Intelligent Qube
Encyclopedia
is a puzzle game for the PlayStation. It is known as Kurushi in Europe
and Australia
. In the game, the player controls a character who must run around a platform made of cubes, clearing certain cubes as they approach. Cubes are "cleared" by marking a spot on the stage, waiting for the cube to roll on top of it, and then deactivating the marked spot.
Intelligent Qube was relatively well-received by critics. The game performed well commercially in Japan and even won Excellence Award for Interactive Art at the 1997 Japan Media Arts Festival
. A few sequels have been developed and the game has since been re-released on mobile phone
s and the Japanese and European versions of the PlayStation Store
.
If the player ever falls off the stage- either by standing on the final row of the stage as it is eliminated, or by being "avalanched" off by rising blocks- the game is over.
If the player is flattened by the cubes rolling over him/her. The cubes will race to the end of the stage and fall off. All cubes (including forbidden cubes) will be counted on the block scale, and can make several rows of the stage fall away. The player will then have to face the same set of cubes again (except if the puzzle is the last set on the wave).
The perfection bonus takes into account how many cube rolls it took to clear all the cubes. From the time the first cube is cleared until the time the last cube is cleared, the counter increments. The immediate consequence of this is that one can mark a spot on the stage and wait to clear it until several rows of cubes roll over top of it. An initial number of rolls is set as being an ideal number to clear. If the player clears the cubes in exactly this number of rolls (Perfect in Kurushi Final), they are given a "Brilliant" bonus of 5,000 points. If the player clears the cubes in more than this number of rolls (Great in Kurushi Final), they are given a bonus of 1,000 points. If the player clears the cubes in fewer number of rolls (Excellent in Kurushi Final), they are given a "True Genius" bonus of 10,000 points.
When the game is over, either by finishing all the levels or by falling off the stage, the total score is displayed, as well as an I.Q. This I.Q (a play on the term "intelligence quotient
") measures the player's efficiency in capturing cubes as well as the total number captured on a scale of 0 to 999 (for instance, beating the game without using a continue gives you an I.Q of at least 350). Total scores for a well-played game without the use of continues are on the order of 1 million points. If the player falls of the stage, the player's progress of the game is displayed and at the same time will be asked if he or she will continue playing
By beating the game multiple times, additional characters that move faster than the default character, are unlocked. Characters include Eliot (the default), Cynthia, and Spike the dog. Each complete play through of the game takes approximately two hours at Level 0 speed, or about 75 minutes at Level 4 speed. Also, by beating the game once, players can unlock the Original Mode where a player can create their own puzzles. However, IQ and roll counters are not calculated.
The game play is similar to the first game, but has several differences in terms of design and new challenges are added such as 100 Attack, Survival Mode, Create. In this game, the new default character is Abel. Unlike the first game, there are different unlockable characters in the game including the original characters from Intelligent Qube namely Eliot, Cynthia and Spike. New unlockables include Kimti (a cave man), April (a nurse), Morgan (a military man),Dickson (a basketball player) and Atlas (a polar bear)
sales data, Intelligent Qube was a financial success in Japan, having sold 500,000 copies by June 1997 and nearly 750,000 copies by the end of 1997. The game currently has an aggregate score of 72% on Game Rankings
.
A few sequels were made including I.Q. Final (Kurushi Final: Mental Blocks in Europe) for the Sony PlayStation and Intelligent Qube Remix Plus (IQ Remix+) for the PlayStation 2
. In 2006, I.Q. Mania for the PlayStation Portable
, which contains all three previously released Intelligent Qube games, was released in Japan.
Intelligent Qube was released on Japanese mobile phone
s on February 4, 2004 and on the Japanese and European versions of the PlayStation Store
for download on the PlayStation Portable
and PlayStation 3
on December 26, 2007. Another mobile phone incarnation was announced by Upstart Games in 2005, but it is unknown if it was ever released.
Europe
Europe is, by convention, one of the world's seven continents. Comprising the westernmost peninsula of Eurasia, Europe is generally 'divided' from Asia to its east by the watershed divides of the Ural and Caucasus Mountains, the Ural River, the Caspian and Black Seas, and the waterways connecting...
and Australia
Australia
Australia , officially the Commonwealth of Australia, is a country in the Southern Hemisphere comprising the mainland of the Australian continent, the island of Tasmania, and numerous smaller islands in the Indian and Pacific Oceans. It is the world's sixth-largest country by total area...
. In the game, the player controls a character who must run around a platform made of cubes, clearing certain cubes as they approach. Cubes are "cleared" by marking a spot on the stage, waiting for the cube to roll on top of it, and then deactivating the marked spot.
Intelligent Qube was relatively well-received by critics. The game performed well commercially in Japan and even won Excellence Award for Interactive Art at the 1997 Japan Media Arts Festival
Japan Media Arts Festival
The Japan Media Arts Festival is an annual festival held by Japan's Agency for Cultural Affairs since 1997. The festival for a nominal year was usually held during February or March next year, rather than at the end of the nominal year. For instance, the 2010 Japan Media Arts Festival, where...
