Gitaroo Man
Encyclopedia
is a video game for the Sony
PlayStation 2
, published by Koei and developed by iNiS
, with visual production by Mitsuru Nakamura AKA 326 and music performed by COIL.
Despite a number of positive reviews, the North American and European versions of Gitaroo Man were produced in very low quantities by Koei and, as a result, have become somewhat rare; it is regarded as a cult video game.
Around November 2005 in North America, copies of Gitaroo Man began popping up in GameStop
game stores. This was due to a reprint by GameQuestDirect, similar to their previous reprints of PlayStation RPGs Persona 2
and Rhapsody: A Musical Adventure
, both of which were previously very rare. The game was also reissued in Europe around this time.
A port of the game, titled Gitaroo Man Lives! ( in Japan) was released for PlayStation Portable
in 2006.
is U-1, a young boy who is frequently ridiculed by classmates and passed over by Little Pico, the girl of his dreams. The story proper begins when Puma, a dog with the ability to speak, teaches U-1 to play the guitar, simultaneously teaching the controls of the game to the player, and subsequently revealing to him that he is the last legendary hero of Planet Gitaroo, and the possessor of the Last Gitaroo. When they are then attacked, Puma transforms into Puma AC-30 and gives U-1 the Gitaroo, transforming him into Gitaroo Man.
, divided into five types of sections:
The exceptions to this format are "Void", which is purely Guard phase, and "Legendary Theme (Acoustic)" which is purely Attack phase. These songs, as well as "Overpass/Legendary Theme (Album Version)" are excluded from the multiplayer mode.
Each level typically opens with a Charge phase, in which the player increases their health through playing the Gitaroo. A series of alternating Attack and Guard phases follows, in which the player attempts to drop his opponent's health bar by playing the Gitaroo, and avoids the same by dodging incoming attacks, respectively. If the player survives until the end of the song, then he must complete the Harmony phase to finish the level. The opponent's health bar doesn't so much represent his/her health as it does the progress through the song. If a player does not deal enough damage to an opponent by the end of a segment, that segment will be repeated (with the exception of some levels, most battle phases have two different tunes per segment, that are randomly selected each time a level is played.)
During the Charge, Attack, and Harmony phases, a line called the "trace line" scrolls toward a dot in the center of the screen (the "attack point") from outside of the visible area. There are yellow circles with orange tails on the trace line (called "phrase bars") corresponding to the rhythm of the song. When the beginning of a phrase bar reaches the attack point, the player must follow the direction of the trace line with the analogue stick while simultaneously pressing any face button for the duration of each phase bar.
In the Charge phase, successfully completing a phase bar grants the player a little more health; in Attack phases, completing phase bars drops the opponent's health, while missing them drops a little of the player's health. The Harmony phase acts the same as an Attack phase, but at this point the enemy's health is irrelevant. The End phase is similar, except the player will no longer lose health at this point. The magnitude of the gain in health or drop in opponent's health depends on how accurately the player hit the phase bar. Long phase bars can give their effect a second time if the button is released before the end of the bar, the bonus being greater the longer the button is held.
The phase bars tie into the music by fading in Gitaroo Man's guitar track in the song when they are hit, and causing it to fade back out when missed. Thus, the quality of the player's game playing ties in with the quality of Gitaroo Man's guitar playing.
The Guard phase differs in that the player is responsible for pressing one of the four buttons on the controller at the correct time; the analog stick is not used. Corresponding to the layout of these buttons, a triangle scrolls in from the top of the screen, a circle from the right, a square from the left, and an X from the bottom. When these icons hit the aforementioned attack point in the center, usually following the rhythm of the opponent's part of the music, the player must press the corresponding button to avoid losing health.
Most of the game's music uses a call and response pattern
in order to allow for alternating Attack and Guard phases, with Gitaroo Man and his rival dominant in each respectively. The Charge and Harmony phases are typical intros and codas, with the rival tending to musically dominate the Charge phase, and Harmony phase led by Gitaroo Man.
At the end of each level, the player is given a rank based on their performance, as well as an item for the Collection, unlocking character bios. An additional item is obtained if the player can obtain an A or S rank in that level. Further items can be collected in Master's Play mode.
The backup band
The following songs are exclusive to the PSP remake, Gitaroo Man Lives!, in the Duel mode.
console. is a direct port of the PS2 game, but with two new songs that can be played in 'Duet' mode, a newly introduced cooperative mode. The songs are 'Metal Header', a rap/rock track, and 'Toda Pasión', a fast-paced samba number, similar to a Carlos Santana
song. The game features Wi-Fi multiplayer and the ability to choose easy or normal difficulty settings.
