Gradius V
Encyclopedia
Gradius V is a Japanese-developed shoot 'em up
video game published by Konami
for the Sony
PlayStation 2
video game console
in 2004. Gradius V was largely developed under contract by the Treasure team responsible for Radiant Silvergun
and Ikaruga
under supervision of Konami's internal development studio, Konami Computer Entertainment Tokyo.
The game is set predominantly in outer space
where players control a fictional spacecraft
called Vic Viper through a continuously scrolling background depicting the territories of Bacterian—an evil empire which serves as the player's enemy.
scrolling shooter with the Vic Viper contending with formations of enemies, both stationary and moving, that fire bullets. Players go through levels consisting of open space and others consisting of maneuvering through close quarters which alter between horizontal and vertical scrolling. Should players come into contact with anything on the screen, the Vic Viper explodes, and they lose a life. In Gradius V, the hit box (the pixels which must be touched by an object to destroy the ship) has been reduced in size to allow players to get through small areas more easily. Gradius V marks the first time in the series in which players can reappear immediately and resume the game from where they lose a life ever since Salamander series. Alternatively, players may also restart at a previously cleared checkpoint depending on the game's settings. If all lives are lost players have the option to continue and restart the game from where they left off. Players receive extra lives after scoring a certain number of points as indicated in the game's settings, and players may receive extra continues depending on how much total playing time has been accumulated.
The game can be played with one player or with two players simultaneously. After players start the game, they will enter a "Select Weapon Array" screen, where they may select the types of power-up
s they will use through the course of the game. There is also an unlockable feature called "Weapon Edit" in which players can access if certain conditions are met. In this mode, they can customize the Vic Viper with various combinations of weapons found in the "Select Weapon Array" screen, from earlier Gradius games, or new weaponry. Players are able to start the game from the beginning or at any stage that was previously cleared. Players can also play a "Score Attack" mode, where they play the game from the beginning under specific parameters. At the end of "Score Attack" mode, players receive a password which allows them to post their highest achieved score on the Internet. Finally, players have the option to view the highest local scores, save or load game data using a PlayStation 2 memory card, or to adjust the game's settings, including stereo or monoural sound, difficulty, number of lives available, the number of points required to earn extra lives, the ability to restart from a checkpoint or immediately after being destroyed, or button configuration.
Throughout the game, players can accumulate various power-up
capsules after destroying certain enemies or enemy formations. Collecting a power-up capsule moves a yellow cursor on the power meter at the bottom of the screen. Pressing the "Power-Up" button will award the player the power-up that is highlighted on the power meter. The types of power-ups that can be obtained throughout the course of the game are selected at the "Select Weapon Array" and "Weapon Edit" menus before starting. The cursor cycles through the following power-ups in order: "Speed Up", "Missile", "Double", "Laser", "Multiple", and "Shield". With the "Speed Up" power-up, players are able to increase speeds of their ships; with the "Missile" power-up, players can launch air-to-surface missiles to destroy ground targets; and with the "Double" power-up, players can fire an additional gun that fires in another direction other than forward. The "Laser" power-up allows players to fire enemy-piercing lasers, the "Force Field" power-up gives players three additional hits before being destroyed, and "Multiple" power-up gives players clones (also called "Options") that shadow their movements and mimic their firing. A new feature in Gradius V gives players the ability to control their "Multiples" with the push of a button, depending on which weaponry was selected before starting the game. By pressing a button, players can freeze their Multiples in place, cause them to rotate around the Vic Viper, control the direction of their fire, or spread them out above and below the ship.
documentary film
Japon: Histoire Du Shooting Game, produced by CanalSat
's GameOne channel, senior producer Osamu Kasai explained that because of limited resources the development of the game had to be outsourced. Their choice of potential collaborators would be decided by experience with modern shoot 'em ups and design practices similar to those of Konami, Kasai concluded that "Treasure was the best choice" for the project.
