MadMaze
Encyclopedia
MadMaze was an online video game playable through the now-defunct Prodigy
service. It was designed by Eric Goldberg and developed by Greg Costikyan
in 1989, and was the first online game
to draw over a million players. The game disappeared in 1999 with the death of the Prodigy service, but has since been rehosted by fans of the game, with permission from the service and the game's creator.
Gameplay is fairly simple - the game is based around two dimensional mazes which the player often has to map out in order to progress, and completion of a maze is rewarded by an interactive scene with some character or location in the world of the maze. The interactive scenes between the different mazes are known as "Places of Power." Choosing the right option allows the player to gain some hints for solving other puzzles in the maze, or to progress further. Many interactive scenes feature multiple possible solutions, only some of which will reward the player with clues. Most scenes can be repeated to achieve a successful outcome, and some scenes result in death which would require the player to restart. "Saving" your game was done by means of entering a poem at the opening screen of the game, which worked as a password to transport the player to a certain part of the game.
The mazes started out as extremely simple, but continually grew in complexity until most could not be easily solved by trial and error. The walls in the mazes were all at 90 degrees, and involved simple commands in any of the four directions to progress, with the player always facing in the direction of the last place he moved. One of the later mazes also featured invisible walls so that the player had to identify whether he was making progress or not by text in the game. The graphics were fairly simple, the maze backgrounds used only a few images which varied in color schemes, conversations took place over text, and simple 2D pixelated images provided backgrounds for some of the interactive scenes.
The basic plot of the game was that the player had to fulfill the task of a runner, by venturing into the Mad One's Maze and enlist the help of a wizard at the lowest level. The maze had three levels total, and different levels had their own set of characters, related puzzles, and storyline.
Prodigy (ISP)
Prodigy Communications Corporation was an online service that offered its subscribers access to a broad range of networked services, including news, weather, shopping, bulletin boards, games, polls, expert columns, banking, stocks, travel, and a variety of other features.Initially subscribers...
service. It was designed by Eric Goldberg and developed by Greg Costikyan
Greg Costikyan
Greg Costikyan, sometimes known under the pseudonym "Designer X" , is an American game designer and science fiction writer.Costikyan's career spans nearly all extant genres of gaming, including hex-based wargames, role-playing games, boardgames, card games, computer games, online games and mobile...
in 1989, and was the first online game
Online game
An online game is a game played over some form of computer network. This almost always means the Internet or equivalent technology, but games have always used whatever technology was current: modems before the Internet, and hard wired terminals before modems...
to draw over a million players. The game disappeared in 1999 with the death of the Prodigy service, but has since been rehosted by fans of the game, with permission from the service and the game's creator.
Gameplay is fairly simple - the game is based around two dimensional mazes which the player often has to map out in order to progress, and completion of a maze is rewarded by an interactive scene with some character or location in the world of the maze. The interactive scenes between the different mazes are known as "Places of Power." Choosing the right option allows the player to gain some hints for solving other puzzles in the maze, or to progress further. Many interactive scenes feature multiple possible solutions, only some of which will reward the player with clues. Most scenes can be repeated to achieve a successful outcome, and some scenes result in death which would require the player to restart. "Saving" your game was done by means of entering a poem at the opening screen of the game, which worked as a password to transport the player to a certain part of the game.
The mazes started out as extremely simple, but continually grew in complexity until most could not be easily solved by trial and error. The walls in the mazes were all at 90 degrees, and involved simple commands in any of the four directions to progress, with the player always facing in the direction of the last place he moved. One of the later mazes also featured invisible walls so that the player had to identify whether he was making progress or not by text in the game. The graphics were fairly simple, the maze backgrounds used only a few images which varied in color schemes, conversations took place over text, and simple 2D pixelated images provided backgrounds for some of the interactive scenes.
The basic plot of the game was that the player had to fulfill the task of a runner, by venturing into the Mad One's Maze and enlist the help of a wizard at the lowest level. The maze had three levels total, and different levels had their own set of characters, related puzzles, and storyline.