Campaign setting
Encyclopedia
A campaign setting is usually a fictional world which serves as a setting
Setting (fiction)
In fiction, setting includes the time, location, and everything in which a story takes place, and initiates the main backdrop and mood for a story. Setting has been referred to as story world or milieu to include a context beyond the immediate surroundings of the story. Elements of setting may...

 for a role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

 or wargame
Wargaming
A wargame is a strategy game that deals with military operations of various types, real or fictional. Wargaming is the hobby dedicated to the play of such games, which can also be called conflict simulations, or consims for short. When used professionally to study warfare, it is generally known as...

 campaign. A campaign
Campaign (role-playing games)
In role-playing games, a campaign is a continuing storyline or set of adventures, typically involving the same characters. The purpose of the continuing storyline is to introduce a further aspect into the game: that of development, improvement, and growth of the characters. In a campaign, a...

is a series of individual adventure
Adventure (role-playing games)
An adventure is either a published or otherwise written collection of plot, character, and location details used by a gamemaster to manage the plot or story in a role-playing game. Each adventure is based upon a particular gaming genre and is normally designed for use with a specific game or gaming...

s, and a campaign setting is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the Forgotten Realms
Forgotten Realms
The Forgotten Realms is a campaign setting for the Dungeons & Dragons fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories...

setting for Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

) or a specific genre of game (such as Medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds.

Types of setting

The use of the term "world" in describing a campaign setting is loose, at best. Campaign worlds such as the World of Greyhawk detail entire cosmologies and timelines of thousands of years, while the setting of a game such as Deadlands
Deadlands
Deadlands is a genre-mixing alternate history roleplaying game which combines the Western and horror genres, with some Steampunk elements. It was written by Shane Lacy Hensley and published by Pinnacle Entertainment Group....

might only describe one nation within a brief segment of alternate history.

There are three primary types of campaign setting:
  • The first exists in genre
    Genre
    Genre , Greek: genos, γένος) is the term for any category of literature or other forms of art or culture, e.g. music, and in general, any type of discourse, whether written or spoken, audial or visual, based on some set of stylistic criteria. Genres are formed by conventions that change over time...

    - and setting-specific role-playing games such as Warhammer
    Warhammer Fantasy Roleplay
    Warhammer Fantasy Roleplay is a role-playing game set in the Warhammer Fantasy setting. Over the years, it has been through a number of phases and different publishers, most of which were related in some way to Games Workshop...

    or World of Darkness
    World of Darkness
    "World of Darkness" is the name given to three related but distinct fictional universes created as settings for supernatural horror themed role-playing games. It is also the name of roleplaying games in the second and third settings...

    which exist specifically within one setting.
  • The second type of setting is for games that have multiple settings such as modern Dungeons & Dragons or those that were developed specifically to be independent of setting such as GURPS
    GURPS
    The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system designed to allow for play in any game setting...

    .
  • The final type of setting is developed without being tied to a particular game system. Typically this last sort are developed first as stand-alone works of fiction, which are later adapted to one or more role playing systems such as the Star Wars
    Star Wars
    Star Wars is an American epic space opera film series created by George Lucas. The first film in the series was originally released on May 25, 1977, under the title Star Wars, by 20th Century Fox, and became a worldwide pop culture phenomenon, followed by two sequels, released at three-year...

    universe or Middle-earth
    Middle-earth
    Middle-earth is the fictional setting of the majority of author J. R. R. Tolkien's fantasy writings. The Hobbit and The Lord of the Rings take place entirely in Middle-earth, as does much of The Silmarillion and Unfinished Tales....

    , though there are a few exceptions of settings which were designed explicitly for role playing gaming, but without a specific system in mind, such as Hârn
    Hârn
    Hârn is a world published by and designed for use in fantasy role-playing games . It was designed by N. Robin Crossby, and it was published by Columbia Games in 1983. In 2003, Crossby claimed that the contract between him and CGI had ended...

    .


