Final Fantasy II
Encyclopedia
is a fantasy role-playing video game
developed and published by Square
(now Square Enix
) in 1988 for the Family Computer
as the second installment of the Final Fantasy
series. The game has received numerous enhanced remakes for the WonderSwan Color, the Sony
PlayStation, Japanese mobile phones, the Game Boy Advance
, and the PlayStation Portable
. Only the PlayStation, Game Boy, and PlayStation Portable versions have been released outside of Japan. As neither this game nor Final Fantasy III
had been released outside of Japan, Final Fantasy IV
was originally released in North America as Final Fantasy II, so as not to confuse players. The most recent release of the game is a release of the enhanced version of the game for the iOS worldwide on February 25, 2010.
The game's story centers on four youths whose parents were killed during an army invasion by the empire of Palamecia. Three of the four main characters join a rebellion against the empire, embarking on missions to gain new magic and weapons, destroy enemy superweapons, and rescue leading members of the resistance. After defeating the empire and the Emperor, the trio discovers that the fourth youth, now a dark knight, has taken the place of the previous emperor and is preparing to attack the rebellion. Upon confronting him, the Emperor reappears as a demon and prepares to attempt to destroy the world; the four characters agree to join forces to defeat him. They proceed to do so in his demonic castle. The Game Boy Advance remake adds a bonus story after the game is completed, following several side characters who died during the game as they attempt to defeat an alternate version of the Emperor.
Final Fantasy II introduced many elements that would later become staples of the Final Fantasy franchise, including chocobo
s and the recurring character Cid. It also eliminated the traditional experience point
leveling system of the prior and later games in the series, instead introducing an activity-based progression system where the characters' statistics increase according to how they are used or acquired. Despite being a sequel to Final Fantasy
, the game includes no characters or locations from the first game. Final Fantasy II received little attention at the time from non-Japanese reviewers, though its remakes have garnered favorable reviews.
containing several towns and dungeons
. A menu-based system allows the player to outfit each character with equipment and up to two—often disposable—items for battle. Magic spells are assigned to the character from the item menu, and certain spells, such as "Cure", can be used outside of battle. The player can also save
their progress on the overworld. Weapons, armor, items, and magic spells can be purchased at shops, and townspeople provide useful information for the player's progression through the game. One new feature is the "Word Memory" system: when in conversation with non-player character
s (NPCs), the player can "ask" about and "memorize" special keywords or phrases, which can later be repeated to other NPCs to gain more information or unlock new actions. Similarly, there exist a handful of special items that can be shown to NPCs during conversation or used on certain objects, which have the same effect. Characters and monsters are no longer separated into separate windows in the battle screen as they were in Final Fantasy I, and players can see their current and total hit points below the battle. Players can also fight with less than four characters in their party, which was not possible in the first game. Final Fantasy II introduced the chocobo
, the signature Final Fantasy mascot, which lets characters ride to a location at great speed without being attacked by enemies. The recurring character Cid was also introduced in II; a character of the same name has appeared in every main-series game since.
On the overworld and within dungeons, random encounter
s with enemies can be fought to improve each character's attributes
. Unlike the original Final Fantasy, players could not upgrade their characters' classes. The game is also one of the few games in the series to not use experience-based levels
. Instead, each character participating in battle develops depending on what actions they take. For instance, characters who use a particular type of weapon frequently will become more adept at wielding a weapon of that type, and will also increase in physical strength and accuracy. Attributes include hit points, magic points, magic power, stamina, strength, spirit, agility, intelligence, and evasion. Players can also increase their ability to wield certain types of weapon, and repeated use in combat causes the ability to level up. Hit points (HP) and magic point
s (MP) increase with their use; a character who takes a heavy amount of damage in a battle might earn an increase in maximum HP, while a character who uses a lot of MP during battle might increase their maximum MP. This experience system had several unintended consequences that allowed characters to gain much more experience than intended, such as players having their characters attack each other and repeatedly cast spells, thus causing their HP and abilities to grow extensively. Final Fantasy II uses the same turn-based
battle system seen in the original Final Fantasy, with battle parties consisting of up to four characters at a time. The game introduces a "back row" in battle, within which characters or enemies are immune to most physical attacks, but can be harmed with bow
s and magical attacks.
. These are Gordon, the prince of Kas'ion and a member of the rebellion; Josef, a villager in the town of Salamand; Leila, a pirate; Minwu (Mindu in the PlayStation remake), who is a white mage with the rebellion, and Ricard Highwind (Gareth in the remake, but Ricard again in the later Dawn of Souls remake), who is the first dragoon to appear in the series.
While Final Fantasy was mostly focused on gameplay, Hironobu Sakaguchi
decided for the second installment to put more emphasis on character development. Care was taken to make the characters feel like real human beings, able to experience various emotions that the player could similarly feel, such as sadness or happiness. Final Fantasy II also had playable characters die as part of the normal storyline. Music composer Nobuo Uematsu
was initially opposed to the creation of these death scenes, but eventually agreed with Sakaguchi's ideas. In terms of gameplay, once a guest character would die in a scripted event, the player would have no means to revive them or recover their equipment and weapons.
Firion and Mateus (the Emperor of Palamecia) are the respective hero and villain representing Final Fantasy II in Dissidia: Final Fantasy
, a fighting game featuring characters from across the series. Firion is voiced by Hikaru Midorikawa
in the Japanese version and by Johnny Yong Bosch
in the English version; Mateus is voiced by Kenyuu Horiuchi in the Japanese version and Christopher Corey Smith in the English version. In the PlayStation's opening FMV of Final Fantasy II, Firion is also voiced by Yukimasa Obi
, while Maria is played by Noriko Shitaya
, Guy by Kenta Miyake
, and Leon by Takayuki Yamaguchi
. Final Fantasy II features an airship pilot named Cid; each Final Fantasy game in the series after II features a character named Cid as well.
