List of first-person shooter engines
Encyclopedia
This is a sortable list of first-person shooter engine
s.
|-
!width=20%|Game engine
!width=30%| First used for
! Other First-person shooter
s
|-
| Unreal engine
| Unreal
(1998)
| Unreal Tournament
(1999), Deus Ex
(2000), Clive Barker's Undying
(2001)
|-
| Dark engine
| Thief: The Dark Project
(1998)
| System Shock 2
(1999), Thief II: The Metal Age
(2000)
|-
| Torque Game Engine
| Starsiege: Tribes
(1998)
| Tribes 2
(2001)
|-
| id Tech 3
| Quake III Arena
(1999)
| Star Trek: Voyager: Elite Force (2000), Urban Terror
(2000), Return to Castle Wolfenstein
(2001), Soldier of Fortune II: Double Helix
(2002),
First-person shooter engine
A first-person shooter engine is a video game engine specialized for simulating 3D environments for use in a first-person shooter video game. First-person refers to the view where the players see the world from the eyes of their characters...
s.
Early FPS graphics engines
Game engine | First used for | Other First-person shooter First-person shooter First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other... s |
---|---|---|
N/A | Maze War Maze War Maze War is a video game.Maze War originated or disseminated a number of concepts used in thousands of games to follow, and is considered one of the earliest examples of, or progenitor of, a first-person shooter... (1973) |
|
N/A | Spasim Spasim Spasim was a 32-player 3D networked computer game by Jim Bowery involving 4 planetary systems with up to 8 players per planetary system, released in March 1974... (1974) |
|
Arsys Software | WiBArm (1986) | Star Cruiser (1988), Star Cruiser 2 (1992) |
Freescape engine | Driller (1987) | Dark Side (1988), Total Eclipse Total Eclipse A total eclipse is an eclipse where either the Sun is entirely covered by the Moon, or the Earth's shadow entirely covers the Moon.Total Eclipse may also refer to:-Music:* Total Eclipse , a Goa trance music group... (1988), Castle Master Castle Master Castle Master is a 1990 computer game written by British developers Teque Software Development and published by Incentive Software. It was released for the ZX Spectrum, Commodore 64, Amstrad CPC, Commodore Amiga, Atari ST and IBM PC.-Gameplay:... (1990), Castle Master II: The Crypt (1990), The Sphinx Jinx (1991) |
N/A | The Colony (1988) | |
Early 1990s: wireframes to 2.5D worlds and textures
Game engine | First used for | Other First-person shooter First-person shooter First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other... s |
---|---|---|
N/A | Hovertank 3D Hovertank 3D Hovertank 3D is a vehicular combat game developed by id Software and published by Softdisk in April, 1991. It is considered a significant precursor of the first-person shooter genre, made popular by id Software's subsequent releases, Wolfenstein 3D and DOOM... (1990) |
|
N/A | Catacomb 3D Catacomb 3D Catacomb 3-D is the third in the Catacomb series of video games , and the first of these games to feature 3D computer graphics... (1991) |
|
Wolfenstein 3D engine Wolfenstein 3D engine The Wolfenstein 3D engine is the engine that powers Wolfenstein 3D.The biggest part of the engine is programmed by John Carmack. It is written in C and x86 assembly language. It features graphics , sound , player physics and game control.-Features and limitations:To render the walls in pseudo-3D,... |
Wolfenstein 3D Wolfenstein 3D Wolfenstein 3D is a video game that is generally regarded by critics and gaming journalists as having both popularized the first-person shooter genre on the PC and created the basic archetype upon which all subsequent games of the same genre would be built. It was created by id Software and... (1992) |
Rise of the Triad Rise of the Triad Rise of the Triad: Dark War is a first-person shooter video game that was first released on February 17, 1995 and developed by Apogee Software . The members of the development team involved referred to themselves as "The Developers of Incredible Power"... (1994), Blake Stone: Aliens of Gold Blake Stone: Aliens of Gold Blake Stone: Aliens of Gold is a first-person shooter computer game created by JAM Productions and published by Apogee Software. It uses the Wolfenstein 3D game engine to render graphics in first person, while adding many features.... (1994) |
