Major planar races
Encyclopedia
In the standard cosmology of Advanced Dungeons & Dragons and the 3rd and 3.5 editions of Dungeons & Dragons
role-playing game
, there are seventeen Outer Planes of existence. Nine of these correspond to a specific alignment
, or ethical outlook; the remaining eight fall somewhere in between the former.
The Archons
, Baatezu, Eladrin
, Guardinal
s, Modrons
, Rilmani
, Slaad
i, Tanar'ri and Yugoloth
s are the predominant species of the nine alignment-specific Outer Planes. Residents of the (good) Upper Planes are called celestials; residents of the (evil) Lower Planes are called fiends
. The latter do not menace the rest of the universe as much as they might, as their time and resources are invested in attempting to wipe out each other in a centuries-old struggle called The Blood War.
s can hail from any of the Upper Planes instead of just one. In 2nd Edition and the Planescape setting, they were called Aasimon. In the first Third Edition Monster Manual they were merely classified under "Celestial" with no particular race name; in the 3.5 revised edition, Astral Devas, Planetars and Solars are reclassified under "Angel". Prior to 4th edition, Aasimon are Chaotic Good, Neutral Good or Lawful Good, and generally take the form of winged humanoids, with the exception of Light Aasimon, who appear as glowing clouds. In 4th edition, Angels are less humanoid, with stony or metallic bodies, no facial features other than glowing eyes, and bodies which trail off insubstantially. They can be of any alignment, embodying concepts such as protection, valor and vengeance.
are residents of the lawful good plane of Mount Celestia
, also known as the Seven Heavens.
In 4th edition, Archons are soldiers created by the Primordials as counterparts to Angels. They are chaotic evil, have vaguely humanoid bodies formed of the elements and dwell in the Elemental Chaos. Despite their alignment, archons are described as being the most disciplined and regimented of elementals. Fire and Ice Archons are covered in the Monster Manual, and Air Archons are covered in Manual of the Planes. The Plane Below adds Iron Archons and Mud Archons.
The Angelfire expansion for the D&D Miniatures Game and later Monster Manual IV introduced the Justice Archon.
The Tome of Magic: Pact, Shadow, and True Name Magic supplement introduced the Word Archon and the Complete Psion introduced the Sibyllic Guardian.
Races of Stone adds the Hammer Archon.
s are inhabitants of Carceri
. In the 3rd Edition Fiend Folio
, they were punished to exile in Carceri
to serve a penance many millennia ago, for some reason long forgotten (although both the Kelubars and the Shators agree that the Farastus had something to do with, and so consider it the Faratsus' fault). Now, as well as being exiled to Carceri
, the Demodands now act as the keepers, jailers and wardens of the Tarterian Depths, making sure anyone who makes their way to Carceri
stays there, forever. , Demodands have not been covered in 4th edition.
Gehreleths by rank
s, ancient demons whose hideous appearance induces madness, and Loumara, a relatively young race of incorporeal demons capable of possessing living creatures, both were introduced in 3.5 edition, and, , neither have been covered in 4th edition, there are also miscellaneous demons which don't fit into any more specific category, such as Quasits. In 4th edition, Yugoloths are also demons.
, in 4th edition, they are Evil in alignment, while in earlier editions they are Lawful Evil. The most prominent group of devils are the Baatezu, who were first introduced as a group in 2nd edition. Though less immediately destructive than the Tanar'ri, the Baatezu's blood-chilling yet logical designs reach across the planes and their ranks are perfectly organized.
Many new devil types were introduced in 3rd Edition, including the Paeliryon and Xerfilstyx (Fiend Folio), the Ghargatula (Book of Vile Darkness), the Logokron (Tome of Magic: Pact, Shadow, and True Name Magic), the Desert Devil (Sandstorm), the Gulthir, Rammanon, and Stitched Devil (Monster Manual V), and the Brachina, Bueroza, Dogai, Excruciarch, Falxugon, Kalabon, Merregon, and Orthon (Fiendish Codex II: Tyrants of the Nine Hells).
are elf-like celestials from Arborea, also known as Olympus, the plane for the chaotic good. They revel in personal freedom and artistic expression. Most (at least the Bralani and Ghaele, others to be confirmed) have the ability to cast off their humanoid form and adopt a more chaotic form (for the Bralani and Ghaele, a whirlwind and a multi-coloured ball of light respectively). In 4th edition, Eladrin are a mortal, playable race closely related to Elves
and native to the Feywild.
