Firearms: Source
Encyclopedia
Firearms: Source is a first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...

 video game built on Valve's
Valve Corporation
Valve Corporation is an American video game development and digital distribution company based in Bellevue, Washington, United States...

 Source engine, and is the successor to the original Firearms Half-Life mod.

History

The first Firearms (FA 1.0) was released on the 29th of April 2000. Since then it went through many updates until the 15th of April 2005 when active development of the mod ceased.
Firearms Source was announced on the 5th of July 2006.

Firearms: Source version 1.0 was released to the public on July 23, 2010.

Gameplay

Firearms: Source closely resembles the game play of the original Firearms version 2.5.

Game Modes

There are currently three game modes for Firearms: Source. Each of these modes existed in the original modification.
  • PS (Push) The objective of this game mode is to "push" the other team off the map by sequentially capturing every point on the map. In the original Firearms, captures were instantaneous. The game mode was improved by adding time delays for the capture areas, as well as earning points for protecting a capture point. When one team controls all the areas in the map, that team is rewarded with reinforcements and/or points.
  • SD (Search & Destroy) The objective of Search and Destroy is to locate the enemies cargo, which is typically at their base, and destroy it by unloading as much ammo at them. The enemy objectives will be marked on the HUD with a Diamond, while friendly objectives will be marked with a Square. There are plans for the future to revamp the SD game mode, however for RC1 it will be similar to original Firearms.
  • TC (Territorial Control) The objective of this game mode is to hold the control points for as long as you can, to drain the other team’s reinforcements. While it is possible to win the map by not controlling the points, it will be significantly more difficult because each capture point can drain 2 to 6 reinforcements per minute. This game mode was also improved by adding the capture delays and defense points.

Weapons

Firearms: Source uses a credit system so players can freely buy weapons, armor and equipment up to their credit limit Credits are not effected by kills or skill so a player joining a session half way though will be able to buy exactly the same load out as the players already in game. There are also predefined classes for new players. Weapons vary in cost according to their capability, ranging from the cheapest sidearm, up to the heavy sniper rifle (the M82A1). A knife is automatically equipped to every player for no cost. Ammunition is free, and can be collected from ammunition boxes throughout most maps.

Skills

By spending skill points, players can buy skills which improve character performance (for example, by increasing accuracy). Players initially have 1 skill point to assign, with 1 additional skill point for every 10 points the player acquires. When the player dies they are given the option to reconfigure their skills and loadout. There are 6 different skills to choose from, each of which have three levels.

See also

  • The original Firearms mod
  • Steam
  • List of Source engine mods
  • The Source Game Engine
  • Valve Corporation
    Valve Corporation
    Valve Corporation is an American video game development and digital distribution company based in Bellevue, Washington, United States...

  • Half-Life 2
    Half-Life 2
    Half-Life 2 , the sequel to Half-Life, is a first-person shooter video game and a signature title in the Half-Life series. It is singleplayer, story-driven, science fiction, and linear...


External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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