Forgotten Realms Campaign Setting
Encyclopedia
The Forgotten Realms Campaign Setting is a role-playing game
sourcebook first published in 1987, detailing the Forgotten Realms
setting, containing information on characters, locations, and history as well as setting-specific rules for use with the Dungeons & Dragons
role-playing game. The latest edition was published in 2008 by Wizards of the Coast
for use with the 4th edition Dungeons & Dragons rules.
. The book provides two complete dungeon-style adventures: "Halls of the Beast-Tamers", a dungeon with lots of unconventional problem-solving exercises, and "Lashan's Fall", a dungeon with a mystery and an unconventional role-playing opportunity to parley with a monster. The "Books of the Forgotten Realms" section is a treatment of several magical tomes that suggests a variety of adventures, and described the appearance, history, and contents of each book.
The "Cyclopedia of the Realms" provides background information and details maps of the locations on the accompanying maps of the Forgotten Realms. This book begins with a treatment of time, names, language, and currency in the Realms, and its gods and religion. The remaining 75 pages of the book is an encyclopedic, alphabetic listing of important places, races, nations, cultures, character classes, and organizations of the Realms.
Also included in the set are four full-color, 34" x 22" maps, two of which are combined to form a large-scale (1" = 90 miles) map of the western half of the vast Realms continent, while the other two combined provide a more detailed (1" = 30 miles) map of the regions featured in this campaign pack.
with Jeff Grubb
and Karen Martin, with art by Keith Parkinson
, Jeff Easley
, Clyde Caldwell
, and Tim Conrad. Greenwood and Grubb did the design, while Grubb was responsible for the development, and Karen Martin did the editing. It was published in 1987, as a boxed set
which included two 96-page books (the "DM's Sourcebook of the Realms" and the "Cyclopedia of the Realms"), four large color maps, and two clear plastic hex-gridded overlays.
reviewed the Forgotten Realms Campaign Set for Dragon
magazine #129 (January 1988). Rolston felt that the Forgotten Realms setting achieves the dual design objectives for the official AD&D game campaign setting (namely, compatibility with existing AD&D game campaigns, and colorful characters, themes, and cultures) in that the setting is vast, and the Realms campaign "avoids epic themes and theological frames", "leaving room for the complex and contradictory jumble of pantheons and cultures encouraged by the AD&D game's developmental history", and that the Realms setting is a game setting as opposed to a narrative setting like Krynn and Middle-earth, "firmly rooted in the traditions of a decade of AD&D game campaigns and adventures, both published and "house"". Rolston disliked the way the "DM's Sourcebook of the Realms" handled random enounters and the notes on dragons
of the setting, and felt that the descriptions of NPCs
are "not particularly useful or appealing", but felt that Elminster was an exception as "an effective informant and presentation mouthpiece". He felt that the recent-news-and-rumors section was "excellent, offering perfect examples of AD&D game-scale fantasy scenario ideas in a charming and flavorful style". He called the two dungeon adventures "first-class", describing "Halls of the Beast-Tamers" a "classic AD&D game dungeon with lots of weirdness and magical flourishes" which "provides a solid rationale for the ever-popular monster-motel adventure", althogh he felt that it may be too tough for novices, and he described "Lashan’s Fall" as "a nifty dungeon with a mystery" regarding the other party which came in first, and featuring "a loony monster that may not necessarily rip into the PCs at the first opportunity". Rolston found in the "Cyclopedia of the Realms" book a "less-satisfying treatment of gods and religion" than books such as Deities & Demigods
and Legends & Lore, as although "the major archetypes and game elements are covered, there's little detail, motivation, or game information provided for the deities". He felt that the best entries in the encyclopedic section about places are several large- and medium-sized cities and towns, complete with maps and keys to the major establishments, and "a good treatment of Shadowdale, a village proposed as the setting for novice campaigners". He felt that the strongest element of this encyclopedic section is the treatment of various organizations such as the adventuring, mercenary, and merchant companies, which can be used as "backdrops for intrigue and adventure, and provide background material for PC and NPC role-playing development. Skim through a couple of these entries; they’re quite good." Rolston felt that the maps were "decent but unimpressive" artistically, and graphically they were "exceptionally clear and useful", saying "These ingenious devices are sure to please mappers and travel freaks". As a campaign setting, Rolston felt that the physical space of the Realms is vast and varied, and the important guiding themes of any campaign (good vs. evil, megavillains, depraved gods, quests, loot, power) "are all available in profusion". He concluded that the setting was "well-conceived as the official AD&D game campaign setting — vast enough to accommodate a multitude of house campaigns and variable playing styles, and true to the established traditions of a decade of AD&D game campaigning".
