Kris Burm
Encyclopedia
Kris Burm is a Belgian
game designer specializing in abstract board games. He is best known for his award-winning GIPF
series of games. He was born in Antwerp, Belgium in 1957 and still lives there today.
Published games include:
All his published games are abstract
, except Dicemaster, which is a collectible dice game and Tamsk, which has a real time element.
Belgium
Belgium , officially the Kingdom of Belgium, is a federal state in Western Europe. It is a founding member of the European Union and hosts the EU's headquarters, and those of several other major international organisations such as NATO.Belgium is also a member of, or affiliated to, many...
game designer specializing in abstract board games. He is best known for his award-winning GIPF
GIPF project
The GIPF Project is an award-winning series of six abstract strategy games by designer Kris Burm.The series is named after the first game, GIPF, and the idea behind the project is that the reward for winning each of the other games in the series is to allow the winner to introduce new pieces with...
series of games. He was born in Antwerp, Belgium in 1957 and still lives there today.
Published games include:
- Invers, 1991
- Oxford, 1993
- Balanx, 1994
- Tashkent (3x3), 1995
- Flix, 1995
- Orient, 1995
- Quads, 1996
- Tashkent (5x5), 1997
- Dicemaster, 1997
- Bi-litaire, 1997
- Batik, 1997
- GIPFGIPFGIPF may refer to:* The GIPF Project, comprising six abstract strategy board games by Kris Burm** GIPF , the first and central game of the GIPF Project* Great Irish Potato Famine...
, 1998 - TAMSKTAMSKTAMSK is the second board game in the GIPF Project of six abstract strategy games and was published in 1998. Players move sand hourglass timers and drop plastic rings around spaces on a hexagonal board in an attempt to limit their opponent's moves. Each player starts the game with 32 rings, and...
, 1998 - ZÈRTZZÈRTZZÈRTZ is the third game in the GIPF Project of six abstract strategy games. The game features a shrinking board and an object that promotes sacrifice combinations...
, 2000 - Elcanto, 2001
- DVONNDVONNDVONN is a two-player strategy board game in which the objective is to accumulate pieces in stacks. It was released in 2001 by Kris Burm as the fourth game of the GIPF Project. DVONN won the 2002 International Gamers Award and the Games magazine Game of the Year Award in 2003.- Equipment :DVONN is...
, 2001 - YINSHYINSHYINSH is an abstract strategy board game by game designer Kris Burm. It is the fifth game to be released in the GIPF Project. At the time of its release in 2003, Burm stated that he intended it to be considered as the sixth and last game of the project, and that the game which he had not yet...
, 2003 - PÜNCTPÜNCTPÜNCT is a two-player strategy board game. It is the sixth release in the GIPF project of six abstract strategy games, although it is considered the fifth game in the project. It was released in 2005. PÜNCT won the Games Magazine Best Abstract Strategy game for 2007.PÜNCT is a connection game...
, 2005 - TZAARTZAARTZAAR is the seventh game released in the GIPF series and Games Magazine's 2009 Game of the Year. It is the announced replacement for TAMSK, the second board game in the GIPF Project. With TAMSK being taken out of the series, the GIPF Project series is still at its intended final number of six...
, 2007
All his published games are abstract
Abstract strategy game
An abstract strategy game is a strategy game, aiming to minimise luck, and without a theme. Almost all abstract strategy games will conform to the strictest definition of: a board or card game, in which there is no hidden information, no non-deterministic elements , in which two players or teams...
, except Dicemaster, which is a collectible dice game and Tamsk, which has a real time element.