Grind (gaming)
Encyclopedia
Grinding is a term used in video gaming to describe the process of engaging in repetitive and/or boring tasks not pertaining to the story line of the game. The most common usage is in the context of MMORPG
Massively multiplayer online role-playing game
Massively multiplayer online role-playing game is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world....

s like Final Fantasy XI
Final Fantasy XI
, also known as Final Fantasy XI Online, is a MMORPG developed and published by Square as part of the Final Fantasy series. It was released in Japan on Sony's PlayStation 2 on May 16, 2002, and was released for Microsoft's Windows-based personal computers in November 2002...

, World of Warcraft
World of Warcraft
World of Warcraft is a massively multiplayer online role-playing game by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994...

, Tibia
Tibia
The tibia , shinbone, or shankbone is the larger and stronger of the two bones in the leg below the knee in vertebrates , and connects the knee with the ankle bones....

, or Lineage
Lineage
Lineage may refer to:- Science :* Lineage or kinship, descent group that can demonstrate their common descent from an apical ancestor or a direct line of decent from an ancestor....

in which it is often necessary for a character to repeatedly kill AI-controlled monsters
Mob (computer gaming)
A mob, mobile or monster is a computer-controlled non-player character in a computer game such as an MMORPG or MUD. Depending on context, all such characters in a game may be considered "mobs", or usage may be limited to hostile NPCs and/or NPCs vulnerable to attack.-Purpose of mobs:Defeating...

, using basically the same strategy over again to advance their character level to be able to access newer content. MUD
MUD
A MUD , pronounced , is a multiplayer real-time virtual world, with the term usually referring to text-based instances of these. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat...

s, generally sharing much of the same gameplay as MMORPGs, encounter the same problem. Grinding can also appear in other games in which features can be unlocked.

Synonyms for grinding include the figurative terms treadmilling (a comparison with exercise treadmill
Treadmill
A treadmill is an exercise machine for running or walking while staying in one place. The word treadmill traditionally refers to a type of mill which was operated by a person or animal treading steps of a wheel to grind grain...

s) and pushing the bar (it can be a reference to a weightlifter "pushing the bar" on a bench press, over and over to get muscle gains, or a reference to Skinner box
Skinner box
An operant conditioning chamber is a laboratory apparatus used in the experimental analysis of behavior to study animal behavior. The operant conditioning chamber was created by B. F. Skinner while he was a graduate student at Harvard University...

es in which animals, having learned that pushing a button will sometimes produce a treat, will devote time to pushing the bar over and over again, or also can be a graphical reference to push the character's experience bar to higher values). Related terms include farming
Gold farming
Gold farming is playing a massively multiplayer online game to acquire in-game currency which is then sold to other players. People in China and in other developing nations have held full-time employment as gold farmers....

(in which the repetition is undertaken in order to obtain items, relating the activity to tending a farm field
Agriculture
Agriculture is the cultivation of animals, plants, fungi and other life forms for food, fiber, and other products used to sustain life. Agriculture was the key implement in the rise of sedentary human civilization, whereby farming of domesticated species created food surpluses that nurtured the...

), and catassing, which refers to extended or obsessive play sessions. Used as a noun, a grind (or treadmill) is a designed in-game aspect which requires the player to engage in grinding.

The most common form of level treadmill seen is the practice of killing monsters for experience point
Experience point
An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game...

s. In this way, the player progresses towards the next level to defeat more powerful monsters.

Criticism of the practice is widespread , e.g. players often claiming excessive grinding is an easy way for Manufacturers to gain from subscription fees.

Why players grind

Several answers have been suggested for the question of why players grind. A major motivating factor is the players' desire to pursue what appears to be the game's ultimate goal, which for many games is to reach the highest level
Experience point
An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game...