The boxed set is a Gamer's Choice award-winner. Lawrence Schick, in his 1991 book Heroic Worlds, describes the Forgotten Realms as a "fantasy world with a little bit of everything in it, the setting for most of TSR's AD&D scenarios from 1987 on. The world is designed to be flexible enough to act as a setting for a wide variety of campaigns."
, Wizards of the Coast, Inc.
published the Forgotten Realms Campaign Setting, a Forgotten Realms
campaign source book for use with the 3rd Edition of the Dungeons & Dragons
role-playing game
. The book was written by Ed Greenwood
, Sean K. Reynolds
, Skip Williams
, and Rob Heinsoo
, with the contributions of members of the Wizard company's staff. The book is 320 pages in length; illustrated in color, and hardbound.
In 2002
, the Forgotten Realms Campaign Setting won the Origins Award
for Best Role-Playing Game Supplement of 2001.
The most important update was to incorporate the significant revisions to the game system with the 3rd edition update. Various regional feats, character attributes, prestige classes, spells, and NPC
statistics all used the new rule set.
The work also made some notable updates to the campaign setting, including the widespread presence of Red Wizard enclaves in various cities, the presence of a mysterious group called the Shades in the southern Anauroch desert, and the increasing surface presence of Dark Elves in the Dalelands. The setting history was updated to reflect various
major events, such as the changes to the Faerûn
pantheon
since the Time of Troubles, and the defeat of the Tuigan Horde.
The book was organized into nine chapters, covering in broad detail the campaign setting. The primary emphasis is on the continent of Faerûn, and the other continents are only briefly mentioned. The chapters are arranged as follows:
This work contained a number of quality maps, and a fold-out map of the continent of Faerûn. There were also many sidebar topics and tables.
Also, throughout the sourcebook, stats were given for many popular Forgotten Realms characters such as Drizzt Do'Urden
, Artemis Entreri
, Elminster, Khelben Blackstaff, Fzoul Chembryl and Manshoon. The stats were reflections of the characters at that time. Artemis Entreri's stats didn't list him as having Charon's Claw, because Servant of the Shard wasn't published yet.
These works provide additional geographic details on the various regions, as well as new prestige classes, creatures, and magic.
To usher in the new edition, major events occur in the world, the most notable of which include the death of the goddess Mystra and her Weave, and the subsequent Spellplague. The Spellplague is a phenomenon which occurs with the decomposition of the Weave, and either kills or drives spellcasters mad. In addition, the Spellplague affects the environment and the natural world, causing calamitous events, including giant statues coming to life and rampaging, violent earthquakes, the corruption of various beings into monsters, and the collapsing of some regions of the Underdark. It was also stated that popular characters like Elminster and Drizzt Do'Urden
will be included.
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
sourcebook first published in 1987, detailing the Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...
setting, containing information on characters, locations, and history as well as setting-specific rules for use with the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
role-playing game. The latest edition was published in 2008 by Wizards of the Coast
Wizards of the Coast
Wizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...
for use with the 4th edition Dungeons & Dragons rules.