Setting genres have touched on every genre of high-action fictional storytelling from role-playing's roots in fantasy
Fantasy
Fantasy is a genre of fiction that commonly uses magic and other supernatural phenomena as a primary element of plot, theme, or setting. Many works within the genre take place in imaginary worlds where magic is common...

 to science fiction
Science fiction
Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...

 in settings such as Traveller
Traveller (role-playing game)
Traveller is a series of related science fiction role-playing games, the first published in 1977 by Game Designers' Workshop and subsequent editions by various companies remaining in print to this day. The game was inspired from such classic science fiction stories as the Dumarest saga series by...

to horror
Horror fiction
Horror fiction also Horror fantasy is a philosophy of literature, which is intended to, or has the capacity to frighten its readers, inducing feelings of horror and terror. It creates an eerie atmosphere. Horror can be either supernatural or non-supernatural...

 in the World of Darkness. Even modern-day spy thriller
Spy fiction
Spy fiction, literature concerning the forms of espionage, was a sub-genre derived from the novel during the nineteenth century, which then evolved into a discrete genre before the First World War , when governments established modern intelligence agencies in the early twentieth century...

-oriented settings such as Spycraft
Spycraft
Spycraft is a d20 and OGL-based role-playing game dealing with superspies and modern action. Originally published by the Alderac Entertainment Group, it is currently published under licence by Crafty Games.-History:...

have been introduced.

A small number of campaign settings fuse two or more genres in a single game. GURPS Infinite Worlds
GURPS Infinite Worlds
GURPS Infinite Worlds is a supplement for the Fourth Edition of the GURPS role-playing game, published by Steve Jackson Games in 2005 and written by Kenneth Hite, Steve Jackson, and John M. Ford...

, for example, the characters play "Infinity Patrol" agents who travel to alternate worlds
Parallel universe (fiction)
A parallel universe or alternative reality is a hypothetical self-contained separate reality coexisting with one's own. A specific group of parallel universes is called a "multiverse", although this term can also be used to describe the possible parallel universes that constitute reality...

.

Fantasy

Fantasy settings draw their inspiration almost exclusively from fantasy literature
Fantasy literature
Fantasy literature is fantasy in written form. Historically speaking, literature has composed the majority of fantasy works. Since the 1950s however, a growing segment of the fantasy genre has taken the form of films, television programs, graphic novels, video games, music, painting, and other...

, such as the works of J. R. R. Tolkien
J. R. R. Tolkien
John Ronald Reuel Tolkien, CBE was an English writer, poet, philologist, and university professor, best known as the author of the classic high fantasy works The Hobbit, The Lord of the Rings, and The Silmarillion.Tolkien was Rawlinson and Bosworth Professor of Anglo-Saxon at Pembroke College,...

 and Robert E. Howard
Robert E. Howard
Robert Ervin Howard was an American author who wrote pulp fiction in a diverse range of genres. Best known for his character Conan the Barbarian, he is regarded as the father of the sword and sorcery subgenre....

. The setting in these games is usually a world with a level of technology similar to that of medieval Europe
Middle Ages
The Middle Ages is a periodization of European history from the 5th century to the 15th century. The Middle Ages follows the fall of the Western Roman Empire in 476 and precedes the Early Modern Era. It is the middle period of a three-period division of Western history: Classic, Medieval and Modern...

. Fantasy elements include magic
Magic (gaming)
Some role-playing games or game systems can include a set of rules that are used to portray magic in the paranormal sense. These rules simulate the effects that magic would have within the game context, according to how the game designer intended the magic to be portrayed...

 and supernatural/mythological creatures, such as dragon
Dragon
A dragon is a legendary creature, typically with serpentine or reptilian traits, that feature in the myths of many cultures. There are two distinct cultural traditions of dragons: the European dragon, derived from European folk traditions and ultimately related to Greek and Middle Eastern...

s, elves
Elf
An elf is a being of Germanic mythology. The elves were originally thought of as a race of divine beings endowed with magical powers, which they use both for the benefit and the injury of mankind...

, and orc
Orc
An orc is one of a race of mythical human-like creatures, generally described as fierce and combative, with grotesque features and often black, grey or greenish skin. This mythology has its origins in the writings of J. R. R. Tolkien....

s.

The very first role-playing settings from the late 1960s and early 1970s (World of Greyhawk, and Blackmoor
Blackmoor
Blackmoor is a fantasy role-playing game campaign setting generally associated with the game Dungeons & Dragons. It originally evolved in the early 1970s as the personal setting of Dave Arneson, the co-creator of Dungeons & Dragons, first as a setting for Arneson's miniature wargames, then as an...

