EXperience112
Encyclopedia
eXperience112 is an adventure video game where the player does not directly control the in-game avatar
Avatar (computing)
In computing, an avatar is the graphical representation of the user or the user's alter ego or character. It may take either a three-dimensional form, as in games or virtual worlds, or a two-dimensional form as an icon in Internet forums and other online communities. It can also refer to a text...

; instead, the player helps to guide the avatar via a system of cameras and remotely controlled equipment as a person who is sitting in front of a computer. Created by Nicolas Delaye with Lexis Numérique, the game was published by Micro Application in September 2007 for the Microsoft Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...

 platform. Outside of Europe, the game was released in February 2008 by The Adventure Company
The Adventure Company
The Adventure Company, is a publishing label of Nordic Games. It is formally a division of DreamCatcher Interactive but was sold to Nordic Games in 2011 following DreamCatcher's parent JoWooD Entertainment being sold after entering administration.-History:...

.

Synopsis

The setting is a derelict ship stranded on a beach in the middle of the ocean. The player, an anonymous person, is mysteriously locked in the operations room with doctor Lea Nichols, the only survivor of the said ship.

The player first finds Lea Nichols through the camera lens when she wakes up from her room. After a brief introduction of herself, she is reluctant to trust the player with valuable information (such as the login details to her computer account). However, since the player is the only person still alive beside her, she has to rely on them for her survival. During exploration with Nichols on the ship, she finds the remains of her old colleagues and occasionally, recollects some memory fragments of a project called "112".

Gameplay

With the use of a sophisticated security system the player helps the main character, Lea Nichols by telling her where to go, by turning lights on and off, opening doors, entering codes, controlling helper robots, and reading the torrent of files, email, and codes you are given. Not all the e-mail contain helpful information, neither are all the cameras useful, some having fallen objects obscure the view or being otherwise non-functional. The game keeps a log of real world play time with Lea noting how many days long you've kept her waiting since last playing.

Marketing

In North America, the Lea's appearance on the box art was changed considerably, however, her in-game appearance was unaltered.

Reception

eXperience112 was met with mixed or average reviews. GamingShogun called the game a "very rewarding and challenging adventure/puzzle game which manages to create a hodgepodge of voyeurism, lateral thinking, and atmosphere that will surely give you the willies if played by yourself in a dark room". Brett Todd of GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...

 said that the title "overcomes its clichéd beginnings with original gameplay."
Hyper
Hyper (magazine)
Hyper is a multi-platform Australian video game magazine. Australia's longest running gaming magazine, it has been in publication since 1993, and was released the same month as the better known UK magazine Edge...

 said the "videogame postmodernism
Postmodernism
Postmodernism is a philosophical movement evolved in reaction to modernism, the tendency in contemporary culture to accept only objective truth and to be inherently suspicious towards a global cultural narrative or meta-narrative. Postmodernist thought is an intentional departure from the...

" style of voyeuristic play creates, "a truly bizarre feeling...rather than working against it, it contributes to its success."
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