Cyborg Hunter
Encyclopedia
Cyborg Hunter is a horizontal scrolling, action video game released in 1988 on the Sega Master System
. It was both developed and published by Sega
in Japan and Europe, and published by Activision
in the US.
s are about to take complete control of the universe under the direction of Vipron, their evil leader. You are sent to the cyborg fortress to get rid of all the chief cyborgs in each of the seven areas. You are not alone in this mission. You also have Adina, your contact back at headquarters. Follow her instructions carefully and you may survive.
In each of these seven areas, there are several floors which can be reached via the elevator. At the beginning of the game, your only weapons are your fists, but weapons can be collected throughout each area, which include psycho punch, ray gun, light gun, and bombs. Power-up
s like extra life and psycho power can also be collected. If you use the psycho punch or psycho gun, your psycho power gets depleted, and when it is empty, you must stock up on some more. You can also get shields that will protect you from laser beams, and jet engines so that you can fly over hazards. In some areas, you defeat a boss which leaves an ID card, which you can use to access other areas of the fortress.
Story is advanced by simple cut-scenes showing Adina talking, accompanied by text below. Adina will also provide gameplay tips at pre-determined points in the game.
. For non-Japanese territories the game was marketed as Cyborg Hunter. The Japanese version of the game has a storyline more resemblent of the anime
series.
The original game was designed by Hirohiko Yoneda who would later work on Shenmue
, and Yasushi Yamaguchi
who is also credited for design on Sonic The Hedgehog 2. Music was composed by Nav and Key.
magazine rated the game at 76%.
Game Freaks 365 called the game easy as the player can "waste the majority of cyborgs in a few hits", and lacking in creativity. The reviewer gave the game 6/10.
Sega Master System
The is a third-generation video game console that was manufactured and released by Sega in 1985 in Japan , 1986 in North America and 1987 in Europe....
. It was both developed and published by Sega
Sega
, usually styled as SEGA, is a multinational video game software developer and an arcade software and hardware development company headquartered in Ōta, Tokyo, Japan, with various offices around the world...
in Japan and Europe, and published by Activision
Activision
Activision is an American publisher, majority owned by French conglomerate Vivendi SA. Its current CEO is Robert Kotick. It was founded on October 1, 1979 and was the world's first independent developer and distributor of video games for gaming consoles...
in the US.
Story
It is the year 2242. You are Paladin, the galaxy's toughest bounty hunter. CyborgCyborg
A cyborg is a being with both biological and artificial parts. The term was coined in 1960 when Manfred Clynes and Nathan S. Kline used it in an article about the advantages of self-regulating human-machine systems in outer space. D. S...
s are about to take complete control of the universe under the direction of Vipron, their evil leader. You are sent to the cyborg fortress to get rid of all the chief cyborgs in each of the seven areas. You are not alone in this mission. You also have Adina, your contact back at headquarters. Follow her instructions carefully and you may survive.
Gameplay
The game screen is divided into three sections. This includes a first-person view of the map, in which you can see objects that are coming your way. There are two types of objects: red objects indicate the lower cyborgs, while white ones indicate the chief cyborgs. Next to it is a map of the area, your life and psycho power count. Below these is the main action screen, which is a side on perspective of Paladin negotiating the environment and taking on enemies.In each of these seven areas, there are several floors which can be reached via the elevator. At the beginning of the game, your only weapons are your fists, but weapons can be collected throughout each area, which include psycho punch, ray gun, light gun, and bombs. Power-up
Power-up
In computer and video games, power-ups are objects that instantly benefit or add extra abilities to the game character as a game mechanic. This is in contrast to an item, which may or may not have a benefit and can be used at a time chosen by the player...
s like extra life and psycho power can also be collected. If you use the psycho punch or psycho gun, your psycho power gets depleted, and when it is empty, you must stock up on some more. You can also get shields that will protect you from laser beams, and jet engines so that you can fly over hazards. In some areas, you defeat a boss which leaves an ID card, which you can use to access other areas of the fortress.
Story is advanced by simple cut-scenes showing Adina talking, accompanied by text below. Adina will also provide gameplay tips at pre-determined points in the game.
Development
The game was originally developed as a title called Chōonsenshi Borgman(超音戦士ボーグマン), and was based on an animated TV series of the same nameSonic Soldier Borgman
is a science fiction anime. It features a Super Sentai-like three member team that fight an organization known as Youma. Featuring three main characters: Chuck, Ryo and Anise. Ryo is the leader, while Chuck and Anise are teachers at a public school. Sometimes, the students help or make troubles to...
. For non-Japanese territories the game was marketed as Cyborg Hunter. The Japanese version of the game has a storyline more resemblent of the anime
Anime
is the Japanese abbreviated pronunciation of "animation". The definition sometimes changes depending on the context. In English-speaking countries, the term most commonly refers to Japanese animated cartoons....
series.
The original game was designed by Hirohiko Yoneda who would later work on Shenmue
Shenmue
is a 1999 open-world adventure video game developed by Sega AM2 and published by Sega for the Dreamcast, produced and directed by Yu Suzuki. Suzuki coined a genre title, "FREE" , for the game, based on the interactivity and freedom he wanted to give to the player...
, and Yasushi Yamaguchi
Yasushi Yamaguchi
Yasushi Yamaguchi is a game designer and artist. He designed the character Miles "Tails" Prower in an internal contest hosted by Sonic Team. He originally named the character Miles Prower, with the "Tails" name tacked on as the name...
who is also credited for design on Sonic The Hedgehog 2. Music was composed by Nav and Key.
Reception
Cyborg Hunter was labelled as unoriginal, but still "addictive and challenging". Computer and Video GamesComputer and video games
A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device. The word video in video game traditionally referred to a raster display device, but following popularization of the term "video game", it now implies any type of...
magazine rated the game at 76%.
Game Freaks 365 called the game easy as the player can "waste the majority of cyborgs in a few hits", and lacking in creativity. The reviewer gave the game 6/10.