Fantavision
Encyclopedia
Fantavision was an animation program written for the Apple II
personal computer series in 1985. It was subsequently ported to other platforms such as the Commodore Amiga (1988), Apple IIGS
(1987) and the IBM PC
(1988).
It allowed the user to create short vector graphics
animations frame-by-frame using a mouse, keyboard, or other device. The software would then use a primitive morphing
technology to generate frames in-between the user-created frames, allowing complex animations to be created without the requirement that every frame be drawn by the user. Because this was done in real-time, it allowed for creative exploration and quick changes.
The interface was GUI-like—similar to the Macintosh of the day—with pull-down menus and black text on a white background.
This program was created by Scott Anderson and published by Brøderbund
.
Apple II
The Apple II is an 8-bit home computer, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer and introduced in 1977...
personal computer series in 1985. It was subsequently ported to other platforms such as the Commodore Amiga (1988), Apple IIGS
Apple IIGS
The Apple , the fifth and most powerful model in the Apple II series of personal computers produced by Apple Computer. The "GS" in the name stands for Graphics and Sound, referring to its enhanced graphics and sound capabilities, both of which greatly surpassed previous models of the line...
(1987) and the IBM PC
IBM PC
The IBM Personal Computer, commonly known as the IBM PC, is the original version and progenitor of the IBM PC compatible hardware platform. It is IBM model number 5150, and was introduced on August 12, 1981...
(1988).
It allowed the user to create short vector graphics
Vector graphics
Vector graphics is the use of geometrical primitives such as points, lines, curves, and shapes or polygon, which are all based on mathematical expressions, to represent images in computer graphics...
animations frame-by-frame using a mouse, keyboard, or other device. The software would then use a primitive morphing
Morphing
Morphing is a special effect in motion pictures and animations that changes one image into another through a seamless transition. Most often it is used to depict one person turning into another through technological means or as part of a fantasy or surreal sequence. Traditionally such a depiction...
technology to generate frames in-between the user-created frames, allowing complex animations to be created without the requirement that every frame be drawn by the user. Because this was done in real-time, it allowed for creative exploration and quick changes.
The interface was GUI-like—similar to the Macintosh of the day—with pull-down menus and black text on a white background.
This program was created by Scott Anderson and published by Brøderbund
Brøderbund
Brøderbund Software, Inc. was an American maker of computer games, educational software and The Print Shop productivity tools. It was best known as the original creator and publisher of the popular Carmen Sandiego games. The company was founded in Eugene, Oregon, but moved to San Rafael,...
.