For their next mission, The party is sent to the city of Bafsk to prevent the construction of a large airship known as the Dreadnought; however, it takes off just as they arrive. After retrieving the Sunfire, a weapon which can blow up the Dreadnought, they watch helplessly as an airship with Hilda on board is captured by the Dreadnought. When the Dreadnought is put down to stock up on supplies, the party rescues Hilda and throws the Sunfire into the airship's engine. Before escaping from the explosion, the party encounters a dark knight whom Maria recognizes as Leon.
On his deathbed, the King of Fynn tasks the party to seek the help of the seemingly extinct dragoons of Deist. In Deist, the party finds only a mother with her son, learning that all but one of the Dragoons are dead, partly as a result of Imperial poison. After placing an egg of the last wyvern in a cavern, the party returns to Altair and rescues Hilda from the Empire a second time, before successfully reclaiming Fynn from the Imperial forces. They then travel west in search of a powerful magic item, joining forces with the last surviving dragon on the way. The party returns to Fynn and sees that many towns have been destroyed by a cyclone
summoned by the Emperor. The party calls upon the newly born last wyvern to take them to a castle inside the cyclone, where they confront and kill the Emperor. Back at Fynn, everyone celebrates the Empire's defeat, but a mortally wounded Fynn soldier arrives and reveals that Leon has taken the throne and plans to destroy the Rebels with the Imperial army.
The party enters the castle of Palamecia and confronts Leon. However, the Emperor reappears in the throne room in a new demonic form, revealing he returned from Hell with the intention of destroying the entire world and its inhabitants. The party and Leon escape Palamecia Castle with the wyvern, while the place crumbles and is replaced with the palace of Hell, Pandaemonium. Leon agrees to help the group seal the Emperor away. The party travels to the Jade Passage, an underground passage to the underworld, and finds the portal to Pandaemonium, where they finally defeat the Emperor.
The Dawn of Souls remake of the game for the Game Boy Advance
includes an additional mission that takes place after the game, called "Soul of Rebirth". The story of the bonus mission follows several characters who died during the story of the game as they travel through alternate versions of several locations in the game and defeat another version of the Emperor.
's management decided to manufacture 400,000 copies of the game to make a sequel possible. As there were no concrete ideas for Final Fantasy II from the start, it was eventually taken in a new direction and included none of the previous game's characters or locations. Hironobu Sakaguchi
, who had previously served as the main planner
for Final Fantasy, assumed the role of director to accommodate for the larger development team. Using the experience gained from the first installment, which focused more on fitting story ideas into their new gameplay system and game world, the developers fully crafted the story of Final Fantasy II first. The gameplay was then built around the narrative. The experience system was designed to be a more realistic advancement system than that of the first game. Several members of the original staff from the first game reprised their jobs for Final Fantasy II. Sakaguchi again created the plot for the title, with the actual scenario written by Kenji Terada
. Nobuo Uematsu
composed the music, as he had for the first game, while Yoshitaka Amano
was again the concept artist. As with the original, Final Fantasy II was programmed by Nasir Gebelli
. Midway through the development of the game, Gebelli was forced to return to Sacramento, California
from Japan due to an expired work visa. The rest of the development staff followed him to Sacramento with needed materials and equipment and finished production of the game there. The game was released one day less than a year after the first game came out.
The music for Final Fantasy II was later arranged by Tsuyoshi Sekito
for the WonderSwan Color, PlayStation, and Game Boy Advance remakes. Although the two soundtracks were composed separately, the soundtrack to II has only been released as a combined album with the soundtrack to Final Fantasy I. They were first released as All Sounds of Final Fantasy I•II in 1989, which was then republished in 1994. An arranged album of music from the two soundtracks titled Symphonic Suite Final Fantasy was also released in 1989, while Final Fantasy & Final Fantasy II Original Soundtrack, a combined soundtrack album for the PlayStation versions of the games, was released in 2002 and re-released in 2004. The music of Final Fantasy II has also appeared in various official concerts and live albums, such as 20020220 music from FINAL FANTASY, a live recording of an orchestra performing music from the series including several pieces from the games. Additionally, several songs from the game were performed as part of a medley by the Royal Stockholm Philharmonic Orchestra
for the Distant Worlds - Music from Final Fantasy concert tour, while a different medley of songs from the game were performed by the New Japan Philharmonic Orchestra in the Tour de Japon: Music from Final Fantasy concert series.
In April 1989, the game was novelized by its original scenario writer Kenji Terada under the title Final Fantasy II: Muma no Meikyū (lit. "The Labyrinth of Nightmares"). It was published in Japan exclusively by Kadokawa Shoten
.
localization
of Final Fantasy II. It was to be called Final Fantasy II: Dark Shadow Over Palakia. Assigned to the project was Kaoru Moriyama, whose later work included script translations for Final Fantasy IV
and Secret of Mana
(known as Seiken Densetsu 2 in Japan). Although a beta version was produced, and the game was advertised in several Square Soft trade publications, the long development time, the age of the original Japanese game and the arrival of the Super Nintendo Entertainment System
, the NES's successor console
, led Square Soft to cancel work on the Final Fantasy II localization in favor of the recently released Final Fantasy IV (which, to avoid confusing North American players, was retitled Final Fantasy II to reflect the jump in releases).