In an interview with the game's producer Yasushi Takano on the promotional DVD
, Gradius Breakdown, Takano said that he felt the traditional Gradius formula had become stagnant and expressed a desire for a new direction in order for the series to remain relevant, he also admitted that some of their early work was not as impressive as it would later become.
The game went through several revisions and the game was subsequently delayed and made frequent appearances at trade fair
s including the Electronic Entertainment Expo and Tokyo Game Show
. Plans were also made to produce a counterpart for video arcade
s alongside the console version, but it was canceled because of time constraints.
whose previous video game work includes the soundtrack to the tactical role-playing game
Final Fantasy Tactics
, the shoot'em up Radiant Silvergun
and the action
/RPG hybrid Vagrant Story
. Sakimoto noted in an interview that "It was a great honor for me to able to work on a title like this, but also very stressful" and names the original Gradius
as an important source of inspiration on his work. He also revealed that his clients requested a music style that would be reminiscent of the earlier games, and the soundtrack as a result comprises remixes of music used in previous Gradius titles as well as original tracks. Synthesized orchestral instrument
s were used throughout the production of the soundtrack.
The soundtrack was released separately on CD
as Gradius V Soundtracks by Konami Media Entertainment in Japan on August 18, 2004, and features 22 tracks.
ing customers in Japan containing interviews with the developers, art galleries and a number of recorded playthroughs demonstrating the inner workings of the game's stages. Adding further incentive for customers to purchase the upcoming game, Konami later revealed the availability of The History of Vic Viper—a book indicating inner design, the background and the roadmap of the Vic Viper ships. The book was included with all versions of the original Japanese pressing of the game. An additional DVD with expanded content titled Gradius V Official DVD The Perfect was also released in Japan to be ordered separately or with the game from Konami's online retail store, Konamistyle.. For the North American release of the game, Konami produced a DVD called Gradius Breakdown as a pre-order incentive. Breakdown includes a retrospective of the Gradius series and a number of recorded playthroughs of the game.
Konami also held an online high score ranking competition in the US and the high score winners received a director's cut version of the Gradius Breakdown DVD that included more concept art and additional playthroughs of some of the later stages of Gradius V.
rating index of 82, based on 46 reviews. Positive response tends to focus on the intricate level design
, graphical excellence, and "old school" appeal of the shoot 'em up
genre. Most negative criticism highlights the difficulty of the game, as well as what is deemed an over-reliance on established genre conventions, to which G4tv.com
said that "While the action is always constant and involving, the lack of variation and the need to be in an exact spot at an exact time is simply not going to strike everyone as fun."
Shoot 'em up
Shoot 'em up is a subgenre of shooter video games. In a shoot 'em up, the player controls a lone character, often in a spacecraft or aircraft, shooting large numbers of enemies while dodging their attacks. The genre in turn encompasses various types or subgenres and critics differ on exactly what...
video game published by Konami
Konami
is a Japanese leading developer and publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines, arcade cabinets and video games...
for the Sony
Sony Computer Entertainment
Sony Computer Entertainment, Inc. is a major video game company specializing in a variety of areas in the video game industry, and is a wholly owned subsidiary and part of the Consumer Products & Services Group of Sony...
PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...
video game console
Video game console
A video game console is an interactive entertainment computer or customized computer system that produces a video display signal which can be used with a display device to display a video game...
in 2004. Gradius V was largely developed under contract by the Treasure team responsible for Radiant Silvergun
Radiant Silvergun
is a vertically scrolling shooter video game, developed by Treasure. It was released in arcades on the ST-V platform in 1998 and subsequently ported to the Sega Saturn, with added cutscenes by noted animation studio Gonzo...
and Ikaruga
Ikaruga
is a shoot 'em up video game developed by Treasure. It was released in the arcades in 2001 on the Sega NAOMI, subsequently released on Dreamcast in Japan and then worldwide on the Nintendo GameCube, and was released on Xbox Live Arcade on April 9, 2008...
under supervision of Konami's internal development studio, Konami Computer Entertainment Tokyo.
