Discworld MUD
Encyclopedia
Discworld MUD is a popular MUD
MUD
A MUD , pronounced , is a multiplayer real-time virtual world, with the term usually referring to text-based instances of these. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat...

, a text-based online role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

, set in the Discworld
Discworld (world)
The Discworld is the fictional setting for all of Terry Pratchett's Discworld fantasy novels. It consists of a large disc resting on the backs of four huge elephants which are in turn standing on the back of an enormous turtle, named Great A'Tuin as it slowly swims...

 as depicted in the Discworld
Discworld
Discworld is a comic fantasy book series by English author Sir Terry Pratchett, set on the Discworld, a flat world balanced on the backs of four elephants which, in turn, stand on the back of a giant turtle, Great A'Tuin. The books frequently parody, or at least take inspiration from, J. R. R....

series of books by Terry Pratchett
Terry Pratchett
Sir Terence David John "Terry" Pratchett, OBE is an English novelist, known for his frequently comical work in the fantasy genre. He is best known for his popular and long-running Discworld series of comic fantasy novels...

.

History

The MUD was founded in 1991 and opened to the public in 1992 (receiving continuous updates since then, now twenty years later). Originally containing a mall section of the then rather loosely defined Ankh-Morpork, over time more locations have been added as the world has been further described in the book series, and laid out in the map supplements (such as The Streets of Ankh-Morpork
The Streets of Ankh-Morpork
The Streets of Ankh-Morpork is an atlas of the fictional city of Ankh-Morpork in Discworld, a fantasy series by English author Terry Pratchett. The final, artwork-grade map was drawn by Stephen Player, who also drew the artwork for a later publication, The Discworld Mapp....

 and The Discworld Mapp
The Discworld Mapp
The Discworld Mapp is an atlas that contains a large, fold out map of the Discworld fictional world, drawn by Stephen Player to the directions of Terry Pratchett and Stephen Briggs...

). It now consists of areas that attempt to simulate several big cities (Ankh-Morpork
Ankh-Morpork
Ankh-Morpork is a fictional city-state which prominently features in Terry Pratchett's Discworld series of fantasy novels. As cities go, it is on the far side of corrupt and polluted, and is subject to outbreaks of comedic violence and brouhaha on a fairly regular basis...

, Bes Pelargic, Genua and Djelibeybi) on two continents, a larger number of smaller towns, and more than a million rooms which form the land between the cities and towns, with markers designating canon cities yet to be built.

The MUD was founded in Perth, Western Australia, by David "Pinkfish" Bennett, Craig "Furball" Richmond, Sean A. "Lynscar" Reith and Evan Scott. It was an outgrowth of another MUD called Discworld II. The MUD ran for a while on a machine in Melbourne before moving to run in the UK on a machine at Compulink where Gordon "DrGoon" was added to the administration team. After a while the machine was moved to the US, in Seattle, running on a machine at one of the admin's workplace, Derek "Ceres" Harding, before again moving back to the UK to run at Jake "Sojan" Greenland's house.

Discworld has publicly released the code base under which it runs
Discworld mudlib
The Discworld mudlib is an LPC framework, or mudlib, originally written for the Discworld MUD.It has been regarded as one of the more advanced mudlibs around: according to , the Discworld mudlib was only the second widely available mudlib. At the time of its release it had the most advanced...

 on a couple of occasions, allowing other MUDs to use the same base for writing their worlds.

Software

The MUD's software is divided into two sections — the mudlib
Mudlib
A mudlib, short for mud library, is a library of code forming part of the technical infrastructure of a MUD. Though different varieties of MUD may be considered to have mudlibs, the term is most often used with LPMuds. In an LPMud, the mudlib consists of interpreted code written in the LPC...

 and the driver. The MUD is based on a from-scratch mudlib and runs on FluffOS, a fork of the MudOS
MudOS
MudOS is a major family of LPMud server software, implementing its own variant of the LPC programming language. It first came into being on February 18, 1992. It pioneered important technical innovations in MUDs, including the network socket support that made InterMUD communications possible and...

 driver, placing it in the LPMud
LPMud
LPMud, abbreviated LP, is a family of MUD server software. Its first instance, the original LPMud game driver, was developed in 1989 by Lars Pensjö...

 family. The driver is largely open-source, with new releases usually made available quickly, while cut-down versions of the mudlib including most of the underlying features are occasionally released (most recently in 2003), allowing the use of most of the basic object classes and tools of the MUD.