1st edition
Contents
The "DM's Sourcebook of the Realms" describes how to set up and run a campaign in the Forgotten Realms, and includes information on wilderness terrain and movement, important personalities, rumors, significant and magical books, and two miniscenarios. This book, narrated by Elminster the sage, introduces the campaign setting, explains how to use it, and offers some adventure resources. Large areas were specifically set aside to be developed for house campaigns, and no published materials were intended to be printed to exploit those areas, while one area detailed in this package was intended to have no subsequent publications use that area. This package covers only the western half of a single continent, while the eastern half was reserved for future publication of Kara-TurKara-Tur
Kara-Tur is a fantasy world created by David Cook in the Oriental Adventures rulebook for the First Edition Advanced Dungeons & Dragons role-playing game in 1986. Kara-Tur's cultures and peoples are fantasy analogues of medieval China, Korea, Japan, the Ryukyu Islands, Tibet, and other regions of...
. The book provides two complete dungeon-style adventures: "Halls of the Beast-Tamers", a dungeon with lots of unconventional problem-solving exercises, and "Lashan's Fall", a dungeon with a mystery and an unconventional role-playing opportunity to parley with a monster. The "Books of the Forgotten Realms" section is a treatment of several magical tomes that suggests a variety of adventures, and described the appearance, history, and contents of each book.
The "Cyclopedia of the Realms" provides background information and details maps of the locations on the accompanying maps of the Forgotten Realms. This book begins with a treatment of time, names, language, and currency in the Realms, and its gods and religion. The remaining 75 pages of the book is an encyclopedic, alphabetic listing of important places, races, nations, cultures, character classes, and organizations of the Realms.
Also included in the set are four full-color, 34" x 22" maps, two of which are combined to form a large-scale (1" = 90 miles) map of the western half of the vast Realms continent, while the other two combined provide a more detailed (1" = 30 miles) map of the regions featured in this campaign pack.
Publication history
The Forgotten Realms Campaign Set was written by Ed GreenwoodEd Greenwood
Ed Greenwood is a Canadian writer and editor who created the Forgotten Realms. He invented the Forgotten Realms as a child, as a fantasy world in which to set the stories he imagined, and later used this world as a campaign setting for his own personal Dungeons & Dragons playing group...
with Jeff Grubb
Jeff Grubb
Jeff Grubb is an author and game designer. He has worked on a number of computer and role-playing games and has written a number of successful novels, short stories and comics...
and Karen Martin, with art by Keith Parkinson
Keith Parkinson
Keith Parkinson was an American fantasy artist and illustrator known for book cover and game artwork for games such as EverQuest, Guardians, Magic: The Gathering and Vanguard: Saga of Heroes.-Early life:...
, Jeff Easley
Jeff Easley
Jeff Easley is an oil painter who creates fantasy artwork in the tradition of Frank Frazetta.-Early life:...
, Clyde Caldwell
Clyde Caldwell
Clyde Caldwell is an American artist. Self described as a fantasy illustrator, he is best known for his portrayals of strong, sexy female characters.-Early life:...
, and Tim Conrad. Greenwood and Grubb did the design, while Grubb was responsible for the development, and Karen Martin did the editing. It was published in 1987, as a boxed set
Boxed set
A box set is a compilation of various musical recordings, films, television programs, or other collection of related items that are contained in a box.-Music box sets:...
which included two 96-page books (the "DM's Sourcebook of the Realms" and the "Cyclopedia of the Realms"), four large color maps, and two clear plastic hex-gridded overlays.
Reception
Ken RolstonKen Rolston
Ken Rolston is an American computer game and board game designer best known for his work with West End Games and the hit computer game series The Elder Scrolls...
reviewed the Forgotten Realms Campaign Set for Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...
magazine #129 (January 1988). Rolston felt that the Forgotten Realms setting achieves the dual design objectives for the official AD&D game campaign setting (namely, compatibility with existing AD&D game campaigns, and colorful characters, themes, and cultures) in that the setting is vast, and the Realms campaign "avoids epic themes and theological frames", "leaving room for the complex and contradictory jumble of pantheons and cultures encouraged by the AD&D game's developmental history", and that the Realms setting is a game setting as opposed to a narrative setting like Krynn and Middle-earth, "firmly rooted in the traditions of a decade of AD&D game campaigns and adventures, both published and "house"". Rolston disliked the way the "DM's Sourcebook of the Realms" handled random enounters and the notes on dragons
Dragon (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game , dragons are an iconic type of monstrous creature used as adversaries or, less commonly, allies of player characters...
