Marc Prensky
Encyclopedia
Marc Prensky is an American
writer
and speaker on learning and education. He is best known as the inventor and popularizer of the terms "digital native"
and "digital immigrant" which he described in a 2001 article in "On the Horizon".
Prensky holds degrees from Oberlin College
(1966), Yale University
(1968) and the Harvard Business School
(1980). He is the author of Digital Game-Based Learning (McGraw-Hill
2001), Don't Bother Me Mom - I'm Learning (Paragon House 2006), Teaching Digital Natives (Corwin Press 2010) and over 60 essays on learning and education. Prensky is also a designer of learning games, and a well-known expert in the use of games in education.
Prensky began his career as a teacher in Harlem, New York, and has taught at all levels, from elementary to college. Additionally, he spent time on the corporate side as a corporate strategist and product development director with the Boston Consulting Group, as well as, a human resource and technology executive on Wall Street.
Prensky claims to have reinvented the learning process, keeping in mind that the children of today are experiencing life and education very differently than generations past. He states that he hopes to motivate children through their passion of technology through games, internet, and cell phones. He believes that through technology we can reach out to our children and help them to enjoy learning.
Prensky has been a featured guest on FOX, PBS, NBC,BBC, MSNBC and several other international networks. He has even been named a “guiding star of the new parenting movement” by Parental Intelligence Newsletter.. Many educators look at Prensky's work as an innovative and futuristic way to teach our children.
).
January 1998
United States
The United States of America is a federal constitutional republic comprising fifty states and a federal district...
writer
Writer
A writer is a person who produces literature, such as novels, short stories, plays, screenplays, poetry, or other literary art. Skilled writers are able to use language to portray ideas and images....
and speaker on learning and education. He is best known as the inventor and popularizer of the terms "digital native"
Digital native
A digital native is a person who was born during or after the general introduction of digital technology, and through interacting with digital technology from an early age, has a greater understanding of its concepts...
and "digital immigrant" which he described in a 2001 article in "On the Horizon".
Prensky holds degrees from Oberlin College
Oberlin College
Oberlin College is a private liberal arts college in Oberlin, Ohio, noteworthy for having been the first American institution of higher learning to regularly admit female and black students. Connected to the college is the Oberlin Conservatory of Music, the oldest continuously operating...
(1966), Yale University
Yale University
Yale University is a private, Ivy League university located in New Haven, Connecticut, United States. Founded in 1701 in the Colony of Connecticut, the university is the third-oldest institution of higher education in the United States...
(1968) and the Harvard Business School
Harvard Business School
Harvard Business School is the graduate business school of Harvard University in Boston, Massachusetts, United States and is widely recognized as one of the top business schools in the world. The school offers the world's largest full-time MBA program, doctoral programs, and many executive...
(1980). He is the author of Digital Game-Based Learning (McGraw-Hill
McGraw-Hill
The McGraw-Hill Companies, Inc., is a publicly traded corporation headquartered in Rockefeller Center in New York City. Its primary areas of business are financial, education, publishing, broadcasting, and business services...
2001), Don't Bother Me Mom - I'm Learning (Paragon House 2006), Teaching Digital Natives (Corwin Press 2010) and over 60 essays on learning and education. Prensky is also a designer of learning games, and a well-known expert in the use of games in education.
Prensky began his career as a teacher in Harlem, New York, and has taught at all levels, from elementary to college. Additionally, he spent time on the corporate side as a corporate strategist and product development director with the Boston Consulting Group, as well as, a human resource and technology executive on Wall Street.
Focus and Research
Prensky's professional focus is on helping reform K-12 education, particularly by helping teachers change their pedagogy in ways that are more effective for 21st century students and by advocating for a change to a passion led, problem-solving-methodology-based curriculum. He is an advocate for the students in the educational process, and has initiated educator-student dialogs about the teaching process around the world.Prensky claims to have reinvented the learning process, keeping in mind that the children of today are experiencing life and education very differently than generations past. He states that he hopes to motivate children through their passion of technology through games, internet, and cell phones. He believes that through technology we can reach out to our children and help them to enjoy learning.
Prensky has been a featured guest on FOX, PBS, NBC,BBC, MSNBC and several other international networks. He has even been named a “guiding star of the new parenting movement” by Parental Intelligence Newsletter.. Many educators look at Prensky's work as an innovative and futuristic way to teach our children.
Controversies
However, some writers have dismissed Prensky's views as simplistic, arguing that his terminology is open to challenge and that his claim that educators should simply alter their approach to suit young people who are 'digital natives' ignores essential elements of the nature of learning and good pedagogy. These writers argue that the teacher's role is not only to do what learners want, but also to monitor, correct and - most importantly - to challenge them as well, in which light Prensky's views on pedagogy are arguably too one-dimensional (see e.g. Bax 2011).
