D6 Fantasy
Encyclopedia
D6 Fantasy is a generic fantasy role-playing game
(RPG) based on the D6 System
. D6 Fantasy is published as a stand alone rulebook (not dependent upon or requiring any other D6 System rulebook) and is supported by its own line of supplements.
, sword and sorcery
and swashbuckling settings. A setting supplement Otherwheres was completed but is awaiting cover art. Another setting Sundered World is in the planning phases.
A new power system for Miracles is presented, which builds upon the Magic system also contained within. These are both derived from the Special Effects system from MasterBook
(which, in turn, was based on the magic system from Torg
). Miracles are a power set exclusive to D6 Fantasy; Magic as presented in the rulebook is identical to the system in D6 Adventure
.
The skill list is smaller than most other D6 System games and the ability to read and write is treated as a skill, rather than an assumed ability. In addition, rules and equipment listings for sea going vessels are included, as is a basic monster construction system.
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
(RPG) based on the D6 System
D6 System
The D6 System is a role-playing game system published by West End Games and licensees. While the system is primarily intended for pen-and-paper role-playing games, variations of the system have also been used in live action role-playing games and miniature battle games...
. D6 Fantasy is published as a stand alone rulebook (not dependent upon or requiring any other D6 System rulebook) and is supported by its own line of supplements.
Setting
Being a generic game, D6 Fantasy contains no setting information, instead providing rules material for playing in a wide variety of cinematic high fantasyHigh fantasy
High fantasy or epic fantasy is a subgenre of fantasy that is set in invented or parallel worlds. High fantasy was brought to fruition through the work of authors such as J. R. R. Tolkien and C. S. Lewis, whose major fantasy works were published in the 1950s...
, sword and sorcery
Sword and sorcery
Sword and sorcery is a sub-genre of fantasy and historical fantasy, generally characterized by sword-wielding heroes engaged in exciting and violent conflicts. An element of romance is often present, as is an element of magic and the supernatural...
and swashbuckling settings. A setting supplement Otherwheres was completed but is awaiting cover art. Another setting Sundered World is in the planning phases.
System
D6 Fantasy is a D6 Classic System game, and shares many of the rules from other games using that system. The attribute set is defined as Agility, Coordination, Physique, Intellect, Acumen and Charisma. Two optional extranormal attributes, Magic and Miracles are also possible.A new power system for Miracles is presented, which builds upon the Magic system also contained within. These are both derived from the Special Effects system from MasterBook
Masterbook
Masterbook is a generic role-playing game that was created by West End Games as a follow-up to the multi-genre role-playing game Torg and the science fiction game Shatterzone, which used a modified version of the Torg system...
(which, in turn, was based on the magic system from Torg
Torg
Torg is a cinematic multi-genre role-playing game created by Greg Gorden and Bill Slavicsek and released by West End Games in 1990, which uses several innovative techniques...
). Miracles are a power set exclusive to D6 Fantasy; Magic as presented in the rulebook is identical to the system in D6 Adventure
D6 Adventure
D6 Adventure is a generic role-playing game system based on the D6 System. D6 Adventure is published as a stand alone rulebook and is supported by its own line of supplements.-Setting:...
.
The skill list is smaller than most other D6 System games and the ability to read and write is treated as a skill, rather than an assumed ability. In addition, rules and equipment listings for sea going vessels are included, as is a basic monster construction system.