of the setting, and felt that the descriptions of NPCs
Non-player character
A non-player character , sometimes known as a non-person character or non-playable character, in a game is any fictional character not controlled by a player. In electronic games, this usually means a character controlled by the computer through artificial intelligence...
are "not particularly useful or appealing", but felt that Elminster was an exception as "an effective informant and presentation mouthpiece". He felt that the recent-news-and-rumors section was "excellent, offering perfect examples of AD&D game-scale fantasy scenario ideas in a charming and flavorful style". He called the two dungeon adventures "first-class", describing "Halls of the Beast-Tamers" a "classic AD&D game dungeon with lots of weirdness and magical flourishes" which "provides a solid rationale for the ever-popular monster-motel adventure", althogh he felt that it may be too tough for novices, and he described "Lashan’s Fall" as "a nifty dungeon with a mystery" regarding the other party which came in first, and featuring "a loony monster that may not necessarily rip into the PCs at the first opportunity". Rolston found in the "Cyclopedia of the Realms" book a "less-satisfying treatment of gods and religion" than books such as Deities & Demigods
Deities & Demigods
Deities & Demigods , alternatively known as Legends & Lore , is a reference book for the Dungeons & Dragons fantasy role-playing game . The book provides descriptions and game statistics of gods and legendary creatures from various sources in mythology and fiction...
and Legends & Lore, as although "the major archetypes and game elements are covered, there's little detail, motivation, or game information provided for the deities". He felt that the best entries in the encyclopedic section about places are several large- and medium-sized cities and towns, complete with maps and keys to the major establishments, and "a good treatment of Shadowdale, a village proposed as the setting for novice campaigners". He felt that the strongest element of this encyclopedic section is the treatment of various organizations such as the adventuring, mercenary, and merchant companies, which can be used as "backdrops for intrigue and adventure, and provide background material for PC and NPC role-playing development. Skim through a couple of these entries; they’re quite good." Rolston felt that the maps were "decent but unimpressive" artistically, and graphically they were "exceptionally clear and useful", saying "These ingenious devices are sure to please mappers and travel freaks". As a campaign setting, Rolston felt that the physical space of the Realms is vast and varied, and the important guiding themes of any campaign (good vs. evil, megavillains, depraved gods, quests, loot, power) "are all available in profusion". He concluded that the setting was "well-conceived as the official AD&D game campaign setting — vast enough to accommodate a multitude of house campaigns and variable playing styles, and true to the established traditions of a decade of AD&D game campaigning".
The boxed set is a Gamer's Choice award-winner. Lawrence Schick, in his 1991 book Heroic Worlds, describes the Forgotten Realms as a "fantasy world with a little bit of everything in it, the setting for most of TSR's AD&D scenarios from 1987 on. The world is designed to be flexible enough to act as a setting for a wide variety of campaigns."
2nd edition
Published in 1993 then again in 1996; again in the popular boxed set format, this version upgraded the previous to the AD&D 2nd Edition game rules.Contents
- 128 page perfect-bound book describing the geographical regions of FaerûnFaerûnFaerûn is a fictional subcontinent, the primary setting of the Dungeons & Dragons world of Forgotten Realms. It is described at a relatively high level in the Forgotten Realms Campaign Setting from Wizards of the Coast, and various locales and aspects are described in more detail by separate...
- 96 page book on the town of Shadowdale including the adventure "Beneath the Twisted Tower".
- 64 page book describing suggested ideas for running a campaign in the Realms
- 8 Monstrous Compendium pages
- 6 card-stock accessory sheets
- 4 fold out maps
- 2 transparent hex-grid overlays for use with the maps
3rd edition
In 20012001 in games
This page lists board and card games, wargames, miniatures games, and table-top role-playing games published in 2001. For video and console games, see 2001 in video gaming....