The game is set predominantly in outer space
Outer space
Outer space is the void that exists between celestial bodies, including the Earth. It is not completely empty, but consists of a hard vacuum containing a low density of particles: predominantly a plasma of hydrogen and helium, as well as electromagnetic radiation, magnetic fields, and neutrinos....
where players control a fictional spacecraft
Spacecraft
A spacecraft or spaceship is a craft or machine designed for spaceflight. Spacecraft are used for a variety of purposes, including communications, earth observation, meteorology, navigation, planetary exploration and transportation of humans and cargo....
called Vic Viper through a continuously scrolling background depicting the territories of Bacterian—an evil empire which serves as the player's enemy.
Mechanics
The game takes place as a 2D2D computer graphics
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models and by techniques specific to them...
scrolling shooter with the Vic Viper contending with formations of enemies, both stationary and moving, that fire bullets. Players go through levels consisting of open space and others consisting of maneuvering through close quarters which alter between horizontal and vertical scrolling. Should players come into contact with anything on the screen, the Vic Viper explodes, and they lose a life. In Gradius V, the hit box (the pixels which must be touched by an object to destroy the ship) has been reduced in size to allow players to get through small areas more easily. Gradius V marks the first time in the series in which players can reappear immediately and resume the game from where they lose a life ever since Salamander series. Alternatively, players may also restart at a previously cleared checkpoint depending on the game's settings. If all lives are lost players have the option to continue and restart the game from where they left off. Players receive extra lives after scoring a certain number of points as indicated in the game's settings, and players may receive extra continues depending on how much total playing time has been accumulated.
The game can be played with one player or with two players simultaneously. After players start the game, they will enter a "Select Weapon Array" screen, where they may select the types of power-up
Power-up
In computer and video games, power-ups are objects that instantly benefit or add extra abilities to the game character as a game mechanic. This is in contrast to an item, which may or may not have a benefit and can be used at a time chosen by the player...
s they will use through the course of the game. There is also an unlockable feature called "Weapon Edit" in which players can access if certain conditions are met. In this mode, they can customize the Vic Viper with various combinations of weapons found in the "Select Weapon Array" screen, from earlier Gradius games, or new weaponry. Players are able to start the game from the beginning or at any stage that was previously cleared. Players can also play a "Score Attack" mode, where they play the game from the beginning under specific parameters. At the end of "Score Attack" mode, players receive a password which allows them to post their highest achieved score on the Internet. Finally, players have the option to view the highest local scores, save or load game data using a PlayStation 2 memory card, or to adjust the game's settings, including stereo or monoural sound, difficulty, number of lives available, the number of points required to earn extra lives, the ability to restart from a checkpoint or immediately after being destroyed, or button configuration.
Throughout the game, players can accumulate various power-up
Power-up
In computer and video games, power-ups are objects that instantly benefit or add extra abilities to the game character as a game mechanic. This is in contrast to an item, which may or may not have a benefit and can be used at a time chosen by the player...
capsules after destroying certain enemies or enemy formations. Collecting a power-up capsule moves a yellow cursor on the power meter at the bottom of the screen. Pressing the "Power-Up" button will award the player the power-up that is highlighted on the power meter. The types of power-ups that can be obtained throughout the course of the game are selected at the "Select Weapon Array" and "Weapon Edit" menus before starting. The cursor cycles through the following power-ups in order: "Speed Up", "Missile", "Double", "Laser", "Multiple", and "Shield". With the "Speed Up" power-up, players are able to increase speeds of their ships; with the "Missile" power-up, players can launch air-to-surface missiles to destroy ground targets; and with the "Double" power-up, players can fire an additional gun that fires in another direction other than forward. The "Laser" power-up allows players to fire enemy-piercing lasers, the "Force Field" power-up gives players three additional hits before being destroyed, and "Multiple" power-up gives players clones (also called "Options") that shadow their movements and mimic their firing. A new feature in Gradius V gives players the ability to control their "Multiples" with the push of a button, depending on which weaponry was selected before starting the game. By pressing a button, players can freeze their Multiples in place, cause them to rotate around the Vic Viper, control the direction of their fire, or spread them out above and below the ship.
