Extreme Graphics
Encyclopedia
Extreme Graphics is a computer graphics
Computer graphics
Computer graphics are graphics created using computers and, more generally, the representation and manipulation of image data by a computer with help from specialized software and hardware....

 architecture for Silicon Graphics
Silicon Graphics
Silicon Graphics, Inc. was a manufacturer of high-performance computing solutions, including computer hardware and software, founded in 1981 by Jim Clark...

 computer workstations. Extreme Graphics was developed in 1993 and was available as a high-end graphics option on workstations such as the Indigo2, released during the mid-1990s. Extreme Graphics gives the workstation real-time 2D and 3D graphics rendering capability similar to that of even high-end PC
Personal computer
A personal computer is any general-purpose computer whose size, capabilities, and original sales price make it useful for individuals, and which is intended to be operated directly by an end-user with no intervening computer operator...

s made many years after Extreme's introduction, with the exception of texture rendering which is performed in software
Software rendering
In the context of rendering , software rendering refers to a rendering process that is unaided by any specialized graphics hardware, such as a graphics card. The rendering takes place entirely in the CPU...

. Extreme Graphics systems consist of eight Geometry Engines and two Raster Engines, twice as many units as the Elan/XZ graphics used in the Indy
SGI Indy
The Indy, code-named "Guinness", is a low-end workstation introduced on 12 July 1993. Developed and manufactured by Silicon Graphics Incorporated , it was the result of their attempt to obtain a share of the low-end computer-aided design market, which was dominated at the time by other workstation...

, Indigo
SGI Indigo
The Indigo, introduced as the IRIS Indigo, was a line of workstation computers developed and manufactured by Silicon Graphics, Inc. . The first Indigo, code-named "Hollywood", was introduced on 22 July 1991...

, and Indigo2. The eight geometry engines are rated at 256 MFLOPS maximum, far faster than the MIPS R4400 CPU used in the workstation.

Extreme Graphics consists of five graphics subsystems: the Command Engine, Geometry Subsystem, Raster Engine, framebuffer
Framebuffer
A framebuffer is a video output device that drives a video display from a memory buffer containing a complete frame of data.The information in the memory buffer typically consists of color values for every pixel on the screen...

 and Display Subsystem. http://www.futuretech.blinkenlights.nl/i2sec5.html#5.6 Extreme Graphics can produce resolutions up to 1280 x 1024 pixels with 24-bit color and can also process unencoded NTSC
NTSC
NTSC, named for the National Television System Committee, is the analog television system that is used in most of North America, most of South America , Burma, South Korea, Taiwan, Japan, the Philippines, and some Pacific island nations and territories .Most countries using the NTSC standard, as...

 and PAL
PAL
PAL, short for Phase Alternating Line, is an analogue television colour encoding system used in broadcast television systems in many countries. Other common analogue television systems are NTSC and SECAM. This page primarily discusses the PAL colour encoding system...

 analog television
Television
Television is a telecommunication medium for transmitting and receiving moving images that can be monochrome or colored, with accompanying sound...

 signals. It is reported by the PROM as GU1-Extreme.

The Extreme Graphics architecture was superseded by SGI's IMPACT
IMPACT (computer graphics)
IMPACT refers to a 3D computer graphics architecture and a family of implementations of the aforementioned architecture developed and manufactured by Silicon Graphics from 1995 to 1997. Introduced on 10 July 1995, it was a high-end desktop graphics option used in Silicon Graphic's workstations...

graphics architecture in 1995.

External links

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