Living Greyhawk
Encyclopedia
Living Greyhawk was a massively shared Dungeons and Dragons living campaign
administered by RPGA
that ran from 2000 to 2008. The campaign setting and storyline were based on Gary Gygax
's World of Greyhawk
setting, and used the Dungeons and Dragons Third Edition (later v3.5) rules. During the lifespan of the campaign, more than a thousand adventures were published, and these were played by tens of thousands of players around the world.
The first introductory adventures of the campaign premiered at Gen Con
in August 2000, and the Living Greyhawk Gazetteer, which contained much background material, was published in November 2000. Volunteers were recruited to handle regional storylines, and regional play began in 2001.
At the end of 2001, campaign administrators changed the treasure rewards from a certificate-based system (a special item discovered during the adventure was given to one of the players as a certificate or "cert") to an equal-access system in which a special item could be purchased at the end of the adventure by any player. This, and a rule change that forthwith forbade crafters of magic items from selling items to other players, caused some protest from players. However, in 2002, RPGA dropped its membership fee, and the number of players who had dropped out of the campaign was more than made up for by new RPGA members, and interest in Living Greyhawk increased substantially.
In 2003, the campaign was converted to the revised Dungeon and Dragon v3.5 rules.
In 2005, the campaign saw the first of several direct tie-ins to new rule expansion books published by Wizards of the Coast, with the launch of a new story arc set in the Bright Lands desert that coincided with the publication of Sandstorm.
In 2007 at Gen Con Indy, concurrent with the announcement that the 4th edition of Dungeons & Dragons would be published the following year, RPGA announced that the Living Greyhawk campaign would not be converted to 4th edition, but would instead be brought to a close.
The final adventures of the Living Greyhawk campaign premiered at the Origins convention in June 2008, and play ended on December 31, 2008.
In order to try to avoid these problems, Living Greyhawk used Dungeons & Dragons
Third Edition (later v3.5), but modified by a set of "house rules
" set out in the Living Greyhawk Campaign Sourcebook.. Some of these house rules included:
The various adventures themselves were loosely tied together and storylines were developed based on general successes or failures from previous adventures. To enable the Circle to monitor this, at the conclusion of some adventures, the DM was required to submit the results to the Circle (campaign administrators), which then planned future plotlines based on these results. This interactivity was what inspired the word "Living" in the title of this type of shared campaign.
This provided a level of storyline that fell between the strictly local interests of regional adventures and the continent-wide story arcs of "core" adventures.
Due to the workload, some metaregions also added a metaregional coordinator volunteer to assist with metaregional storylines and adventures.
Each region was overseen by its Triad (three volunteers who lived in the region), who reported to their respective Circle member. The Triad was responsible for finding writers for regional adventures (or writing the regional adventures themselves), approving story ideas, editing adventures and submitting finished adventures to the Circle for approval, writing special missions for individual players, answering questions from players, arbitrating disputes regarding play, auditing players' documents, and maintaining a regional website.
The table below is a list of Core regions that have been used in core modules.
. Once a character spent 52 TUs, that character could no longer be played until the start of the following calendar year. This was ameliorated by the fact that each player could have as many characters in play at the same time as desired. Once one character had run out of TUs, the player could simply switch to playing another character until the start of the new year reset TUs back to 52.
While 1 TU was ostensibly equal to one week of game time, in fact this was simply an arbitrary number designed to limit how many adventures one character could play in a calendar year, and therefore restrict how much wealth and power a single character could accumulate in a single year.
After the end of the campaign was announced in August 2007, the rules concerning TUs were relaxed. From November 1, 2007 until the end of the campaign, adventures no longer cost any TUs (although "in-game" activities such as crafting magic items still had a TU cost). The effect was to allow each character an unrestricted amount of play in order to reach 16th level and "retire" by the end of the campaign.
For example, Onnwal was assigned to the United Kingdom, Sunndi
to the Benelux
countries, and Ekbir
to France
. A player sitting at a table in Manchester, England could play an Onnwal adventure, but could not play an adventure set in Ekbir or Sunndi, since those adventures could only be played in France and Benelux respectively. However, if that player travelled to France or Benelux, the player could play Ekbir or Sunndi adventures respectively.
The only exception to this rule was made at large conventions such as Gen Con, when a late-night world-wide "Fiesta" play opportunity was granted to DMs from any region of the world so they could present an adventure from their home region.
In 2007, to recognize the growth of the internet and an abundance of cheap long-distance telephone rates, the physical location rule was relaxed somewhat: as long as the DM and more than 50% of the players were physically together, other players who lived in that region but were currently travelling out of region could teleconference into the game.
When creating a character, the player had to choose a "home region" for it, which could be any one of the thirty regions linked to a real-world location. However to promote an esprit de corps within each region, Living Greyhawk rules made it more costly in terms of Time Units for a character to participate in adventures outside of its "home region".
For instance, nothing in the rules prevented a player living in France from making the character's home region Sunndi (belonging to Benelux) rather than Ekbir (belonging to France). However, any time the player used that character to play Ekbir adventures in France, it cost the Sunndi character double the number of Time Units, since the character was effectively playing out of region. If done regularly, this would halve the number of adventures this character could play each year. For this reason, most players simply made their characters' home region the region that they physically lived in.
The thirty regions linked to real-world locations were in turn grouped into one of five metaregions. The table below shows the real-world areas that were linked to each region, grouped by metaregion. Any region not listed below—such as the Free City of Greyhawk, the Duchy of Tenh or the Amedio Jungle—was a "Core" region, and could not be used by characters as a home region.
Living campaigns
Living Campaigns are a gaming format within the table-top role-playing game community that provide the opportunity for play by an extended community within a shared universe...
administered by RPGA
RPGA
The RPGA , is part of the organized play arm of Wizards of the Coast that organizes and sanctions role-playing games worldwide, principally under the d20 system...
that ran from 2000 to 2008. The campaign setting and storyline were based on Gary Gygax
Gary Gygax
Ernest Gary Gygax was an American writer and game designer best known for co-creating the pioneering role-playing game Dungeons & Dragons with Dave Arneson. Gygax is generally acknowledged as the father of role-playing games....
