Flyff
Encyclopedia
Flyff is a fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 MMORPG
Massively multiplayer online role-playing game
Massively multiplayer online role-playing game is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world....

 by Korean
South Korea
The Republic of Korea , , is a sovereign state in East Asia, located on the southern portion of the Korean Peninsula. It is neighbored by the People's Republic of China to the west, Japan to the east, North Korea to the north, and the East China Sea and Republic of China to the south...

 development company Gala Lab (formerly Aeonsoft & nFlavor).
Flyff is a fairly typical party-oriented grinding game where no character can do everything, and efficient play requires working in groups to level up by killing monsters, or Masquerpets. Its main distinctiveness lies in its flying system; flying is the normal method of transportation for characters above level 20.

Flyff is now hosted in 13 countries and 10 languages. It's currently played by over 6 million people.

Development

In December 2002, Aeonsoft developed the first provisional prototype of the game, at the time called Clockworks Ltd. In September 2003 the company changed the name to Flyff and started the first closed beta in Korea
Korea
Korea ) is an East Asian geographic region that is currently divided into two separate sovereign states — North Korea and South Korea. Located on the Korean Peninsula, Korea is bordered by the People's Republic of China to the northwest, Russia to the northeast, and is separated from Japan to the...

. In July 2004, it won the Game of the Month award from the Korean Ministry of Culture, Sports and Tourism. Over the next year it was launched in three more countries: China
People's Republic of China
China , officially the People's Republic of China , is the most populous country in the world, with over 1.3 billion citizens. Located in East Asia, the country covers approximately 9.6 million square kilometres...

, Taiwan
Republic of China
The Republic of China , commonly known as Taiwan , is a unitary sovereign state located in East Asia. Originally based in mainland China, the Republic of China currently governs the island of Taiwan , which forms over 99% of its current territory, as well as Penghu, Kinmen, Matsu and other minor...

, and Thailand
Thailand
Thailand , officially the Kingdom of Thailand , formerly known as Siam , is a country located at the centre of the Indochina peninsula and Southeast Asia. It is bordered to the north by Burma and Laos, to the east by Laos and Cambodia, to the south by the Gulf of Thailand and Malaysia, and to the...

. In October 2005, the US received the closed beta, which ran for a month before Flyff was commercially launched in December.

Chapter 1: Birth

Five Gods - Raon, Herness, Iblis, Shade, and Ishirut, decide to create a world full of magic and inexhaustible energy. Herness creating water, Shade creating earth, Iblis creating wind, Raon creating fire, and Ishirut creating Lightning, together they construct a world called Roika..

Chapter 2: Rhisis

The Human Race was made and spread across the world—they began to grow and proliferate. The Creators smiled at the life they had created and continued to bless Roika's inhabitants.

Over time, however, humans grew lonely and begged the Creators to give them companions. They wished for friends they could turn to in times of difficulty. Benevolent as always, the Creators then brought life to the Dwarpets—short but stout and skilled humanoids that possessed many useful secrets. The Dwarpets and Humans developed the rest of their world and lived in harmony for many generations.

The Creators soon grew tired of watching over the life they had created, preparing to leave Roika. Not being able to stay, the creators created a powerful being named Rhisis, in their own image, who was then tasked with protecting all life on Roika.

Chapter 3: War of the Gods

One day, Rhisis drew energies from three aspects of herself and created the Three Clown Gods.

She created Bubble, who represented Rhisis' joy and purity. She created Shade, who represented her fear and rage. She created Iblis, who represented nothing more than her apathy and neutrality.

Shade, feeding on the very aspect she was created from — Rhisis' anger was consumed by the dark nature of the Shadow and started to lust for power and the control of Roika so Shade set about to destroy Roika and the mortals who lived there. There was one who stood in the way of Shade's domination on Roika and that was Bubble. To get rid of Bubble, Shade deceived Iblis by telling lies about Bubble's intention's to control Roika. Convinced by Shade's statement's, Iblis went after Bubble and created a race of creatures known as Masquerpets. She sent them to destroy Bubble, but Shade controlled the Masquerpets and went after the people of Roika instead and Shade furiously severed a section of Roika and sent it afloat. She had hoped that the people living on this chunk of continent would soon perish. However, this chunk of land became known as Madrigal, and with their own ingenuity and the help of the Dwarpets, the Humans survived, rebuilt their cities, and began to strive once more.

