Dawn of Mana
Encyclopedia
Dawn of Mana, known in Japan as , is an action-adventure game
developed and published by Square Enix
for Sony
's PlayStation 2
. The game is part of Square Enix's World of Mana project that also includes Children of Mana
, Heroes of Mana and Friends of Mana. The game was released on December 21, 2006 in Japan and was released in the United States on May 22, 2007. There are currently no plans to release this game in PAL
territories.
in terms of design and style. The main difference lies in the Havok physics engine
, which is used for the Mono system.
that allows the player to greatly interact with their 3D environment. This system is essentially a high degree of environmental interaction offered by the Havok physics engine. With Keldy's whip function, the player can interact with almost any object seen in the surrounding area. The objects are used to Panic enemies, which is necessary as it is the only way to obtain stat boosting medals. Hitting an enemy will result in a counter appearing over their head, which induces Panic status. In this status, enemies are completely defenseless and more damage can be dealt to them. If the counter raises beyond 99, the enemy will be in full Panic and a gold crown replaces the numerical counter. Defeating an enemy in this state yields a greater stat boosting medal.
Features such as using equipment or crafting items are not found in Dawn of Mana. Items are not available for stocking purposes and are used immediately upon grabbing them. The Shop feature seen in other Mana games are limited to non-battle items such as music tracks and movie clips. The only types of tools that Keldy can equip are Ribbons, which enhance Keldy's combat performance. Keldy can gain the use of special arrows blessed by the Mana spirits found in the game. These cannot be carried over upon starting a new Chapter.
Emblems, which are the only equipment that Keldy can use, are gained through various methods. Emblems can be unlocked by meeting grading requirements in the game, bought at the Challenge Arena Shop using the monetary value of Lucre, or beating optional and rare enemies. Ribbon functionality ranges from simple stat boosters to strengthening Keldy's basic abilities. Keldy's basic actions include the ability to roll, guard, run, and jump. Keldy's offensive actions utilize a sword, whip, and slingshot. Keldy can also use magic from the fairy Faye to aid combat through 7 spells.
Dawn of Mana has a Challenge Arena mode. In this mode, the player undergoes up to 32 challenges to defeat a set of enemies within a certain time period. The player can opt to fight alongside Pets, which are obtained through eggs found in the game or bought at the Shop. The recurring air transport of the series, Flammie; is this time not obtained, per se, as there is no world map; however, Flammie is present in the game as the Guardian of Illusia, the central island of the world. Keldric obtains Flammie's help after a certain chapter in the game. Since there is no world map, Flammie's use is drastically reduced, however, his presence in the game is notable.
, Dawn of Mana is the first game chronologically in the Mana series, showing the origins of both the Mana Tree and the Spirits of Mana. The game takes place 10 years before Children of Mana
.
Before Keldric and Faye can rescue her, Stroud uses her to unlock the door to Mavolia, which is hidden in a tree. The energy from Mavolia causes anyone around the door to turn into an evil monster. To escape this fate, Keldric and Faye flee Illusia. They soon learn that if the door to Mavolia is not closed, the whole world will be consumed by the darkness spreading from Mavolia. They return to Illusia to stop this from happening.
They confront Stroud, who has been mutated by the energy of Mavolia. After he is defeated, Keldric and Faye learn that the only way to seal the door is to kill Ritzia, who has also been mutated. After an epic battle with Ritzia, she is killed, the door is sealed, and Illusia is restored.
. Although the game's use of the Havok physics engine was an early tidbit, it was only later revealed that Dawn of Mana was in development for the PlayStation 2
.
Dawn of Mana was directed and produced by Koichi Ishii
. The script was written by Ryo Akagi, based on a story created by Masato Kato
. The main objective of the development team was to convert the entire Mana world into a 3D environment, rather than just starting from scratch graphically and adding new elements to the gameplay. After previously encountering the Havok engine at E3, Ishii wanted to utilize the system to give players a visual link between environments, objects, and characters.
. The game's boss themes were composed by Tsuyoshi Sekito
, while some of the other battle music was contributed by Masayoshi Soken
. In addition, a number of the songs used are remix
ed versions of songs from previous games, including pieces from composer Hiroki Kikuta
. Finally, Ryūichi Sakamoto
composed and arranged the main theme of the game. It was released as a 105-track set on 4 discs
. One of the pieces, "Rising Sun," which has been a part of the series' music since the first installment, can be listened on the official North American website of the game.
