Killer Bunnies and the Journey to Jupiter
Encyclopedia
Killer Bunnies and the Journey to Jupiter (or J2J to its fans) is a board game with a noncollectible card game element created by Jeff Bellinger and published by Playroom Entertainment. It is the sequel game to Killer Bunnies and the Quest for the Magic Carrot
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The secondary strategy of the game is to explore the solar system by launching your bunnies into space in ships. Once in space, the bunnies collect Carrot markers and journey to the planet Jupiter (hence the game's title).
A player owns any Carrot that he brings to the planet Jupiter, and at the end of the game when all Carrots have been claimed, the Magic (or winning) Carrot is revealed. Logically, the more Carrots a player owns, the better his chances will be of owning the Magic Carrot and winning the game.
Players of Killer Bunnies and the Quest for the Magic Carrot will recognise much of the play system as the method of playing cards is much the same with the main changes being the use of the boards, ships and the method of collecting carrots.
The Blue set is the starter deck and contains 8 carrots, 110 play cards and the first 9 sectors of the board including the Sun, Earth, Mars and Jupiter.
The Yellow booster deck comes packaged with the blue set and adds an extra 55 cards.
The Laser Red booster deck is sold separately to the standard game and adds another 55 cards and another 3 sectors of the board as well as the planet Saturn.
There are 4 planned expansions to the game each coming as a booster set in colours red, purple, green and orange. The first, the Laser Red expansion, is set to be released in the 3rd Quarter of 2009. This may be clarified at this year's Gen Con
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So far, there have been 2 promo cards which are usually given alongside the game when you purchase it from playroom or most retailers.
Killer Bunnies and the Quest for the Magic Carrot
Killer Bunnies and the Quest for the Magic Carrot is a noncollectible card game created by Jeff Bellinger and graphic design/illustrations by Jonathan Young. It is published by Playroom Entertainment.- Gameplay :...
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Gameplay
The primary strategy of the Journey to Jupiter is to keep as many bunnies alive while trying to eliminate your opponents' bunnies (both on the ground and in space). Players must have at least one bunny alive (in space) at the end of the game to win.The secondary strategy of the game is to explore the solar system by launching your bunnies into space in ships. Once in space, the bunnies collect Carrot markers and journey to the planet Jupiter (hence the game's title).
A player owns any Carrot that he brings to the planet Jupiter, and at the end of the game when all Carrots have been claimed, the Magic (or winning) Carrot is revealed. Logically, the more Carrots a player owns, the better his chances will be of owning the Magic Carrot and winning the game.
Players of Killer Bunnies and the Quest for the Magic Carrot will recognise much of the play system as the method of playing cards is much the same with the main changes being the use of the boards, ships and the method of collecting carrots.
Expansions
Much like for Killer Bunnies and the Quest for the Magic Carrot, J2J has several planned expansions which will add new cards and additional board sections to the game, making the play area larger and adding extra rules, carrots and assorted stuff.The Blue set is the starter deck and contains 8 carrots, 110 play cards and the first 9 sectors of the board including the Sun, Earth, Mars and Jupiter.
The Yellow booster deck comes packaged with the blue set and adds an extra 55 cards.
The Laser Red booster deck is sold separately to the standard game and adds another 55 cards and another 3 sectors of the board as well as the planet Saturn.
There are 4 planned expansions to the game each coming as a booster set in colours red, purple, green and orange. The first, the Laser Red expansion, is set to be released in the 3rd Quarter of 2009. This may be clarified at this year's Gen Con
Gen Con
Gen Con is one of the largest and most prominent annual gaming conventions in North America. It features traditional pen-and-paper, board, and card-style games, including role-playing games, miniatures wargames, board games, live action role-playing games, collectible card games, non-collectible...
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So far, there have been 2 promo cards which are usually given alongside the game when you purchase it from playroom or most retailers.