Sony
, commonly referred to as Sony, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan and the world's fifth largest media conglomerate measured by revenues....
PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...
, published by Koei and developed by iNiS
INiS
is a Japanese video game developer that specializes in rhythm games. It was co-founded by Keiichi Yano on February 3, 1997. The name iNiS is an acronym and it stands for "infinite Noise of the inner Soul."-Games developed:-Engines:...
, with visual production by Mitsuru Nakamura AKA 326 and music performed by COIL.
Despite a number of positive reviews, the North American and European versions of Gitaroo Man were produced in very low quantities by Koei and, as a result, have become somewhat rare; it is regarded as a cult video game.
Around November 2005 in North America, copies of Gitaroo Man began popping up in GameStop
GameStop
GameStop Corporation is an American video game and entertainment software retailer. The company, whose headquarters is in Grapevine, Texas, United States, operates 6,500 retail stores throughout the United States, Canada, Australia, Austria, Denmark, Finland, France, Germany, Ireland, Italy, New...
game stores. This was due to a reprint by GameQuestDirect, similar to their previous reprints of PlayStation RPGs Persona 2
Persona 2
is a two-part series of Japanese console role-playing games for the Sony PlayStation, developed by Atlus. and are two chapters of the same storyline...
and Rhapsody: A Musical Adventure
Rhapsody: A Musical Adventure
Rhapsody: A Musical Adventure, released in Japan as is a console role-playing game for the PlayStation from Atlus USA and Nippon Ichi Software, the creators of Disgaea, and is part of the Marl Kingdom series....
, both of which were previously very rare. The game was also reissued in Europe around this time.
A port of the game, titled Gitaroo Man Lives! ( in Japan) was released for PlayStation Portable
PlayStation Portable
The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...
in 2006.
Story
The player characterPlayer character
A player character or playable character is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters...
is U-1, a young boy who is frequently ridiculed by classmates and passed over by Little Pico, the girl of his dreams. The story proper begins when Puma, a dog with the ability to speak, teaches U-1 to play the guitar, simultaneously teaching the controls of the game to the player, and subsequently revealing to him that he is the last legendary hero of Planet Gitaroo, and the possessor of the Last Gitaroo. When they are then attacked, Puma transforms into Puma AC-30 and gives U-1 the Gitaroo, transforming him into Gitaroo Man.
Gameplay
Each battle comprises a separate levelLevel (computer and video games)
A level, map, area, or world in a video game is the total space available to the player during the course of completing a discrete objective...
, divided into five types of sections:
- Charge: Successful notes charge up energy for battle.
- Attack: Successful notes deplete enemy's energy. Misses deplete player's energy.
- Guard: Successful presses avoid attack. Misses deplete player's energy.
- Harmony: Same as Attack phase, although this is not broken up by Guard phases.
- End: Same as Harmony, but player's energy does not deplete if notes are missed.
The exceptions to this format are "Void", which is purely Guard phase, and "Legendary Theme (Acoustic)" which is purely Attack phase. These songs, as well as "Overpass/Legendary Theme (Album Version)" are excluded from the multiplayer mode.
Each level typically opens with a Charge phase, in which the player increases their health through playing the Gitaroo. A series of alternating Attack and Guard phases follows, in which the player attempts to drop his opponent's health bar by playing the Gitaroo, and avoids the same by dodging incoming attacks, respectively. If the player survives until the end of the song, then he must complete the Harmony phase to finish the level. The opponent's health bar doesn't so much represent his/her health as it does the progress through the song. If a player does not deal enough damage to an opponent by the end of a segment, that segment will be repeated (with the exception of some levels, most battle phases have two different tunes per segment, that are randomly selected each time a level is played.)
During the Charge, Attack, and Harmony phases, a line called the "trace line" scrolls toward a dot in the center of the screen (the "attack point") from outside of the visible area. There are yellow circles with orange tails on the trace line (called "phrase bars") corresponding to the rhythm of the song. When the beginning of a phrase bar reaches the attack point, the player must follow the direction of the trace line with the analogue stick while simultaneously pressing any face button for the duration of each phase bar.
In the Charge phase, successfully completing a phase bar grants the player a little more health; in Attack phases, completing phase bars drops the opponent's health, while missing them drops a little of the player's health. The Harmony phase acts the same as an Attack phase, but at this point the enemy's health is irrelevant. The End phase is similar, except the player will no longer lose health at this point. The magnitude of the gain in health or drop in opponent's health depends on how accurately the player hit the phase bar. Long phase bars can give their effect a second time if the button is released before the end of the bar, the bonus being greater the longer the button is held.
The phase bars tie into the music by fading in Gitaroo Man's guitar track in the song when they are hit, and causing it to fade back out when missed. Thus, the quality of the player's game playing ties in with the quality of Gitaroo Man's guitar playing.
