Critical hit
Encyclopedia
In many role-playing game
s and video games, a critical hit is a successful attack that deals more damage than a normal blow.
. Critical hits are almost always random, although character attributes or situational modifiers may come into play. For example, games in which the player character
s have a "Luck" attribute will often base the likelihood of critical hits occurring on this statistic: a character with high Luck will deal a higher percentage of critical hits, while a character with low Luck may, in some games, be struck by more critical hits. In the tabletop RPG Dungeons & Dragons
, each time a player character attacks an opponent with a weapon, the player rolls a 20-sided die; a roll of 20 (a 5% chance) results in a critical hit. In video games such as Final Fantasy
or X-Men Legends
the player character gets roughly the same chances for a critical hit, about 1% to 10% usually.
The most common kind of critical hit simply deals additional damage, most commonly dealing double the normal damage that would have been dealt, but many other formulas exist as well (such as ignoring defense of the target or always awarding the maximum possible damage). Critical hits also occasionally do "special damage" to represent the effects of specific wounds (for example, losing use of an arm or eye, or being reduced to a limp). Critical hits usually occur only with normal weapon attacks, but not with magic
or other special abilities.
Many table-top and video games use "ablative" hit point systems. That is, wounded characters often have no game differences from unwounded characters other than a reduction in hit points. Critical hits originally provided a way to simulate wounds to a specific part of the body. These systems usually use lookup charts and other mechanics to determine which wound was inflicted. In RPGs with non-humanoid characters or monsters, unlikely or bizarre results could occur, such as a Beholder
with a "lost leg". Most systems now simply award extra damage on a critical hit, trading realism for ease of play. The effect of a critical hit is to break up the monotony of a battle with high, unusual results.
Many games call critical hits by other names. For example, in Chrono Trigger
, a double hit is a normal attack in which a player character strikes an enemy twice in the same turn. The EarthBound
series refers to critical hits as a smash hit (known in-game as "SMAAAASH!!"). Gamers frequently use the abbreviation crit or critical for "critical hit". This usage has gained popularity due to verbing; when used as a verb, "crit" or "critical" is less cumbersome than "critically hit" or "score a critical hit". In the fighting game Super Smash Bros. Brawl
, the maneuver "Marth
's Final Smash" is called Critical Hit in reference to the concept's use in the Fire Emblem
series, the games from which Marth originates.
In first person games such as Borderlands
critical hits are only dealt if the player successfully hits an enemy's weak spot, such as an open mouth, or an unarmored spot.
, the concept of a critical hit is often substituted by the headshot, where a player attempts to place a shot on an enemy player or NPC's head area which is generally fatal when successfully placed. Headshots require considerable dexterity and shot placement as players often have to compensate for target movement and a very specific area of the enemy's body. In some games even when stationary, the player may have to compensate for movement generated by scope drift.
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
s and video games, a critical hit is a successful attack that deals more damage than a normal blow.
Origin
The 1975 role-playing game Empire of the Petal Throne introduced the concept of critical hits (though not the phrase). Using these rules a player who rolls a 20 on a 20 sided die does double the normal damage, and a 20 followed by a 19 or 20 counts as a killing blow: "this simulates the 'lucky hit' on a vital organ."Types
Critical hits are meant to simulate an occasional "lucky hit." The concept is realised as the effect of hitting an artery, or finding a weak point, such as a stab merely in the leg causing less damage than a stab in the Achilles tendonAchilles tendon
The Achilles tendon , also known as the calcaneal tendon or the tendo calcaneus, is a tendon of the posterior leg. It serves to attach the plantaris, gastrocnemius and soleus muscles to the calcaneus bone.- Anatomy :The Achilles is the tendonous extension of 3 muscles in the lower leg:...
. Critical hits are almost always random, although character attributes or situational modifiers may come into play. For example, games in which the player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...
s have a "Luck" attribute will often base the likelihood of critical hits occurring on this statistic: a character with high Luck will deal a higher percentage of critical hits, while a character with low Luck may, in some games, be struck by more critical hits. In the tabletop RPG Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
, each time a player character attacks an opponent with a weapon, the player rolls a 20-sided die; a roll of 20 (a 5% chance) results in a critical hit. In video games such as Final Fantasy
Final Fantasy
is a media franchise created by Hironobu Sakaguchi, and is developed and owned by Square Enix . The franchise centers on a series of fantasy and science-fantasy role-playing video games , but includes motion pictures, anime, printed media, and other merchandise...
or X-Men Legends
X-Men Legends
X-Men Legends is an action role-playing video game developed by Raven Software and published by Activision. It was released on the GameCube, PlayStation 2 and Xbox consoles in the fall of . Barking Lizards Technologies developed the N-Gage port of the game, which was released in early...
the player character gets roughly the same chances for a critical hit, about 1% to 10% usually.