Pre-4th edition Eladrin by rank
campaign setting includes the Gen, minor genies who serve as familiars for Sha'ir, and Tasked Genies, Genies who have transformed over time due to being repeatedly summoned to perform a specific job, such as architecture, assassination, herding or mining. 3.5 edition included Khayal (shadow genies) and Qorrashi (ice genies). In 3rd and 3.5 editions, genies are Outsiders, in 4th edition, they are Elemental Humanoids. Efreeti and Djinni have been featured, with Marids and Dao only receiving a passing mention.
Major genie races
Other
s are half-animal celestials of the neutral good plane of Elysium. , Guardinals have not been covered in 4th edition.
Guardinals by rank
with modrons and formians, though the former have largely been phased out of third-edition Dungeons & Dragons materials. There are six ranks of inevitable, each responsible for a given universal law:
s are creatures of the lawful neutral plane of Mechanus
, sometimes called The Clockwork Nirvana. Modrons have no concept of individuality and no needs other than serving their part in an ultra-rigid and complicated hierarchy. In first edition
, they were magical organic beings, like devils, demons & devas, but for 2nd edition they were changed into biomechanical creatures who could "upgrade" themselves when needed. With the exception of a single article in Dragon Magazine that advanced their background and introduced rules for Exiled Modron PCs, they were mostly ignored in 3rd edition. , they have not been covered in 4th edition.
are metallic-skinned humanoids of the true neutral plane called The Outlands, or Concordant Opposition. Rilmani believe in maintaining balance, pursuing that end with an alien, unemotional precision. , they have not been covered in 4th edition.
Rilmani by rank
i are froglike monsters from the chaotic neutral plane of Limbo. Although not fiends, they tend to be brutal and merciless with non-Slaadi strangers. Prior to 4th edition, they are Chaotic Neutral in alignment; in 4th edition, they are Chaotic Evil.
Slaadi by rank 1st / 2nd / 3rd / 3.5 edition rank
s were known as daemons in the first edition rules, but this term has been dropped in later editions. Prior to 4th edition, they are Neutral Evil fiendish mercenaries from the neutral evil plane called The Gray Waste
or Hades. Coming in a variety of unpleasant shapes, Yugoloths are infamous for their cold, double-dealing and secretive ways. Most of the Yugoloths have relocated to the Lawful Evil-Neutral Evil plane of Gehenna
. In 4th edition, they are demons, and, like other demons, they are Chaotic Evil in alignment.
Not technically Yugoloths, outside the Yugoloth hierarchy.
A category of unique Yugoloths.
Dungeons & Dragons
Dungeons & Dragons is a fantasy role-playing game originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. . The game has been published by Wizards of the Coast since 1997...
role-playing game
Role-playing game
A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development...
, there are seventeen Outer Planes of existence. Nine of these correspond to a specific alignment
Alignment (role-playing games)
In some role-playing games, alignment is a categorisation of the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game....
, or ethical outlook; the remaining eight fall somewhere in between the former.
The Archons
Archon (Dungeons & Dragons)
In the Dungeons & Dragons role-playing game, archons are a type of creature from the Dungeons & Dragons role playing game. In 1st and 2nd edition, they are powerful lawful good creatures from the upper planes, and in 3rd edition they are celestials. These creatures are sent by higher powers...
, Baatezu, Eladrin
Eladrin
The Eladrin are a fictional race of creatures appearing in the Dungeons & Dragons fantasy role-playing game. Introduced in the Planescape setting of AD&D 2nd edition and D&D 3rd edition, Eladrin were described as a type of celestial of chaotic good alignment and hailed from the plane of Arborea...
, Guardinal
Guardinal
Guardinals are a type of celestial from the Dungeons & Dragons fantasy role playing game.-Publication history:Guardinals debuted as several cards in the Blood Wars Card Game in 1995, including the Avoral, Cervidal, Equinal, Leonal, Lupinal, Ursinal, Duchess Callisto, Duke Lucan, Duke Windheir, Lord...
s, Modrons
Modron (Dungeons & Dragons)
In the fictional multiverse of the Dungeons & Dragons fantasy role-playing game, Modrons are mechanical looking creatures native to the outer plane of Mechanus. Modrons resemble geometric shapes with humanoid limbs and represent a living, physical manifestation of law without regard to good or evil...
