Leitner system
Encyclopedia
The Leitner system is a widely used method to efficiently use flashcard
Flashcard
A flashcard or flash card is a set of cards bearing information, as words or numbers, on either or both sides, used in classroom drills or in private study. One writes a question on a card and an answer overleaf. Flashcards can bear vocabulary, historical dates, formulas or any subject matter that...

s that was proposed by the German science journalist Sebastian Leitner
Sebastian Leitner
Sebastian Leitner was a German commentator and science popularizer.As a student in Vienna, he was briefly kept in custody by the Nazis in 1938 because of his opposition against the annexation of Austria into Greater Germany. Later he moved to Frankfurt to study law, but he was recruited by the...

 in the 1970s. It is a simple implementation of the principle of spaced repetition
Spaced repetition
Spaced repetition is a learning technique that incorporates increasing intervals of time between subsequent review of previously learned material; this exploits the psychological spacing effect...

, where cards are reviewed at increasing interval.

Method

In this method flashcards are sorted into groups according to how well you know each one in the Leitner's learning box. This is how it works: you try to recall the solution written on a flashcard. If you succeed, you send the card to the next group. But if you fail, you send it back to the first group. Each succeeding group has a longer period of time before you are required to revisit the cards.

Examples

Example 1. Suppose you have 3 groups called Group 1, Group 2 and Group 3. The cards in Group 1 are the ones that you often make mistakes with, and Group 3 contains the cards that you know very well. You might choose to study the Group 1 cards once a day, Group 2 every 3 days, and the Group 3 cards every 5 days. If you look at a Group 1 card and get the correct answer, you "promote" it to Group 2. A correct answer with a Group 2 card "promotes" that card to Group 3. If you make a mistake with a Group 2 or Group 3 card, it gets "demoted" to the first level, which forces you to study that card more often.

The advantage of this method is that you can focus on the most difficult flashcards, which remain in the first few groups. The result is, ideally, a reduction in the amount of study time needed.

Example 2. This example uses 5 proficiency levels and 12 decks of flash cards. Cards at Proficiency Level 1 are reviewed at every learning session; those at Level 5 are retired and no longer in use. Those at Levels 2, 3, and 4 are reviewed every 2nd, 3rd, and 4th session, respectively.

Learning sessions are numbered from 0 to 9, then the numbering starts over again (that is, 0, 1, 2, ... 8, 9, 0, 1, 2 ...). Cards at Level 1 are in Deck Current; those at Level 5 are in Deck Retired; all other cards are in 1 of these 10 "progress" decks, each of which begins with a title card sporting 4 digits:

0-2-5-9 • 1-3-6-0 • 2-4-7-1 • 3-5-8-2 • 4-6-9-3 • 5-7-0-4 • 6-8-1-5 • 7-9-2-6 • 8-0-3-7 • 9-1-4-8

If a learner is successful at a card from Deck Current, it gets transferred into the progress deck that begins with that session's number. (For example, success at a card during Session 6 transfers it from Deck Current to Deck 6-8-1-5.) Cards from that deck are reviewed whenever a number from the deck title matches the session number. (For example, cards from Deck 6-8-1-5 will be reviewed again at Sessions 8, 1, and 5.) If a learner has difficulty with a card during a subsequent review, the card is returned to Deck Current; otherwise it stays in its progress deck. When a learner is successful at a card during a session that matches the last number on the deck (for example, Session 5 for Deck 6-8-1-5), that card goes into Deck Retired, and the title card for that progress deck is freed up for use at the following session.

Automation. Ideas similar to these have been implemented into a number of computer-assisted language learning
Computer-assisted language learning
Computer-assisted language learning is succinctly defined in a seminal work by Levy as "the search for and study of applications of the computer in language teaching and learning"...

 and flashcard software. Much of this software makes use of so-called electronic flashcards.
The source of this article is wikipedia, the free encyclopedia.  The text of this article is licensed under the GFDL.
 
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