Eliss
Encyclopedia
Eliss is a puzzle video game developed and published by Steph Thirion. It was released for the iPhone OS
on March 6, 2009.
Eliss gameplay revolves around filling "squeesars" with planets of like color and size. Planets can be combined, split, and moved around using the multi-touch interface. Further complication is added by passing red stars and vortices.
. Planets of like color can be combined, resulting in a larger planet, or divided (using a reverse-pinching motion), creating two smaller planets. Overlapping planets of different colors decreases health as well as shrinking the size of clashing planets. Red stars transverse the screen causing damage to all planets that they touch and should be avoided, while transient vortices attract all planets not held down. Energy and slow-down powerups appear to aid the player. A level ends when the required number of squeesars are filled, or all health is lost.
IPhone OS
iOS is Apple's mobile operating system. Originally developed for the iPhone, it has since been extended to support other Apple, Inc. devices such as the iPod Touch, iPad, and Apple TV. Apple, Inc. does not license iOS for installation on third-party hardware...
on March 6, 2009.
Eliss gameplay revolves around filling "squeesars" with planets of like color and size. Planets can be combined, split, and moved around using the multi-touch interface. Further complication is added by passing red stars and vortices.
Gameplay
Each sector has a required number of squeesars that must be filled to advance to the next stage. Players can manipulate multiple objects at a time using the multi-touch capabilities of the iPhoneIPhone
The iPhone is a line of Internet and multimedia-enabled smartphones marketed by Apple Inc. The first iPhone was unveiled by Steve Jobs, then CEO of Apple, on January 9, 2007, and released on June 29, 2007...
. Planets of like color can be combined, resulting in a larger planet, or divided (using a reverse-pinching motion), creating two smaller planets. Overlapping planets of different colors decreases health as well as shrinking the size of clashing planets. Red stars transverse the screen causing damage to all planets that they touch and should be avoided, while transient vortices attract all planets not held down. Energy and slow-down powerups appear to aid the player. A level ends when the required number of squeesars are filled, or all health is lost.