List of Animal Mechanicals episodes
Encyclopedia
This is a complete list of episodes from the animated TV show Animal Mechanicals
Animal Mechanicals
Animal Mechanicals is a Canadian children’s television show produced by Halifax Film, a DHX Media Company, in association with CBC.Animal Mechanicals Rex, Unicorn, Komodo, Mouse, and Sasquatch, live and play in a place unlike any other: a colorful "snap-together-take-apart" world which can also...

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Turbo Bean Trouble

  • Mission: Plant the frisky Turbo Bean.
  • Abilities used: Strength, Stretch, Speed, and Flight.

Rex transforms to dig a hole but then accidentally touches the Turbo Bean when trying to plant it, causing it to grow double turbo blasters and fly into a cog tree; Sasquatch transforms to stretch up and grab the Bean which is stuck in the cog tree, causing it to fly around with Sasquatch; Mouse transforms to chase the Bean, but it goes too high for her; Unicorn transforms to chase the bean down to Mouse. When they do manage to plant the Turbo Bean it sprouts a Bean Pole from which more Turbo Beans appear Brad's Plant Turbo Beans.

Bunny Boomer Island

  • Mission: Help the bunnies build their boomer.
  • Abilities used: Gizmo, Stretch, and Flight.

The animal mechanicals try to deliver the blocks to the bunnies, but there are some screw top squirrels on the island. Komodo transforms to keep them unscrewing. Unfortunately, Sasquatch pounds one Komodo missed, causing the block he was carrying to fly off the island. Unicorn transforms and cathces it. Afterwards, the boomer is finished and Sasquatch stretches and pushes the button. They find that a bunny boomer plays music.

Cow Castle Hassle

  • Mission: Get the cow castle into the grassy meadow beyond the pop rocket corn field.
  • Abilities used: Stretch, Strong, and Speed.

Mouse leads the cow first, then Sasquatch stretches to find the way out of the pop rocket corn field. Rex walks in the corn field, which Island owl told them not to. Rex accidentally activates the pop rocket corn, causing it to block the path. Then, he makes amends for blocking the path by transforming to move the corn. Just before the cow castle can run into the gate, Mouse opens the gate and then the cow is in the grassy meadow. Then they activate the pop rocket corn again, causing it to turn into Pop rocket Popcorn.

Whale Plane Island

  • Mission: Build a runway long enough for the whaleplane to land on.
  • Abilities used: Strong, Stretch, Gizmo, and Fly.

Rex transforms to lift the heavy Runway Ribbon; Sasquatch transforms to stretch to all corners of the Ribbon and hold it down; Komodo transforms to use his mechana-hammer on the Ribbon; and Unicorn transforms to use her magic horn to guide the whaleplane to the new runway. When the whaleplane lands, it is revealed that it is loaded with boxes of more runway ribbons.

Dino Mountain Island

  • Mission: Take out a cog which is stuck between the Dino’s teeth.
  • Abilities used: Strength and Stretch.

Rex transforms to lift up the Dino’s foot which is stuck on a button; Sasquatch transforms to stretch down and pull out the cog. The relieved Dino then turns his escalating spine into a slide which the animal mechanicals slide down with delight.

Chickadee Island

  • Mission: Help Momma Chickadee hatch all her eggs.
  • Abilities used: Stretch, Speed, and Strength.

Sasquatch transforms to reach up and wind Mama Chickadee key; Mouse transforms to chase after a runway egg; Rex transforms to lift the egg back into the nest. The egg is successfully hatched and a Big Baby Chickadee appears.

Beetle Buggy Island

  • Mission: Unblock a traffic jam.
  • Abilities Used: Flight, Strength, and Speed.

Unicorn transforms to get a view of the track; Rex transforms to lift an upside down Buggy the right way up; Mouse transforms to catch a runaway Buggy. When the Mission is accomplished they celebrate by racing around the track.

Pop Apart Penguins

  • Mission: Build a bigger igloo for the penguins.
  • Abilities used: Gizmo, Strength, and Flight.

