Psionics (role-playing games)
Encyclopedia
Psionics, in role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...

s, is a broad category of fantastic abilities originating from the mind, similar to the paranormal
Paranormal
Paranormal is a general term that designates experiences that lie outside "the range of normal experience or scientific explanation" or that indicates phenomena understood to be outside of science's current ability to explain or measure...

 psionic
Psionics
Psionics refers to the practice, study, or psychic ability of using the mind to induce paranormal phenomena. Examples of this include telepathy, telekinesis, and other workings of the outside world through the psyche.-History and terminology:...

 abilities that some people claim in reality.

Common features

Psionics are primarily distinguished, in most popular gaming systems, by one or more of the following:
  • Magical
    Magic (gaming)
    Some role-playing games or game systems can include a set of rules that are used to portray magic in the paranormal sense. These rules simulate the effects that magic would have within the game context, according to how the game designer intended the magic to be portrayed...

     or super/meta human-like abilities including:
    • Telepathy
      Telepathy
      Telepathy , is the induction of mental states from one mind to another. The term was coined in 1882 by the classical scholar Fredric W. H. Myers, a founder of the Society for Psychical Research, and has remained more popular than the more-correct expression thought-transference...

      , Mental Attacks/Defenses, and Projected Illusions
      Illusion
      An illusion is a distortion of the senses, revealing how the brain normally organizes and interprets sensory stimulation. While illusions distort reality, they are generally shared by most people....

    • Extrasensory Perception such as ESP, Clairvoyance/audience, Pre/Recognition, et al.
    • Telekinesis - as in simply projecting pure force via the mind
    • Other (non-force) "Energy"-based abilities (e.g. Pyrokinesis
      Pyrokinesis
      Pyrokinesis, derived from the Greek words and , was the name coined by horror novelist Stephen King for the ability to create or to control fire with the mind that he gave to the protagonist Charlie McGee in Firestarter...

      , Electrokinesis, Cryokinesis, etc.)
    • Teleportation
      Teleportation
      Teleportation is the fictional or imagined process by which matter is instantaneously transferred from one place to another.Teleportation may also refer to:*Quantum teleportation, a method of transmitting quantum data...

      , Astral Projection, Dimensional Walking, Etherialization, etc.
    • Similarly, Time Travel
      Time travel
      Time travel is the concept of moving between different points in time in a manner analogous to moving between different points in space. Time travel could hypothetically involve moving backward in time to a moment earlier than the starting point, or forward to the future of that point without the...

       and/or the manipulation of the flow of time
    • Psycho-Metabolic abilities (literally "mind over matter") such as healing, environmental resistance, shape shifting, levitation, etc.
  • Exclusive or near-exclusive association with highly intelligent, disciplined, and/or willful beings
  • Intense mental discipline required for training and use
  • Lack of arcane rituals, gestures, components, and other typical features of magic
  • Transmutation
  • Extreme empathy (not only are they able to pick up on an emotion, if the emotion is strong enough, the psionic himself is able to feel that emotion. A frequent example is pain.)

Systems

The following role-playing game system
Role-playing game system
A role-playing game system is a set of game mechanics used in a role-playing game to determine the outcome of a character's in-game actions...

s present psionics, each in their own way. Often a system will present both magic and psionics. In these cases, psionics is usually defined in terms of its differences from and interactions with the magic system rather than on any specific capabilities. The following are some of the more prominent examples; there are also other variations and systems in use among games.

Bureau 13

The Bureau 13
Bureau 13
Bureau 13 is a fictional top-secret government agency featured in the role-playing game Bureau 13: Stalking the Night Fantastic which investigates and combats supernatural events...

 system, produced in the 80's and 90's, involved humans hunting down supernatural creatures. Psychic characters were one of the character options that could be optionally rolled to determine. This is one of the few systems that does not attempt to make psionics just a form of 'mind magic', i.e. that doesn't just use magic rules in a psionic context. Powers for magic and psionics are completely separate.

