Game based learning
Encyclopedia
Game based learning is a branch of serious game
Serious game
A serious game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion,...

s that deals with applications that have defined learning outcomes. Generally they are designed in order to balance the subject matter with the gameplay and the ability of the player to retain and apply said subject matter to the real world.

Games often have a fantasy element that engages players in a learning
Learning
Learning is acquiring new or modifying existing knowledge, behaviors, skills, values, or preferences and may involve synthesizing different types of information. The ability to learn is possessed by humans, animals and some machines. Progress over time tends to follow learning curves.Human learning...

 activity through narrative or storylines. Educational video games can be motivating to children and allow them to develop an awareness to consequentiality. Children are allowed to express themselves as individuals while learning and engaging in social issues. Today's games are more social, with most teens playing games with others at least some of the time and can incorporate many aspects of civic and political life. Students that participate in educational video games can offer deeper, more meaningful insights in all academic areas. The success of game-based learning strategies owes to active participation and interaction being at the center of the experience, and signals that current educational methods are not engaging students enough. Experience with and affinity for games as learning tools is an increasingly universal characteristic among those entering higher education and the workforce. Game-based learning is an expansive category, ranging from simple paper-and-pencil games like word searches all the way up to complex, massively multiplayer online (MMO) and role-playing games. .



The built-in learning process of games is what makes a game enjoyable. The progress a player makes in a game is through learning. It is the process of the human mind grasping and coming to understand a new system. The progress of understanding a new concept through gaming makes an individual feel a sense of reward whether the game is considered entertainment (Call of Duty) or serious (FAA-approved flight simulator). Well-designed games that motivate players are what make them ideal learning environments. Real-world challenges are easier faced within a game containing effective, interactive experiences that actively engage people in the learning process. In a successful game-based learning environment, choosing actions, experiencing consequences, and working toward goals allows players to make mistakes through experimentation in a risk-free environment. Games have rules and structure and goals that inspire motivation. Games are interactive and provide outcomes and feedback. Most games also have problem solving situations that spark creativity.



Application

Before deciding how to use game based learning, the trainer must first determine what they would like the trainees to learn. A trainer that fails to focus training around a central idea runs the risk of using a game that fails to connect with the learners. To prevent this, tailor the material to the demographic(age group, familiarity, educational pre-text)so that the material is neither too difficult or familiar to the learner.

Old Fashioned

As children, games are played to enhance intellectual levels. Games like monopoly and Life which forces people to think are types of old fashioned games. When I think about the time that was spent with my family it was priceless. It not only allowed us to come together as a family, but it allowed us to participate in Team Building. There should be more activities that allow families to come together socially. We need more games of all types to engage and capture the learning potential of individuals while employing their experience and point of view to help others and themselves to learn.

See also

  • Edutainment
    Edutainment
    Edutainment is a form of entertainment designed to educate as well as to amuse.-Overview:...

  • Genomics Digital Lab
    Genomics Digital Lab
    Genomics Digital Lab is a browser based series of educational games, simulations, and animations created by Spongelab Interactive. It is designed to teach high school students about biology including photosynthesis, respiration, transcription and translation...

  • Global Challenge Award
    Global Challenge Award
    The is an online science and engineering design program for pre-college school students from all over the world...

  • Learnalot
    Learnalot
    Learnalot Ltd is a British limited company developing and maintaining game based learning technologies. Learnalot hosts and develops the which specialises in mathematics for 11–16 year olds. Formed in Burscough in Lancashire in 2009, the company launched its educational portal at the annual BETT...

  • Mouse Practice
    Mouse Practice
    Mouse Practice was a game-based computer tutorial aimed at teaching new users how to operate a computer mouse at a time when many were unfamiliar with this feature of a computer....

  • Quest Atlantis
    Quest Atlantis
    Quest Atlantis is a 3D multiuser, computer graphics learning environment that utilizes a narrative programming toolkit to immerse children, ages 9–15, in meaningful inquiry tasks . Quest Atlantis combines strategies used in the commercial gaming environment with lessons from educational research...

  • Serious game
    Serious game
    A serious game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion,...


External links


The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
x
OK