. There is usually little or no incentive for players to continually seek new challenges. Once they have found a means to reach their goal they will be averse
Risk aversion
Risk aversion is a concept in psychology, economics, and finance, based on the behavior of humans while exposed to uncertainty....

 to tackling new risks and instead repeatedly play through familiar content. Sometimes players might actually enjoy repetitive tasks as a way of relaxing, especially if performing the task has a persistent
Persistence (computer science)
Persistence in computer science refers to the characteristic of state that outlives the process that created it. Without this capability, state would only exist in RAM, and would be lost when this RAM loses power, such as a computer shutdown....

, positive result.

One reason that is less influenced by player choice is a lack of game content or to be able to battle stronger enemies. If the player experiences all interesting content at the current level before reaching the next objective, the only alternative might be for the player to grind to the next level. "Interesting content" is key here since the player might have been given "new content" that is too similar to previous content to be considered interesting by the player. Game designer Raph Koster
Raph Koster
Raphael "Raph" Koster is an American entrepreneur, game designer, and author of A Theory of Fun for Game Design. Koster is widely recognized for his work as the lead designer of Ultima Online and the creative director behind Star Wars Galaxies...

 gives an example of "Fireball VI" being uninteresting.


Additionally, the players may grind for the enjoyment of being better at the game. Putting in the time to grind leads the player to gain experience and level up
Level Up
Level Up was a UK children's TV programme that was broadcast on CBBC. It was launched on the 3rd April 2006, replacing Xchange. The show was an hour long and during the school year broadcasting from 7:30am until 8:30am...

. Increases in level come with additional statistics boosts and abilities, which in turn allow the player to defeat stronger enemies. The gamer knows that time invested in grinding is directly related to strength or ability in the game. This relationship is encouraging to players, consistently rewarding their grinding effort.

Controversy

While grinding's potential to cause players to stop being entertained may be seen as contradictory to good game design, it has been justified in several different ways. The first explanation is that it helps ensure a level playing field
Level playing field
A level playing field is a concept about fairness, not that each player has an equal chance to succeed, but that they all play by the same set of rules. A metaphorical playing field is said to be level if no external interference affects the ability of the players to compete fairly...

. According to the Pareto principle
Pareto principle
The Pareto principle states that, for many events, roughly 80% of the effects come from 20% of the causes.Business-management consultant Joseph M...

, players with better aim, faster reactions, or more extensive tactical knowledge will quickly dominate the entire game, frustrating the now-powerless vast majority. By creating a direct correlation between in-game power and time spent grinding, every player has the potential to reach the top 20% (although the Pareto principle will still apply to the amount of time spent grinding).

The problem may not be that talent and skill are rewarded, but that the rewards are based on relative talent and skill. If only the top 20% of a game's players are rewarded, 80% must be receiving little reward, even if objectively they are highly talented. If there is no hope in the future of these players being rewarded, they will likely leave the game, causing the population to shrink, and thus reducing the number of people who can be in the top 20%. Grinding has the benefit that, although only 20% of the population may be rewarded at any given time, 100% of the population will have the potential to be rewarded in the future, and will have no reason to quit. Raph Koster
Raph Koster
Raphael "Raph" Koster is an American entrepreneur, game designer, and author of A Theory of Fun for Game Design. Koster is widely recognized for his work as the lead designer of Ultima Online and the creative director behind Star Wars Galaxies...

 also addressed this issue, explaining that "... the average user is below average — meaning, the median user lies below the mean on the win-loss curve, because the win-loss curve turns out to be a power-law distribution."
Another alternative to grinds is to remove designer-defined objectives, leaving the player free to do whatever they want. This creates a new problem where many players might be confused about what they are supposed to do, or they might lack the motivation to do much of anything in the virtual world. To reflect these different playing objectives (or lack thereof), an open-ended game of this style, such as The Sims
The Sims
The Sims is a strategic life-simulation computer game developed by Maxis and published by Electronic Arts. Its development was led by game designer Will Wright, also known for developing SimCity...

, is sometimes called a "software toy."