, Rilmani
Rilmani
In the Dungeons & Dragons fantasy role-playing game game, rilmani are the exemplar race of the Concordant Domain of the Outlands.-Publication history:...
, Slaad
Slaad
In the Dungeons & Dragons role-playing game, slaad are a fictional race of Outsiders that resemble giant humanoid toads of various colors.-Development and licensing:...
i, Tanar'ri and Yugoloth
Yugoloth
In the Dungeons & Dragons fantasy role-playing game, yugoloths are neutral evil natives of the lower planes of the Bleak Eternity of Gehenna and the Gray Waste of Hades...
s are the predominant species of the nine alignment-specific Outer Planes. Residents of the (good) Upper Planes are called celestials; residents of the (evil) Lower Planes are called fiends
Fiend (Dungeons & Dragons)
Fiends is a term used in the Dungeons & Dragons fantasy role-playing game to refer to any malicious otherworldly creatures within the Dungeons & Dragons universe. These include various races of demons and devils that are of an evil alignment and hail from the Lower Planes...
. The latter do not menace the rest of the universe as much as they might, as their time and resources are invested in attempting to wipe out each other in a centuries-old struggle called The Blood War.
Aasimon / Angels
Unique among the major planar races, the AngelAngel (Dungeons & Dragons)
In the Dungeons & Dragons fantasy roleplaying game, angels are a type of celestial of any good alignment and hail from any of the Upper Planes. Angels are also known as aasimon...
s can hail from any of the Upper Planes instead of just one. In 2nd Edition and the Planescape setting, they were called Aasimon. In the first Third Edition Monster Manual they were merely classified under "Celestial" with no particular race name; in the 3.5 revised edition, Astral Devas, Planetars and Solars are reclassified under "Angel". Prior to 4th edition, Aasimon are Chaotic Good, Neutral Good or Lawful Good, and generally take the form of winged humanoids, with the exception of Light Aasimon, who appear as glowing clouds. In 4th edition, Angels are less humanoid, with stony or metallic bodies, no facial features other than glowing eyes, and bodies which trail off insubstantially. They can be of any alignment, embodying concepts such as protection, valor and vengeance.
AD&D 1st edition, AD&D 2nd edition, D&D 3rd edition, D&D 3.5 edition | D&D 4th edition |
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Archons
From AD&D 1st edition to D&D 3.5 edition, ArchonsArchon (Dungeons & Dragons)
In the Dungeons & Dragons role-playing game, archons are a type of creature from the Dungeons & Dragons role playing game. In 1st and 2nd edition, they are powerful lawful good creatures from the upper planes, and in 3rd edition they are celestials. These creatures are sent by higher powers...
are residents of the lawful good plane of Mount Celestia
Mount Celestia
In Dungeons & Dragons, the fantasy role-playing game, Mount Celestia or more fully, the Seven Mounting Heavens of Celestia, or even the Seven Heavens is a lawful good-aligned plane of existence...
, also known as the Seven Heavens.
In 4th edition, Archons are soldiers created by the Primordials as counterparts to Angels. They are chaotic evil, have vaguely humanoid bodies formed of the elements and dwell in the Elemental Chaos. Despite their alignment, archons are described as being the most disciplined and regimented of elementals. Fire and Ice Archons are covered in the Monster Manual, and Air Archons are covered in Manual of the Planes. The Plane Below adds Iron Archons and Mud Archons.
1st to 3.5 edition Archon types by rank | 4th edition Archon types |
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Additional 3.5 edition Archon types (rank unclear) | |
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The Angelfire expansion for the D&D Miniatures Game and later Monster Manual IV introduced the Justice Archon.
The Tome of Magic: Pact, Shadow, and True Name Magic supplement introduced the Word Archon and the Complete Psion introduced the Sibyllic Guardian.
Races of Stone adds the Hammer Archon.
Demodand (Gehreleth)
DemodandDemodand
In the fictional worlds of the Dungeons & Dragons fantasy role-playing game, demodands are a race of fiends native to the Tarterian Depths of Carceri. The gehreleths worship or honor a patron deity called Apomps the Three-sided One, a renegade baernaloth who was exiled to Carceri for the act of...
s are inhabitants of Carceri
Carceri
In the Dungeons & Dragons fantasy role-playing game, Carceri is a neutral evil-aligned plane of existence...
