Indian Marriage
Encyclopedia
Marriage, Marriage Rummy, often called 21-cards rummy, is a Rummy
card game
, widely played in India using three or more packs of cards.
Three 52-card decks are used without any Jokers. No other wild cards are used.
Each player is dealt 21 cards, the remaining stock pile is spread on the table, and the player to the left of the dealer draws the top card from the stock pile to make melds. After a card is drawn, one must be discarded, and the next player to the left has the option of drawing either the top discard or top stock card. Then he must discard.
A set consists of three or more cards of the same face value, (e.g. three queens, three aces, or three sevens). A run consists of four or more cards in sequence of the same suit. If there is an ace in the run, it can serve as either a high card or a low card, but not both in the same run.
1. Pure run = 6D 7D 8D
2. Pure set = 6D 6D 6D
3. Run using joker or wild card = 6D 7D joker/wildcard
4. Set using joker or wildcard = 6D 6H joker/wildcard {NOTE : ( 6D 6D joker/wildcard ) is not allowed}
5. All joker / wildcard can be used = Jo Jo Jo or WC WC WC
After seeing the joker the player also become eligible to use the joker or other wildcard in his hand for making sets and runs.
A player can only go down or show after being eligible to see the joker.
Once a player has gone down by satisfying the requirements , he may not create any new sets or runs.
If the player has not yet opened, and has the necessary cards to meet the eligibility requirements , he may then lay down the sets and runs appropriate for for seeing the joker. Having eligibled, the player is then free to play jokers and wildcard onto existing sets or runs.
Wild cards may be used to fill in missing cards in a set or a run, and there is no limit to how many wild cards may be used in any set or run. If the player changes his mind as to which cards to play where, only the cards played in the current turn may be picked up for re-use.
The end of a turn occurs when a player discards one card onto the discard pile. Play then continues with the next player to the right.
Any player not finishing a full game (one or more hands not played to completion) will post a game total equal to the sum of the two highest complete game totals posted by other players in that game. If two other complete game totals are not available in that game, all statistics for that game are discarded. Similarly, any player not providing a score for a particular hand that he or she played will post a score equal to the sum of the two highest scores posted by other players for that hand. If two other scores are not available in that hand, the hand is re-played.
If it is not too late, as defined, to correct the error, the offender restores the card drawn, takes back any cards that he or she may have played, and play then reverts to the correct person. The rule "Illegal Draw" may apply.
A player's illegal draw may not be corrected after discarding, but the section on Incorrect Hand may apply.
Rummy
Rummy is a group of card games notable for gameplay based on the matching of similar playing cards. The Mexican game of Conquian is considered by David Parlett to be ancestral to all rummy games, which itself is derived from a Chinese game called Khanhoo and, going even further back,...
card game
Card game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games...
, widely played in India using three or more packs of cards.
Object
The object of Marriage is to be the player with the largest number of points after playing all hands. Everyone draws one card, the high card deals, and the subsequent deals are passed to the left.Three 52-card decks are used without any Jokers. No other wild cards are used.
Each player is dealt 21 cards, the remaining stock pile is spread on the table, and the player to the left of the dealer draws the top card from the stock pile to make melds. After a card is drawn, one must be discarded, and the next player to the left has the option of drawing either the top discard or top stock card. Then he must discard.
A set consists of three or more cards of the same face value, (e.g. three queens, three aces, or three sevens). A run consists of four or more cards in sequence of the same suit. If there is an ace in the run, it can serve as either a high card or a low card, but not both in the same run.
Wildcard Selection
After dealing 21 cards to each players, a random card is selected from the remaining pile as "joker" and is kept hidden. Except this joker, there are two more wildcard that are used in game which are called as "value" i.e. the card ascending and descending the joker of the same suit. For example if 3 of hearts (3H) is chosen as joker then the "value" will be 2H -- 3H -- 4H and all the 3's will be joker. All "jokers" and "value" can be used as wild card in the game.Hands
Each hand consists of a combination of sets and runs. The first aim of the game is to make three "pure run" or "pure set", after which the player is eligible to see the hidden joker. After seeing the joker the player can "show" or end the game if all the cards are melded.Melding
Melding the cards is the most important part of rummy. A meld must be made using a minimum of 3 card , there is no limit for maximum cards in a meld. Following are the types of melds allowed -1. Pure run = 6D 7D 8D
2. Pure set = 6D 6D 6D
3. Run using joker or wild card = 6D 7D joker/wildcard
4. Set using joker or wildcard = 6D 6H joker/wildcard {NOTE : ( 6D 6D joker/wildcard ) is not allowed}
5. All joker / wildcard can be used = Jo Jo Jo or WC WC WC
Eligibility to see the joker
A player can see the hidden joker only after showing 3 pure sets or 3 pure runs and keep those sets or runs on table for others players to confirm. After seeing the joker , the player should have at least 3 pure sets or runs with him thought the hand. Meanwhile those 3 pure sets or runs can be changes with other pure sets or runs , but minimum of 3 is required throughout that hand.After seeing the joker the player also become eligible to use the joker or other wildcard in his hand for making sets and runs.