It is expected that players who wish to help with coding the game will apply to join the game's development team, rather than working independently and submitting patches. Developers are not automatically taken from players at a certain skill level, instead being recruited into a hierarchy from the player base with an application and interview system. The underlying code is largely obscured from other players, with developers holding a policy of secrecy with actual game code and algorithms. Several useful algorithms such as that for determining experience costs have been either reverse-engineered or extracted from the released code by players, however, and can be generally found on various informational websites.

Before code is released live for general play, it is tested for bugs, typos, playability and ensuring the integrity of the theme by a group of beta tester players, aka Playtesters. Often new items, areas, quests, and often new spells or abilities are generated from ideas from this group of players.

Interface

The Discworld command system is a customized text parser allowing for flexible interactions with objects and a way to specify how the command is structured. In addition to adjectives and properties attached to game objects, allows advanced semantic recognition to specify in-game objects (including 'living' things):

You are unburdened by:
Holding: a set of pearl prayer beads (left hand).
Wearing: a black backpack, a neat off-white linen robe and two silver rings.
(under) : a utility belt.
Carrying: a prayer book.

> locate leather things
The utility belt (worn) is in your inventory.
The black backpack (worn) is in your inventory.

> locate leather things except black things
The utility belt (worn) is in your inventory.

> glance at second worn thing
The neat off-white linen robe.


Other interface features include a basic in-game text editor, for editing in-game mail and other chunks of text, context-sensitive help, and optional sections of topological map
Topological map
In cartography and geology, a topological map is one that has been simplified so that only vital information remains and unnecessary detail has been removed. These maps lack scale, and distance and direction are subject to change and variation, but the relationship between points is maintained...

 (known as "lookmaps") to aid navigation.

One of the strongest development priorities in recent years has been on textual depth, providing rich descriptions and additional details, rather than on expanding the world or on providing higher-level content. Many interesting or useful details in descriptive text can be elaborated upon by applying more specific criteria to the "look" command.

Chat

For purely message-based interaction, the MUD provides a talker
Talker
A talker is a chat system that people use to talk to each other over the Internet. Dating back to the 1980s, they were a predecessor of instant messaging....

 system with a number of fixed channels, including general chat channels, channels for development organisation, and channels reserved for members of many in-game organisations. In addition to these, clubs can be formed which gain their own channels and optional electoral system. Some examples include Taxi (providing magical transportation around the game world), OOC (for roleplayers to chat and organise events out of character), and Begorrah (for Irish players to chat and organise meeting up in real life). Important to note that World Cabbage Day sees several meet-ups in real life over the past decade on several continents, notably in the UK, US and Australia.

RP & PvP

Roleplaying is optional, and players can be observed playing in many different roles both in and out of character, from organisational, to social, to 'numberchasing' (grinding, especially for skills). Player versus player
Player versus player
Player versus player, or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants. This is in contrast to games where players compete against computer controlled opponents, which is correspondingly referred to as player versus environment...

 interaction is on an opt-in basis, with characters over two days of play old being allowed to remove their protected status. There are some notable exceptions to this — for example, the player councils can hire in-game, NPC (non-player character)
Non-player character
A non-player character , sometimes known as a non-person character or non-playable character, in a game is any fictional character not controlled by a player. In electronic games, this usually means a character controlled by the computer through artificial intelligence...

 assassins to kill a player who hasn't opted for PvP status.

Player councils

The game world includes several political regions. The cities of Ankh-Morpork and Djelibeybi are run by councils of elected player magistrates. These magistrates have the ability to develop player law, which they can also carry out. In areas with no player council, no written player laws apply, and only the game's acceptable use policy
Acceptable use policy
An acceptable use policy is a set of rules applied by the owner/manager of a network, website or large computer system that restrict the ways in which the network site or system may be used...

, invariably referred to as "the rules", applies.

Ankh-Morpork has seven magistrates, while the Djelibeybi council has five. Elections are held every six months. The council system is based on the game Nomic
Nomic
Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting...

.

Atmosphere

Taking the humorous aspect of Pratchett's work and running with it, the atmosphere on Discworld MUD is frequently whimsical, with a general fondness displayed for silliness and nonsense. Frogs and wombles
The Wombles
The Wombles are fictional pointy-nosed, furry creatures that live in burrows, where they help the environment by collecting and recycling rubbish in useful and ingenious ways. Wombles were created by author Elisabeth Beresford, originally appearing in a series of children's novels from 1968...

 are rhetorical touchstones bearing considerable weight.

