Freedom Wings
Encyclopedia
Freedom Wings is a flight simulator
Flight simulator
A flight simulator is a device that artificially re-creates aircraft flight and various aspects of the flight environment. This includes the equations that govern how aircraft fly, how they react to applications of their controls and other aircraft systems, and how they react to the external...

 developed by Taito
Taito
Taito may mean:*Taito Corporation, a Japanese developer of video game software and arcade hardware*Taito, Tokyo, a special ward located in Tokyo, Japan*Taito, also known as matai, paramount chiefs according to Fa'a Samoa...

 and published by Natsume in the US and Zoo Digital Publishing
Zoo Digital Publishing
Zushi Games is a British computer game publisher. Based in Sheffield, UK, Zushi is the owner of the multi-million selling Premier Manager series...

 in Europe. The game combined elements of flight simulators and RPGs as players earned experience points for combat, earn money and maintain other statuses.

Story

The game takes place on an alternate Earth in an era resembling the 1940s. Air Pirates have taken to the skies and have placed fear into the hearts of others world wide. The player assumes the role of a nameless, faceless pilot whose parents were murdered by air pirates, motivating the character to join the Air Patrol Association (APA), a squadron of mercenary pilots hired to clear the skies of Air Pirate activity.

Gameplay

Freedom Wings features a primarily stylus based interface; players had to maintain speed, altitude, direct the plane and select all options with the stylus (although a manual maneuvering mode was optional). The rest of the plane’s functions such as switching targets, firing and viewing radar screen were dependent on the DS buttons. The game forced players to limit their flying time; the longer the player stayed out flying, the more the fuel would deplete, forcing the pilot to head for the nearest friendly airfield to refuel.

From headquarters, players could save their game, take off alone or connect the game to wireless multiplayer mode. The players were urged to go to the airport café where they got new information on where larger air pirate targets were located through other characters. One major point in the game was shop where players could spend their money on new parts and equipment, (which varied depending on which airfield the player was on at the time), resulting in better combat and flight performance.

Aircraft for player use

Aircraft type Cost Acquisition details Level Initial Weight Initial Power Initial Strength Initial Defense Initial Manoeuvrebility Initial Armament
I-16
Polikarpov I-16
The Polikarpov I-16 was a Soviet fighter aircraft of revolutionary design; it was the world's first cantilever-winged monoplane fighter with retractable landing gear. The I-16 was introduced in the mid-1930s and formed the backbone of the Soviet Air Force at the beginning of World War II...

- Start aircraft - 1,520 69% 1,500 35% 94% 6mm gun with 800 rounds
TBF
TBF Avenger
The Grumman TBF Avenger was a torpedo bomber developed initially for the United States Navy and Marine Corps, and eventually used by several air or naval arms around the world....

- Hangar at Decente - 2,200 84% 3,000 42% 60% 9mm gun with 750 rounds
C.205 62,000 Shop at Vettore 8 1,800 105% 2,500 40% 71% 12mm gun with 750 rounds
FR-1 100,000 Shop at Embargo 10 2,180 110% 4,000 50% 77% 20mm gun with 800 rounds
J7W 222,000 Shop at Pedemonte 19 2,620 115% 5,000 55% 81% 12mm Gatling with 1150 rounds
He-162 - Hangar at Sorgere after a rescue/escort mission (from Ombelico to Decente) - aircraft captured from pirates - 3,030 135% 8,000 60% 73% 16 mm Gatling with 1100 rounds, and 20 Medium Homing missiles.