's World of Greyhawk
Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game...
setting, and used the Dungeons and Dragons Third Edition (later v3.5) rules. During the lifespan of the campaign, more than a thousand adventures were published, and these were played by tens of thousands of players around the world.
Chronology of the campaign
During the 1990s, a shared RPGA roleplaying campaign called Living City that used the Dungeons and Dragons 2nd edition rules had been relatively successful. With the introduction of the third edition of Dungeons & Dragons in 2000, RPGA conceived of a new and improved campaign called Living Greyhawk that would be much more far-reaching in scope, and played on a much larger continental stage. Instead of one city and its environs, this campaign would cover 30 in-game regions, each linked to a real-world area, as well as "core" in-game regions that were not assigned to any specific real-world area.The first introductory adventures of the campaign premiered at Gen Con
Gen Con
Gen Con is one of the largest and most prominent annual gaming conventions in North America. It features traditional pen-and-paper, board, and card-style games, including role-playing games, miniatures wargames, board games, live action role-playing games, collectible card games, non-collectible...
in August 2000, and the Living Greyhawk Gazetteer, which contained much background material, was published in November 2000. Volunteers were recruited to handle regional storylines, and regional play began in 2001.
At the end of 2001, campaign administrators changed the treasure rewards from a certificate-based system (a special item discovered during the adventure was given to one of the players as a certificate or "cert") to an equal-access system in which a special item could be purchased at the end of the adventure by any player. This, and a rule change that forthwith forbade crafters of magic items from selling items to other players, caused some protest from players. However, in 2002, RPGA dropped its membership fee, and the number of players who had dropped out of the campaign was more than made up for by new RPGA members, and interest in Living Greyhawk increased substantially.
In 2003, the campaign was converted to the revised Dungeon and Dragon v3.5 rules.
In 2005, the campaign saw the first of several direct tie-ins to new rule expansion books published by Wizards of the Coast, with the launch of a new story arc set in the Bright Lands desert that coincided with the publication of Sandstorm.
In 2007 at Gen Con Indy, concurrent with the announcement that the 4th edition of Dungeons & Dragons would be published the following year, RPGA announced that the Living Greyhawk campaign would not be converted to 4th edition, but would instead be brought to a close.
The final adventures of the Living Greyhawk campaign premiered at the Origins convention in June 2008, and play ended on December 31, 2008.
Design of the campaign
RPGA already knew from their experience with Living City that an adventure in a shared campaign had to be run the same way by every DM, in order to be equitable for all players. This created problems with some of the rules, which could be adjudicated several different ways according to circumstance. There was also the problem of certain character classes and items that could unbalance the campaign by providing one character with too much power.In order to try to avoid these problems, Living Greyhawk used Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
Third Edition (later v3.5), but modified by a set of "house rules
House rules
House rules are rules applying only in a certain location or organization. Bars and pubs in which games take place frequently have house rules posted...
" set out in the Living Greyhawk Campaign Sourcebook.. Some of these house rules included:
- Limits on starting character classes and races All new characters were required to start at 1st level. Originally only races and character classes found in the Players Handbook were allowed. This was later modified to include some new character classes such as favoured soul and hexblade. Occasionally access to new races was granted under particular circumstances. For example, if a player chose to play the first adventure of the "Bright Sands" story arc, centaur could be chosen as a race. In another instance, a special card issued by RPGA allowed the player holding the card to create a kobold character.
- Limits on levels gained. Although D&D 3.0/3.5 was designed for characters up to 20th level, LG required characters to retire from the campaign when they reached 18th level. (This was later modified to require retirement when 16th level was reached.)
- No evil Characters could not have an evil alignment, nor could they worship an evil deity. If a character committed an evil act, such as attacking another player character, the DM was required to report this to the local Triad. If the Triad decided this act indicated a change of character alignment to evil, then the character would be permanently removed from the campaign. For this reason, any character infected by lycanthropyLycanthropyLycanthropy is the professed ability or power of a human being to undergo transformation into a werewolf, or to gain wolf-like characteristics. The term comes from Greek Lykànthropos : λύκος, lykos + άνθρωπος, ànthrōpos...
was given a chance to remove the curse, but if unsuccessful, was removed from the campaign. - One play opportunity only. Players were only allowed to play each adventure once. If a person had already run the adventure as a DM before playing it, then he or she was barred from playing the adventure afterward. (This was called "eating a module".)
- Certain things banned from LG. To try and maintain some balance between the characters and adventure encounters, and also some fairness in the powers and abilities of the characters, some character classes, prestige classes, magic items, weapons and spells were banned from play. Additionally only new items, spells and powers found in books published by Wizards of the Coast were allowed in the campaign
- The use of Time Units to regulate number of adventures played per year See Time Units below.
- Campaign documentation. In addition to the standard character sheet used in Dungeons and Dragons, every player was required to keep complete campaign documentation for each character. Living Greyhawk was sometimes derisively called "Living Accounting", since the list of documents could include
- an Adventure Record (AR) for each adventure played by the character, which tracked accumulated gold pieces, experience points and Time Units spent, as well as access to magic items and spells, and any favours or curses gained during the adventure;
- a Master Item Logsheet (MIL), which described when each special or magical item had been bought or created by the character.
- a Magic Item Creation sheet (MIC), which logged magic items created by the character
- any campaign documentation or certificates earned during adventures
- Character Death If a character died and the player was unable or unwilling to pay for resurrection during or immediately following the adventure, the character was removed from the campaign. A dead character could not be resurrected or otherwise brought back to the campaign at a later date.
The various adventures themselves were loosely tied together and storylines were developed based on general successes or failures from previous adventures. To enable the Circle to monitor this, at the conclusion of some adventures, the DM was required to submit the results to the Circle (campaign administrators), which then planned future plotlines based on these results. This interactivity was what inspired the word "Living" in the title of this type of shared campaign.