Champions/Hero System

The Hero System
Hero System
The Hero System is a generic role-playing game system that developed from the superhero RPG Champions. It is used as the underlying mechanics of other Hero Games role-playing games such as Dark Champions, Fantasy Hero, Star Hero, and Pulp Hero...

 implements a wide variety of mechanical abilities, many of which are compatible with (and often used to build) psionic characters (often referred to as "mentalists" in Champions
Champions (role-playing game)
Champions is a role-playing game published by Hero Games that is designed to simulate and function in a four-color superhero comic book world. It was created by George MacDonald, Steve Peterson, Bruce Harlick, and Ray Greer....

).

Dawning Star

The Dawning Star
Dawning Star
Dawning Star is a science fiction role-playing game by Blue Devil Games built on d20 Modern and powered by d20 Future by Wizards of the Coast. It is the first full-scale campaign setting using the d20 Future ruleset...

 science-fiction setting introduces a modern take on the concept called Red Truth. This is a parallel dimension of pure information that overlays our own. The system itself uses the basic d20 Modern
D20 Modern
d20 Modern is a roleplaying game designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. It was published by Wizards of the Coast in November 2002, and uses the d20 System...

 format, modified to comport with the concept. For example, information manipulation is much more viable than matter manipulation, and accessing the dimension can ultimately drive practitioners insane. Red Truth was first introduced in Helios Rising.

Dice & Glory

The Dice & Glory
Dice & Glory
Dice & Glory is a generic role-playing game system created by Robert A. Neri Jr. and published by Ranger Games. The game was first published as a "Lite" version in late 2006 and later the Core Rulebook in February 2007 by Ranger Games...

 role-playing system includes skill-based psionic powers dividing psychic abilities into a set of skills. These psionic skills are Bio-manipulation, Extra-sensory Perception, Ectoplasm, Electro-kinesis, Empathy, Healing, Hydro-kinesis, Leech, Mental Mastery, Mind Control, Mind Over Matter, Pyro-kinesis, Telekinesis, Telemechanics and Telepathy. The set difficulties for using these skills are set by how the psychic is attempting to use them basically by situation and target.

Dungeons & Dragons

The Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...

 system introduced psionics as an option as far back as AD&D 1st Edition in the late 1970s. Dungeons & Dragons 3rd - 3.5 Editions (released 2000-2003) provided an extensive set of optional rules for psionic characters in the Expanded Psionics Handbook and Complete Psionic
Complete Psionic
Complete Psionic is a supplemental rulebook for the 3.5 edition of the Dungeons and Dragons role-playing game published by Wizards of the Coast released in April 2006...

. Psionics in D&D are designed to be on-par with magic, and so cover nearly every mechanical ability that the magic system does, organized into categories (disciplines) reminiscent of the Wizard's
Wizard (Dungeons & Dragons)
The wizard is one of the standard character class in the Dungeons & Dragons fantasy role-playing game. A wizard uses arcane magic, and is considered less effective in melee combat than other classes.-Creative origins:...

 schools. The original AD&D 1st Edition subdivided these disciplines into lesser powers called "devotions" and greater powers called "sciences". It also had separate classifications for psionic "attack" and "defense" powers/modes that were a sort of telepathic means of combat between psionically endowed beings.

An early discussion of psionics in AD&D is given in Dragon
Dragon (magazine)
Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products, the other being Dungeon. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, The Strategic Review. The...

magazine issue 78, which is devoted to psionics, and the relation with magic within the AD&D system is discussed in Spells can be psionic, too: How and why magic resembles mental powers. The distinction it draws is that psionics are the exercise of "mental energy" (an internal source), while the power that "drives" magic (from magic users and clerics) are instead magical art or divinity (an external source), though these latter may involve minds and some use of mental power.

In most campaign setting
Campaign setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place...

s, psionics are a secondary system, less prominent than magic. This is reversed in the Dark Sun
Dark Sun
Dark Sun is a Dungeons & Dragons campaign setting featuring the fictional desert world of Athas. The original Dark Sun Boxed Set campaign setting was released in 1991....

 setting, which features psionics prominently and magic secondarily, and treats magic (here called "arcane magic") unconventionally by AD&D standards. A more modern exploration of using psionics as a primary system can be found in the Third Dawn setting, in which all forms of magic (defined as divine and arcane magic) are destroyed in a cataclysm and only psionics continues to exist.