Although a prototype cartridge of the NES Final Fantasy II was produced (with the subtitle Dark Shadow over Palakia), the project was, by Moriyama's own admission, still far from complete. He said that "We had so very limited memory capacity we could use for each game, and it was never really "translating" but chopping up the information and cramming them back in... [Additionally] our boss had no understanding in putting in extra work for the English version at that time". In 2003, when the game was finally released to English-speaking audiences as part of Final Fantasy Origins, it was released with a brand new translation under the supervision of Akira Kashiwagi. A fan translation
of the game was also created prior to the release of Origins, and makes use of an original translation as the existence of the prototype cartridge was not common knowledge at the time.
in 2004 as part of Final Fantasy I & II: Dawn of Souls, for mobile phones in 2004 and 2006 by itself, and on the PlayStation Portable
in 2007. Its most recent release has been for the Japanese Wii
Virtual Console
on June 16, 2009.
The Final Fantasy I•II collection included the original game with only minor changes. The WonderSwan Color remake of the game was first released on May 3, 2001, and later included as a bundle with a special Final Fantasy II edition of the console. It included completely redone graphics in the manner of the 16-bit generation Final Fantasy games and includes larger character sprites, redone music by Tsuyoshi Sekito
, and full graphical backgrounds in battle mode. The PlayStation version featured even more graphical updates over the WonderSwan version, and the soundtrack was again remixed by Tsuyoshi Sekito to a higher quality to use the audio capabilities of the PlayStation and composed a few new tracks to be used in the new cutscenes. It was published both individually (in Japan only) and alongside Final Fantasy I in a collection entitled Final Fantasy Origins (or Final Fantasy I+II Premium Collection in Japan); this was the first release of the game outside of Japan.
Final Fantasy II was again released in a new format in 2004 for the Game Boy Advance as part of Final Fantasy I & II: Dawn of Souls. The primary change for this version was the addition of a bonus storyline entitled Soul of Rebirth accessible to the player after completing the game. In 2004 and 2006, Square Enix released a version of Final Fantasy II for three Japanese mobile phone
networks. To celebrate the Final Fantasy series' 20th anniversary, the game was released in Japan for the PlayStation Portable in 2007. The remake features improved graphics, the cutscenes and soundtrack from Final Fantasy Origins, and the bonus quest and dungeons from Final Fantasy I & II: Dawn of Souls. It additionally includes two new dungeons in which more character-specific equipment can be found, alongside powerful enemies and a new boss. The release for the Japanese Wii Virtual Console on June 16, 2009 is the most recent release; this version is identical to the original Famicom release, incorporating none of the updates of the later versions. On February 25, 2010, Square Enix released a port of the PSP version modified with touchscreen controls for the iOS platform.
The game's re-releases have been more heavily reviewed; GameSpot
noted the Dawn of Souls mostly outdated graphics but praised its length and bonus content. IGN noted the great improvement in the translation of the story and the adding of later Final Fantasy features, such as being able to save anywhere in the overworld map without a tent or cabin. The Dawn of Souls release was called the "Game of the Month" for March 2004 on the Game Boy
at IGN
, and the package was rated 76th in Nintendo Power
s Top 200 Games list. The dialogue system was thought to be time consuming and stilted, but was still a milestone for interactivity. The story was considered to be much more involved and deep than the first Final Fantasy, as it involved romance and also had characters die. The game's plot was thought by reviewers to mirror elements of Star Wars: A New Hope
in its use of an orphan joining a rebellion against an empire that was building a massive ship, with a captive princess inside. GameSpy
praised the addition of the ability to save the game at any time, calling the feature crucial for a game on a handheld game console
, but in contrast to GameSpot praised the graphics, saying that while primitive, they were "well-suited" to the Game Boy Advance.
The PSP version met average reviews. GameSpot
called the level up system "chaotic" and noted that unlike previous versions, this was shipped without a version of Final Fantasy I. IGN
also complained about the gameplay, saying, "If you're the type of player who puts a higher emphasis on more satisfying gameplay experiences, however, then FF2 definitely isn't the upgrade it appears to be." Both sources praised the graphics, however. GameSpy, however, while echoing similar complaints about the "quirky and sometimes confusing" leveling system and praises for the graphics, also applauded the supposed decrease in difficulty of the game, which in the reviewers opinion eliminated the necessity to abuse the leveling system in order to progress in the game as the player did in the original game.
Role-playing video game
Role-playing video games are a video game genre with origins in pen-and-paper role-playing games such as Dungeons & Dragons, using much of the same terminology, settings and game mechanics. The player in RPGs controls one character, or several adventuring party members, fulfilling one or many quests...
developed and published by Square
Square (company)
was a Japanese video game company founded in September 1983 by Masafumi Miyamoto. It merged with Enix in 2003 and became part of Square Enix...
(now Square Enix
Square Enix
is a Japanese video game and publishing company best known for its console role-playing game franchises, which include the Final Fantasy series, the Dragon Quest series, and the action-RPG Kingdom Hearts series...
) in 1988 for the Family Computer
Nintendo Entertainment System
The Nintendo Entertainment System is an 8-bit video game console that was released by Nintendo in North America during 1985, in Europe during 1986 and Australia in 1987...
as the second installment of the Final Fantasy
Final Fantasy
is a media franchise created by Hironobu Sakaguchi, and is developed and owned by Square Enix . The franchise centers on a series of fantasy and science-fantasy role-playing video games , but includes motion pictures, anime, printed media, and other merchandise...
series. The game has received numerous enhanced remakes for the WonderSwan Color, the Sony
Sony
, commonly referred to as Sony, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan and the world's fifth largest media conglomerate measured by revenues....
PlayStation, Japanese mobile phones, the Game Boy Advance
Game Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...
, and the PlayStation Portable
PlayStation Portable
The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...