Regionality of campaign
The LG campaign differed from previous shared-world campaigns in one important respect: thirty of the regions from World of Greyhawk were linked to real-world areas; volunteers from these real-world locations then assumed responsibility for the storyline and administration of that particular region. In return, the real-world location was the only place where one could play adventures belonging to that region. Any adventures set outside these thirty regions were "core" adventures that could be played by anyone anywhere. See Regions of LG below.Metaregions
In order to present story arcs with larger themes than the local concerns presented in regional adventures, the Circle gathered the thirty regions into five larger metaregions.This provided a level of storyline that fell between the strictly local interests of regional adventures and the continent-wide story arcs of "core" adventures.
Administration
The campaign was overseen by the Circle, a group of six RPGA staff. Five of the members had individual oversight for one of the five metaregions; the sixth Circle member had responsibility for Core adventures. The responsibilities of the Circle included approval of all adventures that rewarded treasure, coordination of overall campaign and metaregional story arcs, approving story ideas for Core and metaregional adventures and editing same, producing campaign documentation and rules, ruling on reports of cheaters and unsportsmanlike conduct, and appointing and maintaining a Triad for each region.Due to the workload, some metaregions also added a metaregional coordinator volunteer to assist with metaregional storylines and adventures.
Each region was overseen by its Triad (three volunteers who lived in the region), who reported to their respective Circle member. The Triad was responsible for finding writers for regional adventures (or writing the regional adventures themselves), approving story ideas, editing adventures and submitting finished adventures to the Circle for approval, writing special missions for individual players, answering questions from players, arbitrating disputes regarding play, auditing players' documents, and maintaining a regional website.
Adventures Types
Given the "regionality" of the campaign, the Living Greyhawk campaign produced five categories of role-playing adventures:- Regional adventures
- Metaregional adventures
- Core adventures
- Adapted adventures
- Adaptable adventures.
Regional
These were produced by the regional Triad and approved by the corresponding Circle member. The adventures could only be played within the borders of the corresponding real world Region, although players from other Regions could, while visiting the Region, play them at double the cost of Time Units.- Regional introductory adventures were similar to regional adventures but were designed to be played by 1st-level characters only (and in some cases, only by completely new characters). No treasure could be gained from these adventures, and Circle approval was not required.
- Special missions were one-time adventures written by the Triad (or a Triad-appointed writer) for a specific character in order to resolve a character plotline that could not be resolved through a regular adventure e.g. getting married, fulfilling the requirements for a prestige class, etc. No treasure could be gained through these, and Circle approval was not required.
- Regional interactive adventures were one-time adventures written for play at a single convention. These were often used to reveal important developments in the regional storyline (e.g. assassination of an important NPC, results of an election, etc.), or to develop regional flavour e.g. a cultural festival with characteristics unique to the region. Players often dressed up as or physically role-played their character in a style similar to a LARP.
Metaregional
These adventures had to be played within the borders of the corresponding real world Metaregion and dealt with events set within that portion of the World of Greyhawk corresponding to the Metaregion. Production of Metaregional adventures was overseen by the Circle member or Metaregional Coordinator.Core
Core adventures dealt with events in regions that had not been assigned to a real-world counter-part. This included the Free City of Greyhawk, the Amedio Jungle and the Northern Wastes, among others . Because these regions did not belong to a real world area, they could be played by players living anywhere in the real world. Production of Core adventures was overseen by the Circle member with special responsibility for the Core regions.- Core special adventures were generally played only at large conventions, and generally took the form of a "dungeon crawl", where most of the adventure was taken up by battles with little or no roleplaying element. Some core special adventures were made available to only eight conventions worldwide, while others were run at a selection of big conventions but then reissued (possibly in a rewritten format) for home play.
The table below is a list of Core regions that have been used in core modules.
Abyss | Amedio Jungle | Archclaricy of Veluna | City of Brass | Domain of Greyhawk | Duchy of Urnst |
Frost Barbarians | Great Kingdom of Northern Aerdy | Hellfurnaces | Hepmonaland | Hold of the Sea Princes | Kingdom of Schnai |
Northern Wastes | Nyr Dyv | Occupied Land of Iuz | Olman Islands | Orcish Empire of the Pomarj | Ratik |
Slerotin's Passage | Solnor Compact | Sterich | The Bright Lands | The Former Duchy of Tenh | The Theocracy of Pale |
Wild Coast | Valley of the Mage | Vault of the Drow |
Adapted
Some commercially-produced adventures published by Wizards of the Coast (such as Red Hand of Doom) were selected by the Circle and adapted for play in Living Greyhawk. These adventures counted as Core adventures, although they had not been published by the Circle.Adaptable
Only produced in the first two years of the campaign, these adventures were published by the Circle and sent to each regional Triad, which could then modify aspects of the adventure to fit the story arc and characteristics of their region.Time units
At the start of each calendar year, each character in the campaign started with 52 time units (TUs). Most regional adventures cost 1 TU to play (double if the character was visiting from another region), and most Core adventures cost 2 TUs. TUs could also be spent for out-of-adventure reasons such as crafting a magical item or being a member of an organization or a guildGuild
A guild is an association of craftsmen in a particular trade. The earliest types of guild were formed as confraternities of workers. They were organized in a manner something between a trade union, a cartel, and a secret society...
. Once a character spent 52 TUs, that character could no longer be played until the start of the following calendar year. This was ameliorated by the fact that each player could have as many characters in play at the same time as desired. Once one character had run out of TUs, the player could simply switch to playing another character until the start of the new year reset TUs back to 52.
While 1 TU was ostensibly equal to one week of game time, in fact this was simply an arbitrary number designed to limit how many adventures one character could play in a calendar year, and therefore restrict how much wealth and power a single character could accumulate in a single year.
After the end of the campaign was announced in August 2007, the rules concerning TUs were relaxed. From November 1, 2007 until the end of the campaign, adventures no longer cost any TUs (although "in-game" activities such as crafting magic items still had a TU cost). The effect was to allow each character an unrestricted amount of play in order to reach 16th level and "retire" by the end of the campaign.
