Loop subdivision surface
Encyclopedia
In computer graphics
, Loop subdivision surface
is a subdivision scheme developed by Charles Loop in 1987 for triangular meshes
.
Each triangle is divided into four subtriangles, adding new vertices in the middle of each edge.
Computer graphics
Computer graphics are graphics created using computers and, more generally, the representation and manipulation of image data by a computer with help from specialized software and hardware....
, Loop subdivision surface
Subdivision surface
A subdivision surface, in the field of 3D computer graphics, is a method of representing a smooth surface via the specification of a coarser piecewise linear polygon mesh...
is a subdivision scheme developed by Charles Loop in 1987 for triangular meshes
Triangle mesh
A triangle mesh is a type of polygon mesh in computer graphics. It comprises a set of triangles that are connected by their common edges or corners....
.
Each triangle is divided into four subtriangles, adding new vertices in the middle of each edge.
External links
- Charles Loop: Smooth Subdivision Surfaces Based on Triangles, M.S. Mathematics thesis , University of Utah, 1987 (pdf).
- Homepage of Charles Loop.
- Jos Stam: Evaluation of Loop Subdivision Surfaces, Computer Graphics Proceedings ACM SIGGRAPH 1998, (pdf, downloadable eigenstructures).