Jumpgate Evolution
Encyclopedia
Jumpgate Evolution, commonly abbreviated as JGE, is an unreleased massively multiplayer online game
having been in development by NetDevil
intended to be published by Codemasters
. The game is a sequel to Jumpgate: The Reconstruction Initiative
and features a new graphics engine, all new assets and more accessible game play.
Originally scheduled for a June 2009 release, it has since been delayed.
Official information about the game is no longer being released. NetDevil's website is no longer online, and the owner Gazillion Entertainment
does not mention the game on their website. A large portion or all of NetDevil's employees were laid off in February 2011.
Players pick a nation at the start of the game but this does not limit them to certain roles. They can fulfill any role by buying a ship they deem fit for it. But players do have to acquire a license to be able to pilot that ship first.. Players will also be able to gain standing with any nation regardless of whether they are a subject.
The game will offer both player versus environment
(PvE) and player versus player
(PvP) oriented content. And although open PvP is a major focus the game will also feature instanced
PvP with rewards and XP
. They are also working on implementing different risk/reward
environments such as a system with a harsher death penalty for people who prefer a more hardcore kind of PvP gameplay.
The game will feature realm versus realm
(RvR) gameplay elements such as allowing players to claim a sector of space for their nation by building up a sector control station. Squads
will play an important role in this and (unlike in the previous game) Squads will be limited to players from a single nation.
The developers are aiming at creating a single type of server with all different types of gameplay spread over different areas. They want to allow players to involve themselves in different types of gameplay from day to day. However they still consider splitting up into different types of servers if this is deemed impossible.
The game will feature the same factions (now called nations) as the previous installment of the game. However the passing of time and a significant space distortion event (called The Shift) has changed the nations, one more than the other. Still only three of the nations are playable.
Playable nations are The Solrain Commonwealth, Quantar Paths and The Octavian Empire. The Solrain Commonwealth were a once benevolent but now corrupt mercantile state featuring mercenaries, smugglers, powerful corporations and major (crime) syndicates. Quantar Paths wereonce a unified nation, now dozens of cults (called Paths) unified only through the same fundamental belief that human destiny lies among the stars and that the Jumpgate network itself (called the Skein) will guide those who learn to listen. The Octavian Empire are an aggressive and militaristic nation driven to restore itself to former glory. The struggle for the currently vacant position of emperor is the cause of constant intrigue and a drain on the energy and resources of the nation but also the hope (and worry) of many for the restoration of Octavian dominance.
Other nations incluide The Hyperial Protectorate, The Amananth and Conflux. The Hyperial Protectorate were once a rival to the Quantar nation but were defeated by them in an earlier war.. The Shift has left the Protectorate without any planet further reducing the nation's might and they now only own a single station The Amananth, the creators of a single fully automated station in pre-Shift space. The Amananth is a dead nation - in post-Shift space many abandoned stations have been found and the Amananth are now believed long dead. Many also believe post-Shift space to be the birthplace of the Amananth nation and that the Amananth were somehow responsible for the Shift itself. The Conflux are an alien race that ignores any form of communication and is aggressive to all nations. A war between the Conflux and the Humans brought the Humans almost to the brink of extinction. Although the humans fought them off the eventual outcome of the war is matter for speculation as at the height of the struggle the Shift pulled the human race away. The Conflux are also present in post-Shift space but the significance of their presence is as of yet unknown.
Massively multiplayer online game
A massively multiplayer online game is a multiplayer video game which is capable of supporting hundreds or thousands of players simultaneously. By necessity, they are played on the Internet, and usually feature at least one persistent world. They are, however, not necessarily games played on...
having been in development by NetDevil
NetDevil
NetDevil, owned by Gazillion Entertainment, was an American developer of massively multiplayer online role-playing games in Louisville, Colorado.- Beginnings :...
intended to be published by Codemasters
Codemasters
The Codemasters Software Company Limited, or Codemasters is a British video game developer founded by Richard and David Darling in 1986...
. The game is a sequel to Jumpgate: The Reconstruction Initiative
Jumpgate: The Reconstruction Initiative
Jumpgate: The Reconstruction Initiative is an MMORPG in a science fiction setting for the PC, released in North America on September 25, 2001 by NetDevil and 3DO...
and features a new graphics engine, all new assets and more accessible game play.
Originally scheduled for a June 2009 release, it has since been delayed.
Official information about the game is no longer being released. NetDevil's website is no longer online, and the owner Gazillion Entertainment
Gazillion Entertainment
Gazillion Entertainment is a video game company based in San Mateo CA. Gazillion is the parent company for The Amazing Society and Secret Identity Studio.-Video Games:...
does not mention the game on their website. A large portion or all of NetDevil's employees were laid off in February 2011.