Grinding is seen as a reason to increase the amount of time it takes to reach these levels, forcing the player to pay more subscription fees along the way. An example of this kind of MMORPG is RuneScape
RuneScape
RuneScape is a fantasy massively multiplayer online role-playing game released in January 2001 by Andrew and Paul Gower, and developed and published by Jagex Games Studio. It is a graphical browser game implemented on the client-side in Java, and incorporates 3D rendering...

, which requires players to spend extensive time to achieve the highest level.

The IGDA Online Games Special Interest Group has noted that level treadmills are part of the addictive quality of MMORPGs that caters to those who play more than 25 hours a week (hardcore gamers).

Various games' approaches to issues of grinding

  • RuneScape
    RuneScape
    RuneScape is a fantasy massively multiplayer online role-playing game released in January 2001 by Andrew and Paul Gower, and developed and published by Jagex Games Studio. It is a graphical browser game implemented on the client-side in Java, and incorporates 3D rendering...

    has a skill called Slayer, where players are assigned to tasks of defeating a certain number of a specific type of creature. The monsters are randomly chosen based on the player's combat level, and by defeating the creatures assigned players gain experience which increases their Slayer level, along with their Combat skills. However, sometimes the tasks themselves may take a long time and can be considered "grinding". A new skill, released on April 12, 2010 called "Dungeoneering" was created in order to have a non-grind skill. However there was much controversy over whether the skill was a "real skill" or not.

  • The Lord of the Rings Online features a "title system" in which players are rewarded special titles, and often new abilities, for killing massive quantities of particular types of enemies. This can make grinding both lucrative and enjoyable, as the player benefits from the added experience points and can receive a title who can show off to other players. For example, killing large amounts of Warg
    Warg
    In Norse mythology, a vargr is a wolf and in particular refers to the wolf Fenrir and his sons Sköll and Hati. Based on this, J. R. R. Tolkien in his fiction used the Old English form warg In Norse mythology, a vargr (often anglicised as warg or varg) is a wolf and in particular refers to the...

     grants the player the "Warg-Slayer" title. Killing even more Warg results in more advanced titles, such as "Warg Foe" and so on. This system also exists in City of Heroes
    City of Heroes
    City of Heroes is a massively multiplayer online role-playing game based on the superhero comic book genre, developed by Cryptic Studios and published by NCsoft. The game was launched in North America on April 27, 2004 and in Europe on February 4, 2005 with English, German and French language...

    /City of Villains
    City of Villains
    City of Villains is a massively multiplayer online role-playing game based on the superhero comic book genre, developed by Cryptic Studios and published by NCSoft. Released on October 31, 2005 , the game is integrated with their previous release, City of Heroes...

    , where these "titles" are named "badges".

  • Guild Wars
    Guild Wars
    Guild Wars is an episodic series of online 3D fantasy role-playing games developed by ArenaNet and published by NCsoft. Although often defined as an MMORPG the developers define it as a CORPG due to significant differences from the MMORPG genre. It provides two main modes of gameplay—a cooperative...

    tries to reduce grinding by using a very low maximum level (20) which can be reached within 24 hours of playing the game. Equipment with maximum statistics is also easy to obtain. Players can still improve themselves by acquiring new and different skills so they can create more varied combinations of skills, or gathering points for titles that improve certain skills usable only in PvE. The game was designed to be difficult even for players who have reached the maximum level and obtained the best equipment, but without creating huge gaps between the hardcore and casual players so that both could enjoy the same challenges. Additionally, any more time spent playing only produces better-looking characters, rather than stronger characters, so that, unlike most MMORPGs, success is not a matter of having more hours to spend doing the same thing, but rather about strategy.

  • Eve Online
    EVE Online
    Eve Online is a video game by CCP Games. It is a player-driven, persistent-world MMORPG set in a science fiction space setting. Characters pilot customizable ships through a galaxy of over 7,500 star systems. Most star systems are connected to one or more other star systems by means of stargates...

    features a system that does not require continuous play to increase character skill. Characters are plugged in to their ship's computer and are trained at a rate based on their attributes. Attributes can be enhanced via cybernetic implants to decrease training time. Training occurs continuously, in real time, whether the player is logged in or not. Some of the advanced skills can take as long as a month or more of to reach the next level. Players still have to grind for ISK (money), minerals, and NPC faction standing.