Underworld Engine | Ultima Underworld (1992) | System Shock System Shock System Shock is a first-person action-adventure video game developed by Looking Glass Technologies and published by Origin Systems. Released in 1994, the game is set aboard the fictional Citadel Station in a cyberpunk vision of 2072... (1994) |
Build Engine Build engine The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms. Like the Doom engine, the Build engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with... |
Ken's Labyrinth Ken's Labyrinth Ken's Labyrinth is a first-person shooter DOS game, released in 1993 by Epic Megagames . It was mostly coded by Ken Silverman, who went on to design the Build engine that was used for rendering a first-person viewpoint in Apogee Software's Duke Nukem 3D... (1993) |
|
Pie in the Sky Pie in the Sky (game engine) This article is about the game engine, for other uses see Pie in the sky.Pie in the Sky is a 2.5D and 3D first person shooter engine most popular in the mid to late 1990s by Pie in the Sky Software, also known as the 3D Game Creation or 3D Game Creation System engine... |
Lethal Tender (1993) | Terminal Terror (1994), Pencil Whipped (2000), various others (1994-1998) |
id Tech 1 Id Tech 1 - See also :*List of game engines*First person shooter engine*id Tech*Doom engine*Doom *Quake engine*Quake *List of first-person shooter engines... |
Doom (1993) | Doom II: Hell on Earth (1994), Heretic (1994), HeXen Hexen Hexen is a first-person shooter video game developed by Raven Software, published by id Software, and distributed by GT Interactive beginning on September 30, 1995. It is the sequel to 1994's Heretic, and the second game in the Serpent Riders series... (1995), Strife Strife Strife is a first-person shooter video game developed by Rogue Entertainment and published by Velocity, based on the Doom engine from id Software. Strife added some role-playing game elements and allowed players to talk to other characters in the game's world... (1996) |
N/A | Marathon Marathon (video game) Marathon is a first-person shooter video game with a science fiction theme developed and published by Bungie released in December 1994 for the Apple Macintosh. The game was Bungie's second foray into the emerging genre of games with a first-person perspective, the first being Pathways into... (1994) |
|
Marathon 2 | Marathon 2: Durandal Marathon 2: Durandal Marathon 2: Durandal is the first sequel in the Marathon series of science fiction first-person shooter computer games from Bungie Software. It was released on November 24, 1995. The game is mostly set on the fictional planet of Lh'owon, homeworld of the S'pht, and once again the player takes the... (1995) |
Marathon Infinity Marathon Infinity Marathon Infinity is the third game in the Marathon Trilogy of science fiction first-person shooter computer games from Bungie Software. The game was released on October 15, 1996 and included more levels than its predecessor Marathon 2. These were larger, and formed part of a more intricate plot... (1996), Prime Target (1996), ZPC ZPC ZPC is a first-person shooter computer game developed by Zombie Studios in 1996 which uses the Marathon 2 engine. It was noted for its stylized look adapted from artwork by Aidan Hughes... (1996), Damage Incorporated Damage Incorporated Damage Incorporated is a computer game for Mac and Windows made by Paranoid Productions in 1997 that uses the Marathon 2 engine. The player commands a squad of four marines in counter-terrorism operations... (1997) |
Jedi Engine Jedi (engine) The Jedi Engine is a game engine developed primarily by Ray Gresko for LucasArts. While not a true 3D engine, it is historically significant in moving forward the 2.5D first-person shooter genre with its ability to support a three-dimensional environment with no limitations in the 3rd dimension... |
Star Wars: Dark Forces Star Wars: Dark Forces Star Wars: Dark Forces is a first-person shooter video game developed and published by LucasArts. It was released in 1995 for DOS and Apple Macintosh, and in 1996 for the PlayStation. The storyline within the Dark Forces is set in the Star Wars fictional universe and follows the character Kyle... (1995) |
Outlaws (1997) |
Build Engine Build engine The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms. Like the Doom engine, the Build engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with... |
