Drums on Fire Mountain
Encyclopedia
Drums on Fire Mountain is a 1984 adventure module
Adventure (Dungeons & Dragons)
In the Dungeons & Dragons role-playing game, an adventure or module is a pre-packaged book or box set that helps the Dungeon Master manage the plot or story of a game...

 for the Basic Rules
Dungeons & Dragons Basic Set
The original Dungeons & Dragons Basic Set boxed set was first published by TSR, Inc. in 1977, and comprised a separate edition of the Dungeons & Dragons fantasy role-playing game, distinct from the first edition of the Advanced Dungeons & Dragons game, which was initially published in the same...

 of the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

.

Plot summary

Drums on Fire Mountain is a scenario describing a jungle island, and the ancient tunnels beneath its volcanic mountain.

This scenario is set southeast of a major empire, on a volcanic island geographically isolated and unrelated to the other powers in the world. The player character
Player character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...

s are given a full briefing by the Master of the Seafaring Merchants Guild, and then set off to face a vicious tribe of green-skinned demi-humans who worship a pig "god".

Publication history

X8 Drums on Fire Mountain was published by TSR in 1984 as a 32-page booklet with an outer folder, and was written by Graeme Morris
Graeme Morris (game designer)
-Career:Graeme Morris was working for TSR UK. He has designed for Greyhawk, Dragonlance, Mystara, generic AD&D, and Star Frontiers...

 and Tom Kirby, with art by Brian Williams. The module features additional artwork by Paul Ruiz. The scenario was written for the Expert Rules
Dungeons & Dragons Expert Set
The Expert Set is an expansion boxed set for the Dungeons & Dragons fantasy role-playing game. It was first published in 1981 as an expansion to the Basic Set.-1981 printing:The D&D Basic Set saw a major revision in 1981 by Tom Moldvay...

.

Reception

Graham Staplehurst reviewed Drums on Fire Mountain for White Dwarf
White Dwarf (magazine)
White Dwarf is a magazine published by British games manufacturer Games Workshop. Initially covering a wide variety of fantasy and science-fiction role-playing and board games, particularly the role playing games Dungeons & Dragons, RuneQuest and Traveller...

, and gave it 8/10 overall, calling it "Another welcome addition to the range of D&D scenarios". Staplehurst noted that Graeme Morris and Tom Kirby are designers from TSR UK (and that Graeme's name is misspelt on the front cover). He felt that the module "has a mainly Polynesian flavour, with a hint of Amerind and African overtones", making the setting "ideal for translation into any on-going campaign". Staplhurst felt that the module "contains a lot of thoughtful detail and plenty of attention has been paid to the society, history and the whole atmosphere of the island. There are many exciting (and even humourous [sic]) encounters and players and DM alike should find the scenario very satisfying." He concluded the review by stating that "Intelligence has been used in developing the scenario's rationale and balancing it in favour of player skills and enjoyment. Highly recommended."

According to Lawrence Schick, in his 1991 book Heroic Worlds, the scenario "Includes a magic-using devil-swine, so how can you beat it?"
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