  • Final Fantasy XII
    Final Fantasy XII
    is a console role-playing video game developed and published by Square Enix for the PlayStation 2. Released in 2006, it is the twelfth title in the Final Fantasy series and the last in the series to be released exclusively on the PlayStation platform...

    features a "Chain" effect, which occurs when a player kills the same monster over and over, doing so increases the number on the Chain and improves the rarity of the items dropped by the killed enemy, providing better loot. With a maximum of 999 chained kills, the Chain can only be broken by killing a different monster, or leaving the area.

  • MapleStory
    MapleStory
    MapleStory is a free-to-play, 2D, side-scrolling massively multiplayer online role-playing game developed by the South Korean company Wizet. Several versions of the game are available for specific countries or regions, and each is published by various companies such as Nexon...

    features an entire party quest, called the Dojo PQ, that can be done with several players or by yourself. It is available to all players level 25 or above. It is a boss rush, in which the player or players revisit many bosses, one by one, all in a row. There are two rewards that promote grinding in this particular party quest. The first is after you beat every boss, you get Dojo points, which, when accumulated in large amounts, can be used to get equipment for your character which boost stats. The second is that you get a title for 24 hours when you beat a certain boss 100 times.

  • World of Warcraft
    World of Warcraft
    World of Warcraft is a massively multiplayer online role-playing game by Blizzard Entertainment. It is the fourth released game set in the fantasy Warcraft universe, which was first introduced by Warcraft: Orcs & Humans in 1994...

    tries to make dungeons that can be played one part at a time, so that players can play the game in smaller chunks of time. This is because most people can't afford to dedicate several hours of continuous playing time to clear them.

Also World of Warcraft (abbreviated WoW in many cases) inculdes a resting system which increases Experience gain by 100% if the user has not
fought for a while mostly because they are offline
  • Some games, e.g. FarmVille
    FarmVille
    FarmVille is a farming simulation social network game developed by Zynga in 2009. It is similar to Happy Farm, Farm Town,, and older games such as the Harvest Moon series...

    , consist exclusively of elements that in other games would be considered 'grinding'. Curator of the Smithsonian's upcoming The Art of Video Games
    The Art of Video Games
    The Art of Video Games is an upcoming exhibition to be displayed at the Smithsonian American Art Museum from March 16, 2012 through September 30, 2012. The exhibition is designed to highlight the evolution of art within the video game medium over its forty-year history...

     exhibit, Chris Melissinos
    Chris Melissinos
    Christopher Robert Melissinos is a leading figure in the Java community. He serves as Sun Microsystems' Chief Evangelist and Chief Gaming Officer...

    , expressed in an interview his dismay at his wife's appreciation of Farmville saying "It's all grind!". After speaking with her though she explained "I only choose to plant things in my farm that bloom beautifully," which led Melissinos to change his mind about the game, seeing that it is watching her farm grow that made her happy instead of achieving a game defined goal, ultimately concluding "And really, that's not any different from any game."

  • The Secret World is going to use a level-less system, based on skills you can take around certain skill trees. This was stated by the Ragnar Tornquist in an interview he had with Gamespot GDC 09. Other elements developed with the purpose of eliminating grinding is allow players to get involved into the events of the game world from the very start.

  • The Dragon Quest
    Dragon Quest
    , published as Dragon Warrior in North America until 2005,Due to the inconsistent usage by sources since Square Enix obtained the naming rights to Dragon Quest in North America. Dragon Quest has been used by sources to refer to games released solely under the Dragon Warrior titles...

    series have "Metal" variants of their mascot "Slime" monsters which give a high amount of EXP when defeated (Often enough to level up once or twice, depending on level), the offshot being that they have higher evasion and defence values, making the act of landing a hit on them and for more than 1 HP worth of damage difficult, and they tend to run away, ending the battle prematurely and denying the party any EXP whatsoever.
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