To get the He-162, Finish Ambassador Werner's search mission from Pedemonte To Ombelico Then Go back to Ombelico then look for an Army plane in distres then escort it to Decente then talk to Werner Then go to Sorgere

Level-Type-Experience-Value

Level 1: F4F-10-50/Ki-43-15-75

Level 2: F4F-20-70/Ki-43-25-85

Level 3: F4F-30-85/Ki-43-35-105

Level 4: F4F-50-55/Ki-43-50-120

Level 5: F4F-85-90/Ki-43-85-130

Level 6: F4F-113-130/Ki-43-120-150

Level 7: Ki-43-150-170/Hurricane-164-180

Level 8: Ki-43-190-200

Level 9: Ki-43-239-230/Hurricane-240-240/FW-190 A3-258-260

Level 10: Ki-43-255-260/Hurricane-250-280/FW-190 A3-305-330

Level 11: Ki-43-288-290/Hurricane-320-320/FW-190 A3-353-400

Level 12: Ki-43-320-320/FW-190 A3-400-500/Hurricane-360-400/P-47D-440-450

Level 13: Ki-43-465-470/Hurricane/-520-560/FW-190 A3-575-560/P-47D/-630-640

Level 14: P47D-820-830/FW-190 A3-750-850/Hurricane-680-720

Level 15: FW-190 A3-925-1,000/P-47D-1.010-1,100

Level 16: A6M5-1,300-1,400/P-47D-1,200-1,300/FW-190 A3-1,100-1,500

Level 17: Hurricane-1,800-2,000/P-47D-1,363-1,400/FW-190 A3-1,225-1,650/A6M5-1,475-1,700/Bf 109-1,725-1,650

Level 18: A6M5-1,650-1,800/FW-190 A3-2,100-2,600/P-47D-1,525-1,600

Level 19: F4U-1,120-1,200/Bf 109-2,100-1,900/A6M5-2,400-2,100/1,648-1,700

Level 20: A6M5-2,000-2,200/P-47D-1,500-1,850/Bf 109-2,300-2,200/FW-190 A3-1,600-1,650

Level 21: A6M5-2,175-2,300/FW-190 A3-1,800-1,850

Level 22: FW-190 A3-2,000-2,000/A6M5-2,350-2,400/P-47D-2.175-2,200/Bf 109-2,525-2,700

Level 23: A6M5-2,525-2,600/Bf 109-2,713-2,900/F4U-2,900-3,100/Bf 109-2,713-2,900

Level 24: Bf 109-2,900-3,000/A6M5-2,700-2,800

Level 25: A6M5-2,900-3,500/F4U-3,275-3,500

Level 26: A6M5-3,000-3,600

Airfields

All airfields are initially held by pirates except Sorgere (start town) and Solitatio (pre-liberation).
Airfield Location details Targets to destroy for liberation (if pirate held)
(a) Sorgere Central N/A
(b) Lembo (Rembo) South West One airship and one Ki-43
(c) Solitatio West N/A
(d) Decente West - slightly North Pirate operated TBF - Suez
Suez Crisis
The Suez Crisis, also referred to as the Tripartite Aggression, Suez War was an offensive war fought by France, the United Kingdom, and Israel against Egypt beginning on 29 October 1956. Less than a day after Israel invaded Egypt, Britain and France issued a joint ultimatum to Egypt and Israel,...

 Scheme
(e) Cala North West Three Battleships and one cargo vessel
(f) Vettore Port South - slightly East One FW-190 A3. Extra experience or gold can be gained by destroying the four cargo vessels in the harbour and the two aircraft escorting the FW-190.
(g) Conca City South East - circular valley Nine anti-aircraft guns
(h) Embargo Port East - slightly North Pirate leader's FR-1
(i) Pedemonte North One airship, two A6M5s, four ships and six anti-aircraft guns

Armour

Type Cost Town codes Initial level Weight change Strength change
(Hit points)
Defence change
Default n/a n/a n/a 0 0 0
Linen Cloth 500 a, b, c, g 1 -30% -20% -10%
Air plywood 2,100 a,b,c,g 1 -25% -10% -5%
Carbon Fibre 3,600 a,b,c,d,f,g,i 2 -17% 0% 0%
Aluminum 5,100 a,b,c,d,e,f,g,h,i 4 -10% +5% +5%
FRP 11,700 a,b,c,d,e,f,g,h,i 8 0% +10% +7%
Duralmin 24,200 a,d,e,f,g,h,i 12 +5% +10% +9%
Titanium 47,000 g,h,i 14 +8% +15% +12%
Titanium Carbide 96,000 h,i 16 +10% +25% +15%
Ceramic Fibre 185,000 i 22 +15% +30% +20%