) were based in the fantasy genre, primarily based on the popularity of fantasy works by authors such as J. R. R. Tolkien
J. R. R. Tolkien
John Ronald Reuel Tolkien, CBE was an English writer, poet, philologist, and university professor, best known as the author of the classic high fantasy works The Hobbit, The Lord of the Rings, and The Silmarillion.Tolkien was Rawlinson and Bosworth Professor of Anglo-Saxon at Pembroke College,...

 and C. S. Lewis
C. S. Lewis
Clive Staples Lewis , commonly referred to as C. S. Lewis and known to his friends and family as "Jack", was a novelist, academic, medievalist, literary critic, essayist, lay theologian and Christian apologist from Belfast, Ireland...

. Over the decades since, fantasy role-playing has evolved and expanded tremendously, even developing its own sub-genres. The genre can be subdivided into high fantasy
High fantasy
High fantasy or epic fantasy is a subgenre of fantasy that is set in invented or parallel worlds. High fantasy was brought to fruition through the work of authors such as J. R. R. Tolkien and C. S. Lewis, whose major fantasy works were published in the 1950s...

 where supernatural events are commonplace, and low fantasy
Low fantasy
Low fantasy is a term used to describe a variety of works within the sub-genres of fantasy fiction. Low fantasy places relatively less emphasis on typical elements associated with fantasy, setting a narrative in real-world environments with only vague elements of the fantastical, sometimes just...

 where there are few or no supernatural aspects.

While pure fantasy games were initially popular, games such as Ars Magica
Ars Magica
Ars Magica is a role-playing game set in Mythic Europe, a quasi-historical version of Europe around AD 1200 with added fantastical elements. The game revolves around wizards and their allies...

popularized the notion of fantasy set within elements of real-world history. Later games would update this concept even further, bringing fantasy gaming into the present day in a genre known as urban fantasy
Urban fantasy
Urban fantasy is a sub-genre of fantasy defined by place; the fantastic narrative has an urban setting. Many urban fantasies are set in contemporary times and contain supernatural elements. However, the stories can take place in historical, modern, or futuristic periods...

 (e.g. Mage: The Ascension
Mage: The Ascension
Mage: The Ascension is a role-playing game based in the World of Darkness, and was published by White Wolf Game Studio. The characters portrayed in the game are referred to as mages, and are capable of feats of magic...

) or even into the future by combining urban fantasy with cyberpunk
Cyberpunk
Cyberpunk is a postmodern and science fiction genre noted for its focus on "high tech and low life." The name is a portmanteau of cybernetics and punk, and was originally coined by Bruce Bethke as the title of his short story "Cyberpunk," published in 1983...

 (e.g. Shadowrun
Shadowrun
Shadowrun is a role-playing game set in a near-future fictional universe in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspiracy fiction, horror, and detective fiction.The original game has spawned...

). Even when the main setting of a game is not taken directly from the history of our world, they still tend to draw heavily on historical models, though distorted by the presence of magic; also, as gods often have direct and tangible interactions with the world, religion is usually very unlike our world.

Because the world's most popular roleplaying game, Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

, is part of the fantasy genre, fantasy is also the most played roleplaying genre. RPGs of the fantasy genre are sometimes collectivelly called "Fantasy roleplaying games" ("FRP").

See Category:Fantasy roleplaying games

Science fiction

Science fiction settings are inspired by science fiction
Science fiction
Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...

 literature. The setting is generally in the future, sometimes near future but also quite often in the far future, though in many cases the setting bears no connection to the world we live in, e.g. Star Wars
Star Wars
Star Wars is an American epic space opera film series created by George Lucas. The first film in the series was originally released on May 25, 1977, under the title Star Wars, by 20th Century Fox, and became a worldwide pop culture phenomenon, followed by two sequels, released at three-year...

. Common elements involve futuristic technology, contact with alien life forms, experimental societies, and space travel. Psionic
Psionics (role-playing games)
Psionics, in role-playing games, is a broad category of fantastic abilities originating from the mind, similar to the paranormal psionic abilities that some people claim in reality.- Common features :...

 abilities (i.e. ESP and telekinesis) often take the place of magic. The genre can be divided similarly with science fiction
Science fiction
Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...

 literature into sub-genres, such as cyberpunk
Cyberpunk
Cyberpunk is a postmodern and science fiction genre noted for its focus on "high tech and low life." The name is a portmanteau of cybernetics and punk, and was originally coined by Bruce Bethke as the title of his short story "Cyberpunk," published in 1983...

 or space opera
Space opera
Space opera is a subgenre of science fiction that emphasizes romantic, often melodramatic adventure, set mainly or entirely in outer space, generally involving conflict between opponents possessing advanced technologies and abilities. The term has no relation to music and it is analogous to "soap...

.