Komodo transforms to saw ice blocks out of an ice mountain; Rex transforms to lift the blocks and build the igloo; Unicorn transforms to freeze over a dangerous crack in the ice. The Penguins pop apart like Russian dolls and double their number.

Jigsaw-Shark Puzzle

  • Mission: Put together a jigsaw.
  • Abilities used: Stretch, Strength, and Flight.

When lifting Komodo so he can see the pieces fails, Sasquatch transforms to stretch up and see how to put the jigsaw together; As the pieces are too big and heavy, Rex transforms to lift the heavy jigsaw pieces, but when he puts a piece in incorrectly, a piece breaks off. Unicorn transforms to fly after the jigsaw piece. When the jigsaw is completed it lights up revealing a picture of Mouse.

Bell Bot Island

  • Mission: Find the missing Bell Bots.
  • Abilities used: Gizmo, Strength, and Flight.

Komodo transforms to unscrew the bolts which the Poppa Bell Bot is caught in; Rex transforms to lift Komodo up to the right height; Unicorn transforms to fly up and find Momma and Baby Bell Bot. When the Bell Bots are re-united they play a Bell Music Concert.

The Elephant Train

  • Mission: Move the rock-blocks that are blocking the train track.
  • Abilities: Strengh, Stretch, and Flight.

Rex transforms to lift the heavy blocks, unfortunately, the rockj blocks have also broken the bridge; Sasquatch transforms to stretch across the chasm and act as an emergency bridge but the elephant train tickles him, causing him to almost fall.; Unicorn transforms to save the day as the Elephant Train almost falls into the chasm. They celebrate with a snow-cone left by the Elephant Train. Rex bites it then dances while the others laugh.

Mechana Pinball Island

  • Mission: Help the Pinballs play their game.

Rex transforms to pull the knob; Sasquatch transforms to stretch up and push the flipper button; Mouse transforms to whiz inside the game and help the pinball into the hole. When the game is completed the Pinballs want to start all over again.

Giraffe Crane Island

  • Mission: Find more mechana-logs.

Komodo transforms to saw more logs; Sasquatch transforms to pretend to be a tree in which the woodpecker can perch; Rex transforms to lift the bundles of mechana-logs. As soon as one woodpecker is safely housed, another woodpecker appears.

Flying Glitterfish Island

  • Mission: Find the lost Power Bubble.

Mouse transforms to catch the crab who has stolen the Bubble; Komodo transforms to release the Bubble from the Mechana Clam; Unicorn transforms to fly after the Bubble and guide it down using her wind power. When the Bubble is replaced the fish glitter once again, but the crab runs away with Komodo.

Snail’s Pace Race

  • Mission: Ride the Racing Snails.

A Cog Caterpillar is blocking the track. Mouse transforms to chase after a runaway cog; Rex transforms to lift the cogs back into place; Komodo transforms to screw the cogs on tightly. When the caterpillar is repaired the track is cleared, the race begins but it is run at a snail’s pace.

Mechana-Bat Island

  • Mission: Make the Bat Cave bigger.

Komodo transforms to knock down a rock-block wall with his pick-axe; Rex transforms to move the heavy rock-blocks out of the way; Unicorn transforms to light up the dark cave with her magic horn so that the Bats can perform their best flying show ever.

Hippo Hovercraft Island

  • Mission: Change the Hippo’s worn-out bumpers.

Mouse transforms to chase the Hippos into the pit-stop; when they rise up into the air, Unicorn transforms to chase them down; Komodo transforms to use his wrench to unscrew the bumper-bolts. They end by having a fun Hippo bumping session.

Balloon Volcano Island

  • Mission: Stop the balloons from popping.

Mouse transforms to speed after the Balloons and sees what is popping them, which is revealed to be mechana hedgehogs. Unicorn transforms to keep the balloons away from the hedgehog’s sharp spikes using her wind power; Komodo transforms to use his scissors to trim the hedgehog’s spikes. The hedgehogs return to their hedge home and the balloons are safe. Sasquatch sits on one, sending Komodo up into the tree.