Mechanics

The fundamental game mechanics of the MUD are based on a 'stat/skill' division, with a player's stats (statistics) relating to intrinsic properties, being semi-permanent, and skills (relating to aptitudes) increased by spending experience points to self-teach, or to learn from other player/non-player characters. Skill abilities are based on a diminishing returns system, in which a character's 'bonus', or ability to perform a certain task, is calculated on a logarithmic basis from the character's skill level and a geometric mean of related stats. Levels are uncapped, but also rise in experience point cost per level.

Experience point
Experience point
An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game...

s can be gained in a number of ways — in successful combat with NPCs, in the use of guild points (categorised action point
Action point
An action point, commonly abbreviated AP, is a point in games to determine how much action a player, unit, or video game character can do in a single turn.Within computer and video games they are predominantly used in the turn-based tactics genre...

s), for exploration of areas, in the completion of quests
Quest (gaming)
A quest in role-playing video games — including massively multiplayer online role-playing games and their predecessors, MUDs — is a task that a player-controlled character or group of characters may complete in order to gain a reward...

, the accomplishment of in-game achievements, and simply by waiting — a very slow rate of 'idle XP' is given to players merely for being online.

The skill system contains a number of quirks and odd features; for example, some skills are used in unexpected ways, such as the skill "adventuring.movement.climbing.rock", which, while it is used for climbing rocks, is typically used to climb virtually any surface which isn't a tree or rope, such as a metal drainpipe. Because of the wide range of uses that skills are put to, individual skills are not documented, so working out what skill you need to perform a given task can sometimes be challenging — for example, the skill "adventuring.direction", typically used to avoid getting lost in extreme circumstances, is also the skill used in both reading and crafting maps.

The game has circumstantial permanent death — characters begin with seven lives, which can be replaced in-game, but a player who dies with no lives remaining cannot be revived. PvP deaths do not reduce your life total, but otherwise have the same effects.

The majority of the game world is not persistent, resetting areas and objects invisibly, but players' inventories, the contents of rentable houses, and safe deposit box-like vaults are saved.

Guilds

A large part of the original intent for Discworld MUD was to move away from a restrictive class system, and to allow a player to do (almost) anything with enough effort and advancement. Each character can join one of a selection of guilds, a combination of class and in-game organisation, and each guild has several unique abilities not shared with any other. Many mundane attributes such as hit points, perceptiveness, and swimming skill are not affected by choice of guild. While players can advance and benefit from any skill, players get extra bonuses and abilities within the skill set of their guild.

Broadly speaking, there are six classes: warrior, wizard, priest, witch, thief, and assassin. Over several years these broad classes have split into more specialized guilds with regional and cultural flavour, and somewhat more specialized skills.

Canon and divergence

Content has been worked upon continuously as the Discworld series of books has been growing, therefore there are smatterings of continuity taken from different books introduced in different regions. Additionally, some changes to the world have been made to allow a limited degree of player-control (such as player-elected administration for some of the in-world organisations) rather than using NPCs created from book characters.

The largest divergence from canon, however, is the addition of a range of divine magic not unlike that described in the Warhammer Fantasy
Warhammer Fantasy Battle
Warhammer: The Game of Fantasy Battles is a tabletop wargame created by Games Workshop. It is the origin of the Warhammer Fantasy setting....

or Dungeons and Dragons systems, mostly restricted to a small number of player-worshippable gods.

Reception

In April 1999, Discworld was selected as The Mud Connector
The Mud Connector
The Mud Connector, abbreviated TMC, is a computer gaming web site which provides articles, discussions, reviews, resource links and game listings about MUDs. The site allows mud owners, administrators and enthusiasts to submit information and reviews about specific MUDs...

's Mud of the Month.

In Total PC Gaming
Total PC Gaming
Total PC Gaming was a monthly magazine published by Imagine Publishing, launched in 2007 it ran until March 2010. The magazine featured videogame industry news, game reviews, hardware reviews, and sections dedicated to fans of retro gaming and Massively multiplayer online games.-Staff:The staff...

, UK edition, Discworld was 2nd of the Top Three MUDs in the MMO Supplement in issue 7, and received a special mention in the MMO Supplement in issue 15, in the "We Love" section.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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