Drakkhen
Encyclopedia
Drakkhen is a 3D
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

 computer role-playing game which was initially developed for the Amiga
Amiga
The Amiga is a family of personal computers that was sold by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities...

 and Atari ST
Atari ST
The Atari ST is a home/personal computer that was released by Atari Corporation in 1985 and commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals...

, and subsequently ported to several other platforms, including MS-DOS
MS-DOS
MS-DOS is an operating system for x86-based personal computers. It was the most commonly used member of the DOS family of operating systems, and was the main operating system for IBM PC compatible personal computers during the 1980s to the mid 1990s, until it was gradually superseded by operating...

 and the Super Nintendo Entertainment System
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...

.

Originally released by Draconian (Data East
Data East
also abbreviated as DECO, was a Japanese video game developer and publisher. The company was in operation from 1976 to 2003, when it declared bankruptcy...

) in 1989, it was later modified for North American release by Infogrames
Infogrames
Infogrames Entertainment SA was an international French holding company headquartered in Paris, France. It was the owner of Atari, Inc., headquartered in New York City, U.S. and Atari Europe. It was founded in 1983 by Bruno Bonnell and Christophe Sapet using the proceeds from an introductory...

 in 1990. Drakkhen was ported in 1991 to the Super Nintendo by Kemco
KEMCO
, sometimes referred to as Kotobuki System Co., Ltd., is a Japanese video game developer and publisher established in 1984 as a subsidiary of Kotobuki Engineering & Manufacturing Co., Ltd, located in: Seika, Japan....

-Seika, who made further revisions to the game.

Drakkhen was notable for being among the first role-playing games to feature a three-dimensional playing field. It did not employ a fully 3D game engine
Game engine
A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers...

, instead implementing a hybrid approach using vectors and bitmapped character-scaling algorithms. Drakkhen features an animated day-night cycle, and the ability to wander freely about the game world, both rarities for a game of its era.

The game spawned a sequel, Dragon View
Dragon View
Dragon View, released in Japan as Super Drakkhen, and otherwise known as Drakkhen II, is a video game released for the Super Nintendo Entertainment System in November 1994. It is meant to be a prequel to Drakkhen. Although it bears little resemblance to its predecessor, it utilizes the same...

, for the SNES
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...

.

Background

The setting of Drakkhen is a large rectangular continent, divided laterally into four smaller regions. Each region has its own terrain and climate, and is ruled by two members of the Drakkhen caste, with all of them living in their own keep
Keep
A keep is a type of fortified tower built within castles during the Middle Ages by European nobility. Scholars have debated the scope of the word keep, but usually consider it to refer to large towers in castles that were fortified residences, used as a refuge of last resort should the rest of the...

. The continent is bounded on all sides by a vast ocean; walking into this, or any other body of water, will result in the speedy drowning of all of your party members.

Players create a party of four adventurers, choosing the gender and class of each. (In the SNES version, the available character classes are fighter, scout, magician and priest.)

Much of the game is spent travelling between the eight castles of the Drakkhen royalty, on various political missions. A player can also wander around without having a particular goal or destination, whether for the sake of curiosity, adventure, and exploration, or to fight wildlife, monsters, and bizarre supernatural entities which may yield loot and experience point
Experience point
An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game...

s.

Storyline and gameplay

The storyline to Drakkhen lacked the complexity and pre-scripted dialogue commonly found in role-playing games of the time, and the plot was somewhat mystical and potentially confusing, a fact sometimes attributed to translation issues.

Drakkhen is known for its unusual sound effects; in lieu of speech, monsters and NPCs make noises that resemble belching, chittering, retching, or inarticulate rumbling. Early releases made only limited use of music during gameplay, but the game's soundtrack was expanded for the SNES version.

A player may freely travel the length and breadth of Drakkhen's continent soon after beginning a new game, though this can in practice be unwise. Chance encounters with dangerous monsters are regular, and unlike many other RPGs, the player may be attacked while stationary. Players may attempt to flee
Withdrawal (military)
A withdrawal is a type of military operation, generally meaning retreating forces back while maintaining contact with the enemy. A withdrawal may be undertaken as part of a general retreat, to consolidate forces, to occupy ground that is more easily defended, or to lead the enemy into an ambush...

 from attacking monsters.

For the most part, enemy encounters occur randomly, though looking at certain stellar constellations at night can trigger an attack by a powerful, flying monster. Also, urn-like markers can be found at some crossroads; bumping into these immediately summons a large, black, stationary canine head that growls menacingly while shooting red energy bolts from its eyes. These encounters are quickly fatal if the player's party does not run, or is not heavily-armored.

Another notorious enemy is the powerful "Shadow Man", a tall, dark figure that would unexpectedly emerge from the ground, accompanied by an ominous tune. Fighting this monster at almost any point of the game meant certain death, which caused confusion among new players.

Continental divisions

Arctic Wasteland: Domain of the Prince and Princess of Air, both of whom live in large glacier-shaped castles.
Swampland (dark green): Domain of the Prince and Princess of Water, the former living in a large castle and the latter in what resembles a pagoda. This area has the greatest number of rivers and lakes.
Grassland (light green): Domain of the Prince and Princess of Earth, who live in identical-looking fortresses. This is where the adventure begins. In the centre is a glowing boundary that is heavily guarded.
Desert: Domain of the Prince and Princess of Fire, the former living in what resembles an Aztec pyramid and the latter in a large Taj Mahal
Taj Mahal
The Taj Mahal is a white Marble mausoleum located in Agra, India. It was built by Mughal emperor Shah Jahan in memory of his third wife, Mumtaz Mahal...

 or mosque
Mosque
A mosque is a place of worship for followers of Islam. The word is likely to have entered the English language through French , from Portuguese , from Spanish , and from Berber , ultimately originating in — . The Arabic word masjid literally means a place of prostration...

-like building (incorrectly called a "minaret").

In the original Amiga version, crossing the borders between continental divisions would require a wait while the game loaded. In the SNES version, crossings are instantaneous; however, if the player attempts to cross between areas prematurely, they are sharply rebuked.

Reception

Drakkhen attracted a modest cult following. The game was reviewed in 1990 in Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

#160 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4½ out of 5 stars.
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