G-Man (Half-Life)
Encyclopedia
The G-Man, voiced by Michael Shapiro
, is a mysterious recurring character in the Half-Life series of first-person shooter
video games. He is known to display peculiar behavior and capabilities beyond that of a normal human
, and his identity and motives remain almost completely unexplained. He plays the role of an overseer and employer, both observing the player as the games progress and pulling strings to control the outcome of specific events throughout the Half-Life saga. He claims to answer to some unseen higher authority which he refers to as simply his 'employers'. The G-Man's constant appearances in the Half-Life games, as well as his revealing monologues to the series protagonist Gordon Freeman
, imply he is of great importance and somewhat anchors the endeavors of the player. His mysterious nature has made him an icon of the Half-Life series.
with a prominent widow's peak
, blue-green eyes, a red tie and usually holding a briefcase. Although not included in the gameplay, on inspection of the model for Half-Life, a pistol as well as a photograph can be found in this briefcase. He is conservative in appearance, dressed in an ordinary gray/blue two-piece business suit. The book Half-Life 2: Raising the Bar
states that his appearance in Half-Life 2 is based on the famous Alexander Technique
practitioner Frank Sheldon. The G-Man speaks in a slow, raspy yet commanding manner, with a certain accentuated low-key moroseness to his tone, sometimes placing unusual stress on syllable
s, stressing the wrong parts of words, making unneeded pauses, and awkwardly changing the pitch of his voice, sometimes in the middle of a word. In the end of Half-Life 2 G-Man emphasizes the word "time" repeatedly as well, most likely referring to the fact that moments before he seemingly stopped time. It is common for the G-Man to elongate "S" sounds
("Limitlessss potential").
His odd manner of speaking, bordering on the cryptic, along with his appearance, alludes to the behavior of the Men in Black
in various reports, and the apparent age and physical status of the G-Man doesn't seem to change in the time that passes between Half-Life and Half-Life 2 (which, according to the Episode One website, is nearly twenty years).
The G-Man exudes a calm, almost uninterested demeanor – in situations in which other humans panic and flee, the G-Man can be seen calmly straightening his tie or brushing his suit lapels with his hand. When working on the G-Man in Half-Life 2, animator Doug Wood stated, "I wanted the player to never quite know what side the G-Man was on. I would have him express an apologetic look toward Freeman as he 'regretted' to put Dr. Freeman in this situation, but then give a slight smirk or smile at the end to keep you guessing about his sincerity." Before animating the G-Man's facial expressions, Wood spent weeks in front of a mirror practicing the expressions on himself.
term G-Man
, referring to an agent of the United States Government
). The character is also referred to as "Gman" in the voice actor list in the credits of Half-Life 2. Furthermore, in the manual for Opposing Force, Adrian Shephard makes mention of him as "a G-man." In Half-Life 2: Raising the Bar, it is noted that "while the codename 'G-Man' slipped into common use, it remains merely a codename."
In the comment section of the "npc_gman.cpp" file of the Source SDK, it states: "// Purpose: The G-Man, misunderstood servant of the people."
is directly spoken to by the G-Man while she is unconscious, and then repeats the words to her father per his instructions, confirming that she and the G-Man have truly come into contact.
The G-Man seems to be able to take people into "parallel universe
"-like "voids" and can put them into stasis. In most games featuring the G-Man, there are several sequences when the G-Man is talking at close range to the player, and various areas can be seen in the background, including areas from Black Mesa or even areas the player will visit later into the game. In these sequences, the G-Man talks to the player (the player's character never responds or reacts in any way) and can be seen quickly appearing in different portions of the screen, in dream-like sequences. He also appears on TV screens and "Breencasts" dotted around the environment; the G-Man also seems to have techno- or telepathic
abilities of some sort, as the player will occasionally see his face on pieces of technology, such as unplugged televisions. The G-Man is capable of operating a very wide range of machinery and technology, ranging from cellular phones and sealed steel doors to nuclear warheads and teleporters
. In addition, he also appears to have the ability to plant subconscious suggestions or commands in others through psychic or hypnotic means, as he demonstrates on Alyx Vance in Half-Life 2: Episode 2 by ordering her to relay the words "prepare for unforeseen consequences" to her father Eli Vance, which she eventually does, apparently with no awareness of what she was doing.
listed G-Man as number 5 of the top 25 evil video game masterminds of all time.
Michael Shapiro (actor)
Michael Shapiro is an American voice actor, most famous for the voices of Barney Calhoun and the G-Man in the computer games Half-Life, Half-Life: Opposing Force, Half-Life: Blue Shift, Half-Life: Decay, Half-Life 2, Half-Life 2: Episode One, and Half-Life 2: Episode Two...