Books
Marc Prenskys' books aim to challenge teachers and parents to develop a new, creative way to educate children.- Digital Game Based Learning
- Don't Bother Me Mom - I'm Learning
- Digital Natives: Partnering for Real Learning
Chapters
- Game Design Handbook (Chapter on Games and Learning)
- Playing Video Games in Schools (Opening Chapter)
- Computer Games and Instruction (Chapter on Research)
- Deconstructing Digital Natives (Chapter on Digital Wisdom)
- Fun, Play and Games: What Makes Games Engaging? -- Digital Game-Based Learning Chapter 5
- Digital Game-Based Learning Chapter 1: The Digital Game-Based Learning Revolution
- Digital Game-Based Learning Chapter 2: The Games Generations: How Learners Have Changed
- Digital Game-Based Learning Chapter 3: Why Education and Training Have NOT Changed
- True Believers: Digital Game-Based Learning in the Military-- Digital Game-Based Learning Chapter 10
Essays
- The Reformers Are Leaving Our Schools in the 20th Century (SNS Newsletter and On The Horizon, 2011)
- Simple Changes in Current Practices May Save Our Schools (ETC Online Journal, 2010)
- The iPad is coming! (Or is it?)Educational Technology, 2010
- What I Learned Recently In New York City Classrooms: How to keep all kids busily engaged at all times (2010)
- Blame Our Young? Or Use Their Passion!: We can do better than just laying the responsibility for solving our nation’s problems on the backs of our kids (2010)
- What a District CTO Should Know: More than just technology, he (or she) needs to know what’s going on (Educational Technology)
- The Longer View: Why You Tube Matters (On the Horizon, 2010)
- Technology Turns Disposable: Forget amortizing—buy new every year (Educational Techonology, 2010
- Education as Rocket Science: A new metaphor (Educational Technology, 2009)
- From Digital Immigrants and Digital Natives to Digital Wisdom H. Sapiens Digital (Innovate, Feb-Mar 2009)
- Should a 4-year-old have an iPhone? hand held learning (Handheld Learning, 2009)
- Make Those You Tubes!: More Sharing = Faster Learning (Educational Technology, 2009)
- Let’s Be Digital Multipliers (Educational Technology, Jan - Feb 2009)
- The Role of Technology in teaching and the classroom (Educational Technology, 2008)
- Looking Back from the Future (Greentree Gazette, Nov 2008)
- New College Courses for the 21st Century (Greentree Gazette, Sept 2008)
- Using Cell Phones for Exams (Sydney Morning Herald, 2008)
- Who should take the SAT? Why not the educators (Green Tree Gazette, Aug 2008)
- Are you lecturing about nouns or facilitating learning with verbs? (Green Tree Gazette, July 2008)
- Young Minds, Fast Times: The Twenty-First-Century Digital Learner (Edutopia, June 2008)
- Turning On The Lights: Will we continue to trap our kids in the past? (Educational Technology, 2008)
- The True Twenty-first Century Literacy Is Programming (Edutopia, Feb 2008)
- Students as Designers and Creators of Educational Computer Games (Microsoft, 2007)
- To Educate, We Must Listen: Reflections From Travelling the World (2007)
- Changing Paradigms: from “being taught” to “learning on your own with guidance” (Educational Technology 2007)
- Who’s In Charge?: Who should set and control IT Policy in our schools? (Educational Technology , May-Jun 2007)
- Skills & Learning:How to Train Digital Natives (Financial Times, 2007)
- On Being Disrespected (Educational Leadership, 2007)
- The Prensky Challenge: Who will be the first to challenge, rather than blame our students? (2007)
- Listen to the Natives (Educational Leadership, Dec 2005 - Jan 2006)
- Adopt and Adapt : School Technology for the 21st Century (Edutopia, Dec 2005)
- Engage Me or Enrage Me: What Today's Learners Demand (Educause Review, Sept/Oct 2005)
- Mobile Phone Imagination: Using Devices Kids Love for Their Education (Vodafone Receiver, 2005)
- Search Vs. Research: Or, the Fear of The Wikipedia Overcome (2005)
- A New Business Model for 21st Century Educational Software: Education is a Public Service, Not a Place to Make a Buck(2005)
- If We Share, We're Halfway There: We need to post on the Web everything we do or create that works (Educational Techonology, 2005)
- In Educational Games COMPLEXITY MATTERS: Mini-Games are Trivial but "Complex" Games Are Not (Educational Techonology, 2005)
- The Emerging Online Life of the Digital Native: Don't try to educate kids without knowing about it.(2004) A work in progress - please email me comments and additions.