. Only the PlayStation, Game Boy, and PlayStation Portable versions have been released outside of Japan. As neither this game nor Final Fantasy III
Final Fantasy III
is a role-playing video game developed and published by Square in for the Family Computer as the third installment in the Final Fantasy series. It is the first numbered Final Fantasy game to feature the job-change system....
had been released outside of Japan, Final Fantasy IV
Final Fantasy IV
is a role-playing video game developed and published by Square in 1991 as a part of the Final Fantasy series. The game was originally released for the Super Famicom in Japan and has since then been rereleased for many other platforms with varying modifications. An enhanced remake with 3D graphics...
was originally released in North America as Final Fantasy II, so as not to confuse players. The most recent release of the game is a release of the enhanced version of the game for the iOS worldwide on February 25, 2010.
The game's story centers on four youths whose parents were killed during an army invasion by the empire of Palamecia. Three of the four main characters join a rebellion against the empire, embarking on missions to gain new magic and weapons, destroy enemy superweapons, and rescue leading members of the resistance. After defeating the empire and the Emperor, the trio discovers that the fourth youth, now a dark knight, has taken the place of the previous emperor and is preparing to attack the rebellion. Upon confronting him, the Emperor reappears as a demon and prepares to attempt to destroy the world; the four characters agree to join forces to defeat him. They proceed to do so in his demonic castle. The Game Boy Advance remake adds a bonus story after the game is completed, following several side characters who died during the game as they attempt to defeat an alternate version of the Emperor.
Final Fantasy II introduced many elements that would later become staples of the Final Fantasy franchise, including chocobo
Chocobo
A is a fictional creature from the Final Fantasy video game series. The creature is a large and normally flightless galliforme/ratite bird capable of being ridden and otherwise used by player characters during gameplay...
s and the recurring character Cid. It also eliminated the traditional experience point
Experience point
An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game...
leveling system of the prior and later games in the series, instead introducing an activity-based progression system where the characters' statistics increase according to how they are used or acquired. Despite being a sequel to Final Fantasy
Final Fantasy (video game)
is a fantasy role-playing video game created by Hironobu Sakaguchi, developed and first published in Japan by Square in 1987. It is the first game in Square's Final Fantasy series...
, the game includes no characters or locations from the first game. Final Fantasy II received little attention at the time from non-Japanese reviewers, though its remakes have garnered favorable reviews.
Gameplay
Final Fantasy II features gameplay similar to that of its predecessor, Final Fantasy. The player can freely roam an overworldOverworld
An overworld is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres....
containing several towns and dungeons
Dungeon crawl
A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinthine environment, battling various monsters, and looting any treasure they may find...
. A menu-based system allows the player to outfit each character with equipment and up to two—often disposable—items for battle. Magic spells are assigned to the character from the item menu, and certain spells, such as "Cure", can be used outside of battle. The player can also save
Saved game
A saved game is a piece of digitally stored information about the progress of a player in a video game. This saved game can be reloaded later, so the player can continue where he or she had stopped...
their progress on the overworld. Weapons, armor, items, and magic spells can be purchased at shops, and townspeople provide useful information for the player's progression through the game. One new feature is the "Word Memory" system: when in conversation with non-player character
Non-player character
A non-player character , sometimes known as a non-person character or non-playable character, in a game is any fictional character not controlled by a player. In electronic games, this usually means a character controlled by the computer through artificial intelligence...
s (NPCs), the player can "ask" about and "memorize" special keywords or phrases, which can later be repeated to other NPCs to gain more information or unlock new actions. Similarly, there exist a handful of special items that can be shown to NPCs during conversation or used on certain objects, which have the same effect. Characters and monsters are no longer separated into separate windows in the battle screen as they were in Final Fantasy I, and players can see their current and total hit points below the battle. Players can also fight with less than four characters in their party, which was not possible in the first game. Final Fantasy II introduced the chocobo
Chocobo
A is a fictional creature from the Final Fantasy video game series. The creature is a large and normally flightless galliforme/ratite bird capable of being ridden and otherwise used by player characters during gameplay...
, the signature Final Fantasy mascot, which lets characters ride to a location at great speed without being attacked by enemies. The recurring character Cid was also introduced in II; a character of the same name has appeared in every main-series game since.
On the overworld and within dungeons, random encounter
Random encounter
A random encounter is a feature commonly used in various role-playing games whereby encounters with non-player character enemies or other dangers occur sporadically and at random...
s with enemies can be fought to improve each character's attributes
Statistic (role-playing games)
A statistic in role-playing games is a piece of data which represents a particular aspect of a fictional character. That piece of data is usually a integer or, in some cases, a set of dice....
. Unlike the original Final Fantasy, players could not upgrade their characters' classes. The game is also one of the few games in the series to not use experience-based levels
Experience point
An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game...
. Instead, each character participating in battle develops depending on what actions they take. For instance, characters who use a particular type of weapon frequently will become more adept at wielding a weapon of that type, and will also increase in physical strength and accuracy. Attributes include hit points, magic points, magic power, stamina, strength, spirit, agility, intelligence, and evasion. Players can also increase their ability to wield certain types of weapon, and repeated use in combat causes the ability to level up. Hit points (HP) and magic point
Magic point
Magic points are units of magical power that are used in many role-playing, computer role-playing and similar games as an expendable resource that is needed to pay for magic spells and other abilities, such as special attacks...
s (MP) increase with their use; a character who takes a heavy amount of damage in a battle might earn an increase in maximum HP, while a character who uses a lot of MP during battle might increase their maximum MP. This experience system had several unintended consequences that allowed characters to gain much more experience than intended, such as players having their characters attack each other and repeatedly cast spells, thus causing their HP and abilities to grow extensively. Final Fantasy II uses the same turn-based
Turn-based strategy
A turn-based strategy game is a strategy game where players take turns when playing...
battle system seen in the original Final Fantasy, with battle parties consisting of up to four characters at a time. The game introduces a "back row" in battle, within which characters or enemies are immune to most physical attacks, but can be harmed with bow
Bow (weapon)
The bow and arrow is a projectile weapon system that predates recorded history and is common to most cultures.-Description:A bow is a flexible arc that shoots aerodynamic projectiles by means of elastic energy. Essentially, the bow is a form of spring powered by a string or cord...
s and magical attacks.
