Digital Life
Encyclopedia
Digital Life is a research and educational program about radically rethinking of the human-computer interactive experience
Human–computer interaction
Human–computer Interaction is the study, planning, and design of the interaction between people and computers. It is often regarded as the intersection of computer science, behavioral sciences, design and several other fields of study...

. It integrates digital world (information & services) and physical world (physical objects/environment). It makes interfaces more responsive and proactive (objects & environments monitor user and (proactively) present information & services relevant to user’s current needs/interests)

The program is to use information technology
Information technology
Information technology is the acquisition, processing, storage and dissemination of vocal, pictorial, textual and numerical information by a microelectronics-based combination of computing and telecommunications...

 to augment physical environments and objects around the people that can draw attention. When one is walking around town, for example, the system points out buildings/places of particular interest to a user. The program is also to augment reality in order to provide a composite view for the participants: a mix of a real scene with the virtual scene that augments the digital environment with interactive information.

The Program was originally initiated by MIT Media Lab
MIT Media Lab
The MIT Media Lab is a laboratory of MIT School of Architecture and Planning. Devoted to research projects at the convergence of design, multimedia and technology, the Media Lab has been widely popularized since the 1990s by business and technology publications such as Wired and Red Herring for a...

as: Digital Life is a multi-sponsor, Lab-wide research consortium that conducts basic research on technologies and techniques that spur expression as well as social and economic activity. They first explore the design and scalability of agile, grassroots communications systems that incorporate a growing understanding of emergent social behaviors in a digital world; the second considers a cognitive architecture that can support many features of “human intelligent thinking” and its expressive and economic use; and the third extends the idea of inclusive design to immersive, affective, and biological interfaces and actions.
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