A 5-song promotional disc titled Seiken Densetsu 4: Breath of Mana was released alongside the game. The songs "Breath of Mana," "Unforgotten Memories," and "Rising Sun (piano ver.)" were exclusive to this disc and were not included on game's official soundtrack.
and Game Rankings
.
Reviews praised Dawn of Manas graphics, music, and character design, but found fault with the unreliable controls and awkward camera. Many reviewers were disappointed that despite being the first numbered entry in the Seiken Densetsu series since 1995, the game abandoned the action-RPG gameplay style of previous titles. IGN
called the game "passable," noting its poor leveling system and radar but also the beautifully rendered graphics. Japanese gaming publication Famitsu
gave the game a 30 out of 40.
Dawn of Mana has sold 340,878 copies in Japan as of November 2, 2008, nearly half of which was sold during the first week of release. It was the top-selling PlayStation 2 title in Japan during the week of December 22, 2006. The game has sold 70,000 copies in North America as of November 2007.
Action-adventure game
An action-adventure game is a video game that combines elements of the adventure game genre with various action game elements. It is perhaps the broadest and most diverse genre in gaming, and can include many games which might better be categorized under narrow genres...
developed and published by Square Enix
Square Enix
is a Japanese video game and publishing company best known for its console role-playing game franchises, which include the Final Fantasy series, the Dragon Quest series, and the action-RPG Kingdom Hearts series...
for Sony
Sony Computer Entertainment
Sony Computer Entertainment, Inc. is a major video game company specializing in a variety of areas in the video game industry, and is a wholly owned subsidiary and part of the Consumer Products & Services Group of Sony...
's PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...
. The game is part of Square Enix's World of Mana project that also includes Children of Mana
Children of Mana
Children of Mana, known in Japan as , is a 2006 action role-playing game for the Nintendo DS handheld game console, part of the Mana series and, more specifically, of the World of Mana project launched by Square Enix...
, Heroes of Mana and Friends of Mana. The game was released on December 21, 2006 in Japan and was released in the United States on May 22, 2007. There are currently no plans to release this game in PAL
PAL region
The PAL region is a television publication territory which covers most of Asia, Africa, Australia, New Zealand, and most of Western Europe...
territories.
Gameplay
Game elements seen in Dawn of Mana are quite different from Mana games of the past. While it can be classified as an action RPG, a more appropriate description is action/adventure due to the lack of RPG elements in the game. Dawn of Mana plays very similar to Kingdom HeartsKingdom Hearts
is an action role-playing game developed and published by Square in 2002 for the PlayStation 2 video game console. The first game in the Kingdom Hearts series, it is the result of a collaboration between Square Enix and The Walt Disney Company. The game combines characters and settings from Disney...
in terms of design and style. The main difference lies in the Havok physics engine
Havok (software)
Havok Physics is a physics engine developed by Irish company Havok. It is designed primarily for video games, and allows for real-time collision and dynamics of rigid bodies in three dimensions. It provides multiple types of dynamic constraints between rigid bodies , and has a highly optimized...
, which is used for the Mono system.
Mono system
Dawn of Mana sports the Mono system, utilizing the Havok physics engine seen in Half-Life 2Half-Life 2
Half-Life 2 , the sequel to Half-Life, is a first-person shooter video game and a signature title in the Half-Life series. It is singleplayer, story-driven, science fiction, and linear...
that allows the player to greatly interact with their 3D environment. This system is essentially a high degree of environmental interaction offered by the Havok physics engine. With Keldy's whip function, the player can interact with almost any object seen in the surrounding area. The objects are used to Panic enemies, which is necessary as it is the only way to obtain stat boosting medals. Hitting an enemy will result in a counter appearing over their head, which induces Panic status. In this status, enemies are completely defenseless and more damage can be dealt to them. If the counter raises beyond 99, the enemy will be in full Panic and a gold crown replaces the numerical counter. Defeating an enemy in this state yields a greater stat boosting medal.