Mechana-Dragonfly Island

  • Mission: Rescue the crashed Dragonfly and get her flying again.

Komodo transforms to saw up bamboo to repair the Dragonfly; Rex transforms to pick her up and launch her into the air; Unicorn transforms to fly up and use her wind power to keep the Dragonfly airborne. The Dragonfly has three baby Dragonflies in mid-air and free of her weight and is able to fly again.

Mechana-Parrot Island

  • Mission: Find out why the mechana parrot isn't singing.
  • Abilities used: Fly, Gizmo, and Speed.

The parrot's feeding dish is empty. Unicorn flies up and uses her magic horn to make it rain then shine. Komodo unscrews the sunflower seeds with help from Sasquatch. Unfortunately, Sasquatch lets go of the sunflower, causing the seeds to roll towards the edge of the island. Luckily, Mouse transforms and catches the seeds. Afterwards, the mechana parrot begins to sing and her song is unscrewing the rest of the sunflower seeds.

Chugboat Island

  • Mission: Get the lighthouse working again.

Unicorn uses her mechana-freeze powers to make an ice bridge, so that the team can get to the lighthouse’s island, where they learn the crank which keeps the light turning is broken. Sasquatch stretches up high to match the circle cog with the circle peg, and Rex uses his mechana-strength to rotate the light in the Chugboat’s direction.

Pop-Out Panda Island

  • Mission: Help the Pop-out Pandas get to their favourite bamboo snack.

The Pop-Out Pandas need helps getting up Slipside Mountain to get their bamboo, but the mountain is so slippery that the pandas have to call the animal mechanicals. Mechana-strong Rex pushes the Pandas up the hill and flying Unicorn pulls the other animal mechanicals up the slope. At the top, Sasquatch’s loud voice, along with Komodo's, causes an avalanche that buries the bamboo, but Komodo has a shovel in his tail with which to dig it out.

Mechana Cuckoo Clock Island

  • Mission: Figure out why the Mechana Cuckoo Clock has stopped working.

The animal mechanicals must figure out why the mechana cuckoo clock has stopped working. They quickly discover that it is due to the fact that some of the clock’s numbers are missing. First, Komodo pries open the doors of the clock to let out the cuckoo bird, but the cuckoo then flies away, and Unicorn must take to the skies to catch it. The bird leads Unicorn to a mechana-number tree where they are able to locate the missing numbers for the clock. Sasquatch stretches to put the numbers back, and the clock starts working again.

Trash Masher Island

  • Mission: Figure out why the Mechana-Beaver has stopped recycling.

Unicorn finds the Beaver by flying high in the sky. The rest of the team use an old ladder to fix the track the junk trolleys travel on to deliver trash to the Beaver, but then they learn the Beaver’s tail is worn out and can’t work. The animal mechanicals recycle old things into a new tail which Komodo puts together with his riveter and the Beaver gets back to work.

Puffer Cloud Island

  • Mission: Help the Puffer Cloud Machine to make puffy clouds again.

The Puffer Cloud Machine isn’t feeling very well, and the pink puffy clouds that usually float in the air above it are sitting on the ground instead. The team discovers something is stuck inside the Puffer Cloud Machine, so Komodo uses a monkey wrench to take the tube off. Then Sasquatch reaches in and finds a rock is the culprit. The Cloud Machine starts to make puffy clouds again, and Unicorn uses her super wind power to blow the sitting clouds back into the air.

Baboon Balloon Island

  • Mission: Find an air-pear for the Baboon Balloon to eat.

Rex breaks down a wall to get at an airpear tree, then Sasquatch has to stretch high up to reach the air-pears. Unfortunately, he lets them all float away into the sky, but Unicorn is able to use wind power to blow an air-pear right into the Baboon Balloon’s mouth. The animal mechanicals take turns going for rides on the re-inflated Baboon Balloon.

Mechana Matcher Island

  • Mission: Help the Mechana Matcher match things.