Development
Gradius V was officially announced on January 16, 2003, and is a result of the combined efforts of the now defunct Konami Computer Entertainment Tokyo and Treasure - a development studio founded by former employees of Konami. Gradius V marks their first joint project since the departure from Konami in 1992. In the 2006 FrenchFrance
The French Republic , The French Republic , The French Republic , (commonly known as France , is a unitary semi-presidential republic in Western Europe with several overseas territories and islands located on other continents and in the Indian, Pacific, and Atlantic oceans. Metropolitan France...
documentary film
Documentary film
Documentary films constitute a broad category of nonfictional motion pictures intended to document some aspect of reality, primarily for the purposes of instruction or maintaining a historical record...
Japon: Histoire Du Shooting Game, produced by CanalSat
CanalSat
CanalSat is a French digital satellite and DSL pay television service. It is owned by Vivendi with a 65% share, minority shareholders are Lagardère , TF1 and M6...
's GameOne channel, senior producer Osamu Kasai explained that because of limited resources the development of the game had to be outsourced. Their choice of potential collaborators would be decided by experience with modern shoot 'em ups and design practices similar to those of Konami, Kasai concluded that "Treasure was the best choice" for the project.
In an interview with the game's producer Yasushi Takano on the promotional DVD
DVD
A DVD is an optical disc storage media format, invented and developed by Philips, Sony, Toshiba, and Panasonic in 1995. DVDs offer higher storage capacity than Compact Discs while having the same dimensions....
, Gradius Breakdown, Takano said that he felt the traditional Gradius formula had become stagnant and expressed a desire for a new direction in order for the series to remain relevant, he also admitted that some of their early work was not as impressive as it would later become.
The game went through several revisions and the game was subsequently delayed and made frequent appearances at trade fair
Trade fair
A trade fair is an exhibition organized so that companies in a specific industry can showcase and demonstrate their latest products, service, study activities of rivals and examine recent market trends and opportunities...
s including the Electronic Entertainment Expo and Tokyo Game Show
Tokyo Game Show
The , commonly known as TGS, is a video game expo / convention held annually in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association and the Nikkei Business Publications, Inc...
. Plans were also made to produce a counterpart for video arcade
Video arcade
An amusement arcade or video arcade is a venue where people play arcade games such as video games, pinball machines, electro-mechanical games, redemption games, merchandisers , or coin-operated billiards or air hockey tables...
s alongside the console version, but it was canceled because of time constraints.
Audio
The soundtrack was composed by freelance composer Hitoshi SakimotoHitoshi Sakimoto
is a Japanese video game composer and arranger. He is best known for scoring the games Final Fantasy Tactics and Final Fantasy XII, though he has composed soundtracks for over 70 games and arranged music for more than 40 others. He began playing music and video games in elementary school, and began...
whose previous video game work includes the soundtrack to the tactical role-playing game
Tactical role-playing game
A tactical role-playing game is a type of video game which incorporates elements of traditional role-playing video games and strategy games. In Japan these games are known as , a designation which might seem peculiar to native English speakers...
Final Fantasy Tactics
Final Fantasy Tactics
is a tactical role-playing game developed and published by Square for the Sony PlayStation video game console. It is the first game of the Final Fantasy Tactics series and was released in Japan in June 1997 and in the United States in January 1998...
, the shoot'em up Radiant Silvergun
Radiant Silvergun
is a vertically scrolling shooter video game, developed by Treasure. It was released in arcades on the ST-V platform in 1998 and subsequently ported to the Sega Saturn, with added cutscenes by noted animation studio Gonzo...
and the action
Action game
Action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes diverse subgenres such as fighting games, shooter games, and platform games, which are widely considered the most important action games, though some...
/RPG hybrid Vagrant Story
Vagrant Story
is a Japanese-developed console role-playing game developed and published by Square for the PlayStation video game console. The game was released in 2000, and has been re-released through the PlayStation Network for the PlayStation 3 and PlayStation Portable consoles eleven years later...