Characters
Final Fantasy II features four playable characters as well as several secondary characters who are only briefly controlled by the player. Primary characters include Firion (Frioniel in the Japanese release), a resident of the country of Fynn; Maria, a soft-spoken archer and dedicated enemy of the Empire; Guy (Gus in the remake for the PlayStation), a simple monk who communicates with animals; and Leon (Leonhart in the Japanese release), a conflicted dark knight who is missing for most of the game. Five playable characters temporarily join the party to assist Firion, Maria, and Guy in their missions for the rebellionRebellion
Rebellion, uprising or insurrection, is a refusal of obedience or order. It may, therefore, be seen as encompassing a range of behaviors aimed at destroying or replacing an established authority such as a government or a head of state...
. These are Gordon, the prince of Kas'ion and a member of the rebellion; Josef, a villager in the town of Salamand; Leila, a pirate; Minwu (Mindu in the PlayStation remake), who is a white mage with the rebellion, and Ricard Highwind (Gareth in the remake, but Ricard again in the later Dawn of Souls remake), who is the first dragoon to appear in the series.
While Final Fantasy was mostly focused on gameplay, Hironobu Sakaguchi
Hironobu Sakaguchi
is a Japanese game designer, game director and game producer. He is world famous as the creator of the Final Fantasy series, and has had a long career in gaming with over 100 million units of video games sold worldwide...
decided for the second installment to put more emphasis on character development. Care was taken to make the characters feel like real human beings, able to experience various emotions that the player could similarly feel, such as sadness or happiness. Final Fantasy II also had playable characters die as part of the normal storyline. Music composer Nobuo Uematsu
Nobuo Uematsu
is a Japanese video game composer, best known for scoring the majority of titles in the Final Fantasy series. He is considered as one of the most famous and respected composers in the video game community...
was initially opposed to the creation of these death scenes, but eventually agreed with Sakaguchi's ideas. In terms of gameplay, once a guest character would die in a scripted event, the player would have no means to revive them or recover their equipment and weapons.
Firion and Mateus (the Emperor of Palamecia) are the respective hero and villain representing Final Fantasy II in Dissidia: Final Fantasy
Dissidia: Final Fantasy
is an action RPG/fighting game developed and published by Square Enix for the PlayStation Portable as part of the campaign of the Final Fantasy series 20th anniversary. Information on the game was first released during the "Square Enix Party" event of May 2008...
, a fighting game featuring characters from across the series. Firion is voiced by Hikaru Midorikawa
Hikaru Midorikawa
is a Japanese voice actor from Otawara, Tochigi who is represented by Aoni Production.He is most known for the roles of Softon in Bobobo-bo Bo-bobo, Tamahome in Fushigi Yugi, Seiran Shi in Saiunkoku Monogatari, Heero Yuy in Mobile Suit Gundam Wing, Kaede Rukawa in Slam Dunk, Zelgadis Greywords in...
in the Japanese version and by Johnny Yong Bosch
Johnny Yong Bosch
Johnny Yong Bosch is an American actor, voice actor, martial artist, and musician.He may be best known for portraying Adam Park in Mighty Morphin Power Rangers, and being the English voice of Ichigo Kurosaki in the hit anime series Bleach, Vash the Stampede in Trigun and Lelouch Lamperouge in Code...
in the English version; Mateus is voiced by Kenyuu Horiuchi in the Japanese version and Christopher Corey Smith in the English version. In the PlayStation's opening FMV of Final Fantasy II, Firion is also voiced by Yukimasa Obi
Yukimasa Obi
is a Japanese voice actor who works for 81 Produce.-Notable voice roles:*Zero Enna in The Candidate for Goddess*Atsushi in Figure 17*Frioniel in Final Fantasy II *Kitagawa in Futakoi*Kazuya Ohara in Hamtaro...
, while Maria is played by Noriko Shitaya
Noriko Shitaya
is a Japanese voice actress who works for 81 Produce.-Anime television:2000* Hamtaro, Sumire-chan, Tsutomu-kun2001* Parappa the Rapper Gallery * Alien Nine , Kasumi Tōmine2002* Mirage of Blaze...
, Guy by Kenta Miyake
Kenta Miyake
is a Japanese voice actor who is affiliated with 81 Produce.He is known for his unusually low voice .After the death of Hirotaka Suzuoki in 2006, Kenta took over the role of Giovanni during Pokémon Diamond and Pearl. He has since expanded this role into the new series, Pokemon Best Wishes...
, and Leon by Takayuki Yamaguchi
Takayuki Yamaguchi
is a Japanese voice actor who works for 81 Produce.-Notable voice roles:*Tom in .hack//Legend Of The Twilight*Kazuki Yotsuga in Dual! Parallel Trouble Adventure*Leonhart in Final Fantasy II...
. Final Fantasy II features an airship pilot named Cid; each Final Fantasy game in the series after II features a character named Cid as well.
