Jubango
Encyclopedia
Jubango is a Japanese term for a Go
match consisting of ten games which might be ended earlier if agreed by the players. A decisive victory would result in the opponent being beaten down to a lower rank. A player would be beaten down if he fell behind his opponent by four wins in the net score. This would mean a change in the playing terms corresponding to a handicap suitable for a rank difference of one rank. Some notable historical Jubango players are Go Seigen
, Kitani Minoru and Honinbo Shuei
.
These matches were usually spread over long time periods, with gaps of months possible between games. They were also peripatetic, taking place in different venues. Both of these features make them different from modern mind sports matches, which tend to be held over a short time in a definite location. Modern go title matches have adapted these characteristics of a jubango.
, where players would undertake such a match against a close rival with the goal of determining which player was stronger. In that era top rankings were hard to achieve. The normal starting conditions would be those corresponding to the players being of equal rank, or tagaisen. This means they should alternate with Black and White, this being before the era of komigo. Some matches were played on terms other than tagaisen.
If agreed, there was the possibility of playing at a handicap, e.g Black two games out of three, if one player went far enough ahead. This could be reinforced to one player always taking Black, a handicap equivalent to two professional ranks, in extreme cases. For details see professional go handicaps. An uchikomi jubango was one in which such beating down applied.
. Between about 1930 and 1960, jubango included many of the most important games, judged by prestige, in Japanese professional go. After 1960 the annual title matches sponsored by newspapers took over, in the public interest.
The era of jubango was dominated by Go Seigen
, who had an outstanding record in these games against his peers.
Go (board game)
Go , is an ancient board game for two players that originated in China more than 2,000 years ago...
match consisting of ten games which might be ended earlier if agreed by the players. A decisive victory would result in the opponent being beaten down to a lower rank. A player would be beaten down if he fell behind his opponent by four wins in the net score. This would mean a change in the playing terms corresponding to a handicap suitable for a rank difference of one rank. Some notable historical Jubango players are Go Seigen
Go Seigen
Wu Qingyuan , generally known in the West by his Japanese name Go Seigen, is considered by many players to be the greatest player of the game of Go in the 20th century and of all time.-Biography:...
, Kitani Minoru and Honinbo Shuei
Honinbo Shuei
Honinbo Shuei was a Japanese professional Go player.- Biography :Honinbo Shuei, a younger son of the very strong Honinbo Shuwa, served as the 17th and again 19th head of the Honinbo house...
.
These matches were usually spread over long time periods, with gaps of months possible between games. They were also peripatetic, taking place in different venues. Both of these features make them different from modern mind sports matches, which tend to be held over a short time in a definite location. Modern go title matches have adapted these characteristics of a jubango.
Traditional format
Among other formal matches,the jubango was a traditional form of contest in the Edo periodEdo period
The , or , is a division of Japanese history which was ruled by the shoguns of the Tokugawa family, running from 1603 to 1868. The political entity of this period was the Tokugawa shogunate....
, where players would undertake such a match against a close rival with the goal of determining which player was stronger. In that era top rankings were hard to achieve. The normal starting conditions would be those corresponding to the players being of equal rank, or tagaisen. This means they should alternate with Black and White, this being before the era of komigo. Some matches were played on terms other than tagaisen.
If agreed, there was the possibility of playing at a handicap, e.g Black two games out of three, if one player went far enough ahead. This could be reinforced to one player always taking Black, a handicap equivalent to two professional ranks, in extreme cases. For details see professional go handicaps. An uchikomi jubango was one in which such beating down applied.
The Yomiuri as sponsor
These conventions were revived and made more precise by a series of high-profile matches in the twentieth century, sponsored by the Yomiuri ShimbunYomiuri Shimbun
The is a Japanese newspaper published in Tokyo, Osaka, Fukuoka, and other major Japanese cities. It is one of the five national newspapers in Japan; the other four are the Asahi Shimbun, the Mainichi Shimbun, Nihon Keizai Shimbun, and the Sankei Shimbun...
. Between about 1930 and 1960, jubango included many of the most important games, judged by prestige, in Japanese professional go. After 1960 the annual title matches sponsored by newspapers took over, in the public interest.
The era of jubango was dominated by Go Seigen
Go Seigen
Wu Qingyuan , generally known in the West by his Japanese name Go Seigen, is considered by many players to be the greatest player of the game of Go in the 20th century and of all time.-Biography:...
, who had an outstanding record in these games against his peers.