Full flight simulator
Encyclopedia
Full Flight Simulator (FFS) is a term used by National (civil) Aviation Authorities (NAA) for a high technical level of Flight simulator
Flight simulator
A flight simulator is a device that artificially re-creates aircraft flight and various aspects of the flight environment. This includes the equations that govern how aircraft fly, how they react to applications of their controls and other aircraft systems, and how they react to the external...

. Such authorities include the Federal Aviation Administration
Federal Aviation Administration
The Federal Aviation Administration is the national aviation authority of the United States. An agency of the United States Department of Transportation, it has authority to regulate and oversee all aspects of civil aviation in the U.S...

 (FAA) in the United States and the European Aviation Safety Agency
European Aviation Safety Agency
The European Aviation Safety Agency is an agency of the European Union with offices in Cologne, Germany, which has been given regulatory and executive tasks in the field of civilian aviation safety. It was created on 15 July 2002, and it reached full functionality in 2008, taking over functions...

 (EASA).

There are currently four levels of Full Flight Simulator, levels A - D, level D being the highest standard and being eligible for Zero Flight Time (ZFT) training of civil pilots when converting from one airliner type to another. In about 2012, these FFS levels will be changed as a result of work by an International Working Group chaired by the UK Royal Aeronautical Society Flight Simulation Group (RAeS FSG), which rationalised 27 previous categories of flight training device into 7 international ones. This work has been accepted by ICAO and is published under ICAO document 9625 Issue 3. The new Type 7 Full Flight Simulator will be the old Level D with enhancements in a number of areas including motion, visual and Communications/Air Traffic simulations.

A Level D/Type 7 simulator simulates all aircraft systems that are accessible from the flight deck and are critical to training. For instance, accurate force feedback for the pilot's flight controls is provided through a simulator system called "control loading", and other systems such as avionics, communications and "glass cockpit" displays are also simulated.

This standard of simulator is used both for Initial and Recurrent training for Commercial Air Transport (CAT) aircraft. Initial training is for conversion to a new aircraft type, and Recurrent training is that which all commercial pilots must carry out at regular intervals (such as every six months) in order to retain their qualification to fly "fare-paying passengers" in Commercial Air Transport (CAT) aircraft, loosely "airliners".

A Level D/Type 7 FFS also provides motion feedback to the crew through a motion platform upon which the simulator cabin is mounted, The motion platform must produce accelerations in all of the six degrees of freedom (6-DoF) that can be experienced by a body that is free to move in space, using a principle called Acceleration Onset Cueing
Acceleration onset cueing
Acceleration onset cueing is a term for the motion cueing principle used by a simulator motion platform.Motion platforms used in "Level D" Full flight simulators and equivalent military simulators have six jacks that can move the replica cockpit that is mounted on the platform in any of the six...

, generally using the Stewart platform
Stewart platform
A Stewart platform is a type of parallel robot that incorporates six prismatic actuators, commonly hydraulic jacks. These actuators are mounted in pairs to the mechanism's base, crossing over to three mounting points on a top plate. Devices placed on the top plate can be moved in the six degrees...

 design.

Collimated Cross-Cockpit Displays

The display system that shows imagery of the Out-The-Window (OTW) world to the pilots, is generally designed so that the imagery appears at a distant focus. This is called a collimated display, a word derived from "co-linear". The reason is so that each of two pilots sitting side by side, can see essentially the same OTW imagery without angular errors or distortions. If a simple projection screen was used instead of a collimated display, each pilot would see the OTW at different angles.

The error angle (parallax) for a simple, non-collimated projection can be estimated in the following manner:

, where

l — lateral distance between the pilots,

R — distance from the pilot's head to screen.

So at l =1,5 m and R =5 m angle .

See also

  • Flight Simulator
    Flight simulator
    A flight simulator is a device that artificially re-creates aircraft flight and various aspects of the flight environment. This includes the equations that govern how aircraft fly, how they react to applications of their controls and other aircraft systems, and how they react to the external...

  • Acceleration onset cueing
    Acceleration onset cueing
    Acceleration onset cueing is a term for the motion cueing principle used by a simulator motion platform.Motion platforms used in "Level D" Full flight simulators and equivalent military simulators have six jacks that can move the replica cockpit that is mounted on the platform in any of the six...

  • Latency
    Latency
    Latency or latent may refer to:*Latency period , the time between exposure to a pathogen, chemical or radiation, and when symptoms first become apparent...

  • Stewart platform
    Stewart platform
    A Stewart platform is a type of parallel robot that incorporates six prismatic actuators, commonly hydraulic jacks. These actuators are mounted in pairs to the mechanism's base, crossing over to three mounting points on a top plate. Devices placed on the top plate can be moved in the six degrees...

  • Collimation
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