Regions of LG
One of the main differences between Living Greyhawk and previous shared-world campaigns was regionality: thirty regions of the campaign world were linked to thirty real-world locations. These real-world locations were then given responsibility for developing the storylines and adventures for the campaign region. In return, the campaign region became the "property" of its real-world "owner"--only players who were physically in the real-world location could play the adventures of that location's campaign region.For example, Onnwal was assigned to the United Kingdom, Sunndi
Sunndi
In the fictional World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, Sunndi is a political state situated in the region of the Flanaess. Sunndi was originally given a very brief description by Gary Gygax in 1980's World of Greyhawk Fantasy Game Setting...
to the Benelux
Benelux
The Benelux is an economic union in Western Europe comprising three neighbouring countries, Belgium, the Netherlands, and Luxembourg. These countries are located in northwestern Europe between France and Germany...
countries, and Ekbir
Ekbir
Ekbir, properly known as the Caliphate of Ekbir, is a political state of the Flanaess in the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game...
to France
France
The French Republic , The French Republic , The French Republic , (commonly known as France , is a unitary semi-presidential republic in Western Europe with several overseas territories and islands located on other continents and in the Indian, Pacific, and Atlantic oceans. Metropolitan France...
. A player sitting at a table in Manchester, England could play an Onnwal adventure, but could not play an adventure set in Ekbir or Sunndi, since those adventures could only be played in France and Benelux respectively. However, if that player travelled to France or Benelux, the player could play Ekbir or Sunndi adventures respectively.
The only exception to this rule was made at large conventions such as Gen Con, when a late-night world-wide "Fiesta" play opportunity was granted to DMs from any region of the world so they could present an adventure from their home region.
In 2007, to recognize the growth of the internet and an abundance of cheap long-distance telephone rates, the physical location rule was relaxed somewhat: as long as the DM and more than 50% of the players were physically together, other players who lived in that region but were currently travelling out of region could teleconference into the game.
When creating a character, the player had to choose a "home region" for it, which could be any one of the thirty regions linked to a real-world location. However to promote an esprit de corps within each region, Living Greyhawk rules made it more costly in terms of Time Units for a character to participate in adventures outside of its "home region".
For instance, nothing in the rules prevented a player living in France from making the character's home region Sunndi (belonging to Benelux) rather than Ekbir (belonging to France). However, any time the player used that character to play Ekbir adventures in France, it cost the Sunndi character double the number of Time Units, since the character was effectively playing out of region. If done regularly, this would halve the number of adventures this character could play each year. For this reason, most players simply made their characters' home region the region that they physically lived in.
The thirty regions linked to real-world locations were in turn grouped into one of five metaregions. The table below shows the real-world areas that were linked to each region, grouped by metaregion. Any region not listed below—such as the Free City of Greyhawk, the Duchy of Tenh or the Amedio Jungle—was a "Core" region, and could not be used by characters as a home region.
Greyhawk region | Real world location(s) | |
---|---|---|
The Sheldomar Valley | ||
Bissel | Connecticut Connecticut Connecticut is a state in the New England region of the northeastern United States. It is bordered by Rhode Island to the east, Massachusetts to the north, and the state of New York to the west and the south .Connecticut is named for the Connecticut River, the major U.S. river that approximately... , Maine Maine Maine is a state in the New England region of the northeastern United States, bordered by the Atlantic Ocean to the east and south, New Hampshire to the west, and the Canadian provinces of Quebec to the northwest and New Brunswick to the northeast. Maine is both the northernmost and easternmost... , Massachusetts Massachusetts The Commonwealth of Massachusetts is a state in the New England region of the northeastern United States of America. It is bordered by Rhode Island and Connecticut to the south, New York to the west, and Vermont and New Hampshire to the north; at its east lies the Atlantic Ocean. As of the 2010... , New Hampshire New Hampshire New Hampshire is a state in the New England region of the northeastern United States of America. The state was named after the southern English county of Hampshire. It is bordered by Massachusetts to the south, Vermont to the west, Maine and the Atlantic Ocean to the east, and the Canadian... , Rhode Island Rhode Island The state of Rhode Island and Providence Plantations, more commonly referred to as Rhode Island , is a state in the New England region of the United States. It is the smallest U.S. state by area... , Vermont Vermont Vermont is a state in the New England region of the northeastern United States of America. The state ranks 43rd in land area, , and 45th in total area. Its population according to the 2010 census, 630,337, is the second smallest in the country, larger only than Wyoming. It is the only New England... |
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Geoff Geoff (Greyhawk) Geoff is a fictional land that is part of the Dungeons & Dragons role-playing game. Geoff was first described in 1983 in the World of Greyhawk campaign setting, where Geoff is properly known as the Grand Duchy of Geoff, and is a ducal political state of the fictional continent called the... |
Delaware Delaware Delaware is a U.S. state located on the Atlantic Coast in the Mid-Atlantic region of the United States. It is bordered to the south and west by Maryland, and to the north by Pennsylvania... , District of Columbia, Maryland Maryland Maryland is a U.S. state located in the Mid Atlantic region of the United States, bordering Virginia, West Virginia, and the District of Columbia to its south and west; Pennsylvania to its north; and Delaware to its east... , Virginia Virginia The Commonwealth of Virginia , is a U.S. state on the Atlantic Coast of the Southern United States. Virginia is nicknamed the "Old Dominion" and sometimes the "Mother of Presidents" after the eight U.S. presidents born there... , West Virginia West Virginia West Virginia is a state in the Appalachian and Southeastern regions of the United States, bordered by Virginia to the southeast, Kentucky to the southwest, Ohio to the northwest, Pennsylvania to the northeast and Maryland to the east... , and any area of the world not otherwise assigned a region. |
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Gran March | Georgia Georgia (U.S. state) Georgia is a state located in the southeastern United States. It was established in 1732, the last of the original Thirteen Colonies. The state is named after King George II of Great Britain. Georgia was the fourth state to ratify the United States Constitution, on January 2, 1788... , North Carolina North Carolina North Carolina is a state located in the southeastern United States. The state borders South Carolina and Georgia to the south, Tennessee to the west and Virginia to the north. North Carolina contains 100 counties. Its capital is Raleigh, and its largest city is Charlotte... , South Carolina South Carolina South Carolina is a state in the Deep South of the United States that borders Georgia to the south, North Carolina to the north, and the Atlantic Ocean to the east. Originally part of the Province of Carolina, the Province of South Carolina was one of the 13 colonies that declared independence... |