The d20 System
D20 System
The d20 System is a role-playing game system published in 2000 by Wizards of the Coast originally developed for the third edition of Dungeons & Dragons...

, being a de-branded version of the Dungeons & Dragons rules, shares these mechanics for psionics in nearly every detail.

GURPS

In GURPS
GURPS
The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system designed to allow for play in any game setting...

3rd edition there is a broad range of psionic abilities, vaguely game-balance
Game balance
Game balance is a concept in game design describing fairness or balance of power in a game between multiple players or strategic options. Each team or person would be equally matched in every aspect.- Overview :...

d with its magic system. In the case of GURPS, categories of ability are “powers”, purchased and refined by the player during character creation
Character creation
Character creation is the process of defining a game character or other character. Typically, a character's individual strengths and weaknesses are represented by a set of statistics. Games with a largely fictional setting may include traits such as race and class...

.

In GURPS 4th edition psi abilities are bought as all other Advantages, with a 10% discount for the fact that they can be neutralized by anti-psi powers and technologies. The reason of such a change was the game balance problem: 3rd edition psis (and mages) were highly versatile at low point levels and got exponentially more powerful as point budgets increased. (Source: http://www.sjgames.com/gurps/faq/FAQ4-3.html#SS3.1.4)

In Nomine Satanis/Magna Veritas

In the In Nomine Satanis/Magna Veritas
In Nomine Satanis/Magna Veritas
In Nomine Satanis/Magna Veritas is a French role-playing game, created by Croc.In Nomine Satanis/Magna Veritas was first designed by the French company Siroz, available in its fourth edition. The French edition of the game was stopped in 2006, with the publication of the sourcebook "On Ferme !"...

French roleplaying game, psionic powers (here called psi) are wielded by a few humans. These psis were first described in the Mindstorm supplement. The first psi were Adam and Eve
Eve (Bible)
Eve was, according to the creation of Abrahamic religions, the first woman created by God...

, who were, in this game, not the first human beings, but instead mere humans infused with powers by God. God used them as the pawns of a small game with Satan, to see if humans untainted by society and the harsh life of Earth would succumb to evil. As told in the Bible, Eve and Adam eventually were tempted by Satan, and were thrown down to Earth. The modern psi are their surviving scions. Despite these powers, the psis are usually considered as weaker and much more fragile than the main protagonists of the game, angels and demons.

Lusternia, Age of Ascension

A Mage archetype
Archetype
An archetype is a universally understood symbol or term or pattern of behavior, a prototype upon which others are copied, patterned, or emulated...

 is allowed to select Psionics out of their tertiary skillset - Dreamweaving, Runes, or Psionics. Mages can specialize from the Psionics skill in either Telepathy or Telekenisis, each granting its own unique abilities. Monks can choose between Psionics and Acrobatics as well, and have the ability to specialize in Psychometabolism, a form of Psionics that affects the physical body.

Palladium Megaverse

Several of the games published by Palladium Books
Palladium Books
Palladium Books is a publisher of role-playing games perhaps best known for its popular, expansive Rifts series . Palladium was founded April 1981 in Detroit, Michigan by current president and lead game designer Kevin Siembieda, and is presently based in Westland, Michigan...

, most notably Beyond the Supernatural, feature psychic characters. The psychic powers in this universe are powered by Inner Strength Points (or ISP). Beyond the Supernatural
Beyond the Supernatural
Beyond the Supernatural is a horror role-playing game published by Palladium Books. It has seen two editions released, both of which have introduced innovations on Palladium's standard mechanics...

 (both 1st and 2nd editions) focuses almost exclusively on various forms of psychics, each with differing abilities. The games Heroes Unlimited
Heroes Unlimited
Heroes Unlimited is a superhero role-playing game written by Kevin Siembieda and first published by Palladium Books in 1984. The game is based upon the Palladium Books Megaversal system and is compatible with any other game on the Palladium system, including Aliens Unlimited and Villains...