. In the 3rd Edition Fiend Folio
Fiend Folio
Fiend Folio is the title shared by three products published for successive editions of the fantasy role-playing game Dungeons & Dragons...
, they were punished to exile in Carceri
Carceri
In the Dungeons & Dragons fantasy role-playing game, Carceri is a neutral evil-aligned plane of existence...
to serve a penance many millennia ago, for some reason long forgotten (although both the Kelubars and the Shators agree that the Farastus had something to do with, and so consider it the Faratsus' fault). Now, as well as being exiled to Carceri
Carceri
In the Dungeons & Dragons fantasy role-playing game, Carceri is a neutral evil-aligned plane of existence...
, the Demodands now act as the keepers, jailers and wardens of the Tarterian Depths, making sure anyone who makes their way to Carceri
Carceri
In the Dungeons & Dragons fantasy role-playing game, Carceri is a neutral evil-aligned plane of existence...
stays there, forever. , Demodands have not been covered in 4th edition.
Gehreleths by rank
- Farastu
- Kelubar
- Shator
Demons / Tanar'ri
Demons are chaotic evil fiends native to the Abyss. Tanar'ri, first introduced as a group in 2nd edition, are the most prominent race of demons. Cruel with a passion, they are fiercely independent unless subdued by some greater Abyssal power. Other demons include the ObyrithObyrith
In the Dungeons & Dragons fantasy role-playing game, an obyrith is a member of an ancient race of demons that predate the tanar'ri. All obyriths have monstrous forms which can drive mad anyone who dares look at them.-Publication history:...
s, ancient demons whose hideous appearance induces madness, and Loumara, a relatively young race of incorporeal demons capable of possessing living creatures, both were introduced in 3.5 edition, and, , neither have been covered in 4th edition, there are also miscellaneous demons which don't fit into any more specific category, such as Quasits. In 4th edition, Yugoloths are also demons.
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Devils / Baatezu
Devils are fiendish natives of the Nine Hells of BaatorBaator
In the Dungeons & Dragons fantasy role-playing game, Baator, also known as the Nine Hells of Baator or the Nine Hells, is a lawful evil-aligned plane of existence...
, in 4th edition, they are Evil in alignment, while in earlier editions they are Lawful Evil. The most prominent group of devils are the Baatezu, who were first introduced as a group in 2nd edition. Though less immediately destructive than the Tanar'ri, the Baatezu's blood-chilling yet logical designs reach across the planes and their ranks are perfectly organized.
Least Baatezu by rank | Baatezu of unclear rank | Other devils |
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Succubus (Dungeons & Dragons) In the Dungeons & Dragons fantasy role-playing game, a succubus is a female demon. Under 4th edition rules, a succubus is a devil.-Publication history:The succubus is based on the succubi from Western medieval legend.-Dungeons & Dragons :... (4th edition) |
Lesser Baatezu by rank | ||
Erinyes In Greek mythology the Erinyes from Greek ἐρίνειν " pursue, persecute"--sometimes referred to as "infernal goddesses" -- were female chthonic deities of vengeance. A formulaic oath in the Iliad invokes them as "those who beneath the earth punish whosoever has sworn a false oath"...
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Greater Baatezu by rank | ||
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Many new devil types were introduced in 3rd Edition, including the Paeliryon and Xerfilstyx (Fiend Folio), the Ghargatula (Book of Vile Darkness), the Logokron (Tome of Magic: Pact, Shadow, and True Name Magic), the Desert Devil (Sandstorm), the Gulthir, Rammanon, and Stitched Devil (Monster Manual V), and the Brachina, Bueroza, Dogai, Excruciarch, Falxugon, Kalabon, Merregon, and Orthon (Fiendish Codex II: Tyrants of the Nine Hells).
Eladrin
In 2nd, 3rd and 3.5 edition, EladrinEladrin
The Eladrin are a fictional race of creatures appearing in the Dungeons & Dragons fantasy role-playing game. Introduced in the Planescape setting of AD&D 2nd edition and D&D 3rd edition, Eladrin were described as a type of celestial of chaotic good alignment and hailed from the plane of Arborea...
are elf-like celestials from Arborea, also known as Olympus, the plane for the chaotic good. They revel in personal freedom and artistic expression. Most (at least the Bralani and Ghaele, others to be confirmed) have the ability to cast off their humanoid form and adopt a more chaotic form (for the Bralani and Ghaele, a whirlwind and a multi-coloured ball of light respectively). In 4th edition, Eladrin are a mortal, playable race closely related to Elves
Elf (Dungeons & Dragons)
In the Dungeons & Dragons fantasy role-playing game, elves are a fictional humanoid race that is one of the primary races available for play as player characters. Elves are renowned for their grace and mastery of magic and weapons such as the sword and bow...
and native to the Feywild.