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Keoland | New Jersey New Jersey New Jersey is a state in the Northeastern and Middle Atlantic regions of the United States. , its population was 8,791,894. It is bordered on the north and east by the state of New York, on the southeast and south by the Atlantic Ocean, on the west by Pennsylvania and on the southwest by Delaware... , New York New York New York is a state in the Northeastern region of the United States. It is the nation's third most populous state. New York is bordered by New Jersey and Pennsylvania to the south, and by Connecticut, Massachusetts and Vermont to the east... , Pennsylvania Pennsylvania The Commonwealth of Pennsylvania is a U.S. state that is located in the Northeastern and Mid-Atlantic regions of the United States. The state borders Delaware and Maryland to the south, West Virginia to the southwest, Ohio to the west, New York and Ontario, Canada, to the north, and New Jersey to... |
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Principality of Ulek Principality of Ulek In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, the Principality of Ulek is a political state of the Flanaess, and one of the three Ulek States .... |
Florida Florida Florida is a state in the southeastern United States, located on the nation's Atlantic and Gulf coasts. It is bordered to the west by the Gulf of Mexico, to the north by Alabama and Georgia and to the east by the Atlantic Ocean. With a population of 18,801,310 as measured by the 2010 census, it... and Puerto Rico Puerto Rico Puerto Rico , officially the Commonwealth of Puerto Rico , is an unincorporated territory of the United States, located in the northeastern Caribbean, east of the Dominican Republic and west of both the United States Virgin Islands and the British Virgin Islands.Puerto Rico comprises an... |
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Yeomanry | Alabama Alabama Alabama is a state located in the southeastern region of the United States. It is bordered by Tennessee to the north, Georgia to the east, Florida and the Gulf of Mexico to the south, and Mississippi to the west. Alabama ranks 30th in total land area and ranks second in the size of its inland... , Arkansas Arkansas Arkansas is a state located in the southern region of the United States. Its name is an Algonquian name of the Quapaw Indians. Arkansas shares borders with six states , and its eastern border is largely defined by the Mississippi River... , Kentucky Kentucky The Commonwealth of Kentucky is a state located in the East Central United States of America. As classified by the United States Census Bureau, Kentucky is a Southern state, more specifically in the East South Central region. Kentucky is one of four U.S. states constituted as a commonwealth... , Louisiana Louisiana Louisiana is a state located in the southern region of the United States of America. Its capital is Baton Rouge and largest city is New Orleans. Louisiana is the only state in the U.S. with political subdivisions termed parishes, which are local governments equivalent to counties... , Mississippi Mississippi Mississippi is a U.S. state located in the Southern United States. Jackson is the state capital and largest city. The name of the state derives from the Mississippi River, which flows along its western boundary, whose name comes from the Ojibwe word misi-ziibi... , Tennessee Tennessee Tennessee is a U.S. state located in the Southeastern United States. It has a population of 6,346,105, making it the nation's 17th-largest state by population, and covers , making it the 36th-largest by total land area... |
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Velverdyva, Tuflik & Fals (VTF) Trade Route | ||
City of Dyvers Dyvers In the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game, Dyvers, the "City of Sails," is a free city and political state in the central Flanaess... |
Iowa Iowa Iowa is a state located in the Midwestern United States, an area often referred to as the "American Heartland". It derives its name from the Ioway people, one of the many American Indian tribes that occupied the state at the time of European exploration. Iowa was a part of the French colony of New... , Kansas Kansas Kansas is a US state located in the Midwestern United States. It is named after the Kansas River which flows through it, which in turn was named after the Kansa Native American tribe, which inhabited the area. The tribe's name is often said to mean "people of the wind" or "people of the south... , Missouri Missouri Missouri is a US state located in the Midwestern United States, bordered by Iowa, Illinois, Kentucky, Tennessee, Arkansas, Oklahoma, Kansas and Nebraska. With a 2010 population of 5,988,927, Missouri is the 18th most populous state in the nation and the fifth most populous in the Midwest. It... , Nebraska Nebraska Nebraska is a state on the Great Plains of the Midwestern United States. The state's capital is Lincoln and its largest city is Omaha, on the Missouri River.... |
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Ekbir Ekbir Ekbir, properly known as the Caliphate of Ekbir, is a political state of the Flanaess in the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game... |
France France The French Republic , The French Republic , The French Republic , (commonly known as France , is a unitary semi-presidential republic in Western Europe with several overseas territories and islands located on other continents and in the Indian, Pacific, and Atlantic oceans. Metropolitan France... |
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Ket Ket (Greyhawk) Ket is a political state in the fictional World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. Because it lies in the only gap in the north-south spine of mountains that divides the eastern Flanaess from the western Baklunish Basin, Ket is a nexus of important trade... |
Ontario Ontario Ontario is a province of Canada, located in east-central Canada. It is Canada's most populous province and second largest in total area. It is home to the nation's most populous city, Toronto, and the nation's capital, Ottawa.... , Manitoba Manitoba Manitoba is a Canadian prairie province with an area of . The province has over 110,000 lakes and has a largely continental climate because of its flat topography. Agriculture, mostly concentrated in the fertile southern and western parts of the province, is vital to the province's economy; other... , New Brunswick New Brunswick New Brunswick is one of Canada's three Maritime provinces and is the only province in the federation that is constitutionally bilingual . The provincial capital is Fredericton and Saint John is the most populous city. Greater Moncton is the largest Census Metropolitan Area... , Nova Scotia Nova Scotia Nova Scotia is one of Canada's three Maritime provinces and is the most populous province in Atlantic Canada. The name of the province is Latin for "New Scotland," but "Nova Scotia" is the recognized, English-language name of the province. The provincial capital is Halifax. Nova Scotia is the... , Prince Edward Island Prince Edward Island Prince Edward Island is a Canadian province consisting of an island of the same name, as well as other islands. The maritime province is the smallest in the nation in both land area and population... , Newfoundland and Labrador Newfoundland and Labrador Newfoundland and Labrador is the easternmost province of Canada. Situated in the country's Atlantic region, it incorporates the island of Newfoundland and mainland Labrador with a combined area of . As of April 2011, the province's estimated population is 508,400... |