Other features
Dawn of Mana is structured into Chapters, each with 5 segments except for Chapter 8 (6 segments). There are 8 Chapters in total and upon the completion of one, the player is graded on their performance. The player may opt to do the Chapter, or segments of a Chapter, again in the Main Menu after beating it. Also, Keldy's stats and equipment are reset to 0 and Level is reset to 1 upon entering a new Chapter. This method of progression is constant in all Chapters.Features such as using equipment or crafting items are not found in Dawn of Mana. Items are not available for stocking purposes and are used immediately upon grabbing them. The Shop feature seen in other Mana games are limited to non-battle items such as music tracks and movie clips. The only types of tools that Keldy can equip are Ribbons, which enhance Keldy's combat performance. Keldy can gain the use of special arrows blessed by the Mana spirits found in the game. These cannot be carried over upon starting a new Chapter.
Emblems, which are the only equipment that Keldy can use, are gained through various methods. Emblems can be unlocked by meeting grading requirements in the game, bought at the Challenge Arena Shop using the monetary value of Lucre, or beating optional and rare enemies. Ribbon functionality ranges from simple stat boosters to strengthening Keldy's basic abilities. Keldy's basic actions include the ability to roll, guard, run, and jump. Keldy's offensive actions utilize a sword, whip, and slingshot. Keldy can also use magic from the fairy Faye to aid combat through 7 spells.
Dawn of Mana has a Challenge Arena mode. In this mode, the player undergoes up to 32 challenges to defeat a set of enemies within a certain time period. The player can opt to fight alongside Pets, which are obtained through eggs found in the game or bought at the Shop. The recurring air transport of the series, Flammie; is this time not obtained, per se, as there is no world map; however, Flammie is present in the game as the Guardian of Illusia, the central island of the world. Keldric obtains Flammie's help after a certain chapter in the game. Since there is no world map, Flammie's use is drastically reduced, however, his presence in the game is notable.
Setting
Dawn of Mana opens on the fictional island of Illusia, a place where the giant Mana Tree lies dormant. Much of the story takes place on Fa'Diel, a continent composed of the five nations of Jadd, Topple, Ishe, Wendell, and Lorimar. According to producer Koichi IshiiKoichi Ishii
, sometimes credited as Kouichi Ishii, is a video game designer perhaps best known for creating the Mana series . He joined Square in 1987, where he has directed or produced every game released in the Mana series...
, Dawn of Mana is the first game chronologically in the Mana series, showing the origins of both the Mana Tree and the Spirits of Mana. The game takes place 10 years before Children of Mana
Children of Mana
Children of Mana, known in Japan as , is a 2006 action role-playing game for the Nintendo DS handheld game console, part of the Mana series and, more specifically, of the World of Mana project launched by Square Enix...
.
Story
A village in the land of Illusia is attacked by the Lomarian king Stroud. Some residents of the village, named Keldric and Ritzia, try to go for help, but they are captured before they can get far. Stroud is looking for the key to Mavolia, a land of darkness sealed away for centuries. Keldric and Ritzia are able to escape to go for help; soon after, they meet Faye, a spirit child, who joins them for the remainder of the game. Unfortunately, Ritzia is soon recaptured by Stroud.Before Keldric and Faye can rescue her, Stroud uses her to unlock the door to Mavolia, which is hidden in a tree. The energy from Mavolia causes anyone around the door to turn into an evil monster. To escape this fate, Keldric and Faye flee Illusia. They soon learn that if the door to Mavolia is not closed, the whole world will be consumed by the darkness spreading from Mavolia. They return to Illusia to stop this from happening.
They confront Stroud, who has been mutated by the energy of Mavolia. After he is defeated, Keldric and Faye learn that the only way to seal the door is to kill Ritzia, who has also been mutated. After an epic battle with Ritzia, she is killed, the door is sealed, and Illusia is restored.
Development
Dawn of Mana was announced as part of the World of Mana project by Square Enix in September of 2005. It was unvealed as the first true sequel for the series in a number of years, bearing the Japanese title Seiken Densetsu 4, and was also shown to be the first title in 3D3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...
. Although the game's use of the Havok physics engine was an early tidbit, it was only later revealed that Dawn of Mana was in development for the PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...
.
Dawn of Mana was directed and produced by Koichi Ishii
Koichi Ishii
, sometimes credited as Kouichi Ishii, is a video game designer perhaps best known for creating the Mana series . He joined Square in 1987, where he has directed or produced every game released in the Mana series...
. The script was written by Ryo Akagi, based on a story created by Masato Kato
Masato Kato
is a Japanese video game artist, scenario writer and director. In the early days of his career, he was credited under the pseudonyms of "Runmaru" and "Runmal".- Biography :...