Pre-4th edition Eladrin by rank
- Coure
- Noviere
- Bralani
- Shiere
- FirreFirreFamily of Integrated Rapid Response Equipment The intent of the U.S. Army's FIRRE program is to reduce manpower requirements, enhance force protection capabilities, and reduce casualties through the use of unmanned systems...
- Ghaele
- Tulani
Genies
The major Genie races are the Dao, Djinni, Efreeti, Janni and Marids. 2nd edition's Al-QadimAl-Qadim
Al-Qadim is an Arabian Nights-themed campaign setting for the Dungeons & Dragons role-playing game. The setting was developed by Jeff Grubb for TSR, Inc., and was first released in 1992. Al-Qadim is set in the land of Zakhara, called the Land of Fate...
campaign setting includes the Gen, minor genies who serve as familiars for Sha'ir, and Tasked Genies, Genies who have transformed over time due to being repeatedly summoned to perform a specific job, such as architecture, assassination, herding or mining. 3.5 edition included Khayal (shadow genies) and Qorrashi (ice genies). In 3rd and 3.5 editions, genies are Outsiders, in 4th edition, they are Elemental Humanoids. Efreeti and Djinni have been featured, with Marids and Dao only receiving a passing mention.
Major genie races
- Dao (earth)
- Djinn (air)
- Efreet (fire)
- Jann (elementally neutral)
- Marids (water)
Other
- Khayal (Tome of Magic)
- Qorrashi (Frostburn)
Guardinals
GuardinalGuardinal
Guardinals are a type of celestial from the Dungeons & Dragons fantasy role playing game.-Publication history:Guardinals debuted as several cards in the Blood Wars Card Game in 1995, including the Avoral, Cervidal, Equinal, Leonal, Lupinal, Ursinal, Duchess Callisto, Duke Lucan, Duke Windheir, Lord...
s are half-animal celestials of the neutral good plane of Elysium. , Guardinals have not been covered in 4th edition.
Guardinals by rank
- Musteval
- Cervidal
- Equinal
- Avoral
- Lupinal
- Ursinal
- Leonal
Inevitables
One of the newer Planar races, the Inevitables (introduced in the Manual of Planes, Third Edition) are a race of mechanical constructs who enforce the laws of the universe. Maruts were introduced in 2nd edition, and Inevitables as a group were introduced in 3rd edition Monster Manual. , they have not been covered in 4th edition. They cohabit MechanusMechanus
In the Dungeons & Dragons fantasy roleplaying game, Mechanus, also known as The Clockwork Nirvana of Mechanus is a purely lawful aligned plane of existence...
with modrons and formians, though the former have largely been phased out of third-edition Dungeons & Dragons materials. There are six ranks of inevitable, each responsible for a given universal law:
- Andryhut - Responsible for protecting the natural expansion of deserts (SandstormDust stormA dust / sand storm is a meteorological phenomenon common in arid and semi-arid regions. Dust storms arise when a gust front or other strong wind blows loose sand and dirt from a dry surface. Particles are transported by saltation and suspension, causing soil to move from one place and deposition...
) - Kolyarut — Responsible for punishing oathbreakers
- Marut — Seek out those who would cheat death
- Quarut — Maintain the sanctity and inviolability of time (Fiend FolioFiend FolioFiend Folio is the title shared by three products published for successive editions of the fantasy role-playing game Dungeons & Dragons...
) - Varakhut — Responsible for the protection of divine entities from mortal meddling (Fiend FolioFiend FolioFiend Folio is the title shared by three products published for successive editions of the fantasy role-playing game Dungeons & Dragons...
