Love (computer game)
Encyclopedia
Love is a massively multiplayer online role-playing game
(MMORPG) created by Eskil Steenberg. Unlike most such games, the content in Love is almost entirely procedurally generated
. Another major difference is that there are no pre-determined quests
; instead, the gameplay is emergent from the interactions of players with each other, with NPCs and the environment. Love uses skill-based progression and any benefits gained from defeating NPC enemies apply to all players from the same settlement.
The graphics style of Love is painterly
and impressionistic, using relatively simple geometric objects and then adding dynamic details via textured fan polygons and fullscreen filters. In an interview with Jim Rossignol
of Rock, Paper, Shotgun
, Eskil explained his reasoning behind this style, stating that 'any game you make should clear the “flick through a magazine” test. When you flick through a magazine you should instantly recognize the game'.
Love makes use of the Verse protocol
, a network protocol allowing for real-time transfer and synchronisation of 3D graphics and audio data.
Massively multiplayer online role-playing game
Massively multiplayer online role-playing game is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world....
(MMORPG) created by Eskil Steenberg. Unlike most such games, the content in Love is almost entirely procedurally generated
Procedural generation
Procedural generation is a widely used term in the production of media; it refers to content generated algorithmically rather than manually. Often, this means creating content on the fly rather than prior to distribution...
. Another major difference is that there are no pre-determined quests
Quest (gaming)
A quest in role-playing video games — including massively multiplayer online role-playing games and their predecessors, MUDs — is a task that a player-controlled character or group of characters may complete in order to gain a reward...
; instead, the gameplay is emergent from the interactions of players with each other, with NPCs and the environment. Love uses skill-based progression and any benefits gained from defeating NPC enemies apply to all players from the same settlement.
The graphics style of Love is painterly
Painterly
Painterliness is a translation of the German term , a word popularized by Swiss art historian Heinrich Wölfflin in order to help focus, enrich and standardize the terms being used by art historians of his time to characterize works of art...
and impressionistic, using relatively simple geometric objects and then adding dynamic details via textured fan polygons and fullscreen filters. In an interview with Jim Rossignol
Jim Rossignol
Jim Rossignol is a British computer games journalist and critic, as well as an author.-Journalism:Rossignol started his career a reporter on a finance newsletter. He says he was fired from the job due to obsession with a video game...
of Rock, Paper, Shotgun
Rock, Paper, Shotgun
Rock, Paper, Shotgun is a UK-based PC gaming blog written by Alec Meer, Jim Rossignol, John Walker, and previously Kieron Gillen and Quintin Smith. Rock, Paper, Shotgun launched in July 2007. In 2010 the website partnered with Eurogamer...
, Eskil explained his reasoning behind this style, stating that 'any game you make should clear the “flick through a magazine” test. When you flick through a magazine you should instantly recognize the game'.
Love makes use of the Verse protocol
Verse protocol
Verse is a networking protocol allowing real-time communication between computer graphics software. For example, several architects can build a house in the same virtual environment using their own computers, even if they are using different software. If one architect builds a spiral staircase,...
, a network protocol allowing for real-time transfer and synchronisation of 3D graphics and audio data.