, Wizards of the Coast, Inc.
Wizards of the Coast
Wizards of the Coast is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games...
published the Forgotten Realms Campaign Setting, a Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...
campaign source book for use with the 3rd Edition of the Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
. The book was written by Ed Greenwood
Ed Greenwood
Ed Greenwood is a Canadian writer and editor who created the Forgotten Realms. He invented the Forgotten Realms as a child, as a fantasy world in which to set the stories he imagined, and later used this world as a campaign setting for his own personal Dungeons & Dragons playing group...
, Sean K. Reynolds
Sean K. Reynolds
Sean K Reynolds is a professional game designer who has worked on and co-written a number of D&D supplements for Wizards of the Coast, as well as material for other companies. He does not put a period after his middle initial.-Background:...
, Skip Williams
Skip Williams
Ralph Williams, almost always referred to as Skip Williams, is an American game designer. He is married to Penny Williams, who is also involved with the games industry...
, and Rob Heinsoo
Rob Heinsoo
Rob Heinsoo is an American tabletop game designer. He has been designing and contributing to professional roleplaying games, card games, and board games since 1994. He has also designed and contributed to miniatures games and a computer game.-Career:...
, with the contributions of members of the Wizard company's staff. The book is 320 pages in length; illustrated in color, and hardbound.
In 2002
2002 in games
This page lists board and card games, wargames, miniatures games, and table-top role-playing games published in 2002. For video and console games, see 2002 in video gaming.-Death:...
, the Forgotten Realms Campaign Setting won the Origins Award
Origins Award
The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so the 1979 awards were given at the 1980 Origins.The Origins Award is commonly...
for Best Role-Playing Game Supplement of 2001.
Contents
A number of changes were made since the previous books were published by the former TSR, Inc.TSR, Inc.
Blume and Gygax, the remaining owners, incorporated a new company called TSR Hobbies, Inc., with Blume and his father, Melvin Blume, owning the larger share. The former assets of the partnership were transferred to TSR Hobbies, Inc....
The most important update was to incorporate the significant revisions to the game system with the 3rd edition update. Various regional feats, character attributes, prestige classes, spells, and NPC
Non-player character
A non-player character , sometimes known as a non-person character or non-playable character, in a game is any fictional character not controlled by a player. In electronic games, this usually means a character controlled by the computer through artificial intelligence...
statistics all used the new rule set.
The work also made some notable updates to the campaign setting, including the widespread presence of Red Wizard enclaves in various cities, the presence of a mysterious group called the Shades in the southern Anauroch desert, and the increasing surface presence of Dark Elves in the Dalelands. The setting history was updated to reflect various
major events, such as the changes to the Faerûn
Faerûn
Faerûn is a fictional subcontinent, the primary setting of the Dungeons & Dragons world of Forgotten Realms. It is described at a relatively high level in the Forgotten Realms Campaign Setting from Wizards of the Coast, and various locales and aspects are described in more detail by separate...
pantheon
Pantheon (gods)
A pantheon is a set of all the gods of a particular polytheistic religion or mythology.Max Weber's 1922 opus, Economy and Society discusses the link between a...
since the Time of Troubles, and the defeat of the Tuigan Horde.
The book was organized into nine chapters, covering in broad detail the campaign setting. The primary emphasis is on the continent of Faerûn, and the other continents are only briefly mentioned. The chapters are arranged as follows:
- Characters — How to create a player characterPlayer characterA player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...
for the setting, including races, classesCharacter class (Dungeons & Dragons)A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game. A character's capabilities, strengths, and weaknesses are largely defined by his or her chosen class; choosing a class is one of the first steps a player takes in order to...
, regional feats, religionReligionReligion is a collection of cultural systems, belief systems, and worldviews that establishes symbols that relate humanity to spirituality and, sometimes, to moral values. Many religions have narratives, symbols, traditions and sacred histories that are intended to give meaning to life or to...
s, and setting-specific prestige classes. (Many of these later have been merged into the version 3.5 release of Dungeons & Dragons Dungeon Master's GuideDungeon Master's GuideThe Dungeon Master's Guide is a book of rules for the fantasy role-playing game Dungeons & Dragons...