Chapter 4: Rebirth

Ages have passed and the people of Madrigal began to grow strong and to once again thrive. Unfortunately, peace was never quite realized and Shade's evil Masquerpets still roam the lands.

Gameplay

Players control an avatar
Avatar (computing)
In computing, an avatar is the graphical representation of the user or the user's alter ego or character. It may take either a three-dimensional form, as in games or virtual worlds, or a two-dimensional form as an icon in Internet forums and other online communities. It can also refer to a text...

 which spends most of its active time fighting and most of its inactive time running a shop. Characters choose character classes at level 15, and sub-classes at level 60 and 130. The game refers to these as the first, second, and third job changes. The job changes are obligatory - when a character reaches the requisite level, experience gain stops until it completes one of the job quests. At level 120, the character may become a Master, returning to level 60 with enhanced powers, to work its way back up to level 121 and become a Hero. In v15, Heroes can level up to the level cap of 129. As of version 17, Heroes may select a third job class at level 130. They may also now level-up to the current cap of level 150.

Levels are gained based on experience, which is acquired primarily by killing and secondarily by performing quests. Quests mostly involve killing specific Masquerpets and collecting quest objects they drop. Each type drops a different type of quest object. A typical early quest is the one called "Party of Is," which requires one to kill Pukepukes, collecting 7 Chupims.

At each level, the character receives skill points, which may be invested in skills available to its job(s). There are two types of skills, those used for attacking and those used for protection and/or enhancement. Some skills have a cool-down time. Some skills can cause status effects, confusion, stun, and bleed being the most common. Skills must be chosen carefully, as it's not possible to acquire maximum levels in all skills available until level 60 Master.

The other source of character improvement is acquiring objects - particularly improved equipment. Masquerpets drop money (called penya in game), equipment, and consumable items (food, potions) as well as quest objects. These can all be traded, and gameplay involves a lot of buying and selling to collect desired equipment. Most equipment has a minimum level at which it can be used, so characters below Master level are likely to replace their equipment regularly.

Combat

Combat in Flyff comes in three styles, melee, ranged
Ranged weapon
A ranged weapon is any weapon that can harm targets at distances greater than hand-to-hand distance. In contrast, a weapon intended to be used in man-to-man combat is called a melee weapon....

 and magic. Skills are available to all classes with different skills being available to different classes. All combatants are dependent on food or healers. Health, fight points, and magic power bars are replenishable through food, vital drinks and mana
Mana
Mana is an indigenous Pacific islander concept of an impersonal force or quality that resides in people, animals, and inanimate objects. The word is a cognate in many Oceanic languages, including Melanesian, Polynesian, and Micronesian....

 refreshers. Some classes depend on assists to heal them with magic.

PvP

Player versus player
Player versus player
Player versus player, or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants. This is in contrast to games where players compete against computer controlled opponents, which is correspondingly referred to as player versus environment...

 (PvP) fighting is allowed on all servers without penalty in the form of duel
Duel
A duel is an arranged engagement in combat between two individuals, with matched weapons in accordance with agreed-upon rules.Duels in this form were chiefly practised in Early Modern Europe, with precedents in the medieval code of chivalry, and continued into the modern period especially among...

ling. Both players must confirm first, except in the PvP Arena, a free-for-all
Deathmatch (gaming)
Deathmatch or Player vs All is a widely-used gameplay mode integrated into many shooter and real-time strategy computer games...

 environment found on all servers. However, player killing is allowed on the Yetti server only and comes with a high penalty.

Lord System

Introduced in version 12, the Lord system allows eligible players to be voted as the Lord of their server for 2 weeks. While a Lord, a player may introduce a number of events on the server. Also, players are now taxed anywhere from 0 to 20% on all NPC
Non-player character
A non-player character , sometimes known as a non-person character or non-playable character, in a game is any fictional character not controlled by a player. In electronic games, this usually means a character controlled by the computer through artificial intelligence...

 purchases and returns and a portion of all taxes are given to the Lord. The other portion is given to the winning Tower Siege guild. To qualify as a candidate to become a Lord, players must have obtained Hero or Master status. 10% of the eligible voting public must participate in the vote for a Lord to be chosen. To vote for a candidate, a player must be at least level 60 and must have logged in to the game within the last 30 days. Each player may only vote for one candidate per election.