Science fiction settings for role playing were first introduced in 1977 with the publication of Traveller, a space opera
Space opera
Space opera is a subgenre of science fiction that emphasizes romantic, often melodramatic adventure, set mainly or entirely in outer space, generally involving conflict between opponents possessing advanced technologies and abilities. The term has no relation to music and it is analogous to "soap...

-oriented game whose Third Imperium setting covered multiple worlds and alien races. Due to the success of Star Wars
Star Wars
Star Wars is an American epic space opera film series created by George Lucas. The first film in the series was originally released on May 25, 1977, under the title Star Wars, by 20th Century Fox, and became a worldwide pop culture phenomenon, followed by two sequels, released at three-year...

, and the impact that the franchise had on popular culture, many science fiction settings were introduced or adapted, especially during the 1980s. The scope of a science fiction setting is typically larger than that of a fantasy setting, encompassing multiple worlds or even entire galaxies. Such settings often involve detailed accounts of military and/or trading operations and organizations.

Gamma World
Gamma World
Gamma World is a science fantasy role-playing game, originally designed by James M. Ward and Gary Jaquet, and first published by TSR in 1978. It borrowed heavily from James M. Ward's earlier product, Metamorphosis Alpha.-Setting:...

, introduced in 1978, explored the replacement of traditional elements of fantasy settings with the pseudo-scientific
Pseudoscience
Pseudoscience is a claim, belief, or practice which is presented as scientific, but which does not adhere to a valid scientific method, lacks supporting evidence or plausibility, cannot be reliably tested, or otherwise lacks scientific status...

 elements of post-apocalyptic fiction
Apocalyptic and post-apocalyptic fiction
Apocalyptic fiction is a sub-genre of science fiction that is concerned with the end of civilization due to a potentially existential catastrophe such as nuclear warfare, pandemic, extraterrestrial attack, impact event, cybernetic revolt, technological singularity, dysgenics, supernatural...

. These settings lend themselves to the "adventuring" mode of most fantasy games, and thus focus on developing specific locations and loosely defined cultural or racial groups.

See Category:Science fiction roleplaying games

Historical

Historical settings take place in the past. Because historical games often overlap the fantasy genre, a distinguishing mark is that fantasy games are set on a "fantasy world" similar to but distinct from Earth, while historical games are set in the past of Earth. Settings that have been explored in roleplaying games include Pendragon
Pendragon (role-playing game)
Pendragon, or King Arthur Pendragon, is a role-playing game in which players take the role of knights performing chivalric deeds in the tradition of Arthurian legend. It was originally written by Greg Stafford and published by Chaosium, then was acquired by Green Knight Publishing, who in turn...

 (Arthurian
Matter of Britain
The Matter of Britain is a name given collectively to the body of literature and legendary material associated with Great Britain and its legendary kings, particularly King Arthur...

), Sengoku
Sengoku (role-playing game)
Sengoku: Chanbara Roleplaying in Feudal Japan is a Samurai role-playing game, created by Anthony J. Bryant and Mark Arsenault and published by Gold Rush Games. The setting for the game is 16th century Japan. The tone can be realistic, heroic as in Akira Kurosawa films, or superheroic as in many...

 (Japanese warring states
Sengoku period
The or Warring States period in Japanese history was a time of social upheaval, political intrigue, and nearly constant military conflict that lasted roughly from the middle of the 15th century to the beginning of the 17th century. The name "Sengoku" was adopted by Japanese historians in reference...

), Recon
Recon (role-playing game)
Recon is a role-playing game wherein players assume the role of U.S. military characters during the Vietnam War.- Original Recon :...

 (Vietnam War
Vietnam War
The Vietnam War was a Cold War-era military conflict that occurred in Vietnam, Laos, and Cambodia from 1 November 1955 to the fall of Saigon on 30 April 1975. This war followed the First Indochina War and was fought between North Vietnam, supported by its communist allies, and the government of...

), Tibet
Tibet: The Roleplaying Game
Tibet: The Roleplaying Game is an independently published historical fantasy role-playing game by Brian St.Claire-King, published by Vajra Enterprises.-Setting:The game is set in Tibet circa 1959 during the Chinese invasion of Tibet that began in 1950...

 (historical Tibet
Tibet
Tibet is a plateau region in Asia, north-east of the Himalayas. It is the traditional homeland of the Tibetan people as well as some other ethnic groups such as Monpas, Qiang, and Lhobas, and is now also inhabited by considerable numbers of Han and Hui people...