Story
Final Fantasy II begins as Firion, Maria, Guy and Leon are attacked by Palamecian soldiers and left for dead. Firion, Maria, and Guy are rescued by Princess Hilda, who has established a rebel base in the town of Altair after her kingdom of Fynn was invaded by the Emperor. Hilda denies their request to join the rebel army because they are too young and inexperienced. The three set off for Fynn in search of Leon; there they find a dying Prince Scott of Kashuan, Hilda's fiancé, who informs them that a former knight of Fynn, Borghen, betrayed the rebellion and became a General in the Imperial army. The party returns to Altair to inform Hilda. She allows the group to join the rebellion and asks them to journey north to find mythril, a metal which could be used to create powerful weapons. The party makes its way north to the occupied village of Salamand, saves the villagers forced to work in the nearby mines, and retrieves the mythril.For their next mission, The party is sent to the city of Bafsk to prevent the construction of a large airship known as the Dreadnought; however, it takes off just as they arrive. After retrieving the Sunfire, a weapon which can blow up the Dreadnought, they watch helplessly as an airship with Hilda on board is captured by the Dreadnought. When the Dreadnought is put down to stock up on supplies, the party rescues Hilda and throws the Sunfire into the airship's engine. Before escaping from the explosion, the party encounters a dark knight whom Maria recognizes as Leon.
On his deathbed, the King of Fynn tasks the party to seek the help of the seemingly extinct dragoons of Deist. In Deist, the party finds only a mother with her son, learning that all but one of the Dragoons are dead, partly as a result of Imperial poison. After placing an egg of the last wyvern in a cavern, the party returns to Altair and rescues Hilda from the Empire a second time, before successfully reclaiming Fynn from the Imperial forces. They then travel west in search of a powerful magic item, joining forces with the last surviving dragon on the way. The party returns to Fynn and sees that many towns have been destroyed by a cyclone
Cyclone
In meteorology, a cyclone is an area of closed, circular fluid motion rotating in the same direction as the Earth. This is usually characterized by inward spiraling winds that rotate anticlockwise in the Northern Hemisphere and clockwise in the Southern Hemisphere of the Earth. Most large-scale...
summoned by the Emperor. The party calls upon the newly born last wyvern to take them to a castle inside the cyclone, where they confront and kill the Emperor. Back at Fynn, everyone celebrates the Empire's defeat, but a mortally wounded Fynn soldier arrives and reveals that Leon has taken the throne and plans to destroy the Rebels with the Imperial army.
The party enters the castle of Palamecia and confronts Leon. However, the Emperor reappears in the throne room in a new demonic form, revealing he returned from Hell with the intention of destroying the entire world and its inhabitants. The party and Leon escape Palamecia Castle with the wyvern, while the place crumbles and is replaced with the palace of Hell, Pandaemonium. Leon agrees to help the group seal the Emperor away. The party travels to the Jade Passage, an underground passage to the underworld, and finds the portal to Pandaemonium, where they finally defeat the Emperor.
The Dawn of Souls remake of the game for the Game Boy Advance
Game Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...
includes an additional mission that takes place after the game, called "Soul of Rebirth". The story of the bonus mission follows several characters who died during the story of the game as they travel through alternate versions of several locations in the game and defeat another version of the Emperor.
Development
During the development of the first installment in the series, SquareSquare (company)
was a Japanese video game company founded in September 1983 by Masafumi Miyamoto. It merged with Enix in 2003 and became part of Square Enix...
's management decided to manufacture 400,000 copies of the game to make a sequel possible. As there were no concrete ideas for Final Fantasy II from the start, it was eventually taken in a new direction and included none of the previous game's characters or locations. Hironobu Sakaguchi
Hironobu Sakaguchi
is a Japanese game designer, game director and game producer. He is world famous as the creator of the Final Fantasy series, and has had a long career in gaming with over 100 million units of video games sold worldwide...
, who had previously served as the main planner
Game design
Game design, a subset of game development, is the process of designing the content and rules of a game in the pre-production stage and design of gameplay, environment, storyline, and characters during production stage. The term is also used to describe both the game design embodied in a game as...
for Final Fantasy, assumed the role of director to accommodate for the larger development team. Using the experience gained from the first installment, which focused more on fitting story ideas into their new gameplay system and game world, the developers fully crafted the story of Final Fantasy II first. The gameplay was then built around the narrative. The experience system was designed to be a more realistic advancement system than that of the first game. Several members of the original staff from the first game reprised their jobs for Final Fantasy II. Sakaguchi again created the plot for the title, with the actual scenario written by Kenji Terada
Kenji Terada
is a Japanese scenario writer, anime director, series organizer and novelist. He is probably best known for writing the first three games of the Final Fantasy series, his work on Batman: Dark Tomorrow, and as the series organizer and main script writer for the Kimagure Orange Road series...
. Nobuo Uematsu
Nobuo Uematsu
is a Japanese video game composer, best known for scoring the majority of titles in the Final Fantasy series. He is considered as one of the most famous and respected composers in the video game community...
composed the music, as he had for the first game, while Yoshitaka Amano
Yoshitaka Amano
is a Japanese artist. He began his career as an animator and has become known for his illustrations for the anime Vampire Hunter D and for his character designs, image illustrations and title logo designs for the Final Fantasy video game series developed by Square Enix . His influences include...
was again the concept artist. As with the original, Final Fantasy II was programmed by Nasir Gebelli
Nasir Gebelli
Nasir Gebelli is an Iranian-American programmer and video game developer. Gebelli co-founded Sirius Software, created his own company Gebelli Software, and worked for Square .-Sirius Software:...
. Midway through the development of the game, Gebelli was forced to return to Sacramento, California
Sacramento, California
Sacramento is the capital city of the U.S. state of California and the county seat of Sacramento County. It is located at the confluence of the Sacramento River and the American River in the northern portion of California's expansive Central Valley. With a population of 466,488 at the 2010 census,...
from Japan due to an expired work visa. The rest of the development staff followed him to Sacramento with needed materials and equipment and finished production of the game there. The game was released one day less than a year after the first game came out.