Duke Nukem 3D Duke Nukem 3D Duke Nukem 3D is a first-person shooter computer game developed by 3D Realms and published by GT Interactive Software. The full version was released for the PC . It is a sequel to the platform games Duke Nukem and Duke Nukem II published by Apogee... (1996) |
Blood (1997), Shadow Warrior Shadow Warrior Shadow Warrior, often known by its initials SW, is a first-person shooter computer game developed by 3D Realms and released on May 13, 1997 by GT Interactive. Shadow Warrior was developed using Ken Silverman's Build engine and improved on 3D Realms' previous Build engine game, Duke Nukem 3D... (1997), Redneck Rampage Redneck Rampage Redneck Rampage is a 1997 first-person shooter game designed by Xatrix Entertainment and published by Interplay. The game features songs by Mojo Nixon, Reverend Horton Heat, Beat Farmers and other Psychobilly artists. As the name implies, Redneck Rampage has many hillbilly elements in it... (1997) |
Mid 1990s: 3D models, beginnings of hardware acceleration
Game engine | First used for | Other First-person shooter First-person shooter First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other... s |
---|---|---|
N/A | Metal Head Metal Head Metal Head is a 3D first-person shooter mecha simulation video game developed and published by Sega, and released in 1994 for the Mega Drive's 32X add-on, allowing for fully texture-mapped polygons.- Story :... (1994) |
|
N/A | Geograph Seal (1994) | Jumping Flash! Jumping Flash! is a video game released in 1995 for the Sony PlayStation. It was developed by Exact Co., Ltd. and Ultra Co., Ltd. and published by Sony Computer Entertainment... (1995), Jumping Flash! 2 Jumping Flash! 2 Jumping Flash! 2 is a platform game released in 1996 for the PlayStation. It is the direct sequel to Jumping Flash!, which was released the previous year.-Story:... (1996), Robbit Mon Dieu Robbit Mon Dieu , sometimes referred to as Jumping Flash! 3, is a 3D platform game for the Sony PlayStation. It was developed by Sugar and Rockets and published by Sony Computer Entertainment and released exclusively in Japan in 1999. It is the third game in the Jumping Flash! series... (1999), Pocket MuuMuu Pocket MuuMuu is a 3D action game for the Sony PlayStation. It was developed by Sugar and Rockets and published by Sony Computer Entertainment and released exclusively in Japan in 1999. It is a spin-off game in the Jumping Flash! series. The game requires use of the Sony PocketStation peripheral.... (1999) |
XnGine Engine XnGine XnGine was a 3D engine developed by Bethesda Softworks.In 1997 support for higher resolutions was added and in 1998 it was made compatible with 3dfx graphics cards.... |
The Terminator: Future Shock (1995) | Terminator: SkyNET SkyNET SkyNET, known as The Terminator: SkyNET in Europe, is a computer game based on the Terminator film series. It was originally an expansion, and became the sequel to The Terminator: Future Shock, also developed by Bethesda Softworks.... (1996) |
N/A | Descent Descent (video game) Descent is a 3D first-person shooter video game developed by Parallax Software and released by Interplay Entertainment Corp. in 1995. The game features six degrees of freedom gameplay and garnered several expansion packs... (1995) |
Descent II Descent II Descent II is a 3D first-person shooter video game noted for popularizing the use of true 3D rendering technology and providing the player with six full degrees of freedom to move and to look around.... (1996), Descent to Undermountain Descent to Undermountain Descent to Undermountain is a computer role-playing game created and distributed by Interplay in 1997. It was developed by Chris Avellone, Scott Bennie, John Deiley, Robert Holloway, and Steve Perrin. The game is based on the Dungeons & Dragons fantasy role-playing game, which was published at the... (1997) |
Quake engine Quake engine The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D real-time rendering and is now licensed under the terms of the GNU General Public License .... |
Quake (1996) | Hexen II Hexen II Hexen II is a first-person shooter developed by Raven Software from 1996 to 1997, published by id Software and distributed by Activision. It was the third game in the Hexen/Heretic series, and the last in the Serpent Riders trilogy. It was made available on Steam on August 3, 2007... (1997) |