Party System

The party
Exploration
Exploration is the act of searching or traveling around a terrain for the purpose of discovery of resources or information. Exploration occurs in all non-sessile animal species, including humans...

 system encourages cooperative gameplay by increasing experience and booty for those who are in a party. A lone player does not benefit from or harm a party. A party starts as a Regular Party, where experience is on Level and distributed evenly to party members found in the same location. At level 10 the party is changed to Advanced. Now the party experience can be changed to Contribution and will be distributed by the amount of damage done. Originally intended to hold one of each 2nd job class, an Advanced Party may have 8 players.

Guild System

Flyff is a community-based MMORPG
MMORPG
Massively multiplayer online role-playing game is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world....

, and guilds
Clan (computer gaming)
In computer and video gaming, a clan or guild is an organised group of players that regularly play together in a particular multiplayer games. These games range from groups of a few friends to 1000-person organizations, with a broad range of structures, goals and members. The lifespan of a clan...

 are an important feature. Within a guild players may use guild chat. Guilds are a good way of socializing on Flyff. Many in-game activities are guild-based. Guilds have a hierarchic chain of command: the Master/Leader, Kingpins, Captains, Supporters, and Rookies. The guild master, and only the aforementioned person, may change the permissions for guild members (such as withdrawing items or money from the guild's bank, allowance of others to rank-up or de-rank other members, and even pay them every day). Guilds may choose an emblem and cloak to represent themselves and they have the use of a warehouse. A large amount of the end-game content is guild-related. When a guild reaches the appropriate guild level (increased through supporting the guild via quest items and the in-game currency, "Penya"), the guild master may, if he/she chooses to, create guild cloaks (for a cost), which sport the guild's symbol, but give the wearer no bonuses whatsoever.

Guild Siege

This is a weekly event, held on Saturday in channel 1 of each server, which tests the mettle of each guild competing. It is a "free-for-all" environment. A total of 8 Guilds may enter. Each Guild may have 10 players. To compete the Guild leader must place a bid with the NPC Frankie. The 8 highest bidders compete.

Clockworks War

This is a guild dungeon that any level guild may enter. Each guild may do it only once, so many players form a new guild to do the Clockworks War then disband. If the user(s) fails, they may reattempt the boss until he completes. Players only have one hour to defeat the boss, and if they fail to complete it in that time, they will be kicked out automatically. Only one guild at a time is permitted inside the Clockworks Arena.

Couple System

The couple system is a marriage-style connection between a male and a female character that was implemented in Version 13 to encourage cooperative gameplay. Two characters forming a couple are granted special buffs and skills and with each new couple level gained, they receive gifts.

Mentor/Pupil System

The Mentor/Pupil system, implemented in Version 15, is a system that allows any player level 91 or above to take on a pupil, provided that they have completed the mentor qualification quest. They are then eligible to form a Mentor/Pupil bond with any character who has not completed their second Job Change. This bond provides a special bonus to experience gained by both mentor and pupil, so long as they are both logged on to the same server. Additionally, every time the pupil reaches certain level marks, the mentor gains 'Mentor Points'; as the mentor gains more of these points, additional pupils may be taken on, to a maximum of 3 pupils when more than 100 Mentor Points are gained. These additional pupils grant increases to the experience bonus of the mentor; the other pupils' experience bonus' remain unchanged.

While no action apart from the initial bonding is necessary to the Mentor/Pupil relationship, mentors are encouraged to help their pupils with advice, quests, and/or occasional gifts. If a pupil or mentor becomes dissatisfied, they may cancel the bond at any time, with or without the other party's approval. If a mentor loses all of his or her pupils, their Mentor Points return to 0, and must be regained in any new Mentor/Pupil bond.

Events

Events involving rare drops and extra experience are held almost every week by the GM
Gamemaster
A gamemaster is a person who acts as an organizer, officiant for questions regarding rules, arbitrator, and moderator for a multiplayer game...

 team. Maintenance is held every Tuesday evening (gPotato) and Wednesday Noon (FlyFF PH), keeping the game fresh.

Collector System

Introduced in version 11, the Collector System gives the user something new to do. With the use of a Collector the player can collect rare and unique game items. From Suit Socket Cards to flying clouds, collecting can be a lucrative pastime. Note that the Collector System Without Batteries is released in the early version of FlyFF.

Private Shops

The game allows players to open their own private shop: a shop in which they can sell their held items for whatever price they see fit. Other players are then allowed to enter such shops and buy items, and all the money used to buy any items is then transferred to the shop owner's inventory.

