Evochron Renegades
Encyclopedia
Evochron Renegades is a freeform videogame that forms the 2007 installment in the indie StarWraith 3D Games series of space simulation games. It is the sequel to Evochron: Alliance 2.0
. Evochron Renegades features a vast and seamless universe that lets the player fly anywhere, without loading screens or choppy environment flipping. The game is especially notable for being the successful product of a one-man development studio.
Multiplayer was not officially announced as a feature of Renegades, but was later announced through a hunt for an unknown easteregg during the beta testing. Testers quickly unravelled textual clues in the games text files, finally resulting in the common understanding the easteregg was in fact a multiplayer mode.
The whole game fits into a 30Mb download - it creates such a large and sophisticated universe through using computer code and mathematical algorithms to instantly build images, meshes and textures in a PC's memory (procedural generation
), then the game uses these in the same way a normal game would if it were calling fixed files from the hard-drive.
Evochron Alliance
Evochron Alliance is a shareware First Person 3D Space Combat & Mercenary Simulation PC game by indie developer Starwraith 3D Games and sequel to Evochron...
. Evochron Renegades features a vast and seamless universe that lets the player fly anywhere, without loading screens or choppy environment flipping. The game is especially notable for being the successful product of a one-man development studio.
Gameplay
Evochron Renegades features three main gameplay modes: training, freeform single player (which includes an integrated story), and multiplayer. In either single player or multiplayer, the player can choose their own path in the game: becoming a pirate, miner, mercenary, trader, racer, smuggler, explorer, provider of cleaning services, virtually anything, without having to preselect a profession, guild or race.Multiplayer was not officially announced as a feature of Renegades, but was later announced through a hunt for an unknown easteregg during the beta testing. Testers quickly unravelled textual clues in the games text files, finally resulting in the common understanding the easteregg was in fact a multiplayer mode.
The whole game fits into a 30Mb download - it creates such a large and sophisticated universe through using computer code and mathematical algorithms to instantly build images, meshes and textures in a PC's memory (procedural generation
Procedural generation
Procedural generation is a widely used term in the production of media; it refers to content generated algorithmically rather than manually. Often, this means creating content on the fly rather than prior to distribution...
), then the game uses these in the same way a normal game would if it were calling fixed files from the hard-drive.