), and Fantasy Imperium
Fantasy Imperium
Fantasy Imperium, An Interactive Storytelling game of Historical Fantasy is a role-playing game written by Mark O'Bannon and published by Shadowstar Games, Inc....

 (historical Europe).

The roleplaying game Ars Magica is one such 'historical' game, set in what its source materials call 'Mythic Europe': while history is generally accepted to unfold as depicted in real-world historical accounts, Ars Magica presents a detailed background for its setting, tying the existence of magic, wizards and the Faerie realms into a historical context while allowing for 'fantasy' elements to come into play.

See Category:Historical roleplaying games

Horror

Horror settings take their inspiration from horror literature
Horror fiction
Horror fiction also Horror fantasy is a philosophy of literature, which is intended to, or has the capacity to frighten its readers, inducing feelings of horror and terror. It creates an eerie atmosphere. Horror can be either supernatural or non-supernatural...

. Horror role-playing can be divided into two major groups.

Modern horror settings such as Call of Cthulhu
Call of Cthulhu (role-playing game)
Call of Cthulhu is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos.The game, often abbreviated as CoC, is published by Chaosium.-Setting:...

were first introduced in the early 1980s, creating a hybrid of fantasy horror and modern thrillers. These settings tend to focus on organizations and societies in which generally normal people fight against malevolent supernatural
Supernatural
The supernatural or is that which is not subject to the laws of nature, or more figuratively, that which is said to exist above and beyond nature...

 entities. Such games often are structured as a straightforward "monster hunt", though Call of Cthulhu
Call of Cthulhu (role-playing game)
Call of Cthulhu is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos.The game, often abbreviated as CoC, is published by Chaosium.-Setting:...

 also involves a great deal of investigation and clue-finding.

The second style of horror game reverses the roles, with the player characters being such supernatural creatures as vampires and werewolves. This second style was popularized by White Wolf
White Wolf, Inc.
White Wolf Publishing is an American gaming and book publisher. The company was founded in 1991 as a merger between Lion Rampant and White Wolf Magazine, and was initially led by Mark Rein·Hagen of the former and Steve and Stewart Wieck of the latter. Since White Wolf Publishing, Inc. merged with...

's Vampire: The Masquerade
Vampire: The Masquerade
Vampire: The Masquerade is a role-playing game. Created by Mark Rein·Hagen, it was the first of White Wolf Game Studio's World of Darkness role-playing games, based on the Storyteller System and centered around vampires in a modern gothic-punk world....

. A series of games by the same company followed, sharing a setting called the World of Darkness
World of Darkness
"World of Darkness" is the name given to three related but distinct fictional universes created as settings for supernatural horror themed role-playing games. It is also the name of roleplaying games in the second and third settings...

.

The setting in both these styles of horror games is often contemporary, between the 19th century and the current day. Creating the correct mood and air of suspense is very important in these games.

Some elements of fantasy role-playing settings were often related to the horror genre. Vampires and ghosts are typical fare in most such settings, for example. Campaign settings that combine horror and fantasy elements on an even footing include the Dungeons & Dragons settings Ravenloft
Ravenloft
Ravenloft is a campaign setting for the Dungeons & Dragons roleplaying game. It is an alternate time-space existence known as a pocket dimension called the Demiplane of Dread, which consists of a collection of land pieces called domains brought together by a mysterious force known only as "The Dark...

and Ghostwalk
Ghostwalk
Ghostwalk is a book that introduced a campaign setting for the 3rd edition of the Dungeons & Dragons game, similar to Forgotten Realms or Dragonlance...

. The D&D Heroes of Horror
Heroes of Horror
Heroes of Horror is a hardcover supplement to the 3.5 edition of the Dungeons and Dragons role-playing game.-Contents:It is intended for use by Dungeon Masters who want to incorporate elements of horror into their game...

sourcebook also provides ways to emphasize horror elements within a more typical fantasy milieu.

See Category:Horror roleplaying games

Humor

Humor games are based on creating situations which are funny or have a funny premise. Humor is not usually a genre in itself (although it can be), but a modifier added to other genres. In 1983 Bureau 13 introduced humorous modern horror/fantasy gaming. In 1984, the Paranoia
Paranoia (role-playing game)
Paranoia is a dystopian science-fiction tabletop role-playing game originally designed and written by Greg Costikyan, Dan Gelber, and Eric Goldberg, and first published in 1984 by West End Games. Since 2004 the game has been published under licence by Mongoose Publishing...

game introduced a science fiction setting which used a post-apocalypse world in which to set a tongue-in-cheek game of futile struggle against a computer-controlled dictatorship
Dictatorship
A dictatorship is defined as an autocratic form of government in which the government is ruled by an individual, the dictator. It has three possible meanings:...