. A few sequels have been developed and the game has since been re-released on mobile phone
Mobile phone
A mobile phone is a device which can make and receive telephone calls over a radio link whilst moving around a wide geographic area. It does so by connecting to a cellular network provided by a mobile network operator...
s and the Japanese and European versions of the PlayStation Store
PlayStation Store
The PlayStation Store is an online virtual market available to users of Sony's PlayStation 3 and PlayStation Portable game consoles via the PlayStation Network. The Store offers a range of downloadable content both for purchase and available free of charge. Available content includes full games,...
.
Overview
At the beginning of each level the player is put on a stage that has 23-30 rows. Then 12-16 rows of the stage are raised. Anywhere between 1 and 4 sets of rows comes at the user at one time. On the first stage, 3 rows of length 4 (12 blocks) come at the user at one time. On the last stage, 14 rows of length 7 (98 blocks) come at the user at one time. When all the blocks in one set are destroyed, more blocks are raised—this happens 3 times, for a total of 4 block risings per level.If the player ever falls off the stage- either by standing on the final row of the stage as it is eliminated, or by being "avalanched" off by rising blocks- the game is over.
Cube types
The cubes that approach are of three types:- Normal cubes - Normal cubes are usually gray (the same color as the stage cubes you move around on), though this texture can change to some other color depending on the level reached. These cubes should be cleared.
- Advantage cubes - Advantage cubes are green and should be cleared. Clearing one of these cubes marks its location with a green square. This square can be subsequently triggered to clear the surrounding 3x3 area in one move. Multiple green cubes can be cleared normally, and puzzles usually incorporate advantage cube chains. If a spot is marked by a green square, it cannot be marked in the normal manner until the advantage cube's special feature is triggered. Effective use of advantage cubes is the key to solving puzzles efficiently. But at the same time, the player must make sure that no forbidden cube is included in the marked area (see below)
- Forbidden cubes - Forbidden cubes are black. These cubes should not be cleared, but should instead be allowed to fall off the stage. For every forbidden cube cleared, a row of the stage is lost, and a perfect score for that wave is no longer possible.
Additional penalties
If normal cubes or advantage cubes fall off the end of the stage without being cleared, the number of falling cubes will be calculated on the block scale (i.e. a counter is increased by 1). Every time the number of falling cubes exceed that of the block scale, a row of the stage is lost (thereby reducing the number of rows the cubes have to travel to fall off). This number is equal to the width of the stage minus one. On the first stage, the stage is 4 cubes wide, so the limit is 3; on the Final Stage, the limit is 6 because the stage is 7 cubes wide. If a normal or advantage cube falls off the end of the stage, that set is not considered perfect (see below).If the player is flattened by the cubes rolling over him/her. The cubes will race to the end of the stage and fall off. All cubes (including forbidden cubes) will be counted on the block scale, and can make several rows of the stage fall away. The player will then have to face the same set of cubes again (except if the puzzle is the last set on the wave).
Bonuses
After each set of blocks is destroyed, if the player did so without destroying any forbidden cubes and cleared all normal and advantage cubes then they are awarded a bonus for perfection, and an additional row is added to the end of the stage (thereby increasing the number of rows the cubes have to travel to fall off the end of the stage). This is accompanied by a booming "Perfect!" from the game's announcer. Solving puzzles perfectly becomes increasingly important as the game progresses because later puzzles require more rolls, and hence more rows of running space, to complete successfully.The perfection bonus takes into account how many cube rolls it took to clear all the cubes. From the time the first cube is cleared until the time the last cube is cleared, the counter increments. The immediate consequence of this is that one can mark a spot on the stage and wait to clear it until several rows of cubes roll over top of it. An initial number of rolls is set as being an ideal number to clear. If the player clears the cubes in exactly this number of rolls (Perfect in Kurushi Final), they are given a "Brilliant" bonus of 5,000 points. If the player clears the cubes in more than this number of rolls (Great in Kurushi Final), they are given a bonus of 1,000 points. If the player clears the cubes in fewer number of rolls (Excellent in Kurushi Final), they are given a "True Genius" bonus of 10,000 points.
Scoring
Clearing an individual cube is worth 100 points. Cubes cleared while an advantage cube is being detonated are worth 200 points each, regardless of if they are being cleared by the player or the advantage cube. At the end of each level, the number of the rows left on the stage is multiplied by 1,000 and added to the score—this score typically has a maximum of 40,000 (Except for the 1st, 3rd and Final Stages, their maximum scores are 27000, 39000 and 29000 respectively).When the game is over, either by finishing all the levels or by falling off the stage, the total score is displayed, as well as an I.Q. This I.Q (a play on the term "intelligence quotient
Intelligence quotient
An intelligence quotient, or IQ, is a score derived from one of several different standardized tests designed to assess intelligence. When modern IQ tests are constructed, the mean score within an age group is set to 100 and the standard deviation to 15...