.) - Magic — An explanation of how magic operates in this setting, and a number of unique aspects of magic. A few additional spells are provided, primarily to support the new Domains.
- Life in Faerûn — A general overview of life, lore, cultureCultureCulture is a term that has many different inter-related meanings. For example, in 1952, Alfred Kroeber and Clyde Kluckhohn compiled a list of 164 definitions of "culture" in Culture: A Critical Review of Concepts and Definitions...
and commerceCommerceWhile business refers to the value-creating activities of an organization for profit, commerce means the whole system of an economy that constitutes an environment for business. The system includes legal, economic, political, social, cultural, and technological systems that are in operation in any...
in this setting. - Geography — Each of the significant regions of the continent are explored, along with places of interest, cities, politics, and significant individuals.
- Deities — Only the major deities are described in this edition, with the remainder of the pantheon detailed in Faiths & Pantheons. Several new Domains are introduced, with the incumbent spells listed in the Magic chapter.
- History — This is an overview of the detailed history of this setting, with a lengthy time line at the end of the chapter.
- Organizations — Groups, cults, and other organizations play an important role in the realms, and several of the most significant are detailed herein.
- Running the Realms — This chapter provides useful advice for the Dungeon Master trying to run an adventure or campaign in this setting. A pair of brief sample adventures are included.
- Monsters — A brief list of monsterMonsterA monster is any fictional creature, usually found in legends or horror fiction, that is somewhat hideous and may produce physical harm or mental fear by either its appearance or its actions...
s unique to this continent are introduced, with a more extensive selection published later in other books.
This work contained a number of quality maps, and a fold-out map of the continent of Faerûn. There were also many sidebar topics and tables.
Also, throughout the sourcebook, stats were given for many popular Forgotten Realms characters such as Drizzt Do'Urden
Drizzt Do'Urden
Drizzt Do'Urden is a fictional character in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. Drizzt was created by author R. A. Salvatore as a supporting character in the Icewind Dale Trilogy. Salvatore created him on a whim when his publisher needed to...
, Artemis Entreri
Artemis Entreri
Artemis Entreri is a fictional character in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. Entreri is depicted as a ruthless assassin and the arch-enemy of Drizzt Do'Urden, the protagonistic dark elf. He is the creation of author R. A...
, Elminster, Khelben Blackstaff, Fzoul Chembryl and Manshoon. The stats were reflections of the characters at that time. Artemis Entreri's stats didn't list him as having Charon's Claw, because Servant of the Shard wasn't published yet.
Source books
The following books have been published by Wizards of the Coast as 3rd edition D&D supplements to this setting.- Faiths & Pantheons, Eric L. Boyd and Erik Mona, 20022002 in gamesThis page lists board and card games, wargames, miniatures games, and table-top role-playing games published in 2002. For video and console games, see 2002 in video gaming.-Death:...
, ISBN 0-7869-2759-3. A more complete reference to the deities of this setting. - Lords of Darkness, Sean K. Reynolds and James Wyatt, 20012001 in gamesThis page lists board and card games, wargames, miniatures games, and table-top role-playing games published in 2001. For video and console games, see 2001 in video gaming....
, ISBN 0-7869-1989-2. - Lost Empires of FaerûnLost Empires of Faerûn (accessory)Lost Empires of Faerûn is a campaign supplement for the fictional Forgotten Realms campaign setting for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game.-Contents:...
, Richard Baker, Ed Bonny, Travis Stout, 2005, ISBN 0-7869-3654-1. - Magic of FaerûnMagic of FaerûnMagic of Faerûn is an accessory for the fictional Forgotten Realms campaign setting for the 3rd edition of the Dungeons & Dragons fantasy role-playing game.-Contents:...