The music for Final Fantasy II was later arranged by Tsuyoshi Sekito
Tsuyoshi Sekito
is a Japanese video game composer, arranger, and musician who has been employed at Square Enix since 1995. As a composer, he is best known for scoring the video games Brave Fencer Musashi and The Last Remnant...
for the WonderSwan Color, PlayStation, and Game Boy Advance remakes. Although the two soundtracks were composed separately, the soundtrack to II has only been released as a combined album with the soundtrack to Final Fantasy I. They were first released as All Sounds of Final Fantasy I•II in 1989, which was then republished in 1994. An arranged album of music from the two soundtracks titled Symphonic Suite Final Fantasy was also released in 1989, while Final Fantasy & Final Fantasy II Original Soundtrack, a combined soundtrack album for the PlayStation versions of the games, was released in 2002 and re-released in 2004. The music of Final Fantasy II has also appeared in various official concerts and live albums, such as 20020220 music from FINAL FANTASY, a live recording of an orchestra performing music from the series including several pieces from the games. Additionally, several songs from the game were performed as part of a medley by the Royal Stockholm Philharmonic Orchestra
Royal Stockholm Philharmonic Orchestra
The Royal Stockholm Philharmonic Orchestra is a Swedish orchestra based in Stockholm.The orchestra was founded in 1902 as the Stockholm Concert Society . The orchestra became a permanent ensemble in 1914. Since 1926, it has been based in the Stockholm Concert Hall...
for the Distant Worlds - Music from Final Fantasy concert tour, while a different medley of songs from the game were performed by the New Japan Philharmonic Orchestra in the Tour de Japon: Music from Final Fantasy concert series.
In April 1989, the game was novelized by its original scenario writer Kenji Terada under the title Final Fantasy II: Muma no Meikyū (lit. "The Labyrinth of Nightmares"). It was published in Japan exclusively by Kadokawa Shoten
Kadokawa Shoten
is a well-known Japanese publishing company based in Tokyo, Japan. Kadokawa has published both manga novels and magazines, such as Newtype magazine...
.
Unreleased English version
Following the successful release of the original Final Fantasy by Nintendo in 1990, Square Soft, Square's North American subsidiary, began work on an English languageEnglish language
English is a West Germanic language that arose in the Anglo-Saxon kingdoms of England and spread into what was to become south-east Scotland under the influence of the Anglian medieval kingdom of Northumbria...
localization
Internationalization and localization
In computing, internationalization and localization are means of adapting computer software to different languages, regional differences and technical requirements of a target market...
of Final Fantasy II. It was to be called Final Fantasy II: Dark Shadow Over Palakia. Assigned to the project was Kaoru Moriyama, whose later work included script translations for Final Fantasy IV
Final Fantasy IV
is a role-playing video game developed and published by Square in 1991 as a part of the Final Fantasy series. The game was originally released for the Super Famicom in Japan and has since then been rereleased for many other platforms with varying modifications. An enhanced remake with 3D graphics...
and Secret of Mana
Secret of Mana
Secret of Mana is an action role-playing game for the Super Nintendo Entertainment System developed and published by Square in 1993. The game was re-released for the Wii's Virtual Console in 2008, and was ported to Japanese mobile phones in 2009...
(known as Seiken Densetsu 2 in Japan). Although a beta version was produced, and the game was advertised in several Square Soft trade publications, the long development time, the age of the original Japanese game and the arrival of the Super Nintendo Entertainment System
Super Nintendo Entertainment System
The Super Nintendo Entertainment System is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia , and South America between 1990 and 1993. In Japan and Southeast Asia, the system is called the , or SFC for short...
, the NES's successor console
Video game console
A video game console is an interactive entertainment computer or customized computer system that produces a video display signal which can be used with a display device to display a video game...
, led Square Soft to cancel work on the Final Fantasy II localization in favor of the recently released Final Fantasy IV (which, to avoid confusing North American players, was retitled Final Fantasy II to reflect the jump in releases).
Although a prototype cartridge of the NES Final Fantasy II was produced (with the subtitle Dark Shadow over Palakia), the project was, by Moriyama's own admission, still far from complete. He said that "We had so very limited memory capacity we could use for each game, and it was never really "translating" but chopping up the information and cramming them back in... [Additionally] our boss had no understanding in putting in extra work for the English version at that time". In 2003, when the game was finally released to English-speaking audiences as part of Final Fantasy Origins, it was released with a brand new translation under the supervision of Akira Kashiwagi. A fan translation
Fan translation
A fan translation, in video gaming, refers to an unofficial translation of a computer game or video game.The fan translation practice grew with the rise of video game console emulation in the late 1990s. A community of people developed that were interested in replaying and modifying the games they...
of the game was also created prior to the release of Origins, and makes use of an original translation as the existence of the prototype cartridge was not common knowledge at the time.
Re-releases
In addition to its original Famicom release, Final Fantasy II has been re-released as a compilation package with Final Fantasy I titled Final Fantasy I•II on the Famicom in 1994, on the WonderSwan Color by itself in 2001, and both singularly and as part of a collection with Final Fantasy I for the PlayStation in 2002. It was released on the Game Boy AdvanceGame Boy Advance
The is a 32-bit handheld video game console developed, manufactured, and marketed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001; and in the People's Republic of China...
in 2004 as part of Final Fantasy I & II: Dawn of Souls, for mobile phones in 2004 and 2006 by itself, and on the PlayStation Portable
PlayStation Portable
The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...
in 2007. Its most recent release has been for the Japanese Wii
Wii
The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii primarily competes with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states that its console targets a broader demographic than that of the two others...