Raising Pets

Introduced in versions prior to version 9, the Raised Pet system has come to be important to the game. There are seven types of Raised Pets, which start out as eggs and can be dropped by any Masquerpet level 20 and above. To evolve a pet one needs to complete the quest given by the NPC Pet Tamer. The pets must also be fed to keep them alive. Each Raised Pet has five levels and three appearances. A player accompanied by a pet receives additional points in their statistics depending on what pet they use.

The pets are: Unicorn (+HP), Griffin (+DEF), Babari Lion (+STA), Rabbit (+DEX), Dragon (+ATK), and the Old Fox (+INT). There are 5 pet classes: D (the class pets start at), C, B, A, and S (Final class).

Elements

Monsters are each associated with a particular one of the five in-game elements. Each element is most vulnerable to one other element, and least vulnerable to another. Weapons and armor can be "elemented" conferring advantages vs monsters of some types and disadvantages vs others. Many aggressive spells are also elemented.

Cash Shop

The micropayment
Micropayment
A micropayment is a financial transaction involving a very small sum of money and usually one that occurs online. PayPal defines a micropayment as a transaction of less than 12 USD while Visa prefers transactions under 20 Australian dollars, and though micropayments were originally envisioned to...

 system is used in Flyff. This game is free to play for life. Users wishing to support the game can do so by loading up, exchanging for 'Game Cash'. These Game cash can then be exchanged for premium items which are not naturally found in the game, only through micropayment, including clothing, potions, different kinds of scrolls and pick-up pets.

Game mechanics

Aeonsoft employs its own in-house core technology. The world object engine uses load balancing
Load balancing (computing)
Load balancing is a computer networking methodology to distribute workload across multiple computers or a computer cluster, network links, central processing units, disk drives, or other resources, to achieve optimal resource utilization, maximize throughput, minimize response time, and avoid...

 middle-ware, multi-thread and parallel game logic processing. The 3D flying engine uses faster process with vector and collide mesh and 3D space divided by Octree
Octree
An octree is a tree data structure in which each internal node has exactly eight children. Octrees are most often used to partition a three dimensional space by recursively subdividing it into eight octants. Octrees are the three-dimensional analog of quadtrees. The name is formed from oct + tree,...

 System. Its network sync engine utilities packet optimization by object move estimation, client-side sync calculation, and object move calibration processes.

Version updates

In February 2007 Version 7 - was released. A significant change was made to the skill system. Also in that update, Ivilis Temple was implemented for levels 40~75. Version 8 was not released because: deleveling would've been added, and the new system would not have been well received by the public.In September 2007 Version 9 was released.The Pet System was added; and the develing was still added. The user interface was redesigned and the upgrade system was tweaked. The last big change of 2007 was in December Version 10 was released, focusing on the end game and players who had reached level 120. The Hero and Master classes were released and Volkane Dungeon for levels 110-plus.

In February 2008 Version 11 - "The Awakening" was released The Awakening was introduced and the Collector System was added. Gone since the release of v8/v9, the PvP
Player versus player
Player versus player, or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants. This is in contrast to games where players compete against computer controlled opponents, which is correspondingly referred to as player versus environment...

arena was re-added. Also introduced was the premium area, Azria, with monsters level 73-115. A large update in October 2008 Version 12 was released, adding the Lord system, a dungeon called The Forsaken Tower with its Secret Rooms, and different types of Rangda, which are roaming giants.

Eight months later, in June 2009, Version 13 - "Life's A Beach" was released. The Rainbow Race, where players must race from place to place to complete seven mini-games in random order, was one of the main attributes of this update. This chapter also brought the user a premium area called Coral Island. Towards the end of that year, in November, Version 14 was released. This update brought with it new territories to the north. New quests for the mid level range and for the high levels also. All new instance dungeons, safe upgrading options and transportation devices such as "full size Wings" were also introduced.

Version 15 - "Twilight of Darkness" - has been released at April 14, 2010, and has introduced a new region known as the Valley of the Risen, as well as many other new features and tweaks.

Flyff Version 16: The Rise of Muran was to be released November 3 to the U.S but was delayed to November 15 but it was delayed again to November 30. This new update will feature a new level cap, an all new 3rd job evolution, an all new region and of course new monsters.

Flyff Version 17: Colosseum was seen in the Flyff US Official Website because the Game Masters went to Global Flyff Workshop. It has yet to be implemented into the game as of March 2011. Rumors say that the maximum level cap will skyrocket to 150 and a desert-like continent has been added to the west of Kailliun.

External links

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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