The Mechana Matcher is matching things that don’t belong together. Unicorn starts off by flying after a flying mitten, and putting it with the other mitten. Some fast dice are corralled by Mouse, who uses her speed to catch them. But the Mechana Matcher is still matching up incorrect pairs. Then the animal mechanicals realize it’s because the Mechana Matcher needs glasses, and they use a pair of magnifying glasses to fix that problem.

Mechana Skee Ball Island

  • Mission: Fix the broken ski jump.

Rex puts the broken ski jump piece in place; Komodo uses glue to put the broken pieces back together, but then they notice the scoring numbers are in the wrong places. Sasquatch must overcome his skiing anxiety to get to the bottom of the hill and fix the numbers.

Shimmer Wish Island

  • Mission: Free the Shimmer Quteen from a sucker bush.

Rex clears a path through the sucker bush toward the Queen, then Unicorn uses her magic horn to light up the darkness, so that Komodo can use his spatula to free the Queen. The shimmery Queen flies up into the sky, so that all the animal mechanicals are able to make wishes on her.

Mechana Kanga Bounce Ball Island

  • Mission: Fix one of the trampolines.

Sasquatch boasts he is very good at the game, unfortunately he manages to rip the trampoline even more with his excited bouncing. But Komodo is able to cut more stretchy material from a tree, and Rex uses his mechana strength to attach it to the trampoline. Then Sasquatch accidentally bounces the ball far away, and Mouse must use her speed to catch it. The Kangas surprise Sasquatch by inviting him to join in their game.

Cobra Coaster Island

  • Mission: Get the Cobra Coaster coasting again.

The animal mechanicals slide over to Cobra Coaster Island and discover the problem is a Mechana monkey, which is hanging out on the tracks of the Coaster. Using teamwork, Sasquatch stretches, Unicorn flies, and Mouse speeds very quickly to bring the monkey down to the ground. The Coaster doesn’t mind if the monkey goes for a ride on it, though, so all the animal mechanicals climb aboard with the monkey and go for a Cobra Coaster ride.

Mechana Dancing Bear Island

  • Mission: Figure out the source of unpleasant sounds.

The nice music on Mechana Dancing Bear Island has been replaced by unpleasant sounds, causing the Bears to dance very strangely. Rex tries to build a sound proof fortress but it's not sound proof enough. With Mouse’s super ears and Unicorn’s flying, the animal mechanicals find an out-of-tune Mechana Band. Komodo uses a tuning fork in his tail to get the band back in tune, and soon the animal mechanicals are dancing alongside the graceful Mechana Dancing Bears.

Mechana Tortoise Island

  • Mission: Help the Mechana Tortoise get to his birthday party.

The animal mechanicals devise a plan to place the Tortoise on logs and roll him to his party. Komodo gets busy, cutting down trees with his mechana-saw. The tortoise rolls down a hill and is in danger of crashing into his party. Rex uses his mechana-strength to catch hold of him and guide him to the celebration. Even Sasquatch gets into the act by holding up a piñata that is filled with treats for the tortoise guests to break open.

Mechana Jukebox Island

  • Mission: Figure out why the BeBoppers have stopped dancing.
  • Abilities used: Speed, Stretch, and Gizmo.

The animal mechanicals discover the jukebox isn’t working, because the music discs are missing. The Jive Jumpers have taken them and Mouse uses her superspeed to retrieve two discs from the Jumpers, but they need one more to make the jukebox work. Sasquatch stretches up to a tree to get another one, then Komodo bolts the jukebox’s cover tight so that it plays music. The BeBoppers can happily dance again.

Mechana Circus Island

  • Mission: Help get the Mechana-Circus Train working.

The animal mechanicals must help get the Mechana-Circus Train working. Komodo discovers the train just needs some oil, but while he’s fixing that problem, Sasquatch accidentally lets the performers out of their cars. The performers are the Mechana Acrobat, The mechana Cycler and the Bouncer Clown. Unicorn, with her flying ability, and Mouse, with her super speed, are able to get the performers back on the train. With the Mechana-Circus ready to roll, Sasquatch is invited to perform in the next show.

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