, is a mysterious recurring character in the Half-Life series of first-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...
video games. He is known to display peculiar behavior and capabilities beyond that of a normal human
Posthuman
Posthuman may refer to:*Posthuman, a hypothetical future being whose basic capacities so radically exceed those of present humans as to be no longer human by our current standards...
, and his identity and motives remain almost completely unexplained. He plays the role of an overseer and employer, both observing the player as the games progress and pulling strings to control the outcome of specific events throughout the Half-Life saga. He claims to answer to some unseen higher authority which he refers to as simply his 'employers'. The G-Man's constant appearances in the Half-Life games, as well as his revealing monologues to the series protagonist Gordon Freeman
Gordon Freeman
Gordon Freeman is a fictional character and the main protagonist of the Half-Life video game series. He is a theoretical physicist who finds himself thrust into a battle for survival against both alien and human forces. Throughout the series, Gordon must prevail in hostile situations despite...
, imply he is of great importance and somewhat anchors the endeavors of the player. His mysterious nature has made him an icon of the Half-Life series.
Appearance and behavior
The G-Man appears to be a middle-aged white male with a tall and thin physique, pale/chalky skin, dark brown hair shaped in a military-style crew cutCrew cut
A crew cut is a type of haircut in which the hair on the top of the head is cut relatively short, graduated in length from the longest hair at the front hairline to the shortest at the back of the crown. The hair on the sides and back of the head is usually tapered short, semi-short or medium. A...
with a prominent widow's peak
Widow's peak
A widow's peak is a distinct point in the hairline in the center of the forehead. This hair anomaly is a result of a lower-than-usual position of the intersection of the bilateral periorbital fields of hair-growth suppression on the forehead.-Definition:...
, blue-green eyes, a red tie and usually holding a briefcase. Although not included in the gameplay, on inspection of the model for Half-Life, a pistol as well as a photograph can be found in this briefcase. He is conservative in appearance, dressed in an ordinary gray/blue two-piece business suit. The book Half-Life 2: Raising the Bar
Half-Life 2: Raising the Bar
Half-Life 2: Raising the Bar - A Behind the Scenes Look: Prima's Official Insider's Guide is a coffee table book published by Prima Games in November 2004, comprising a collection of images chronicling the development of, but not limited to: Half-Life 2, Counter-Strike and Half-Life, all of which...
states that his appearance in Half-Life 2 is based on the famous Alexander Technique
Alexander Technique
The Alexander Technique teaches the ability to improve physical postural habits, particularly those that have become ingrained and conditioned responses...
practitioner Frank Sheldon. The G-Man speaks in a slow, raspy yet commanding manner, with a certain accentuated low-key moroseness to his tone, sometimes placing unusual stress on syllable
Syllable
A syllable is a unit of organization for a sequence of speech sounds. For example, the word water is composed of two syllables: wa and ter. A syllable is typically made up of a syllable nucleus with optional initial and final margins .Syllables are often considered the phonological "building...
s, stressing the wrong parts of words, making unneeded pauses, and awkwardly changing the pitch of his voice, sometimes in the middle of a word. In the end of Half-Life 2 G-Man emphasizes the word "time" repeatedly as well, most likely referring to the fact that moments before he seemingly stopped time. It is common for the G-Man to elongate "S" sounds
Sibilant consonant
A sibilant is a manner of articulation of fricative and affricate consonants, made by directing a stream of air with the tongue towards the sharp edge of the teeth, which are held close together. Examples of sibilants are the consonants at the beginning of the English words sip, zip, ship, chip,...
("Limitlessss potential").
His odd manner of speaking, bordering on the cryptic, along with his appearance, alludes to the behavior of the Men in Black
Men in Black
Men in Black , in American popular culture and in UFO conspiracy theories, are men dressed in black suits who claim to be government agents who harass or threaten UFO witnesses to keep them quiet about what they have seen. It is sometimes implied that they may be aliens themselves...
in various reports, and the apparent age and physical status of the G-Man doesn't seem to change in the time that passes between Half-Life and Half-Life 2 (which, according to the Episode One website, is nearly twenty years).
The G-Man exudes a calm, almost uninterested demeanor – in situations in which other humans panic and flee, the G-Man can be seen calmly straightening his tie or brushing his suit lapels with his hand. When working on the G-Man in Half-Life 2, animator Doug Wood stated, "I wanted the player to never quite know what side the G-Man was on. I would have him express an apologetic look toward Freeman as he 'regretted' to put Dr. Freeman in this situation, but then give a slight smirk or smile at the end to keep you guessing about his sincerity." Before animating the G-Man's facial expressions, Wood spent weeks in front of a mirror practicing the expressions on himself.
