Kirel
Encyclopedia
Kirel is an isometric
Isometric projection
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings...

 3D
3D computer graphics
3D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images...

 puzzle arcade game game released by Addictive Games
Addictive Games
Addictive Games was a UK video game publisher in the 1980s and early 1990s. It is best known for the Football Manager series of games created by company founder Kevin Toms...

 in for the Sinclair Spectrum
ZX Spectrum
The ZX Spectrum is an 8-bit personal home computer released in the United Kingdom in 1982 by Sinclair Research Ltd...

.

Overview

"Kirel" must defuse the bombs before they explode while evading monsters which will sap his energy.

Gameplay

The player controls Kirel, an alien creature in a world made of blocks and inhabited by monsters. Bombs have been set in each level and Kirel must reach and defuse them before they explode.

Kirel can pick up blocks and drop them. He cannot jump higher than one block so must build staircases to reach high places. He cannot descend heights greater than one block, however if he picks up the block or item on which he stands, he will safely fall to the lower level regardless of drop.

He can build a limited number of horizontal Bridges to traverse gaps. (Remaining Bridges are indicated at bottom left of the screen.)

Kirel cannot pick up blocks from the base level, nor place blocks on
the top level. He cannot pick up the block upon which the Exit door will eventually appear. He can carry only one block at a time.

Monsters move randomly around the map and will drain Kirel's energy if they climb on him. Kirel can kill them in turn by climbing on them, but this costs him Pieces of Cake. (Remaining Pieces are indicated at bottom left of the screen.) If a monster is on the highest level of the map then it cannot be killed. Nor can Kirel be attacked in that position.

Various objects are scattered around the landscape:
  • Pieces of Cake enable Kirel to kill monsters
  • Arrows give Kirel extra Bridges
  • Sweets (resembling cupcakes, toasters, and pies) restore Kirel's energy
  • Balls slow down the Bomb fuse
  • Teleports transport Kirel to other parts of the map
  • Pyramids block Kirel's path and cannot be moved (later levels also feature invisible Pyramids)
  • Cubes destroy sections of the map and enable access to hidden bombs


When all the Bombs have been defused an Exit door will appear to take Kirel to the next level.

Controls

Kirel has a complex control system which must be mastered if the game is to be played successfully:
  • S = Start game (bypass scrolling intro screen)
  • Fire or 0 = pick up or drop block
  • 1 = Rotate view 90 degrees clockwise
  • 2 = Rotate view 180 degrees
  • 3 = Rotate view 90 degrees counter-clockwise
  • H = Pause game (Enter resumes)
  • Space = Pause game and show location of Kirel and the monsters (Enter resumes)
  • B = Build bridge in direction Kirel is facing (if possible)
  • D = Move vertically down (if possible)
  • E = Move vertically up (if possible)
  • V+T = Abort game


A training mode is available to introduce new players to the game.

Reviews

  • Your Sinclair
    Your Sinclair
    Your Sinclair or YS as it was commonly abbreviated, was a British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum.-History:...

    :
    "This is a game you'll either love or hate. You'll find it absolutely infuriating or totally addictive. I played it for hours. Give it a try. It could just be one of the cleverest games of the year."

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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