The most common kind of critical hit simply deals additional damage, most commonly dealing double the normal damage that would have been dealt, but many other formulas exist as well (such as ignoring defense of the target or always awarding the maximum possible damage). Critical hits also occasionally do "special damage" to represent the effects of specific wounds (for example, losing use of an arm or eye, or being reduced to a limp). Critical hits usually occur only with normal weapon attacks, but not with magic
Magic (gaming)
Some role-playing games or game systems can include a set of rules that are used to portray magic in the paranormal sense. These rules simulate the effects that magic would have within the game context, according to how the game designer intended the magic to be portrayed...
or other special abilities.
Many table-top and video games use "ablative" hit point systems. That is, wounded characters often have no game differences from unwounded characters other than a reduction in hit points. Critical hits originally provided a way to simulate wounds to a specific part of the body. These systems usually use lookup charts and other mechanics to determine which wound was inflicted. In RPGs with non-humanoid characters or monsters, unlikely or bizarre results could occur, such as a Beholder
Beholder
The beholder is a fictional monster in the Dungeons & Dragons fantasy role-playing game. It resembles a floating orb of flesh with a large mouth, single central eye, and lots of smaller eyestalks on top with deadly magical powers....
with a "lost leg". Most systems now simply award extra damage on a critical hit, trading realism for ease of play. The effect of a critical hit is to break up the monotony of a battle with high, unusual results.
Many games call critical hits by other names. For example, in Chrono Trigger
Chrono Trigger
is a role-playing video game developed and published by Square for the Super Nintendo Entertainment System in 1995. Chrono Triggers development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, the creator of Square's Final Fantasy series; Yuji Horii, a...
, a double hit is a normal attack in which a player character strikes an enemy twice in the same turn. The EarthBound
EarthBound
EarthBound, also known as EarthBound: The War Against Giygas! and released as in Japan, is a role-playing video game co-developed by Ape and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System video game console...
series refers to critical hits as a smash hit (known in-game as "SMAAAASH!!"). Gamers frequently use the abbreviation crit or critical for "critical hit". This usage has gained popularity due to verbing; when used as a verb, "crit" or "critical" is less cumbersome than "critically hit" or "score a critical hit". In the fighting game Super Smash Bros. Brawl
Super Smash Bros. Brawl
Super Smash Bros. Brawl, known in Japan as , often abbreviated as SSBB or simply as Brawl, is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers, and published by...
, the maneuver "Marth
Marth (Fire Emblem)
is a character from Intelligent Systems's Fire Emblem series of video games. He is the central protagonist and Lord-class character of the original game Fire Emblem: Ankoku Ryū to Hikari no Tsurugi, the third game, Fire Emblem: Monshō no Nazo, and the two remake games Fire Emblem: Shadow Dragon and...
's Final Smash" is called Critical Hit in reference to the concept's use in the Fire Emblem
Fire Emblem
is a fantasy tactical role-playing video game franchise developed by Intelligent Systems , the maker of Advance Wars , and published by Nintendo...
series, the games from which Marth originates.
In first person games such as Borderlands
Borderlands (video game)
Borderlands is a science fiction based first-person shooter with RPG elements that was developed by Gearbox Software for PlayStation 3, Xbox 360, Microsoft Windows and Mac OS X. It was first revealed in the September 2007 issue of Game Informer magazine...
critical hits are only dealt if the player successfully hits an enemy's weak spot, such as an open mouth, or an unarmored spot.
Critical miss
The negative counterpart of the critical hit is variously known as the critical miss, critical fumble, or critical failure. The concept is less frequently borrowed than that of critical hits. Many tabletop role-playing games use some variation on this concept (such as a "botch" in the Storyteller System), but few computer role-playing games implement critical misses except where the game is directly based on a tabletop game in which such rules appear.Headshot
In first person shooter games such as Counterstrike: Source, Tactical Ops, and Unreal TournamentUnreal Tournament
Unreal Tournament is a futuristic first-person shooter video game co-developed by Epic Games and Digital Extremes. It was published in 1999 by GT Interactive. Retrospectively, the game has also been referred to as UT99 or UT Classic to differentiate it from its numbered sequels...
, the concept of a critical hit is often substituted by the headshot, where a player attempts to place a shot on an enemy player or NPC's head area which is generally fatal when successfully placed. Headshots require considerable dexterity and shot placement as players often have to compensate for target movement and a very specific area of the enemy's body. In some games even when stationary, the player may have to compensate for movement generated by scope drift.