Ghost Town (video game)
Encyclopedia
Ghost Town is a computer game developed by Adventure International
and released in 1981.
for treasure. In addition to the points a player receives when treasures are deposited, bonus points are awarded for doing certain deeds which may or may not be connected to finding treasure.
. His Adventure line previously produced Adventureland, Pirate Adventure, and Strange Odyssey
.
#44 by Mark Herro. Herro said that this was the toughest game he'd seen so far in the Adventure series. He also commented that "Scott [Adams] has really outdone himself on this one."
Adventure International
Adventure International was a computer game publishing company that existed from 1978 until 1985, started by Scott and Alexis Adams. Their games were notable for being the first implementation of the adventure genre to run on a microcomputer system...
and released in 1981.
Plot
The player searches a Western ghost townGhost town
A ghost town is an abandoned town or city. A town often becomes a ghost town because the economic activity that supported it has failed, or due to natural or human-caused disasters such as floods, government actions, uncontrolled lawlessness, war, or nuclear disasters...
for treasure. In addition to the points a player receives when treasures are deposited, bonus points are awarded for doing certain deeds which may or may not be connected to finding treasure.
Series
Ghost Town was next in a series of games developed by Scott AdamsScott Adams (game designer)
Scott Adams is the co-founder, with ex-wife Alexis, of Adventure International, an early publisher of games for home computers....
. His Adventure line previously produced Adventureland, Pirate Adventure, and Strange Odyssey
Strange Odyssey
Strange Odyssey was a text-based adventure program written by Scott Adams and Neil Broome .- Description :Published by Adventure International, this text-based adventure game was one of many from Scott Adams....
.
Reception
The game was reviewed briefly in The DragonDragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...
#44 by Mark Herro. Herro said that this was the toughest game he'd seen so far in the Adventure series. He also commented that "Scott [Adams] has really outdone himself on this one."