Gameplay
A player on his turn pick a card either from discard pile or pile, and discard another card from his hand thereafter.A player can only go down or show after being eligible to see the joker.
Once a player has gone down by satisfying the requirements , he may not create any new sets or runs.
The deal
All players pick a card at random and return it to the deck, with the player who drew the lowest card dealing first. Each hand starts a new deal, with the turn to deal passing to the right from player to player. Cards are dealt one at a time, face down beginning at the dealer's right. The dealer deals 21 cards face down to each player, places the remainder of the pack face down in the middle, and places the top card from the stock pile face up next to it. Play then starts with the player to the dealer's right and proceeds anti-clockwise. If the first face-up card is a joker, it is played as any other card would be. The player to the dealer's right would have the first choice to pick it up.The play
Beginning with the player to the right of the dealer, a person starts his turn by selecting either the top card from the stock pile or the top card from the discard pile.If the player has not yet opened, and has the necessary cards to meet the eligibility requirements , he may then lay down the sets and runs appropriate for for seeing the joker. Having eligibled, the player is then free to play jokers and wildcard onto existing sets or runs.
Wild cards may be used to fill in missing cards in a set or a run, and there is no limit to how many wild cards may be used in any set or run. If the player changes his mind as to which cards to play where, only the cards played in the current turn may be picked up for re-use.
The end of a turn occurs when a player discards one card onto the discard pile. Play then continues with the next player to the right.
Scoring
Since Continental is a game that is won by having the fewest number of points, the numeric value of the cards are counted from 2 to 10. Face cards count as 10 points, aces count as 15 points, and Jokers count as 50 points.Stock pile depletion
It is possible, when many cards have been taken out of turn in a hand (incurring many penalty cards), that the stock pile may dwindle down to nothing before any player has gone out. Should this happen, the discard pile is turned over once, without shuffling, and play continues in order. If the remaining cards in the stock pile are depleted a second time without any player going out, the hand ends and all points remaining in all players' hands are tallied as they would be had someone gone out.Incomplete hands and games
If all players agree, a game may be suspended between hands and later resumed. However, play can only resume if all players are available and if the game resumes in the same calendar year as it started. Players must be seated in the same relative positions to each other when the game resumes.Any player not finishing a full game (one or more hands not played to completion) will post a game total equal to the sum of the two highest complete game totals posted by other players in that game. If two other complete game totals are not available in that game, all statistics for that game are discarded. Similarly, any player not providing a score for a particular hand that he or she played will post a score equal to the sum of the two highest scores posted by other players for that hand. If two other scores are not available in that hand, the hand is re-played.
Play out of turn
If a player going out of turn is not stopped before discarding, it stands as a play in turn and intervening players lose their turns. If the player out of turn has chosen to take the top card of the stock pile, it is too late for rectification after the player has added that card to his or her hand.If it is not too late, as defined, to correct the error, the offender restores the card drawn, takes back any cards that he or she may have played, and play then reverts to the correct person. The rule "Illegal Draw" may apply.
Illegal Draw
If a player sees a card to which he is not entitled by playing out of turn or by drawing more than one card from the top of the stock pile, that card is placed face up on top of the stock pile. The next player in turn may either take the card or have it placed face down in the center of the stock pile and proceed to play as if no irregularity had occurred. If more than one card is so exposed at the top of the stock pile, the option of each player in turn is only to take the top such card remaining there, or the top face-down card of the stock pile, or the previous player's discard. That is, players have three options to draw from instead of the normal two for as long as exposed cards remain at the top of the stock pile.A player's illegal draw may not be corrected after discarding, but the section on Incorrect Hand may apply.
Premature discard
Any player who discards without drawing may then draw from the stock pile to restore their hand to the proper number of cards, but he or she may not lay down any cards after discarding. If the next player in turn has already drawn, the section on Incorrect Hand applies. A player who discards more than one card may retract either one, unless the next player has drawn it or unless the next player has already ended their turn.Incorrect hand
- A player with too many cards discards without drawing.
- A player with too few cards draws without discarding; one card in each turn until the player's hand is restored to the correct number. This also applies to a player who draws too many cards and adds them to his hand before correction is required.
- A player may not lay down any cards in a turn when the hand is still incorrect.
- If, after a player goes out, another player has too many cards, he simply counts the value of all cards in the hand.
- If a player has too few cards, he is charged 10 points for each missing card.
- If any player goes out and is found to have too few cards, they take back all cards that were laid down in that turn, and play continues.