. Sakimoto noted in an interview that "It was a great honor for me to able to work on a title like this, but also very stressful" and names the original Gradius
Gradius
The Gradius games, first introduced in 1985, make up a series of scrolling shooter video games published by Konami for a variety of portable, console and arcade platforms. In many games in the series, the player controls a ship known as the Vic Viper...
as an important source of inspiration on his work. He also revealed that his clients requested a music style that would be reminiscent of the earlier games, and the soundtrack as a result comprises remixes of music used in previous Gradius titles as well as original tracks. Synthesized orchestral instrument
Musical instrument
A musical instrument is a device created or adapted for the purpose of making musical sounds. In principle, any object that produces sound can serve as a musical instrument—it is through purpose that the object becomes a musical instrument. The history of musical instruments dates back to the...
s were used throughout the production of the soundtrack.
The soundtrack was released separately on CD
Compact Disc
The Compact Disc is an optical disc used to store digital data. It was originally developed to store and playback sound recordings exclusively, but later expanded to encompass data storage , write-once audio and data storage , rewritable media , Video Compact Discs , Super Video Compact Discs ,...
as Gradius V Soundtracks by Konami Media Entertainment in Japan on August 18, 2004, and features 22 tracks.
Bundling
On April 9, 2004, Konami announced that a DVD called OPTIONS was being offered to pre-orderPre-order
A pre-order is an order placed for an item which has not yet been released. The idea for pre-orders came when people found it hard to get popular items in stores due to their popularity. Companies were then given the idea to allow people to reserve their own personal copy, before the release, ...
ing customers in Japan containing interviews with the developers, art galleries and a number of recorded playthroughs demonstrating the inner workings of the game's stages. Adding further incentive for customers to purchase the upcoming game, Konami later revealed the availability of The History of Vic Viper—a book indicating inner design, the background and the roadmap of the Vic Viper ships. The book was included with all versions of the original Japanese pressing of the game. An additional DVD with expanded content titled Gradius V Official DVD The Perfect was also released in Japan to be ordered separately or with the game from Konami's online retail store, Konamistyle.. For the North American release of the game, Konami produced a DVD called Gradius Breakdown as a pre-order incentive. Breakdown includes a retrospective of the Gradius series and a number of recorded playthroughs of the game.
Konami also held an online high score ranking competition in the US and the high score winners received a director's cut version of the Gradius Breakdown DVD that included more concept art and additional playthroughs of some of the later stages of Gradius V.
Reception
Overall, Gradius V received positive reviews from magazines and websites and amassed a MetacriticMetacritic
Metacritic.com is a website that collates reviews of music albums, games, movies, TV shows and DVDs. For each product, a numerical score from each review is obtained and the total is averaged. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green,...
rating index of 82, based on 46 reviews. Positive response tends to focus on the intricate level design
Level design
Level design, environment design or game mapping is a discipline of game development involving creation of video game levels—locales, stages, or missions. This is commonly done using level editor, a game development software designed for building levels; however some games feature built-in...
, graphical excellence, and "old school" appeal of the shoot 'em up
Shoot 'em up
Shoot 'em up is a subgenre of shooter video games. In a shoot 'em up, the player controls a lone character, often in a spacecraft or aircraft, shooting large numbers of enemies while dodging their attacks. The genre in turn encompasses various types or subgenres and critics differ on exactly what...
genre. Most negative criticism highlights the difficulty of the game, as well as what is deemed an over-reliance on established genre conventions, to which G4tv.com
G4tv.com
G4tv.com, also known as G4tv: The Show or simply G4tv, is a weekly video game talk show that aired on G4 and was produced by Laura Foy. The questions and polls used on the show were from the G4tv.com discussion forums live chatroom and were on any topic concerning games or the technology of gaming...
said that "While the action is always constant and involving, the lack of variation and the need to be in an exact spot at an exact time is simply not going to strike everyone as fun."