, Sean K. Reynolds, Duane Maxwell, Angel McCoy, 2001, ISBN 0-7869-1964-7. - Player's Guide to Faerûn, Richard Baker, James Wyatt, 20042004 in gamesThis page lists board and card games, wargames, miniature games, and table-top role-playing games published in 2004. For video and console games, see 2004 in video gaming.-Game awards given in 2004:...
, ISBN 0-7869-3134-5. A "crunchCrunchCrunch may refer to:* Nestlé Crunch, a brand of candy and ice cream produced by Nestle* Crunch , a strength training exercise for the abdominal muscles* Crunch , 2000* Crunch...
"-centric 191-page hardcover book—updated and partially revised the Forgotten Realms Campaign Setting to 3.5 Edition D&D. - Races of Faerûn, Sean K Reynolds, Matt Forbeck, James Jacobs, Eric L. Boyd, 20032003 in gamesThis page lists board and card games, wargames, miniatures games, and table-top role-playing games published in 2003. For video and console games, see 2003 in video gaming.-Game awards given in 2003:*International Gamers Award: Hammer of the Scots...
, ISBN 0-7869-2875-1.
These works provide additional geographic details on the various regions, as well as new prestige classes, creatures, and magic.
- City of the Spider QueenCity of the Spider QueenCity of the Spider Queen is an adventure module for the Forgotten Realms campaign setting of the 3rd edition of the Dungeons & Dragons fantasy role-playing game.-Plot summary:...
, James Wyatt, 2002, ISBN 0-7869-2874-3. (This book ties into R.A. Salvatore's War of the Spider QueenWar of the Spider QueenWar of the Spider Queen is a New York Times best-selling series of novels set in the Forgotten Realms universe published by Wizards of the Coast. The series contains six books focused on the drow and their principal deity Lolth. Each of the six novels in the series is written by a different author...
6 book series.) - Serpent Kingdoms, Ed Greenwood, Eric L. Boyd, Darrin Drader, 2004, ISBN 0-7869-3277-5.
- Shining South, Thomas Reid, 2004, ISBN 0-7869-3492-1.
- Silver Marches, Ed Greenwood and Jason CarlJason CarlJason Carl is a game designer who has worked on a number of roleplaying games, including the Dungeons & Dragons fantasy roleplaying game.-Biography:...
, 2002, ISBN 0-7869-2835-2. - Unapproachable East, Richard Baker, Matt Forbeck, Sean K Reynolds, 2003, ISBN 0-7869-2881-6.
- UnderdarkUnderdark (supplement)The Underdark sourcebook for the Forgotten Realms campaign setting of the 3.5 edition of the Dungeons & Dragons role-playing game.-Contents:...
, Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick, 2003, ISBN 0-7869-3053-5.
4th edition
With D&Ds 4th Edition, Forgotten Realms continues to be a supported campaign setting, starting with a revised campaign setting in August 2008.To usher in the new edition, major events occur in the world, the most notable of which include the death of the goddess Mystra and her Weave, and the subsequent Spellplague. The Spellplague is a phenomenon which occurs with the decomposition of the Weave, and either kills or drives spellcasters mad. In addition, the Spellplague affects the environment and the natural world, causing calamitous events, including giant statues coming to life and rampaging, violent earthquakes, the corruption of various beings into monsters, and the collapsing of some regions of the Underdark. It was also stated that popular characters like Elminster and Drizzt Do'Urden
Drizzt Do'Urden
Drizzt Do'Urden is a fictional character in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. Drizzt was created by author R. A. Salvatore as a supporting character in the Icewind Dale Trilogy. Salvatore created him on a whim when his publisher needed to...
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External links
- http://www.rpg.net/news+reviews/reviews/rev_5038.html
- Advanced Dungeons Dragons - Forgotten Realms: Campaign Setting on Google Books
- Forgotten Realms: Campaign Setting on Google Books
- http://www.rpg.net/reviews/archive/13/13946.phtml
- http://www.rpg.net/reviews/archive/14/14291.phtml