DoDonPachi II
Encyclopedia
Do DonPachi II is a manic shooter released in 2001
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Difficulty:
Game mode:
Score:
To enter Stage 7, player must reach at least a specific target score at the end of stage 6. The target score is accessible by arcade game operator, which can be changed to 200, 300, 400 (default), 500, or 800 million points.
Digital Content.
2001 in video gaming
-Events:* Academy of Interactive Arts & Sciences hosts the 4th Annual Interactive Achievement Awards; inducts John Carmack of id Software to the AIAS Hall of Fame...
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Localization features
The game supports Chinese, Japanese, English and Korean languages. The interface language depends on the protection chip inside the game cartridge, which provides region information. In addition, the game's title, stage names and boss names are also altered depending on the region.Game play
Characters:- Blue fighter: 270 degree shots, big area laser, slow movement.
- Green fighter: 180 degree shots, middle area laser, medium movement.
- Red fighter: 90 degree shots, small area laser, fast movement.
Difficulty:
- Practice: Play with low difficulty. The game ends after stage 4.
- Combat: Play with normal difficulty.
- Internet ranking: Play with high difficulty. Password is offered after ending game, which can be used to register high scores into the IGS site.
Game mode:
- Bomb mode: Bomb is recharged by collecting bomb item by destroying specific enemy. Player can stock up to 5 bombs.
- Energy mode: Player can recharge energy gauge by touching enemy bullet. Player can fire laser when the gauge is full. Player can stock up to 1 gauge worth of laser.
Score:
- Zero Fire: During laser attack, energy field will appear around player. When using the field to attack enemy, player can obtain points equal to 10000 points times each enemy contact.
- Combo: Destroying enemy with scatter, or hitting enemy with laser, increases combo gauge. If the activity is repeated before the gauge is empty, combo count increases. If the above activity is not sustained, combo count decreases when the gauge becomes empty. Combo score is 10 points for each combo.
Stages
Stage | Stage Name (Chinese, Japanese, English) | Boss (Chinese, English) |
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1 | 驚蟄, 覺醒, Wake | 首領蜂 夢魘, Boss Bee Nightmare |
2 | 出撃, 出撃, Assault | 巡弋工蜂 戰慄, Petrol Bee Deep Fear |
3 | 翱翔, 飛翔, Ascent | 六角蜂巢 天羅, Hex Comb Dragnet |
4 | 侵襲, 侵襲, Invade | 獵殺狂蜂 地網, Crazy Bee Snare |
5 | 禁錮, 禁錮, Imprison | 裝甲雄蜂 驚愕, Armed Bee Panic |
6 | 終結, 終結, Apocalypse | 母體蜂后 深藍, Matrix Bee Deep-Blue |
7 | 真相, 真相, Truth | 未知秘蜂 陰霾, Secret Bee UNKNOWN |
To enter Stage 7, player must reach at least a specific target score at the end of stage 6. The target score is accessible by arcade game operator, which can be changed to 200, 300, 400 (default), 500, or 800 million points.
Soundtrack
A soundtrack for first 2 DoDonPachi games was released by ScitronScitron
-List of Video Game Albums Released:A -B - C -D - E -F - G -H - I -J - K -L - M -N - O -P - Q -R - S -T - U -V - W -X - Y -Z-A:* ACECOMBAT 04 shattered skies Original Sound Tracks SCDC-00146...
Digital Content.