) - Zelekhut — Charged with tracking down those who would escape just punishment
Modrons
The ModronModron (Dungeons & Dragons)
In the fictional multiverse of the Dungeons & Dragons fantasy role-playing game, Modrons are mechanical looking creatures native to the outer plane of Mechanus. Modrons resemble geometric shapes with humanoid limbs and represent a living, physical manifestation of law without regard to good or evil...
s are creatures of the lawful neutral plane of Mechanus
Mechanus
In the Dungeons & Dragons fantasy roleplaying game, Mechanus, also known as The Clockwork Nirvana of Mechanus is a purely lawful aligned plane of existence...
, sometimes called The Clockwork Nirvana. Modrons have no concept of individuality and no needs other than serving their part in an ultra-rigid and complicated hierarchy. In first edition
Editions of Dungeons & Dragons
Several different editions of the Dungeons & Dragons fantasy role-playing game have been produced since 1974. The current publisher of Dungeons & Dragons , Wizards of the Coast, produces new materials only for the most current edition of the game...
, they were magical organic beings, like devils, demons & devas, but for 2nd edition they were changed into biomechanical creatures who could "upgrade" themselves when needed. With the exception of a single article in Dragon Magazine that advanced their background and introduced rules for Exiled Modron PCs, they were mostly ignored in 3rd edition. , they have not been covered in 4th edition.
Base Modrons by rank | Hierarch Modrons by rank |
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Modron (Dungeons & Dragons) In the fictional multiverse of the Dungeons & Dragons fantasy role-playing game, Modrons are mechanical looking creatures native to the outer plane of Mechanus. Modrons resemble geometric shapes with humanoid limbs and represent a living, physical manifestation of law without regard to good or evil... - Unique, the ruler of all modrons. |
Rilmani
RilmaniRilmani
In the Dungeons & Dragons fantasy role-playing game game, rilmani are the exemplar race of the Concordant Domain of the Outlands.-Publication history:...
are metallic-skinned humanoids of the true neutral plane called The Outlands, or Concordant Opposition. Rilmani believe in maintaining balance, pursuing that end with an alien, unemotional precision. , they have not been covered in 4th edition.
Rilmani by rank
- Plumach
- Abiorach
- Ferrumach
- Cuprilach
- Argenach
- Aurumach
Slaadi
The SlaadSlaad
In the Dungeons & Dragons role-playing game, slaad are a fictional race of Outsiders that resemble giant humanoid toads of various colors.-Development and licensing:...
i are froglike monsters from the chaotic neutral plane of Limbo. Although not fiends, they tend to be brutal and merciless with non-Slaadi strangers. Prior to 4th edition, they are Chaotic Neutral in alignment; in 4th edition, they are Chaotic Evil.
Slaadi by rank 1st / 2nd / 3rd / 3.5 edition rank
- Slaad Tadpole (4th edition)
- Mud slaad (3rd edition)
- Red / blood slaad
- Blue / talon slaad
- Green / curse slaad
- Gray / rift slaad
- Death slaad (1st-3.5 editions)
- White slaad (3rd edition)
- Black / void slaad (3rd and 4th editions)
- Slaad Lord (unique individuals)
Yugoloths / Daemons
YugolothYugoloth
In the Dungeons & Dragons fantasy role-playing game, yugoloths are neutral evil natives of the lower planes of the Bleak Eternity of Gehenna and the Gray Waste of Hades...
s were known as daemons in the first edition rules, but this term has been dropped in later editions. Prior to 4th edition, they are Neutral Evil fiendish mercenaries from the neutral evil plane called The Gray Waste
Gray Waste
In the Dungeons & Dragons fantasy role-playing game, the Gray Waste is a strongly evil aligned plane of existence...
or Hades. Coming in a variety of unpleasant shapes, Yugoloths are infamous for their cold, double-dealing and secretive ways. Most of the Yugoloths have relocated to the Lawful Evil-Neutral Evil plane of Gehenna
Gehenna (Dungeons & Dragons)
In the Dungeons and Dragons fantasy role-playing game, Gehenna , is a plane of existence of neutral evil/lawful evil alignment...
. In 4th edition, they are demons, and, like other demons, they are Chaotic Evil in alignment.
Lesser Yugoloths by rank | Greater Yugoloths by rank | Yugoloths of uncertain rank |
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External links
- Angel d20 SRD entry
- Archon d20 SRD entry
- Demon d20 SRD entry
- Devil d20 SRD entry
- Bralani and Ghaele Eladrin d20 SRD entries
- Avoral and Leonal Guardinal d20 SRD entries
- Inevitable d20 SRD entry
- Modrons in Manual of the Planes web enhancement