Power

Type Cost Town codes Initial level Weight change Power change
Aluminum Block 800 b,f,g 2 -10% +1%
Oil Cooler 1,000 a,c,f,g 3 0% +4%
Turbo 1,100 a,b,c,d,f,g 4 +2% +6%
Turbo+1 4,300 a,b,f,g,i 5 +3% +8%
Turbo+2 7,200 a,b,g,h,i 5 +4% +10%
Turbo+3 10,500 a,b,d,e,g,h,i 7 +5% +12%
Turbo+4 13,600 d,e,g,i 8 +6% +14%
Turbine Jet 7,400 d,e,f,g 10 +1% +10%
Turbine Jet+1 12,800 d,e,f,g 12 +3% +15%
Turbine Jet+2 17,600 f,g,h,i 14 +5% =20%
Turbine Jet+3 22,400 g,h,i 20 +7% +25%
Turbine Fet+4 41,000 i 26 +8% +30%

Wing

Type Cost Town codes Initial level Weight change Power change Manoeuvrebility change
Manoeuvre Wing+4 16,000 i 20 -25% -25% +15%
Manoeuvre Wing+3 9,200 g,h,i 12 -20% -20% +12%
Manoeuvre Wing+2 5,500 b,e,f,g,h,i 6 -15% -15% +9%
Manoeuvre Wing+1 3,500 a,b,c,d,e,f,g,h 4 -10% -10% +6%
Manoeuvre Wing 1,000 a,b,e,g,h 1 -5% -5% +3%
Default - - - 0% 0% 0%
Hi Speed Wing 1,000 a,b,d,g,h 1 +4% +4% -3%
Hi Speed Wing+1 3,100 a,b,c,d,e,f,g,h 4 +6% +6% -6%
Hi Speed Wing+2 5,200 a,d,f,g,h,i 6 +8% +8% -9%
Hi Speed Wing+3 9,600 g,h,i 12 +10% +10% -12%
Hi Speed Wing+4 15,000 h,i 20 +12% +12% -16%

Primary arms

Type Cost Town codes Level Ammo Damage index Rounds per
Minute
Damage per
second
6mm gun 500 a,b,g 1 800 2.0 225 7.5
9mm gun 1,000 a,b,c,f,g 2 750 3.0 200 10.00
12mm gun 2,000 a,b,c,d,e,f,g 4 750 7.0 200 23.33
16mm gun 5,500 b,c,d,e,f,g,h,i 5 800 12.0 180 36.00
20mm gun 19,000 b,c,g,h,i 7 800 16.0 164 43.64
6mm Gatling 10,000 e,f,g,i 12 2,200 2.0 360 12.00
9mm Gatling 18,400 f,g,i 14 1,200 3.0 360 18.00
12mm Gatling 35,600 g,h,i 16 1,150 7.5 300 37.5
16mm Gatling 65,000 h,i 18 1,100 13.0 257 55.71
20mm Gatling 120,000 i 22 1,000 18.0 225 67.50

Secondary arms

Type Cost Town codes Level Amount Damage index
50 kg bomb 2,000 a,b,c,e,f,g,i 3 45 -
100 kg bomb 4,000 a,b,d,e,f,g,i 4 35 -
200 kg bomb 7,000 e,f,g,h,i 6 30 -
500 kg bomb 10,000 g,h,i 8 20 -
1000 kg bomb 20,000 i 19 8 -
Small missile 4,000 a,b,d,e,f,g,h,i 3 40 20.0
Medium missile 7,000 a,d,e,g,h,i 5 30 60.0
Large missile 9,000 e,g,h,i 12 20 100.0
Small homing missile 80,000 g,h,i 8 30 16.0
Medium homing missile 100,000 h,i 13 20 54.0
Large homing missile 140,000 i 22 10 90.0
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