, Palladium Fantasy Role-Playing Game
Palladium Fantasy Role-Playing Game
The Palladium Fantasy Role-Playing Game is a game produced by Palladium Books. It is set in a unique world, called the Palladium World , with the primary setting being some 10,000 years after a great war between the elves and their dwarven allies...

 and Rifts (role-playing game)
Rifts (role-playing game)
Rifts is a multi-genre role-playing game created by Kevin Siembieda in 1990 and published continuously by Palladium Books since then. Rifts takes place in a post-apocalyptic future, deriving elements from cyberpunk, science fiction, fantasy, horror, western, mythology and many other genres.Rifts...

 also make extensive use of these rules. The basic psionics system does not vary much between each product.

Paranoia, Gamma World, et al.

In some games (e.g. Paranoia
Paranoia (role-playing game)
Paranoia is a dystopian science-fiction tabletop role-playing game originally designed and written by Greg Costikyan, Dan Gelber, and Eric Goldberg, and first published in 1984 by West End Games. Since 2004 the game has been published under licence by Mongoose Publishing...

 and Gamma World
Gamma World
Gamma World is a science fantasy role-playing game, originally designed by James M. Ward and Gary Jaquet, and first published by TSR in 1978. It borrowed heavily from James M. Ward's earlier product, Metamorphosis Alpha.-Setting:...

), widespread, radiation
Radiation
In physics, radiation is a process in which energetic particles or energetic waves travel through a medium or space. There are two distinct types of radiation; ionizing and non-ionizing...

-induced genetic mutation
Mutation
In molecular biology and genetics, mutations are changes in a genomic sequence: the DNA sequence of a cell's genome or the DNA or RNA sequence of a virus. They can be defined as sudden and spontaneous changes in the cell. Mutations are caused by radiation, viruses, transposons and mutagenic...

 is the sole trigger responsible for psionic powers in player characters.

Psi-Ops: The Mindgate Conspiracy

(Main Article: Psi-Ops: The Mindgate Conspiracy
Psi-Ops: The Mindgate Conspiracy
Psi-Ops: The Mindgate Conspiracy is a video game developed by Midway Games for the Xbox, PlayStation 2 and Microsoft Windows PC platforms. It was also being developed for the Nintendo GameCube titled ESPionage but later cancelled. The game was released in North America on June 14, 2004; the...

)

In The Psi-Ops game, the main protagonist uses powers that develop slowly throughout the course of the entire game. This is the case for a lot of the games published by Midway Games
Midway Games
Midway Games, Inc. is an American company that was formerly a major video game publisher. Following a bankruptcy filing in 2009, it is no longer active and is in the process of liquidating all of its assets. Midway's titles included Mortal Kombat, Ms.Pac-Man, Spy Hunter, Tron, Rampage, the...

.

Star Trek, Star Wars, et al.

Many role-playing games based on popular science fiction
Science fiction
Science fiction is a genre of fiction dealing with imaginary but more or less plausible content such as future settings, futuristic science and technology, space travel, aliens, and paranormal abilities...

 settings have at least telepathic powers available to players. Examples include the Psi Corps
Psi Corps
In the fictional universe of Babylon 5, the Psi Corps is an agency of the Earth Alliance responsible for all humans with telepathic or other para-psychological abilities anywhere within Earth controlled space. All persons with Psi abilities are required to either join the Corps, face lifetime...

 and other telepathic characters from Babylon 5
Babylon 5
Babylon 5 is an American science fiction television series created, produced and largely written by J. Michael Straczynski. The show centers on a space station named Babylon 5: a focal point for politics, diplomacy, and conflict during the years 2257–2262...

, Vulcans
Vulcan (Star Trek)
Vulcans, or sometimes Vulcanians, are an extraterrestrial humanoid species in the Star Trek universe who evolved on the planet Vulcan, and are noted for their attempt to live by reason and logic with no interference from emotion. They were the first extraterrestrial species in the Star Trek...

 from Star Trek
Star Trek
Star Trek is an American science fiction entertainment franchise created by Gene Roddenberry. The core of Star Trek is its six television series: The Original Series, The Animated Series, The Next Generation, Deep Space Nine, Voyager, and Enterprise...

