Flip & Flop
Encyclopedia
Flip & Flop was a platform
computer game released in 1983 by First Star Software
.
in isometric
graphics on platforms which are connected by ladders. The player controls alternately Flip, a kangaroo, who jumps around on the platforms and Mitch, an ape, who layaways along the platforms. A zoo-keeper tries to catch Flip, and Mitch is being chased by a net. There are sticky fields on which one may lure keeper and net, where they are caught for some seconds. If the player runs beyond the border, he falls off the playing field and loses a life, just as by being caught. Already revealed field remain revealed. The goal is to pass all marked fields. Every five levels the is a short sequence with a small circus presentation.
When the character approaches the border, scrolling is carried out. In Level 19, the maximum playing field size is reached, later fields must be uncovered twice, and even later there aren't any more sticky fields in the level.
and Atari ST
. One may positively note that there are now several kinds of enemies and one could not drop anymore from the border of the platforms.
Platform game
A platform game is a video game characterized by requiring the player to jump to and from suspended platforms or over obstacles . It must be possible to control these jumps and to fall from platforms or miss jumps...
computer game released in 1983 by First Star Software
First Star Software
First Star Software, Inc. is a computer game development, publishing and licensing company, founded by Richard Spitalny and Fernando Herrera in 1982. It is best known for its classic Boulder Dash franchise and Spy vs. Spy titles, originally written for 8-bit home computers like the Apple II, Atari...
.
Overview
Flip & Flop is a kind of Pac-ManPac-Man
is an arcade game developed by Namco and licensed for distribution in the United States by Midway, first released in Japan on May 22, 1980. Immensely popular from its original release to the present day, Pac-Man is considered one of the classics of the medium, virtually synonymous with video games,...
in isometric
Isometric projection
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings...
graphics on platforms which are connected by ladders. The player controls alternately Flip, a kangaroo, who jumps around on the platforms and Mitch, an ape, who layaways along the platforms. A zoo-keeper tries to catch Flip, and Mitch is being chased by a net. There are sticky fields on which one may lure keeper and net, where they are caught for some seconds. If the player runs beyond the border, he falls off the playing field and loses a life, just as by being caught. Already revealed field remain revealed. The goal is to pass all marked fields. Every five levels the is a short sequence with a small circus presentation.
When the character approaches the border, scrolling is carried out. In Level 19, the maximum playing field size is reached, later fields must be uncovered twice, and even later there aren't any more sticky fields in the level.
Clones
In 1989, Clown-O-Mania appeared as an extended clone for the AmigaAmiga
The Amiga is a family of personal computers that was sold by Commodore in the 1980s and 1990s. The first model was launched in 1985 as a high-end home computer and became popular for its graphical, audio and multi-tasking abilities...
and Atari ST
Atari ST
The Atari ST is a home/personal computer that was released by Atari Corporation in 1985 and commercially available from that summer into the early 1990s. The "ST" officially stands for "Sixteen/Thirty-two", which referred to the Motorola 68000's 16-bit external bus and 32-bit internals...
. One may positively note that there are now several kinds of enemies and one could not drop anymore from the border of the platforms.