Double Aught
Encyclopedia
Double Aught was a software company founded by several former members of the Bungie Software team (prior to Bungie's acquisition by Microsoft
). Founding the company was Greg Kirkpatrick, Chris Geisel, Jihan Kim, Randy Reddig, Colin Kawakami and David Longo. The company was formed in Brooklyn
prior to the 1996 release of Marathon Infinity
, the third release in the Marathon trilogy of video games.
Double Aught was responsible for creating the monster, physics, and weapons settings for the Blood Tides of Lh'owon scenario in the game, using the new editing tools which were subsequently released with the game.
After the release of Marathon Infinity, the company was said to have been developing another game, Duality, but folded before it could be released. Double Aught never released a game after their involvement with Marathon.
Microsoft
Microsoft Corporation is an American public multinational corporation headquartered in Redmond, Washington, USA that develops, manufactures, licenses, and supports a wide range of products and services predominantly related to computing through its various product divisions...
). Founding the company was Greg Kirkpatrick, Chris Geisel, Jihan Kim, Randy Reddig, Colin Kawakami and David Longo. The company was formed in Brooklyn
Brooklyn
Brooklyn is the most populous of New York City's five boroughs, with nearly 2.6 million residents, and the second-largest in area. Since 1896, Brooklyn has had the same boundaries as Kings County, which is now the most populous county in New York State and the second-most densely populated...
prior to the 1996 release of Marathon Infinity
Marathon Infinity
Marathon Infinity is the third game in the Marathon Trilogy of science fiction first-person shooter computer games from Bungie Software. The game was released on October 15, 1996 and included more levels than its predecessor Marathon 2. These were larger, and formed part of a more intricate plot...
, the third release in the Marathon trilogy of video games.
Double Aught was responsible for creating the monster, physics, and weapons settings for the Blood Tides of Lh'owon scenario in the game, using the new editing tools which were subsequently released with the game.
After the release of Marathon Infinity, the company was said to have been developing another game, Duality, but folded before it could be released. Double Aught never released a game after their involvement with Marathon.