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Tusmit Tusmit Tusmit is a political state in the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. It is situated in the Baklunish Basin region of the Flanaess, between the Caliphate of Ekbir and Ket.-People:... |
Quebec Quebec Quebec or is a province in east-central Canada. It is the only Canadian province with a predominantly French-speaking population and the only one whose sole official language is French at the provincial level.... |
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Veluna Veluna In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Veluna, properly known as the Archclericy of Veluna, is a theocratic political state of the Flanaess.-History:... |
Ohio Ohio Ohio is a Midwestern state in the United States. The 34th largest state by area in the U.S.,it is the 7th‑most populous with over 11.5 million residents, containing several major American cities and seven metropolitan areas with populations of 500,000 or more.The state's capital is Columbus... |
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Verbobonc | Illinois Illinois Illinois is the fifth-most populous state of the United States of America, and is often noted for being a microcosm of the entire country. With Chicago in the northeast, small industrial cities and great agricultural productivity in central and northern Illinois, and natural resources like coal,... , Indiana Indiana Indiana is a US state, admitted to the United States as the 19th on December 11, 1816. It is located in the Midwestern United States and Great Lakes Region. With 6,483,802 residents, the state is ranked 15th in population and 16th in population density. Indiana is ranked 38th in land area and is... |
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Zeif Zeif Zeif is a political state in the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. It is situated in the Baklunish Basin region of the Flanaess, on the southern shores of the Dramidj Ocean.-References:... |
Alberta Alberta Alberta is a province of Canada. It had an estimated population of 3.7 million in 2010 making it the most populous of Canada's three prairie provinces... , British Columbia British Columbia British Columbia is the westernmost of Canada's provinces and is known for its natural beauty, as reflected in its Latin motto, Splendor sine occasu . Its name was chosen by Queen Victoria in 1858... , Northwest Territories Northwest Territories The Northwest Territories is a federal territory of Canada.Located in northern Canada, the territory borders Canada's two other territories, Yukon to the west and Nunavut to the east, and three provinces: British Columbia to the southwest, and Alberta and Saskatchewan to the south... , Nunavut Nunavut Nunavut is the largest and newest federal territory of Canada; it was separated officially from the Northwest Territories on April 1, 1999, via the Nunavut Act and the Nunavut Land Claims Agreement Act, though the actual boundaries had been established in 1993... , Saskatchewan Saskatchewan Saskatchewan is a prairie province in Canada, which has an area of . Saskatchewan is bordered on the west by Alberta, on the north by the Northwest Territories, on the east by Manitoba, and on the south by the U.S. states of Montana and North Dakota.... , Yukon Yukon Yukon is the westernmost and smallest of Canada's three federal territories. It was named after the Yukon River. The word Yukon means "Great River" in Gwich’in.... |
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Iuz Iuz In the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, Iuz is the chaotic evil demigod of Deceit, Evil, Oppression, Pain, and Wickedness. Iuz is variously called "The Old One" and "Old Wicked," among other titles. Unlike most Greyhawk deities, Iuz makes his home on... 's Border States |
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Bandit Kingdoms | Texas Texas Texas is the second largest U.S. state by both area and population, and the largest state by area in the contiguous United States.The name, based on the Caddo word "Tejas" meaning "friends" or "allies", was applied by the Spanish to the Caddo themselves and to the region of their settlement in... , Oklahoma Oklahoma Oklahoma is a state located in the South Central region of the United States of America. With an estimated 3,751,351 residents as of the 2010 census and a land area of 68,667 square miles , Oklahoma is the 28th most populous and 20th-largest state... |
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Furyondy Furyondy In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Furyondy, properly known as the Kingdom of Furyondy, is a feudal kingdom of the Flanaess, and a successor state of Ferrond.-History:... |
Michigan Michigan Michigan is a U.S. state located in the Great Lakes Region of the United States of America. The name Michigan is the French form of the Ojibwa word mishigamaa, meaning "large water" or "large lake".... |
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Highfolk Highfolk In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Highfolk, properly known as the Free Town of Highfolk, is a political city-state of the Flanaess... |
Wisconsin Wisconsin Wisconsin is a U.S. state located in the north-central United States and is part of the Midwest. It is bordered by Minnesota to the west, Iowa to the southwest, Illinois to the south, Lake Michigan to the east, Michigan to the northeast, and Lake Superior to the north. Wisconsin's capital is... |
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Perrenland Perrenland In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, Perrenland, properly known as the Concatenated Cantons of Perrenland, is a political state of the Flanaess.-Geography:... |
Start of campaign until October 2006: Australia Australia Australia , officially the Commonwealth of Australia, is a country in the Southern Hemisphere comprising the mainland of the Australian continent, the island of Tasmania, and numerous smaller islands in the Indian and Pacific Oceans. It is the world's sixth-largest country by total area... , New Zealand New Zealand New Zealand is an island country in the south-western Pacific Ocean comprising two main landmasses and numerous smaller islands. The country is situated some east of Australia across the Tasman Sea, and roughly south of the Pacific island nations of New Caledonia, Fiji, and Tonga... October 2006 until end of campaign: South Australia South Australia South Australia is a state of Australia in the southern central part of the country. It covers some of the most arid parts of the continent; with a total land area of , it is the fourth largest of Australia's six states and two territories.South Australia shares borders with all of the mainland... , Western Australia Western Australia Western Australia is a state of Australia, occupying the entire western third of the Australian continent. It is bounded by the Indian Ocean to the north and west, the Great Australian Bight and Indian Ocean to the south, the Northern Territory to the north-east and South Australia to the south-east... , Northern Territory Northern Territory The Northern Territory is a federal