, and the Jedi
Jedi
The Jedi are characters in the Star Wars universe and the series's main protagonists. The Jedi use a power called the Force and weapons called lightsabers, which emit a controlled energy flow in the shape of a sword, in order to serve and protect the Republic and the galaxy at large from conflict...

 from Star Wars
Star Wars
Star Wars is an American epic space opera film series created by George Lucas. The first film in the series was originally released on May 25, 1977, under the title Star Wars, by 20th Century Fox, and became a worldwide pop culture phenomenon, followed by two sequels, released at three-year...

 all of whom have demonstrated various degrees of psionic abilities ranging from telepathy to telekinesis to mental domination.

Traveller

Traveller
Traveller (role-playing game)
Traveller is a series of related science fiction role-playing games, the first published in 1977 by Game Designers' Workshop and subsequent editions by various companies remaining in print to this day. The game was inspired from such classic science fiction stories as the Dumarest saga series by...

includes the mastery of psionics as a career option in the character creation stage. The odds of naturally developing psionic powers are unlikely (the player must roll a seven on the Events table, followed by a twelve, followed by a one), if a player achieves this, they have access to a number of powers that they may develop during the character creation phase.

Torg

In the Torg
Torg
Torg is a cinematic multi-genre role-playing game created by Greg Gorden and Bill Slavicsek and released by West End Games in 1990, which uses several innovative techniques...

 roleplaying game, psionics are only available at character creation to characters from the cosms of Core Earth (modern-day Earth) or the Star Sphere (the space opera cosm). Characters from other cosms 'can' learn psionic skills and powers during play, though when such characters use (or even possess) them it counts as a Contradiction.

White Wolf

In White Wolf
White Wolf
White Wolf is a publisher of role-playing games, notably the World of Darkness.White Wolf may also refer to:*White Wolf , a location in Yosemite National Park*White Wolf , a Canadian heavy metal band...

's World of Darkness
World of Darkness
"World of Darkness" is the name given to three related but distinct fictional universes created as settings for supernatural horror themed role-playing games. It is also the name of roleplaying games in the second and third settings...

, Mages
Mage: The Ascension
Mage: The Ascension is a role-playing game based in the World of Darkness, and was published by White Wolf Game Studio. The characters portrayed in the game are referred to as mages, and are capable of feats of magic...

 often work magic through a paradigm of psionic power. In addition, more ordinary humans in the setting sometimes possess psychic abilities, and these powers and others like them are often referred to as Numina.

In the Trinity Universe
Trinity Universe
The Trinity Universe is the shared science fiction setting created by White Wolf. Its component game lines include:* Adventure!, a pulp-action game set in 1924....

, the psions of the Æon Trinity
Trinity (role-playing game)
Trinity is a science fiction role-playing game published by White Wolf Game Studio in 1997 , first in the Trinity Universe series of games sharing a common background and developing an alternate history of humanity through two centuries, and allowing players to play almost all genres of science...

 are created from ordinary humans to battle the return of the mutated Aberrants.

PSI World

A game from the 80's put out by Fantasy Games Unlimited
Fantasy Games Unlimited
Fantasy Games Unlimited, often referred to as just FGU, is a publishing house for both table-top and role-playing games. They have no in-house design teams and rely on submitted material from outside talent.-History:...

 that focused on psionic powers. The player characters were either psi-cops on the hunt for psychics, or they were psychics on the run. Being psychic was illegal in this dystopia. Psionics were the result of a plague that nearly wiped out humans.

Silver Cord

Another game that focuses on psionic powers. Silver Cord

Science-fiction themed RPGs in general

Psionics is sometimes used as a setting-compatible replacement for magic in role-playing games with science-fiction settings, particularly in the form of optional additional rules, such as in Star Frontiers
Star Frontiers
Star Frontiers is a science fiction role-playing game produced by TSR beginning in 1982. The game offered a space-opera action-adventure setting.- Setting :...

. This is also true, to some extent, of settings, such as Star Trek and Star Wars, taken from films, television series or literature, though often (as in the two examples given) psionics are already present in some form in the setting.
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