DPVS
Encyclopedia
dPVS by Umbra Software
is an advanced computer graphics
visibility optimization tool. Designed for developing games with large and dynamic [3D] worlds, dPVS computes visibility databases in real time. dPVS also reduces the time required for static PVS
computation.
(who was one of the developers of their SurRender engine.)
Because of its continuing development, and also to help distinguish that it was not dependent on the SurRender engine, it was renamed dPVS. The technology was eventually spun off into its own company, Umbra Software Ltd.
.
Umbra software
Umbra Software Ltd. is a graphics software technology company founded 2007 in Helsinki, Finland. Umbra Software specializes in occlusion culling, visibility and rendering optimization technology and provides middleware for videogames running on Xbox 360, PlayStation 3, PlayStation Vita, PC, iOS and...
is an advanced computer graphics
Computer graphics
Computer graphics are graphics created using computers and, more generally, the representation and manipulation of image data by a computer with help from specialized software and hardware....
visibility optimization tool. Designed for developing games with large and dynamic [3D] worlds, dPVS computes visibility databases in real time. dPVS also reduces the time required for static PVS
Potentially visible set
Potentially Visible Sets are used to accelerate the rendering of 3D environments. This is a form of occlusion culling, whereby a candidate set of potentially visible polygons are pre-computed, then indexed at run-time in order to quickly obtain an estimate of the visible geometry...
computation.
History
Originally started at Hybrid Graphics, under the name SurRender Umbra, it was the topic of Timo Aila's Master's Thesis, with the collaboration of Ville MiettinenVille Miettinen
Ville Ilmari Miettinen is a Finnish serial entrepreneur and computer programmer. Miettinen was the co-founder and CTO of...
(who was one of the developers of their SurRender engine.)
Because of its continuing development, and also to help distinguish that it was not dependent on the SurRender engine, it was renamed dPVS. The technology was eventually spun off into its own company, Umbra Software Ltd.
Umbra software
Umbra Software Ltd. is a graphics software technology company founded 2007 in Helsinki, Finland. Umbra Software specializes in occlusion culling, visibility and rendering optimization technology and provides middleware for videogames running on Xbox 360, PlayStation 3, PlayStation Vita, PC, iOS and...
.