territory of Australia, occupying much of the centre of the mainland continent, as well as the central northern regions... , Queensland Queensland Queensland is a state of Australia, occupying the north-eastern section of the mainland continent. It is bordered by the Northern Territory, South Australia and New South Wales to the west, south-west and south respectively. To the east, Queensland is bordered by the Coral Sea and Pacific Ocean... , North Island North Island The North Island is one of the two main islands of New Zealand, separated from the much less populous South Island by Cook Strait. The island is in area, making it the world's 14th-largest island... , Hong Kong Hong Kong Hong Kong is one of two Special Administrative Regions of the People's Republic of China , the other being Macau. A city-state situated on China's south coast and enclosed by the Pearl River Delta and South China Sea, it is renowned for its expansive skyline and deep natural harbour... , Malaysia, Singapore Singapore Singapore , officially the Republic of Singapore, is a Southeast Asian city-state off the southern tip of the Malay Peninsula, north of the equator. An island country made up of 63 islands, it is separated from Malaysia by the Straits of Johor to its north and from Indonesia's Riau Islands by the... , South Korea South Korea The Republic of Korea , , is a sovereign state in East Asia, located on the southern portion of the Korean Peninsula. It is neighbored by the People's Republic of China to the west, Japan to the east, North Korea to the north, and the East China Sea and Republic of China to the south... , Guam Guam Guam is an organized, unincorporated territory of the United States located in the western Pacific Ocean. It is one of five U.S. territories with an established civilian government. Guam is listed as one of 16 Non-Self-Governing Territories by the Special Committee on Decolonization of the United... |
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Shield Lands | Minnesota Minnesota Minnesota is a U.S. state located in the Midwestern United States. The twelfth largest state of the U.S., it is the twenty-first most populous, with 5.3 million residents. Minnesota was carved out of the eastern half of the Minnesota Territory and admitted to the Union as the thirty-second state... , North Dakota North Dakota North Dakota is a state located in the Midwestern region of the United States of America, along the Canadian border. The state is bordered by Canada to the north, Minnesota to the east, South Dakota to the south and Montana to the west. North Dakota is the 19th-largest state by area in the U.S.... , South Dakota South Dakota South Dakota is a state located in the Midwestern region of the United States. It is named after the Lakota and Dakota Sioux American Indian tribes. Once a part of Dakota Territory, South Dakota became a state on November 2, 1889. The state has an area of and an estimated population of just over... |
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Nyrond and Her Environs | ||
County of Urnst County of Urnst The County of Urnst is a political state in the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game. It is situated on the east coast of the Nyr Dyv, and bordered by the Duchy of Urnst to the southwest, The Kingdom of Nyrond to the south and east, and the Bandit Kingdoms... |
Colorado Colorado Colorado is a U.S. state that encompasses much of the Rocky Mountains as well as the northeastern portion of the Colorado Plateau and the western edge of the Great Plains... , Montana Montana Montana is a state in the Western United States. The western third of Montana contains numerous mountain ranges. Smaller, "island ranges" are found in the central third of the state, for a total of 77 named ranges of the Rocky Mountains. This geographical fact is reflected in the state's name,... , New Mexico New Mexico New Mexico is a state located in the southwest and western regions of the United States. New Mexico is also usually considered one of the Mountain States. With a population density of 16 per square mile, New Mexico is the sixth-most sparsely inhabited U.S... , Wyoming Wyoming Wyoming is a state in the mountain region of the Western United States. The western two thirds of the state is covered mostly with the mountain ranges and rangelands in the foothills of the Eastern Rocky Mountains, while the eastern third of the state is high elevation prairie known as the High... |
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Duchy of Urnst Duchy of Urnst In the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game, the Duchy of Urnst, properly known as the Duchy Palatine of Urnst, is a political state of the Flanaess.-Geography:... |
Alaska Alaska Alaska is the largest state in the United States by area. It is situated in the northwest extremity of the North American continent, with Canada to the east, the Arctic Ocean to the north, and the Pacific Ocean to the west and south, with Russia further west across the Bering Strait... , Idaho Idaho Idaho is a state in the Rocky Mountain area of the United States. The state's largest city and capital is Boise. Residents are called "Idahoans". Idaho was admitted to the Union on July 3, 1890, as the 43rd state.... , Oregon Oregon Oregon is a state in the Pacific Northwest region of the United States. It is located on the Pacific coast, with Washington to the north, California to the south, Nevada on the southeast and Idaho to the east. The Columbia and Snake rivers delineate much of Oregon's northern and eastern... , Washington |
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Nyrond | Arizona Arizona Arizona ; is a state located in the southwestern region of the United States. It is also part of the western United States and the mountain west. The capital and largest city is Phoenix... , Hawaii Hawaii Hawaii is the newest of the 50 U.S. states , and is the only U.S. state made up entirely of islands. It is the northernmost island group in Polynesia, occupying most of an archipelago in the central Pacific Ocean, southwest of the continental United States, southeast of Japan, and northeast of... (February 2004–October 5, 2006), Southern California Southern California Southern California is a megaregion, or megapolitan area, in the southern area of the U.S. state of California. Large urban areas include Greater Los Angeles and Greater San Diego. The urban area stretches along the coast from Ventura through the Southland and Inland Empire to San Diego... , Utah Utah Utah is a state in the Western United States. It was the 45th state to join the Union, on January 4, 1896. Approximately 80% of Utah's 2,763,885 people live along the Wasatch Front, centering on Salt Lake City. This leaves vast expanses of the state nearly uninhabited, making the population the... |
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Pale Pale (Greyhawk) In the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game, the Pale, properly known as the Theocracy of the Pale, is a political state situated in the Old Aerdy West region of the Flanaess, west of the Rakers.... |
Northern California Northern California Northern California is the northern portion of the U.S. state of California. The San Francisco Bay Area , and Sacramento as well as its metropolitan area are the main population centers... , Nevada Nevada Nevada is a state in the western, mountain west, and southwestern regions of the United States. With an area of and a population of about 2.7 million, it is the 7th-largest and 35th-most populous state. Over two-thirds of Nevada's people live in the Las Vegas metropolitan area, which contains its... |