Gameplay
Evolution is an MMOG with twitch-based combat. Damage caused by the player will have constant and predictable damage, provided the target is hit. Ordnance will have a set amount of damage. Shields and armor will have a set durability. Provided the ordnance strikes the target, the outcome will not be random.Players pick a nation at the start of the game but this does not limit them to certain roles. They can fulfill any role by buying a ship they deem fit for it. But players do have to acquire a license to be able to pilot that ship first.. Players will also be able to gain standing with any nation regardless of whether they are a subject.
The game will offer both player versus environment
Player versus environment
Player versus environment, or PvE , is a term used in online games, particularly MMORPGs, CORPGs, MUDs, and other online role-playing video games, to refer to fighting computer-controlled enemies—in contrast to PvP .Usually a PvE mode can be played either alone, with human...
(PvE) and player versus player
Player versus player
Player versus player, or PvP, is a type of multiplayer interactive conflict within a game between two or more live participants. This is in contrast to games where players compete against computer controlled opponents, which is correspondingly referred to as player versus environment...
(PvP) oriented content. And although open PvP is a major focus the game will also feature instanced
Instance dungeon
In massively multiplayer online games, an instance is a special area, typically a dungeon, that generates a new copy of the location for each group, or for certain number of players, that enters the area. Instancing, the general term for the use of this technique, addresses several problems...
PvP with rewards and XP
Experience point
An experience point is a unit of measurement used in many role-playing games and role-playing video games to quantify a player character's progression through the game...
. They are also working on implementing different risk/reward
Risk-return spectrum
The risk-return spectrum is the relationship between the amount of return gained on an investment and the amount of risk undertaken in that investment. The more return sought, the more risk that must be undertaken.-The progression:...
environments such as a system with a harsher death penalty for people who prefer a more hardcore kind of PvP gameplay.
The game will feature realm versus realm
Realm versus Realm
Realm versus Realm is a type of Player versus Player gameplay in Massively multiplayer online role-playing games where the player base is divided over multiple preset realms that fight each other over game assets...
(RvR) gameplay elements such as allowing players to claim a sector of space for their nation by building up a sector control station. Squads
Clan (computer gaming)
In computer and video gaming, a clan or guild is an organised group of players that regularly play together in a particular multiplayer games. These games range from groups of a few friends to 1000-person organizations, with a broad range of structures, goals and members. The lifespan of a clan...
will play an important role in this and (unlike in the previous game) Squads will be limited to players from a single nation.
The developers are aiming at creating a single type of server with all different types of gameplay spread over different areas. They want to allow players to involve themselves in different types of gameplay from day to day. However they still consider splitting up into different types of servers if this is deemed impossible.
The game will feature the same factions (now called nations) as the previous installment of the game. However the passing of time and a significant space distortion event (called The Shift) has changed the nations, one more than the other. Still only three of the nations are playable.
Playable nations are The Solrain Commonwealth, Quantar Paths and The Octavian Empire. The Solrain Commonwealth were a once benevolent but now corrupt mercantile state featuring mercenaries, smugglers, powerful corporations and major (crime) syndicates. Quantar Paths wereonce a unified nation, now dozens of cults (called Paths) unified only through the same fundamental belief that human destiny lies among the stars and that the Jumpgate network itself (called the Skein) will guide those who learn to listen. The Octavian Empire are an aggressive and militaristic nation driven to restore itself to former glory. The struggle for the currently vacant position of emperor is the cause of constant intrigue and a drain on the energy and resources of the nation but also the hope (and worry) of many for the restoration of Octavian dominance.
Other nations incluide The Hyperial Protectorate, The Amananth and Conflux. The Hyperial Protectorate were once a rival to the Quantar nation but were defeated by them in an earlier war.. The Shift has left the Protectorate without any planet further reducing the nation's might and they now only own a single station The Amananth, the creators of a single fully automated station in pre-Shift space. The Amananth is a dead nation - in post-Shift space many abandoned stations have been found and the Amananth are now believed long dead. Many also believe post-Shift space to be the birthplace of the Amananth nation and that the Amananth were somehow responsible for the Shift itself. The Conflux are an alien race that ignores any form of communication and is aggressive to all nations. A war between the Conflux and the Humans brought the Humans almost to the brink of extinction. Although the humans fought them off the eventual outcome of the war is matter for speculation as at the height of the struggle the Shift pulled the human race away. The Conflux are also present in post-Shift space but the significance of their presence is as of yet unknown.