. The main objective of the development team was to convert the entire Mana world into a 3D environment, rather than just starting from scratch graphically and adding new elements to the gameplay. After previously encountering the Havok engine at E3, Ishii wanted to utilize the system to give players a visual link between environments, objects, and characters.
Audio
The game's score Seiken Densetsu 4 Original Soundtrack: Sanctuary was released on January 24, 2007. A large portion was composed by long-time series composer Kenji ItoKenji Ito
, also known by the nickname , is a Japanese video game composer and musician. He is best known for his work on the Mana and SaGa series, though he has worked on over 30 video games throughout his career as well as composed or arranged music for over 15 other albums, concerts, and plays...
. The game's boss themes were composed by Tsuyoshi Sekito
Tsuyoshi Sekito
is a Japanese video game composer, arranger, and musician who has been employed at Square Enix since 1995. As a composer, he is best known for scoring the video games Brave Fencer Musashi and The Last Remnant...
, while some of the other battle music was contributed by Masayoshi Soken
Masayoshi Soken
is a Japanese video game composer and sound editor who has worked for Square Enix since 2001. He is best known for scoring the Nintendo DS game Mario Hoops 3-on-3...
. In addition, a number of the songs used are remix
Remix
A remix is an alternative version of a recorded song, made from an original version. This term is also used for any alterations of media other than song ....
ed versions of songs from previous games, including pieces from composer Hiroki Kikuta
Hiroki Kikuta
is a Japanese video game composer and game designer. His major works are Secret of Mana, Seiken Densetsu 3, Soukaigi, and Koudelka, for which he also acted as producer and concept designer. He has composed music for seven other games, and worked as a concept designer in addition to composer for the...
. Finally, Ryūichi Sakamoto
Ryuichi Sakamoto
After working as a session musician with Haruomi Hosono and Yukihiro Takahashi in 1977, the trio formed the internationally successful electronic music band Yellow Magic Orchestra in 1978. Known for their seminal influence on electronic music, the group helped pioneer electronic genres such as...
composed and arranged the main theme of the game. It was released as a 105-track set on 4 discs
Compact Disc
The Compact Disc is an optical disc used to store digital data. It was originally developed to store and playback sound recordings exclusively, but later expanded to encompass data storage , write-once audio and data storage , rewritable media , Video Compact Discs , Super Video Compact Discs ,...
. One of the pieces, "Rising Sun," which has been a part of the series' music since the first installment, can be listened on the official North American website of the game.
A 5-song promotional disc titled Seiken Densetsu 4: Breath of Mana was released alongside the game. The songs "Breath of Mana," "Unforgotten Memories," and "Rising Sun (piano ver.)" were exclusive to this disc and were not included on game's official soundtrack.
Seiken Densetsu 4 Original Soundtrack: Sanctuary tracklist | |||
---|---|---|---|
Disc 1 (70:35)
|
Disc 2 (61:29)
|
Disc 3 (64:37)
|
Disc 4 (63:24)
|
Reception
Upon its release, Dawn of Mana received a mediocre response from most reviewers. The game currently has a 57% on both MetacriticMetacritic
Metacritic.com is a website that collates reviews of music albums, games, movies, TV shows and DVDs. For each product, a numerical score from each review is obtained and the total is averaged. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green,...
and Game Rankings
Game Rankings
GameRankings is a website that collects review scores from both offline and online sources to give an average rating. It indexes over 315,000 articles relating to more than 14,500 games.GameRankings is owned by CBS Interactive...
.
Reviews praised Dawn of Manas graphics, music, and character design, but found fault with the unreliable controls and awkward camera. Many reviewers were disappointed that despite being the first numbered entry in the Seiken Densetsu series since 1995, the game abandoned the action-RPG gameplay style of previous titles. IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
called the game "passable," noting its poor leveling system and radar but also the beautifully rendered graphics. Japanese gaming publication Famitsu
Famitsu
is a line of Japanese video game magazines published by Enterbrain, Inc. and Tokuma. Currently, there are five Famitsū magazines: Shūkan Famitsū, Famitsū PS3 + PSP, Famitsū Xbox 360, Famitsū Wii+DS, and Famitsū Wave DVD...
gave the game a 30 out of 40.
Dawn of Mana has sold 340,878 copies in Japan as of November 2, 2008, nearly half of which was sold during the first week of release. It was the top-selling PlayStation 2 title in Japan during the week of December 22, 2006. The game has sold 70,000 copies in North America as of November 2007.