Virtual Console
Virtual console
A virtual console – also known as a virtual terminal – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some operating systems such as UnixWare, Linux, and BSD, in which the system console of the computer can be used to switch between...
on June 16, 2009.
The Final Fantasy I•II collection included the original game with only minor changes. The WonderSwan Color remake of the game was first released on May 3, 2001, and later included as a bundle with a special Final Fantasy II edition of the console. It included completely redone graphics in the manner of the 16-bit generation Final Fantasy games and includes larger character sprites, redone music by Tsuyoshi Sekito
Tsuyoshi Sekito
is a Japanese video game composer, arranger, and musician who has been employed at Square Enix since 1995. As a composer, he is best known for scoring the video games Brave Fencer Musashi and The Last Remnant...
, and full graphical backgrounds in battle mode. The PlayStation version featured even more graphical updates over the WonderSwan version, and the soundtrack was again remixed by Tsuyoshi Sekito to a higher quality to use the audio capabilities of the PlayStation and composed a few new tracks to be used in the new cutscenes. It was published both individually (in Japan only) and alongside Final Fantasy I in a collection entitled Final Fantasy Origins (or Final Fantasy I+II Premium Collection in Japan); this was the first release of the game outside of Japan.
Final Fantasy II was again released in a new format in 2004 for the Game Boy Advance as part of Final Fantasy I & II: Dawn of Souls. The primary change for this version was the addition of a bonus storyline entitled Soul of Rebirth accessible to the player after completing the game. In 2004 and 2006, Square Enix released a version of Final Fantasy II for three Japanese mobile phone
Mobile phone
A mobile phone is a device which can make and receive telephone calls over a radio link whilst moving around a wide geographic area. It does so by connecting to a cellular network provided by a mobile network operator...
networks. To celebrate the Final Fantasy series' 20th anniversary, the game was released in Japan for the PlayStation Portable in 2007. The remake features improved graphics, the cutscenes and soundtrack from Final Fantasy Origins, and the bonus quest and dungeons from Final Fantasy I & II: Dawn of Souls. It additionally includes two new dungeons in which more character-specific equipment can be found, alongside powerful enemies and a new boss. The release for the Japanese Wii Virtual Console on June 16, 2009 is the most recent release; this version is identical to the original Famicom release, incorporating none of the updates of the later versions. On February 25, 2010, Square Enix released a port of the PSP version modified with touchscreen controls for the iOS platform.
Reception
As of March 31, 2003, the game, including all re-releases at the time, had shipped 1.28 million copies worldwide, with 1.08 million of those copies being shipped in Japan and 200,000 abroad. Despite having only been released in June of that year, as of September 2007 the PlayStation Portable version had shipped 90,000 copies in Japan and 70,000 in North America. Despite these high sales, the game had sold the least copies of any out of the first ten main Final Fantasy series as of March 31, 2003.The game's re-releases have been more heavily reviewed; GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...
noted the Dawn of Souls mostly outdated graphics but praised its length and bonus content. IGN noted the great improvement in the translation of the story and the adding of later Final Fantasy features, such as being able to save anywhere in the overworld map without a tent or cabin. The Dawn of Souls release was called the "Game of the Month" for March 2004 on the Game Boy
Game Boy
The , is an 8-bit handheld video game device developed and manufactured by Nintendo. It was released in Japan on , in North America in , and in Europe on...
at IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
, and the package was rated 76th in Nintendo Power
Nintendo Power
Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo of America, but now run independently. As of issue #222 , Nintendo contracted publishing duties to Future US, the U.S. subsidiary of British publisher Future.The first issue published was...
s Top 200 Games list. The dialogue system was thought to be time consuming and stilted, but was still a milestone for interactivity. The story was considered to be much more involved and deep than the first Final Fantasy, as it involved romance and also had characters die. The game's plot was thought by reviewers to mirror elements of Star Wars: A New Hope
Star Wars Episode IV: A New Hope
Star Wars Episode IV: A New Hope, originally released as Star Wars, is a 1977 American epic space opera film, written and directed by George Lucas. It is the first of six films released in the Star Wars saga: two subsequent films complete the original trilogy, while a prequel trilogy completes the...
in its use of an orphan joining a rebellion against an empire that was building a massive ship, with a captive princess inside. GameSpy
GameSpy
GameSpy Industries, Inc., known simply as GameSpy, is a division of IGN Entertainment, which operates a network of game websites and provides online video game-related services and software. GameSpy dates back to the 1996 release of an internet Quake server search program named QSpy. The current...
praised the addition of the ability to save the game at any time, calling the feature crucial for a game on a handheld game console
Handheld game console
A handheld game console is a lightweight, portable electronic device with a built-in screen, game controls and speakers. Handheld game consoles are run on machines of small size allowing people to carry them and play them at any time or place...
, but in contrast to GameSpot praised the graphics, saying that while primitive, they were "well-suited" to the Game Boy Advance.
The PSP version met average reviews. GameSpot
GameSpot
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. The site was launched in May 1, 1996 by Pete Deemer, Vince Broady and Jon Epstein. It was purchased by ZDNet, a brand which was later purchased by CNET Networks. CBS Interactive, which...
called the level up system "chaotic" and noted that unlike previous versions, this was shipped without a version of Final Fantasy I. IGN
IGN
IGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
also complained about the gameplay, saying, "If you're the type of player who puts a higher emphasis on more satisfying gameplay experiences, however, then FF2 definitely isn't the upgrade it appears to be." Both sources praised the graphics, however. GameSpy, however, while echoing similar complaints about the "quirky and sometimes confusing" leveling system and praises for the graphics, also applauded the supposed decrease in difficulty of the game, which in the reviewers opinion eliminated the necessity to abuse the leveling system in order to progress in the game as the player did in the original game.