I-Novae (game engine)
Encyclopedia
The I-Novae engine is the first game engine
under development by I-Novae studios. The I-Novae engine incorporates a cutting-edge graphics engine with an advanced terrain engine, soon to be twinned with a complete toolset. This allows developers to display environments on any scale, utilizing procedural
techniques to generate anything from planets to entire galaxies, while being capable of integrating heightmaps or geospatial
data seamlessly allowing complete control over the environment.
with a .NET
/mono
scripting runtime built in allowing developers to code game logic in the relevant languages. The engine is currently developed on Microsoft Windows
, however remains largely platform independent and work in being undertaken to expand its capabilities beyond this platform. The engine currently supports DirectX 9c, DirectX 10, DirectX 11 and OpenGL
. The engine supports full Newtonian physics.
Game engine
A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers...
under development by I-Novae studios. The I-Novae engine incorporates a cutting-edge graphics engine with an advanced terrain engine, soon to be twinned with a complete toolset. This allows developers to display environments on any scale, utilizing procedural
Procedural
Procedural may refer to:*Procedural programming, a computer programming concept*Procedural generation, a term used in connection with computer graphics applications to indicate that data is created algorithmically rather than directly specified by an artist...
techniques to generate anything from planets to entire galaxies, while being capable of integrating heightmaps or geospatial
Geospatial
Geospatial analysis is an approach to applying statistical analysis and other informational techniques to geographically based data. Such analysis employs spatial software and analytical methods with terrestrial or geographic datasets, including geographic information systems and...
data seamlessly allowing complete control over the environment.
Game Engine
The engine's core is programmed in C++C++
C++ is a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language. It is regarded as an intermediate-level language, as it comprises a combination of both high-level and low-level language features. It was developed by Bjarne Stroustrup starting in 1979 at Bell...
with a .NET
.NET Framework
The .NET Framework is a software framework that runs primarily on Microsoft Windows. It includes a large library and supports several programming languages which allows language interoperability...
/mono
Mono (software)
Mono, pronounced , is a free and open source project led by Xamarin to create an Ecma standard compliant .NET-compatible set of tools including, among others, a C# compiler and a Common Language Runtime....
scripting runtime built in allowing developers to code game logic in the relevant languages. The engine is currently developed on Microsoft Windows
Microsoft Windows
Microsoft Windows is a series of operating systems produced by Microsoft.Microsoft introduced an operating environment named Windows on November 20, 1985 as an add-on to MS-DOS in response to the growing interest in graphical user interfaces . Microsoft Windows came to dominate the world's personal...
, however remains largely platform independent and work in being undertaken to expand its capabilities beyond this platform. The engine currently supports DirectX 9c, DirectX 10, DirectX 11 and OpenGL
OpenGL
OpenGL is a standard specification defining a cross-language, cross-platform API for writing applications that produce 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex three-dimensional scenes from simple primitives. OpenGL...
. The engine supports full Newtonian physics.