The Guard phase differs in that the player is responsible for pressing one of the four buttons on the controller at the correct time; the analog stick is not used. Corresponding to the layout of these buttons, a triangle scrolls in from the top of the screen, a circle from the right, a square from the left, and an X from the bottom. When these icons hit the aforementioned attack point in the center, usually following the rhythm of the opponent's part of the music, the player must press the corresponding button to avoid losing health.
Most of the game's music uses a call and response pattern
Call and response (music)
In music, a call and response is a succession of two distinct phrases usually played by different musicians, where the second phrase is heard as a direct commentary on or response to the first...
in order to allow for alternating Attack and Guard phases, with Gitaroo Man and his rival dominant in each respectively. The Charge and Harmony phases are typical intros and codas, with the rival tending to musically dominate the Charge phase, and Harmony phase led by Gitaroo Man.
At the end of each level, the player is given a rank based on their performance, as well as an item for the Collection, unlocking character bios. An additional item is obtained if the player can obtain an A or S rank in that level. Further items can be collected in Master's Play mode.
Master's Play
When the game is completed once, the levels (except the tutorial) can be played in Master's Play mode. In this mode, symbols come onto the screen faster, and misses cause more damage. Also, in the majority of levels (some levels like "The Legendary Theme (Acoustic Version) keep the same layout), button presses are a lot more frequent and some phase bars are longer with fewer breaks in between them.Vs. Mode
This mode can be played with 2 or 4 players (or one player against a computer, but only when a second controller is plugged in.) Choosing one of the available songs, Player 1 plays Gitaroo Man's music while Player 2 plays the villain's music. Some of the songs are reformatted to support the 2 player (for example, "Born to be Bone" features more parts for Gitaroo Man to play.) If one side manages to deplete the other side's energy, they'll win. If by the end of the song the players are still standing, the side with the most life remaining will play the Harmony segment alone, thus winning, and the results screen will be displayed.Duet Mode
Exclusive to the PSP version, this mode is playable with two players over Ad-hoc, although it can played with one player provided the Ad-hoc switch is on. This mode has two exclusive levels to play on, with Player 1 controlling Gitaroo Man and Player 2 controlling Kirah. Gameplay is identical to the single player mode, albeit both players share a single life bar, which each player having half.Characters
- The game's protagonistProtagonistA protagonist is the main character of a literary, theatrical, cinematic, or musical narrative, around whom the events of the narrative's plot revolve and with whom the audience is intended to most identify...
. U-1 has a romantic attachment to Pico but is constantly upstaged by his natural rival, Kazuya. When the player is introduced, U-1 has very little self confidence and rarely, if ever, is able to stand up for himself, but throughout the course of the game he gradually develops self-esteem, and afterward, a more extroverted personality.
- The alter egoAlter egoAn alter ego is a second self, which is believe to be distinct from a person's normal or original personality. The term was coined in the early nineteenth century when dissociative identity disorder was first described by psychologists...
of U-1 and the last of the legendary heroes of Planet Gitaroo. U-1 transforms into Gitaroo Man whenever he is challenged to a battle. Wields the legendary last Gitaroo. It is said Gitaroo Man will reveal his true form when all eight Gitaroos are one.
- U-1's loyal talking pet dog, who isn't even sure himself how long he's been in U-1's family. He is responsible for teaching U-1 everything about battling. Whenever a challenge appears, he transforms into Puma AC-30 and throws U-1 the Gitaroo.
- One of U-1's classmates and the girl of his dreams. She is always with Kazuya to U-1's dismay.
- A snobby classmate of U-1 who comes from a rich family. He is great at skateboardingSkateboardingSkateboarding is an action sport which involves riding and performing tricks using a skateboard.Skateboarding can be a recreational activity, an art form, a job, or a method of transportation. Skateboarding has been shaped and influenced by many skateboarders throughout the years. A 2002 report...
, is a straight-A student, and is U-1's social rival.
- Kirah is one of the main characters, who bears a striking resemblance to Pico. She is identified as a powerful, if misguided warrior of Gravillians who eventually turns over to Gitaroo Man's side to help him defeat Zowie. She is voiced by Bianca Allen in the English version.
- The prince of the Gravillians and the antagonistAntagonistAn antagonist is a character, group of characters, or institution, that represents the opposition against which the protagonist must contend...
of the storyline. His desire for power has led him to an attempt at collecting the eight legendary Gitaroos (of which he already has seven), which can, together, control the universe.
- A devil wearing a black diaper using the Axe Gitaroo. He is the first Gravillian to fight U-1. He warps the reality in U-1's room, but is sucked back into his own portal in the end.