- What Can You Learn From A Cell Phone? - Almost Anything! - How to use the 1.5 billion computers already in our students' and trainees' pockets to increase learning, at home and around the world (INNOVATE, 2004)
- Beyond the Lemonade Stand: Economics and Business Lessons for a 10-year-old From a Computer Game (2004)
- Seven Games of Highly Effective People: How Game Playing Helps You Succeed in School, Work and Life (Microsoft Games for Windows, 2004)
- How Kids Learn To Cooperate In Video Games: A Guide for Parents and Teachers (2004)
- Our Greatest Untapped Resource: Putting Unused Computer Cycles To Work For Education (On the Horizon, 2004)
- Capturing the Value of "Generation Tech" Employees (Strategy + Business, 2004)
- The Death of Command and Control?: The "Scribe-Tribe" and Bottom-up Transformation (Technology Alliance Partners, 2004)
- "Modding" - The Newest Authoring Tool (SRIC-BI report, 2003)
- Proposal for Educational Software Development Sites -- An Open Source Tool To Create The Learning Software We Need (2003)
- New Business Models for Learning: We need them badly...and we have to invent them (2003)
- Really Good News About Your Children's Video Games: They're the best learning tools we have (Jun, 2003)
- What Kids Learn That's POSITIVE From Playing Video Games: Quite a bit, as it turns out... (2002)
- Escape from Planet Jar-Gon. Or, What Video Games Have To Teach Academics About Teaching and Writing: A Review of James Paul Gee's "What Videogames Have To Teach Us About Learning and Literacy" (On The Horizon, Volume 11 No 3, 2003)
- "e-Nough!" "e-Learning" is a misnomer, it's mostly just "e-Teaching." For any teaching to reliably and consistently produce the results we want, we still have a lot to learn about learning. (On The Horizon, Volume 11 Number 1, March 2003)
- Twitch Speed--Reaching Younger Workers Who Think Differently (The Conference Board’s magazine, Across the Board,
January 1998
- Digital Natives, Digital Immigrants: a New Way To Look At Ourselves and Our Kids (On the Horizon, MCB University Press, Vol. 9 No. 5, October 2001)
- Do They REALLY Think Differently?: Neuroscience Says Yes (On the Horizon, MCB University Press, Vol. 9 No. 6, December 2001)
- Digital Immigrant Remedial Vocabulary: How Many Do You Know? (Jun, 2003)
- Overcoming Educators' Digital Immigrant Accents: A Rebuttal to an Online Critic (The Technology Source Archives, May-Jun 2003)
- Why Games Engage Us: 12 Reasons (Digital Game-Based Learning, 2001)
- The Motivation of Gameplay: or, the REAL 21st Century Learning Revolution (On The Horizon, Volume 10 No 1., 2002)
- Types of Learning And Possible Game Styles: A Useful Chart (Digital Game-Based Learning, 2001)
- Not Only The Lonely: Implications of "Social" Online Activities for Higher Education (2001)
- But The Screen Is Too Small: No It Isn't. Why Cell Phones - Not Computers - Should Be The Future of Educational Technology (2003)
- Open Collaboration: A Better Way to Develop Educational Software (On The Horizon, Volume 10 No 3., 2002)
- The Intellectual Arcade: A Great Training Concept (2002)
- Video Games and the Attack on America (2001)
- Evolving Instruction: Seven Challenges (On The Horizon, Volume 10 No 2., 2002)
- Interactive Pretending: An Overview of Simulation (2004)
- Simulations : Are They Games? (2001)
- Why NOT Simulation? (2002)
- Has Growing Up Digital and Extensive Video Game Playing Affected Younger Military Personnel's Skill Sets?: A Paper Delivered at I/ITSEC (2003)
- DCSO: Incorporating Cyber-Gaming: A Paper Delivered at I/ITSEC (2002)
- A Field Game Developer Corps: Is It Time For The "GameBees"? (2002)
Foreign Language Essays
- From Digital Immigrants and Digital Natives to Digital Wisdom H. Sapiens Digital (written in Spanish)
- UniTag: Salvare la Scuola in 2 Mosse la di Luca Landò (written in Italian
Volumes Edited
- Games and Simulation in Online Learning (with Gibson and Aldrich)
- Palgrave Series on Instructional Games
Interviews
- Interview in l’Unita in Rome, Italy by Luca Landò
- Entrevista Revista Época Com Marc Prensky "ÉPOCA MAGAZINE"
- O Aluna Virou O Especialista: Para o consulto, a geraçã digital domina tão bem as tecnologias que aprende sozinha com elas. Entrevista Revista Época Com Marc Prensky "ÉPOCA MAGAZINE" (written in Portuguese
- The Rules Of Engagement - Prensky Interview on Sisimo.com
- SLIDE SHOW : Marc Prensky: "Give Us 21st Centry Tools"- Talk delivered at the Dept of Education's NCLB eLearning Summit, July, 2004
- ONLINE DISCUSSION: What Can Education Learn from the Video Game Industry? -- Jim Gee, Chris Dede, Marc Prensky and a high school student
Videos
- Reasons To Let Your Kids Play Videogames: Prensky Interview on Fox News Live
- Marc Prensky: What Can Educators Learn from Computer Games About Engagement and Children?- Talk delivered at CoSN, Feb, 2004
- Marc Prensky Keynote Speech-- at August 2003 Distance Learning Conference, Madison WI
Letters
- Open Letter to the Bill and Melinda Gates Foundation -- There is one lasting impact that ONLY YOU can make
- Open Letter to the Obama Administration