GoldenEye engine | GoldenEye 007 (1997) | Perfect Dark Perfect Dark Perfect Dark is a first-person shooter video game developed by Rare for the Nintendo 64 video game console. It is considered the spiritual successor to Rare's earlier first-person shooter GoldenEye 007, with which it shares many gameplay features... (2000) |
id Tech 2 | Quake II Quake II Quake II, released on December 9, 1997, is a first-person shooter computer game developed by Id Software and distributed by Activision. It is not a sequel to Quake; it merely uses the name of the former game due to Id's difficulties in coming up with alternative names.The soundtrack for Quake II... (1997) |
Heretic II Heretic II Heretic II is a fantasy action-adventure game developed by Raven Software and published by Activision in 1998 continuing the story of Corvus, the main character from its predecessor, Heretic.... (1998), Sin (1998), Kingpin: Life of Crime Kingpin: Life of Crime Kingpin: Life of Crime is a first-person shooter developed by Xatrix Entertainment and published by Interplay Entertainment in June 1999. The game begins with the player character wounded and beaten up by the Kingpin's henchmen, and the story follows his thirst for revenge... (1999), Soldier of Fortune (2000), Daikatana Daikatana John Romero's Daikatana, or simply Daikatana, is a first-person shooter computer game developed by Ion Storm and published by Eidos Interactive. Released on May 23, 2000 for Windows, it was led by John Romero. The game is known as one of the major commercial failures of the computer game industry.... (2000) |
Lithtech 1.0 Lithtech Lithtech is a game engine which was initially developed by Monolith Productions in collaboration with Microsoft. Monolith later formed a separate company, LithTech Inc., to deal with further advancements of the engine technology and currently, after a change of its corporate identity, LithTech Inc... |
Shogo: Mobile Armor Division Shogo: Mobile Armor Division Shogo: Mobile Armor Division is a first person shooter video game released by Monolith Productions in 1998. It was the first game to use Monolith's flagship Lithtech engine. It has heavy influences from Japanese anime, particularly Patlabor, Appleseed, and the various Gundam series... (1998) |
Blood II: The Chosen Blood II: The Chosen Blood II: The Chosen is a first-person shooter computer game developed by Monolith Productions and distributed by GT Interactive, which was later purchased by Infogrames. Released on October 31, 1998, it featured Monolith's new fully 3D engine Lithtech, which was previously used in Shogo: Mobile... (1998) |
GoldSrc GoldSrc GoldSrc, or Goldsource, is the retronym used internally by Valve Software to refer to the heavily modified Quake engine that powers their science fiction first-person shooter Half-Life .... |
Half-Life (1998) | Counter-Strike Counter-Strike Counter-Strike is a tactical first-person shooter video game developed by Valve Corporation which originated from a Half-Life modification by Minh "Gooseman" Le and Jess "Cliffe" Cliffe... (2000), 007: Nightfire (2002), Day of Defeat Day of Defeat Day of Defeat is a team-based multiplayer World War II first-person shooter video game of the European Theatre of World War II. As of 2008, the game is one of the ten most played Half-Life modifications in terms of players, according to GameSpy.... (2003) |
Late 1990s: 32-bit color, GPUs become standard
{| class="wikitable sortable" style="width:100%;font-size:95%;"|-
!width=20%|Game engine
!width=30%| First used for
! Other First-person shooter
First-person shooter
First-person shooter is a video game genre that centers the gameplay on gun and projectile weapon-based combat through first-person perspective; i.e., the player experiences the action through the eyes of a protagonist. Generally speaking, the first-person shooter shares common traits with other...
s
|-
| Unreal engine
Unreal Engine
The Unreal Engine is a game engine developed by Epic Games, first illustrated in the 1998 first-person shooter game Unreal. Although primarily developed for first-person shooters, it has been successfully used in a variety of other genres, including stealth, MMORPGs and RPGs...
| Unreal
Unreal
Unreal is a first-person shooter video game developed by Epic MegaGames and Digital Extremes and published by GT Interactive in May 1998...