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Ratik | Start of campaign until Feb 2004: Hawaii Feb 2004–October 2006: inactive (treated as Core region) October 2006–December 2008: Hawaii Hawaii Hawaii is the newest of the 50 U.S. states , and is the only U.S. state made up entirely of islands. It is the northernmost island group in Polynesia, occupying most of an archipelago in the central Pacific Ocean, southwest of the continental United States, southeast of Japan, and northeast of... , Japan Japan Japan is an island nation in East Asia. Located in the Pacific Ocean, it lies to the east of the Sea of Japan, China, North Korea, South Korea and Russia, stretching from the Sea of Okhotsk in the north to the East China Sea and Taiwan in the south... , New South Wales New South Wales New South Wales is a state of :Australia, located in the east of the country. It is bordered by Queensland, Victoria and South Australia to the north, south and west respectively. To the east, the state is bordered by the Tasman Sea, which forms part of the Pacific Ocean. New South Wales... , Victoria Victoria (Australia) Victoria is the second most populous state in Australia. Geographically the smallest mainland state, Victoria is bordered by New South Wales, South Australia, and Tasmania on Boundary Islet to the north, west and south respectively.... , ACT Australian Capital Territory The Australian Capital Territory, often abbreviated ACT, is the capital territory of the Commonwealth of Australia and is the smallest self-governing internal territory... , Tasmania Tasmania Tasmania is an Australian island and state. It is south of the continent, separated by Bass Strait. The state includes the island of Tasmania—the 26th largest island in the world—and the surrounding islands. The state has a population of 507,626 , of whom almost half reside in the greater Hobart... , South Island South Island The South Island is the larger of the two major islands of New Zealand, the other being the more populous North Island. It is bordered to the north by Cook Strait, to the west by the Tasman Sea, to the south and east by the Pacific Ocean... |
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Splintered Suns | ||
Ahlissa (Adri/Innspa) | Germany Germany Germany , officially the Federal Republic of Germany , is a federal parliamentary republic in Europe. The country consists of 16 states while the capital and largest city is Berlin. Germany covers an area of 357,021 km2 and has a largely temperate seasonal climate... , Austria Austria Austria , officially the Republic of Austria , is a landlocked country of roughly 8.4 million people in Central Europe. It is bordered by the Czech Republic and Germany to the north, Slovakia and Hungary to the east, Slovenia and Italy to the south, and Switzerland and Liechtenstein to the... |
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Ahlissa (Naerie) | Norway Norway Norway , officially the Kingdom of Norway, is a Nordic unitary constitutional monarchy whose territory comprises the western portion of the Scandinavian Peninsula, Jan Mayen, and the Arctic archipelago of Svalbard and Bouvet Island. Norway has a total area of and a population of about 4.9 million... , Denmark Denmark Denmark is a Scandinavian country in Northern Europe. The countries of Denmark and Greenland, as well as the Faroe Islands, constitute the Kingdom of Denmark . It is the southernmost of the Nordic countries, southwest of Sweden and south of Norway, and bordered to the south by Germany. Denmark... , Finland Finland Finland , officially the Republic of Finland, is a Nordic country situated in the Fennoscandian region of Northern Europe. It is bordered by Sweden in the west, Norway in the north and Russia in the east, while Estonia lies to its south across the Gulf of Finland.Around 5.4 million people reside... , Sweden Sweden Sweden , officially the Kingdom of Sweden , is a Nordic country on the Scandinavian Peninsula in Northern Europe. Sweden borders with Norway and Finland and is connected to Denmark by a bridge-tunnel across the Öresund.... |
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Bone March | Greece Greece Greece , officially the Hellenic Republic , and historically Hellas or the Republic of Greece in English, is a country in southeastern Europe.... |
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Lordship of the Isles Lordship of the Isles (Dungeons & Dragons) For the Gaelic rulers of the west coast and islands of Scotland, see Lord of the Isles. For the series of fantasy novels by David Drake, see Lord of the Isles .... |
Spain Spain Spain , officially the Kingdom of Spain languages]] under the European Charter for Regional or Minority Languages. In each of these, Spain's official name is as follows:;;;;;;), is a country and member state of the European Union located in southwestern Europe on the Iberian Peninsula... |
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Onnwal | United Kingdom United Kingdom The United Kingdom of Great Britain and Northern IrelandIn the United Kingdom and Dependencies, other languages have been officially recognised as legitimate autochthonous languages under the European Charter for Regional or Minority Languages... , Ireland Ireland Ireland is an island to the northwest of continental Europe. It is the third-largest island in Europe and the twentieth-largest island on Earth... |
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Sea Barons | Italy Italy Italy , officially the Italian Republic languages]] under the European Charter for Regional or Minority Languages. In each of these, Italy's official name is as follows:;;;;;;;;), is a unitary parliamentary republic in South-Central Europe. To the north it borders France, Switzerland, Austria and... |
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Sunndi Sunndi In the fictional World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, Sunndi is a political state situated in the region of the Flanaess. Sunndi was originally given a very brief description by Gary Gygax in 1980's World of Greyhawk Fantasy Game Setting... |
Belgium Belgium Belgium , officially the Kingdom of Belgium, is a federal state in Western Europe. It is a founding member of the European Union and hosts the EU's headquarters, and those of several other major international organisations such as NATO.Belgium is also a member of, or affiliated to, many... , Netherlands Netherlands The Netherlands is a constituent country of the Kingdom of the Netherlands, located mainly in North-West Europe and with several islands in the Caribbean. Mainland Netherlands borders the North Sea to the north and west, Belgium to the south, and Germany to the east, and shares maritime borders... , Luxembourg Luxembourg Luxembourg , officially the Grand Duchy of Luxembourg , is a landlocked country in western Europe, bordered by Belgium, France, and Germany. It has two principal regions: the Oesling in the North as part of the Ardennes massif, and the Gutland in the south... |
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Dullstrand Dullstrand In the fictional World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game, The Dullstrand is a region on the eastern coast of the Flanaess, mainly known for the many colourful smugglers, pirates, and fugitives that use its coast and ports as a refuge from authorities.Although... |
Switzerland Switzerland Switzerland name of one of the Swiss cantons. ; ; ; or ), in its full name the Swiss Confederation , is a federal republic consisting of 26 cantons, with Bern as the seat of the federal authorities. The country is situated in Western Europe,Or Central Europe depending on the definition.... |