Embodied agents
Encyclopedia
In artificial intelligence
Artificial intelligence
Artificial intelligence is the intelligence of machines and the branch of computer science that aims to create it. AI textbooks define the field as "the study and design of intelligent agents" where an intelligent agent is a system that perceives its environment and takes actions that maximize its...

, an embodied agent, also sometimes referred to as an interface agent, is an intelligent agent
Intelligent agent
In artificial intelligence, an intelligent agent is an autonomous entity which observes through sensors and acts upon an environment using actuators and directs its activity towards achieving goals . Intelligent agents may also learn or use knowledge to achieve their goals...

 that interacts with the environment through a physical body within that environment. Agents that are represented graphically with a body, for example a human or a cartoon animal, are also called embodied agents, although they have only virtual, not physical, embodiment. A branch of artificial intelligence focuses on empowering such agents to interact autonomously with human beings and the environment. Mobile robot
Mobile robot
A mobile robot is an automatic machine that is capable of movement in a given environment.-Overview:Mobile robots have the capability to move around in their environment and are not fixed to one physical location...

s are one example of physically embodied agents; Ananova
Ananova
Ananova was a Web-oriented news service that originally featured a computer-simulated newscaster as an embodied agent named Ananova programmed to read newscasts to Web users. Ananova is now a subsidiary of mobile telecommunication operator Orange SA...

 and Microsoft Agent
Microsoft Agent
Microsoft Agent is a technology developed by Microsoft which employs animated characters, text-to-speech engines, and speech recognition software to enhance interaction with computer users. Thus it is an example of an embodied agent. It comes preinstalled as part of Microsoft Windows 2000 through...

 are examples of graphically embodied agents. Embodied conversational agents are embodied agents (usually with a graphical front-end as opposed to a robotic body) that are capable of engaging in conversation with one another and with humans employing the same verbal and nonverbal means that humans do (such as gesture, facial expression, and so forth).

Embodied conversational agents

Embodied conversational agents are a form of intelligent user interface
User interface
The user interface, in the industrial design field of human–machine interaction, is the space where interaction between humans and machines occurs. The goal of interaction between a human and a machine at the user interface is effective operation and control of the machine, and feedback from the...

. Graphically embodied agents aim to unite gesture, facial expression and speech to enable face-to-face communication with users, providing a powerful means of human-computer interaction.

Advantages

Face-to-face communication allows communication protocols that give a much richer communication channel than other means of communicating. It enables pragmatic communication acts such as conversational turn-taking, facial expression of emotion
Emotion
Emotion is a complex psychophysiological experience of an individual's state of mind as interacting with biochemical and environmental influences. In humans, emotion fundamentally involves "physiological arousal, expressive behaviors, and conscious experience." Emotion is associated with mood,...

s, information structure and emphasis, visualisation and iconic gestures, and orientation in a three-dimensional environment. This communication takes place through both verbal and non-verbal channels such as gaze
Gaze
Gaze is a psychoanalytical term brought into popular usage by Jacques Lacan to describe the anxious state that comes with the awareness that one can be viewed. The psychological effect, Lacan argues, is that the subject loses some sense of autonomy upon realizing that he or she is a visible object...

, gesture
Gesture
A gesture is a form of non-verbal communication in which visible bodily actions communicate particular messages, either in place of speech or together and in parallel with spoken words. Gestures include movement of the hands, face, or other parts of the body...

, spoken intonation and body posture.

Research has found that users prefer a non-verbal visual indication of an embodied system's internal state to a verbal indication, demonstrating the value of additional non-verbal communication channels. As well as this, the face-to-face communication involved in interacting with an embodied agent can be conducted alongside another task without distracting the human participants, instead improving the enjoyment of such an interaction. Furthermore, the use of an embodied presentation agent results in improved recall of the presented information.

Embodied agents also provide a social dimension to the interaction. Humans willingly ascribe social awareness to computers, and thus interaction with embodied agents follows social conventions, similar to human/human interactions. This social interaction both raises the believability and perceived trustworthiness of agents, and increases the user's engagement with the system. Rickenberg and Reeves found that the presence of an embodied agent on a website increased the level of user trust in that website; as well as this, the presence of the agent increased users' anxiety and affected their performance just as if they were being watched by a real human. Another effect of the social aspect of agents is that presentations given by an embodied agent are perceived as more entertaining and less difficult than the same presentations given without an agent. Research shows that perceived enjoyment, followed by perceived usefulness and ease of use, is the major factor influencing user adoption of embodied agents.

One example result from a recent study indicates the power of a character when moderating search inquiries. When a character asked people to type search requests into a window, people used, on average, three more words in their requests (averaging about 7 words per inquiry) compared to identical requests made without a character. Character suggest that a conversational style is appropriate, resulting in higher liking for the
interaction on the part of the user, and better accuracy for the engine generating the required results.

Applications

This rich style of communication that characterises human conversation
Conversation
Conversation is a form of interactive, spontaneous communication between two or more people who are following rules of etiquette.Conversation analysis is a branch of sociology which studies the structure and organization of human interaction, with a more specific focus on conversational...

 makes conversational interaction with embodied conversational agents ideal for many non-traditional interaction tasks. A familiar application of graphically embodied agents is computer games
Computer Games
"Computer Games" is a single by New Zealand group, Mi-Sex released in 1979 in Australia and New Zealand and in 1981 throughout Europe. It was the single that launched the band, and was hugely popular, particularly in Australia and New Zealand...

; embodied agents are ideal for this setting because the richer communication style makes interacting with the agent enjoyable. Embodied conversational agents have also been used in virtual training environments
E-learning
E-learning comprises all forms of electronically supported learning and teaching. The information and communication systems, whether networked learning or not, serve as specific media to implement the learning process...

, portable personal navigation guides, interactive fiction and storytelling
Storytelling
Storytelling is the conveying of events in words, images and sounds, often by improvisation or embellishment. Stories or narratives have been shared in every culture as a means of entertainment, education, cultural preservation and in order to instill moral values...

 systems, interactive online characters and automated presenters and commentators.

Some technologies

A certain number of technologies are implementing embodied agents such as:

See also

  • Artificial conversational entity
  • Avatar (computing)
    Avatar (computing)
    In computing, an avatar is the graphical representation of the user or the user's alter ego or character. It may take either a three-dimensional form, as in games or virtual worlds, or a two-dimensional form as an icon in Internet forums and other online communities. It can also refer to a text...


  • Internet Relay Chat bot
  • Chatterbot
    Chatterbot
    A chatter robot, chatterbot, chatbot, or chat bot is a computer program designed to simulate an intelligent conversation with one or more human users via auditory or textual methods, primarily for engaging in small talk. The primary aim of such simulation has been to fool the user into thinking...

  • Game character (disambiguation)
  • Intelligent agent
    Intelligent agent
    In artificial intelligence, an intelligent agent is an autonomous entity which observes through sensors and acts upon an environment using actuators and directs its activity towards achieving goals . Intelligent agents may also learn or use knowledge to achieve their goals...

  • Justine Cassell
    Justine Cassell
    Justine Cassell is an American professor and researcher interested in human-human conversation, human-computer interaction, and storytelling. Since August 2010 she has been the director of the Carnegie Mellon Human Computer Interaction Institute .-Career:Justine Cassell was born in New York City...

  • Institute for Creative Technologies
    Institute for Creative Technologies
    The Institute for Creative Technologies is a research institute of the University of Southern California located in Playa Vista, California. ICT was established in 1999 with funding from the US Army...

  • Virtual character

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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