") measures the player's efficiency in capturing cubes as well as the total number captured on a scale of 0 to 999 (for instance, beating the game without using a continue gives you an I.Q of at least 350). Total scores for a well-played game without the use of continues are on the order of 1 million points. If the player falls of the stage, the player's progress of the game is displayed and at the same time will be asked if he or she will continue playing
By beating the game multiple times, additional characters that move faster than the default character, are unlocked. Characters include Eliot (the default), Cynthia, and Spike the dog. Each complete play through of the game takes approximately two hours at Level 0 speed, or about 75 minutes at Level 4 speed. Also, by beating the game once, players can unlock the Original Mode where a player can create their own puzzles. However, IQ and roll counters are not calculated.
Kurushi Final
In 1999, a sequel to Intelligent Qube was released known as Kurushi Final: Mental BlocksThe game play is similar to the first game, but has several differences in terms of design and new challenges are added such as 100 Attack, Survival Mode, Create. In this game, the new default character is Abel. Unlike the first game, there are different unlockable characters in the game including the original characters from Intelligent Qube namely Eliot, Cynthia and Spike. New unlockables include Kimti (a cave man), April (a nurse), Morgan (a military man),Dickson (a basketball player) and Atlas (a polar bear)
Kurushi Final
This is the normal game mode of the game of the same game. However by beating the game with an IQ of 500 or above, the player unlocks Tektonics. If the player gets a game over, instead of asking to continue playing, the game allows the player to select a stage from the first up to the farthest stage where the player dies.Tektonics
As mentioned above, the Tektonics is an extra mini-game unlocked after beating the game with an IQ above 500. This mode tests your skills in Kurushi. This is a game mode where the player must face a huge puzzle which lasts for only one set in 20 waves.100 Attack
A game mode where a player must face 100 puzzles (10 puzzles per stage).As stated, the game mode has 10 stages instead of the typical 9.Survival Mode
Similar to the normal game play. However, the game has no end. The player must survive as long as he can to unlock several characters.Development
Intelligent Qube was designed by Masahiko Sato, a professor at the Tokyo University of the Arts. Reviewers often remark on Takayuki Hattori's soundtrack, which opts for an eerie orchestral score rather than a typical 'bouncy' puzzle game fare. It was released by Sony Music under the title IQ Final Perfect Music File on January 21, 1999.Reception and legacy
According to Media CreateMedia Create
is a Japanese company that "gathers and analyzes data from the digital entertainment industry, specifically focusing on the Japanese console gaming market...
sales data, Intelligent Qube was a financial success in Japan, having sold 500,000 copies by June 1997 and nearly 750,000 copies by the end of 1997. The game currently has an aggregate score of 72% on Game Rankings
Game Rankings
GameRankings is a website that collects review scores from both offline and online sources to give an average rating. It indexes over 315,000 articles relating to more than 14,500 games.GameRankings is owned by CBS Interactive...
.
A few sequels were made including I.Q. Final (Kurushi Final: Mental Blocks in Europe) for the Sony PlayStation and Intelligent Qube Remix Plus (IQ Remix+) for the PlayStation 2
PlayStation 2
The PlayStation 2 is a sixth-generation video game console manufactured by Sony as part of the PlayStation series. Its development was announced in March 1999 and it was first released on March 4, 2000, in Japan...
. In 2006, I.Q. Mania for the PlayStation Portable
PlayStation Portable
The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...
, which contains all three previously released Intelligent Qube games, was released in Japan.
Intelligent Qube was released on Japanese mobile phone
Mobile phone
A mobile phone is a device which can make and receive telephone calls over a radio link whilst moving around a wide geographic area. It does so by connecting to a cellular network provided by a mobile network operator...
s on February 4, 2004 and on the Japanese and European versions of the PlayStation Store
PlayStation Store
The PlayStation Store is an online virtual market available to users of Sony's PlayStation 3 and PlayStation Portable game consoles via the PlayStation Network. The Store offers a range of downloadable content both for purchase and available free of charge. Available content includes full games,...
for download on the PlayStation Portable
PlayStation Portable
The is a handheld game console manufactured and marketed by Sony Corporation Development of the console was announced during E3 2003, and it was unveiled on , 2004, at a Sony press conference before E3 2004...
and PlayStation 3
PlayStation 3
The is the third home video game console produced by Sony Computer Entertainment and the successor to the PlayStation 2 as part of the PlayStation series. The PlayStation 3 competes with Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles...
on December 26, 2007. Another mobile phone incarnation was announced by Upstart Games in 2005, but it is unknown if it was ever released.
See also
- PQ: Practical Intelligence QuotientPQ: Practical Intelligence QuotientPQ: Practical Intelligence Quotient is a puzzle game for the PlayStation Portable.The game's framework is centered around discovering the player's "practical intelligence quotient," by completing a test consisting of 100 puzzles. The player controls a white, human-like avatar who can interact with...
- PQ2: Practical Intelligence Quotient 2PQ2: Practical Intelligence Quotient 2PQ2: Practical Intelligence Quotient 2 is a puzzle game for the PlayStation Portable, and a sequel to PQ: Practical Intelligence Quotient. The game is based on testing the model of human intelligence developed by Dr...