Kor (Dungeons & Dragons)
Encyclopedia
In the Dungeons & Dragons
fantasy
roleplaying game Kor is the fictional god of wisdom in the Al-Qadim
campaign setting
which is set within the Forgotten Realms
campaign setting.
set (1992).
The setting depicts Kor as an old and grey-haired but strong man, whose advice is sought by gods and mortals alike. Like other Zakharan gods, he is above such concerns as alignment
, as wisdom may be sought by an altruistic healer as well as by an evil leader of holy slayers.
His faith places value in stability, order and tradition. Seeking the advice of one's elders and learning from one's mistakes are very important to his followers.
Old Kor is mainly venerated by ethoists. Centers of his worship are the fictional cities of Dihliz, Hawa, Huzuz, Jumlat, Liham, Muluk, Qadib, Rog'osto, Umara and Wasat.
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...
roleplaying game Kor is the fictional god of wisdom in the Al-Qadim
Al-Qadim
Al-Qadim is an Arabian Nights-themed campaign setting for the Dungeons & Dragons role-playing game. The setting was developed by Jeff Grubb for TSR, Inc., and was first released in 1992. Al-Qadim is set in the land of Zakhara, called the Land of Fate...
campaign setting
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...
which is set within the Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...
campaign setting.
Advanced Dungeons & Dragons 2nd edition (1989-1999)
Kor was introduced in the Land of FateLand of Fate
Land of Fate is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game, published in 1992....
set (1992).
Description
In the Land of Fate box set he is described as one of the so-called eight Great Gods of the fictional continent of Zakhara and as preaching, that wisdom stems from age, and wisdom brings strength. Kor's symbol is a sunburst.The setting depicts Kor as an old and grey-haired but strong man, whose advice is sought by gods and mortals alike. Like other Zakharan gods, he is above such concerns as alignment
Alignment (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, alignment is a categorization of the ethical and moral perspective of people, creatures and societies....
, as wisdom may be sought by an altruistic healer as well as by an evil leader of holy slayers.
His faith places value in stability, order and tradition. Seeking the advice of one's elders and learning from one's mistakes are very important to his followers.
Old Kor is mainly venerated by ethoists. Centers of his worship are the fictional cities of Dihliz, Hawa, Huzuz, Jumlat, Liham, Muluk, Qadib, Rog'osto, Umara and Wasat.