Identity
The G-Man's name is taken from the character's model (possibly a reference to the slangSlang
Slang is the use of informal words and expressions that are not considered standard in the speaker's language or dialect but are considered more acceptable when used socially. Slang is often to be found in areas of the lexicon that refer to things considered taboo...
term G-Man
G-Man (slang)
G-Man is a slang term for Special agents of the United States Government. It is specifically used as a term for a Federal Bureau of Investigation agent....
, referring to an agent of the United States Government
Federal government of the United States
The federal government of the United States is the national government of the constitutional republic of fifty states that is the United States of America. The federal government comprises three distinct branches of government: a legislative, an executive and a judiciary. These branches and...
). The character is also referred to as "Gman" in the voice actor list in the credits of Half-Life 2. Furthermore, in the manual for Opposing Force, Adrian Shephard makes mention of him as "a G-man." In Half-Life 2: Raising the Bar, it is noted that "while the codename 'G-Man' slipped into common use, it remains merely a codename."
In the comment section of the "npc_gman.cpp" file of the Source SDK, it states: "// Purpose: The G-Man, misunderstood servant of the people."
Presence
In Half-Life, the Nihilanth makes a vague reference to the G-Man as he talks to Gordon before their battle, referring to him as "not man" and adding "for you he waits..." In the final chapter of Half-Life 2, Doctor Breen speaks to Gordon Freeman, implying he has "proven himself a fine pawn for those who control him," and informing Freeman that his "contract was open to the highest bidder." In addition, the Vortigaunts have several ambiguous lines that could be references to the G-Man. In the introduction to Half-Life 2: Episode One, the Vortigaunts are able to directly confront him, as well as overpower him to free Gordon Freeman. In Half-Life 2: Episode Two, Eli Vance indicates that he also knows the G-Man, referring to him as "our mutual friend." Additionally, in Episode Two, Alyx VanceAlyx Vance
Alyx Vance is a non-player character in Valve's 2004 first-person shooter computer game Half-Life 2, and its following episodes: Half-Life 2: Episode One and Half-Life 2: Episode Two...
is directly spoken to by the G-Man while she is unconscious, and then repeats the words to her father per his instructions, confirming that she and the G-Man have truly come into contact.
Abilities
As it is clear the G-Man may not be human, he also bears impossible abilities. For instance, he seemingly has the power to appear in any place he chooses, including moving to and from other dimensions on a whim. He is also able to stop or slow down time at various points. In Half-Life, the G-Man will repeatedly appear in places that he should not be able to exit unnoticed or at all, yet is always gone by the time the player can investigate. In the very end of Half-Life 2, at the top of the Citadel he halts time completely during a huge explosion that would have presumptively killed Gordon.The G-Man seems to be able to take people into "parallel universe
Parallel universe (fiction)
A parallel universe or alternative reality is a hypothetical self-contained separate reality coexisting with one's own. A specific group of parallel universes is called a "multiverse", although this term can also be used to describe the possible parallel universes that constitute reality...
"-like "voids" and can put them into stasis. In most games featuring the G-Man, there are several sequences when the G-Man is talking at close range to the player, and various areas can be seen in the background, including areas from Black Mesa or even areas the player will visit later into the game. In these sequences, the G-Man talks to the player (the player's character never responds or reacts in any way) and can be seen quickly appearing in different portions of the screen, in dream-like sequences. He also appears on TV screens and "Breencasts" dotted around the environment; the G-Man also seems to have techno- or telepathic
Telepathy
Telepathy , is the induction of mental states from one mind to another. The term was coined in 1882 by the classical scholar Fredric W. H. Myers, a founder of the Society for Psychical Research, and has remained more popular than the more-correct expression thought-transference...
abilities of some sort, as the player will occasionally see his face on pieces of technology, such as unplugged televisions. The G-Man is capable of operating a very wide range of machinery and technology, ranging from cellular phones and sealed steel doors to nuclear warheads and teleporters
Teleportation
Teleportation is the fictional or imagined process by which matter is instantaneously transferred from one place to another.Teleportation may also refer to:*Quantum teleportation, a method of transmitting quantum data...
. In addition, he also appears to have the ability to plant subconscious suggestions or commands in others through psychic or hypnotic means, as he demonstrates on Alyx Vance in Half-Life 2: Episode 2 by ordering her to relay the words "prepare for unforeseen consequences" to her father Eli Vance, which she eventually does, apparently with no awareness of what she was doing.
Reception
GameDailyGameDaily
GameDaily was a video game journalism website based in the United States. Launched in 1995 by entrepreneur Mark Friedler under the name Gigex and focused on free game demo downloads, The site changed its business model from a flat fee per download CDN distributed service network to an...
listed G-Man as number 5 of the top 25 evil video game masterminds of all time.
External links
- "The Story So Far" – from Valve's official Episode One Web site.