. Humorous settings for multiple genres have since been released. Humorous settings typically develop few if any locations and organizations, focusing instead on specific characters of note and general tone.

See Category:Comedy roleplaying games

Multi-genre

Multi-genre games that mix elements of different genres together. For example, Deadlands
Deadlands
Deadlands is a genre-mixing alternate history roleplaying game which combines the Western and horror genres, with some Steampunk elements. It was written by Shane Lacy Hensley and published by Pinnacle Entertainment Group....

 presents a Wild West in which elements of horror and magic are prevalent, and Castle Falkenstein
Castle Falkenstein (role-playing game)
Castle Falkenstein is a steampunk-themed fantasy role-playing game designed by Mike Pondsmith and originally published by R. Talsorian Games. A GURPS version and several supplements were later published by Steve Jackson Games. The game is named for a legendary unbuilt castle in the Bavarian Alps...

 presents a Victorian-era world with Jules Verne
Jules Verne
Jules Gabriel Verne was a French author who pioneered the science fiction genre. He is best known for his novels Twenty Thousand Leagues Under the Sea , A Journey to the Center of the Earth , and Around the World in Eighty Days...

- and H. G. Wells
H. G. Wells
Herbert George Wells was an English author, now best known for his work in the science fiction genre. He was also a prolific writer in many other genres, including contemporary novels, history, politics and social commentary, even writing text books and rules for war games...

-inspired technology alongside fantasy elements like magics and the denizens of Faerie. Likewise, the superhero
Superhero
A superhero is a type of stock character, possessing "extraordinary or superhuman powers", dedicated to protecting the public. Since the debut of the prototypical superhero Superman in 1938, stories of superheroes — ranging from brief episodic adventures to continuing years-long sagas —...

 genre typically emulates the comic book
Comic book
A comic book or comicbook is a magazine made up of comics, narrative artwork in the form of separate panels that represent individual scenes, often accompanied by dialog as well as including...

 universes such as the DC
DC Universe
The DC Universe is the shared universe where most of the comic stories published by DC Comics take place. The fictional characters Superman, Batman and Wonder Woman are well-known superheroes from this universe. Note that in context, "DC Universe" is usually used to refer to the main DC continuity...

 and Marvel Universe
Marvel Universe
The Marvel Universe is the shared fictional universe where most comic book titles and other media published by Marvel Entertainment take place, including those featuring Marvel's most familiar characters, such as Spider-Man, the Hulk, the X-Men, and the Avengers.The Marvel Universe is further...

s as a form of science fantasy
Science fantasy
Science fantasy is a mixed genre within speculative fiction drawing elements from both science fiction and fantasy. Although in some terms of its portrayal in recent media products it can be defined as instead of being a mixed genre of science fiction and fantasy it is instead a mixing of the...

 set in contemporary setting where all fantastic elements from futuristic technology to mythic beings co-exist.

Licensed

Licensed games are tie-in
Tie-in
A tie-in is an authorized product based on a media property a company is releasing, such as a movie or video/DVD, computer game, video game, television program/television series, board game, web site, role-playing game or literary property...

s to larger media franchises. They were once rare but the number of these games is increasing. Licensed games are usually considered part of their franchise's genre rather than a genre in and of themselves. Many licensed products are now defunct because of license expiration, while others such as Blood of Heroes take a system designed for a licensee's game world and create a new world to match it.

See also

  • Fantasy world
    Fantasy world
    A fantasy world is a fictional universe used in fantasy novels and games. Typical worlds involve magic or magical abilities and often, but not always, either a medieval or futuristic theme...

  • List of campaign settings
  • List of fictional universes
  • Campaign (role-playing games)
    Campaign (role-playing games)
    In role-playing games, a campaign is a continuing storyline or set of adventures, typically involving the same characters. The purpose of the continuing storyline is to introduce a further aspect into the game: that of development, improvement, and growth of the characters. In a campaign, a...

  • Dungeons & Dragons campaign settings
    Dungeons & Dragons campaign settings
    The flexibility of the Dungeons & Dragons rules means that Dungeon Masters are free to create their own fantasy campaign settings. For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast , and other publishers have created many settings in which D&D games can be based...

The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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