- A UFO robot (mistaken as a hamburger) Gravillian that uses a built-in Synth Gitaroo. His minions (othwise known as Little-O's) fires "Dance-Till-Death" rays that forces victims to dance against their own will. Flying-O is defeated by U-1, he and his minions (along with U-1 and Puma) crash into the forest.
- A Gravillian dressed in a bee and disco suit who plays the Trumpet Gitaroo. He is defeated by sinking into the swamp whose animals he controlled.
- A shark that U-1 must escape on the way to planet Gitaroo; he later transforms into Mecha Ben-K, who uses his Turn Table Gitaroos on his pecsPécsPécs is the fifth largest city of Hungary, located on the slopes of the Mecsek mountains in the south-west of the country, close to its border with Croatia. It is the administrative and economical centre of Baranya county...
to do damage. He is hurtled into space by Gitaroo Man's "Woofer-Mazing" and explodes.
- Three skeletons who use their own bones as Gitaroos. Their names are , and . Their pelvic bones are shaped on Dual Shock controllers. The life is sucked out of them when their Gitaroo is taken.
- A Gravillian who operates a cathedral as his Gitaroo, located on Planet Gitaroo itself. He is obsessed with his own beauty and constantly screams 'Mama' at the top of his lungs. He also narrates the character bios on the Collection screen.
- An old man who lives on Planet Gitaroo. He is the one who sends the request for Gitaroo Man's help when he and his people are captured by the Gravillians. According to his character bio, he used to be the greatest Gitaroo player in the known universe until he became a prisoner.
- Zowie's pet cat, who likes to jeer at Puma. She appears as a boss character in the PSP version, where she uses a giant samba machine.
- A giant robot who threatens the city in the PSP version. Uses his army of bats to do his bidding.
The backup band
- A group of musicians dressed in animal suits, who follow U-1 throughout the Cosmos. Their names are (rabbit suit), (monkey suit) and (panda suit). They are almost always seen at one point in every level.
Songs
- Boogie For An Afternoon
- Twisted Reality
- Flyin' to your Heart
- Bee Jam Blues
- VOID
- Nuff Respect, featuring NAHKI
- The Legendary Theme (Acoustic version)
- Born to be Bone
- Tainted Lovers
- Overpass/The Legendary Theme (Album version)
- Resurrection
The following songs are exclusive to the PSP remake, Gitaroo Man Lives!, in the Duel mode.
- Metal Header
- Toda Pasion
Soundtrack
The Gitaroo Man Original Soundtrack is an audio CD released in 2001, containing the majority of the songs found in the PS2 video game Gitaroo Man. While it is missing the background music played during the Collection viewing mode and the Master Mode versions of songs, it does have four Ropeland remixes of other songs.Gitaroo Man Original Soundtrack tracklist |
---|
Disc 1 (62:03)
|
Gitaroo Man Lives!
On November 14, 2006, a Gitaroo Man port was released for Sony's PSPPlayStation Portable
The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...
console. is a direct port of the PS2 game, but with two new songs that can be played in 'Duet' mode, a newly introduced cooperative mode. The songs are 'Metal Header', a rap/rock track, and 'Toda Pasión', a fast-paced samba number, similar to a Carlos Santana
Carlos Santana
Carlos Augusto Alves Santana is a Mexican rock guitarist. Santana became famous in the late 1960s and early 1970s with his band, Santana, which pioneered rock, salsa and jazz fusion...
song. The game features Wi-Fi multiplayer and the ability to choose easy or normal difficulty settings.
Awards
- Received IGNIGNIGN is an entertainment website that focuses on video games, films, music and other media. IGN's main website comprises several specialty sites or "channels", each occupying a subdomain and covering a specific area of entertainment...
's award for Best PSP Music Game of 2006. http://bestof.ign.com/2006/psp/9.html
External links
- Gitaroo Man at Game RankingsGame RankingsGameRankings is a website that collects review scores from both offline and online sources to give an average rating. It indexes over 315,000 articles relating to more than 14,500 games.GameRankings is owned by CBS Interactive...
- Gitaroo Man at GameFAQsGameFAQsGameFAQs is a website that hosts FAQs and walkthroughs for video games. It was created in November 1995 by Jeff "CJayC" Veasey and was bought by CNET Networks in May 2003. It is currently owned by CBS Interactive. The site has a database of video game information, cheat codes, reviews, game saves,...
- Gitaroo Man on the iNiSINiSis a Japanese video game developer that specializes in rhythm games. It was co-founded by Keiichi Yano on February 3, 1997. The name iNiS is an acronym and it stands for "infinite Noise of the inner Soul."-Games developed:-Engines:...
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