(1998)
| Unreal Tournament
Unreal Tournament
Unreal Tournament is a futuristic first-person shooter video game co-developed by Epic Games and Digital Extremes. It was published in 1999 by GT Interactive. Retrospectively, the game has also been referred to as UT99 or UT Classic to differentiate it from its numbered sequels...
(1999), Deus Ex
Deus Ex
Deus Ex is an action role-playing game developed by Ion Storm Inc. and published by Eidos Interactive in 2000, which combines gameplay elements of first-person shooters with those of role-playing video games...
(2000), Clive Barker's Undying
Clive Barker's Undying
Clive Barker's Undying is a horror-themed first-person shooter video game based on the Unreal Tournament game engine. It was the last game developed by DreamWorks Interactive before becoming EA Los Angeles, and released in 2001 by Electronic Arts...
(2001)
|-
| Dark engine
Dark engine
The Dark Engine is the computer game engine used for the Looking Glass Studios games Thief: The Dark Project , Thief II: The Metal Age , and the Looking Glass/Irrational Games title System Shock 2 .-Features:...
| Thief: The Dark Project
Thief: The Dark Project
Thief: The Dark Project is a 1998 first-person stealth game developed for Windows by Looking Glass Studios and published by Eidos Interactive...
(1998)
| System Shock 2
System Shock 2
System Shock 2 is a 1999 first-person action role-playing video game, designed by Ken Levine for Microsoft Windows. The title is a sequel to the 1994 PC game System Shock, and was co-developed by Irrational Games and Looking Glass Studios...
(1999), Thief II: The Metal Age
Thief II: The Metal Age
Thief II: The Metal Age is a 2000 first-person stealth game developed by Looking Glass Studios and published by Eidos Interactive. The sequel to Thief: The Dark Project, the game's plot follows Garrett, a master thief, as he attempts to uncover a conspiracy in a medieval, steampunk city...
(2000)
|-
| Torque Game Engine
Torque Game Engine
The Torque Game Engine, or TGE, is a 3D computer game engine originally developed by Dynamix for the 2001 FPS Tribes 2. The Torque engine and its many derivative products are available for license from GarageGames, a company formed by many members of the Tribes 2 team at Dynamix...
| Starsiege: Tribes
Starsiege: Tribes
Starsiege: Tribes is a sci-fi first-person shooter video game. It is the first of the Tribes video game series and follows the story from Earthsiege and Starsiege. It was developed by Dynamix and published by the company now known as Sierra Entertainment in 1998.-History:A sequel, Tribes 2, was...
(1998)
| Tribes 2
Tribes 2
-Legacy:On November 20, 2002, Sierra released an update for Tribes 2. This update contained two new game types, new maps and updates to address several issues. Sierra, which is now part of Vivendi SU, licensed the franchise to Irrational Games for a third installment; Tribes: Vengeance was...
(2001)
|-
| id Tech 3
| Quake III Arena
Quake III Arena
Quake III Arena , is a multiplayer first-person shooter video game released on December 2, 1999. The game was developed by id Software and featured music composed by Sonic Mayhem and Front Line Assembly...
(1999)
| Star Trek: Voyager: Elite Force (2000), Urban Terror
Urban Terror
Urban Terror, commonly abbreviated as UrT, is a free multi-player first person shooter game developed by FrozenSand. Originally a total conversion of id Software's Quake III Arena, FrozenSand released Urban Terror as a free standalone game in 2007 utilizing ioquake3 as an engine...
(2000), Return to Castle Wolfenstein
Return to Castle Wolfenstein
Return to Castle Wolfenstein is a first person shooter video game published by Activision and originally released on November 19, 2001 for Microsoft Windows. It was made available on Steam on August 3, 2007. The single player game was developed by Gray Matter Interactive and Nerve Software...
(2001), Soldier of Fortune II: Double Helix
Soldier of Fortune II: Double Helix
Soldier of Fortune II: Double Helix is a video game created by Raven Software, a sequel to Soldier of Fortune. It was developed using the Quake III: Team Arena engine. Once again, Raven hired John Mullins to act as a consultant on the game...
(2002),